Author Topic: Rusalka  (Read 1885 times)

Offline oslecamo

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Rusalka
« on: April 06, 2017, 04:12:12 AM »
Rusalka



RusalkaHD:d6

Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special
1st+0+0+2+2Rusalka Body, Beguiling Song, Water Breathing, Water Symbiosis, +2 Cha
Skills: 6+Int modifier per level (x4 at 1st level. Class Skills: (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha)

Proficiencies: Simple weapons.

Class Features:
Rusalka Body: The Rusalka loses all other racial bonus and gains Fey traits (basically lowlight vision) plus the Aquatic Subtype. It's a medium sized Fey with base speed 30 feet and a swim speed equal to her base speed. In addition she gains a Natural Armor bonus equal to her Cha mod.

Beguiling Song (Su): A rusalka can attempt to beguile creatures with her song. As a standard action the rusalka sings, targeting a single creature it can see within 300 feet of her body of water (see Water Symbiosis, below). This is a sonic, mind-affecting ability, and the creature must be able to hear the rusalka for it to take effect. The targeted creature must make a DC 10+1/2 HD+Cha mod Will saving throw. If the
save is successful, that creature cannot be affected by that rusalka’s song for 24 hours. Failure indicates the creature is utterly beguiled and moves toward the rusalka, taking the most direct route available. If that path leads into a dangerous area (such as very deep or fast-moving water), the beguiled creature is entitled to a second saving throw. A rusalka who desires a companion often moves out of the water and bestows water breathing on its beguiled victim so that she can take him underwater. A beguiled creature may take no actions other than defending himself. A beguiled victim who moves within 5 feet of the rusalka must make
a DC 11+1/2 HD+Cha mod Will saving throw or be charmed as per charm monster  with CL=HD. Success means that the character is freed from the beguilement and is immune to that rusalka’s beguiling song for 24 hours. The beguiling effect continues as long as the rusalka sings (standard action per turn). A rusalka need not continue to sing to keep a victim charmed. A rusalka can use her beguiling song both above and
below the water.

If a Rusalka multiclasses to Bard, add her Rusalka level to determine her Bardic Music abilities.

If a Rusalka multiclasses to Sorceror, add +2 to CL and DC for her [Sonic] and [Mind-Affecting] spells.

If a Rusalka multiclasses to a martial Initiator class, add +2 to IL and DC for any Cha-based maneuvers.

Water Breathing (Sp): A number of times per day equal to her Cha mod, a rusalka can use water breathing with CL=HD.

Water Symbiosis (Su):
Each rusalka is mystically bound to a body of water or waterway as small as a pond or as large as a lake or river. Although aquatic, a rusalka can move as far as 300 yards per HD from the body of water to which she is bound and breathe normally. If she strays farther than that, she must hold her breath or immediately start to drown. Once a rusalka has moved beyond the boundary of her connection, she cannot breathe normally until she has immersed herself in her body of water. With a 1 minute ritual, a Rusalka can forge a new connection to another  body of water she's touching. At 6 HD, a Rusalka can delay this drowning for up to 8 hours, but then must spend the delayed time inside a large body of water to recover.

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« Last Edit: August 12, 2017, 11:16:00 AM by oslecamo »