Author Topic: How would you refluff stuff in this case?  (Read 1358 times)

Offline Amechra

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How would you refluff stuff in this case?
« on: September 03, 2012, 11:42:33 PM »
I saw an Alignment "fix" a while ago that I rather liked.

Namely, you drop alignment from the game, and anything with an Alignment subtype gets the [Spirit] subtype instead.

In addition, any abilities or effects that functioned against a particular alignment instead only affect creatures with the [Spirit] subtype.

Finally, anything that gets an Aura of a given alignment is treated as having the [Spirit] subtype for the purpose of things affecting them (my own addition.)

So, the thread then went on to muse that, for example, the Paladin would be less a holy warrior and more of a spirit-killer (Detect [Spirit], Smite [Spirit], and so on)

Now, what else do you think it would change? When I look at this concept, I see a world that seems to be:
a. More superstitious.
b. More mortals vs. outsiders and the like.
c. More insular.

Your thoughts? I've wanted to run a game where the alignments would be based off how close to humanoid (human) you are, and this kind of thing might work for it.
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