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Inuyasha's Shop of Horrors / Abstract Aberration: The False Dragon
« on: April 29, 2015, 09:41:51 AM »
Those who make men make monsters...those who make dragons make mistakes.
False Dragon
Before you is a discombobulated mess of what seems to be dragon parts, tails, claws, a head, scraps of bone, and two mismatched wings. They writhe and throb with unnatural prowess, but the eyes that you see shudder with agony. The pale orange skin seeps with a black, thin ooze, dripping over every bit of its form.
The False Dragon is some poor wizards attempt at making a dragon using parts available to him, unfortunately the beast bred true, and can breed with other dragons, causing more False Dragons to arise. The methods of their original creation were burned by the first false dragon.
Agonizing existence (Ex)
Due to the hellish pain the creature is wracked with for eternity, a false dragon must make a fortitude save every other round in combat, or every fifteen minutes outside of combat, or be affected by a confusion spell,
Incendiary Goo (Ex)
The goo that covers a false dragon is highly flammable, and may be breathed as 20ft. long cone. Everyone within this cone must make a reflex save or be coated with the black goop. Those covered ignite on the next round, taking 4d6 (1/3 the dragons hit die) fire damage, and lighting on fire. This fire may not be put out until either five rounds have elapsed, or they are put out through some sort of magic. Incendiary goo may be used once every 1d6+1 rounds.
Goo Drenched (Ex)
The false dragon is covered with a hyper concentrated version of the goo that they breathe, this causes the dragons natural attacks to do fire damage as shown in the stat block. This goo does not however ignite upon the flesh of the false dragon who made it, only teeth and claws (or other hard/bony parts as the DM may wish) are affected.
Dragonflesh (Ex)
The false dragon may count as a dragon for all effects relating to such, as well as whenever it is beneficial, those who get bonuses or special effects against both types affect the creature as if it were a dragon.
A False Dragon's Goo Gland...
If the gland that creates the Goo is harvested from a false dragon properly (DC 15 survival, taxidermy, or other appropriate check at the DMs whim) the Goo contained within (1d3+1 doses) may be used to make a chemical to be mixed with alchemists fire (DC 5 alchemy check). This modified alchemists fire adds 5 to the reflex save DC to put out its fire and does 1 more point of damage (per die in the case of Epic Alchemists)
False Dragon
Size/Type: | Large Aberration |
Hit Dice: | 12d8+36 (90 hp) |
Initiative: | 2 |
Speed: | 30 ft (6 squares), fly 60ft(Poor) |
Armor Class: | 15 (-1 size,-2 dex, +8 Natural), touch 7, flat-footed 15 |
Base Attack/Grapple: | +9/+20 |
Attack: | bite +15 melee (1d8+7 plus 1d4 fire) |
Full Attack: | 4 clawss +11 melee (1d4+3 plus 1 fire) and bite +15 melee (1d8+7 plus 1d4 fire) |
Space/Reach: | 10ft/5ft |
Special Attacks: | Incendiary goo, Goo drenched |
Special Qualities: | Immunity to fire, Agonizing existance, Dragonflesh |
Saves: | Fort +9, Ref +2, Will +11 |
Abilities: | Str 24, Dex 6, Con 17, Int 7, Wis 12, Cha 6 |
Skills: | Listen +16 |
Feats: | Weapon focus (claws), Improved initiative, Power attack, Great fortitude, Iron will |
Environment: | Any non aquatic |
Organization: | Solitary |
Challenge Rating: | 6 |
Treasure: | Standard |
Alignment: | Usually Chaotic Evil |
Advancement: | 13-18 HD (large) 19-24 HD (huge) |
Level Adjustment: | - |
The False Dragon is some poor wizards attempt at making a dragon using parts available to him, unfortunately the beast bred true, and can breed with other dragons, causing more False Dragons to arise. The methods of their original creation were burned by the first false dragon.
Agonizing existence (Ex)
Due to the hellish pain the creature is wracked with for eternity, a false dragon must make a fortitude save every other round in combat, or every fifteen minutes outside of combat, or be affected by a confusion spell,
Incendiary Goo (Ex)
The goo that covers a false dragon is highly flammable, and may be breathed as 20ft. long cone. Everyone within this cone must make a reflex save or be coated with the black goop. Those covered ignite on the next round, taking 4d6 (1/3 the dragons hit die) fire damage, and lighting on fire. This fire may not be put out until either five rounds have elapsed, or they are put out through some sort of magic. Incendiary goo may be used once every 1d6+1 rounds.
Goo Drenched (Ex)
The false dragon is covered with a hyper concentrated version of the goo that they breathe, this causes the dragons natural attacks to do fire damage as shown in the stat block. This goo does not however ignite upon the flesh of the false dragon who made it, only teeth and claws (or other hard/bony parts as the DM may wish) are affected.
Dragonflesh (Ex)
The false dragon may count as a dragon for all effects relating to such, as well as whenever it is beneficial, those who get bonuses or special effects against both types affect the creature as if it were a dragon.
A False Dragon's Goo Gland...
If the gland that creates the Goo is harvested from a false dragon properly (DC 15 survival, taxidermy, or other appropriate check at the DMs whim) the Goo contained within (1d3+1 doses) may be used to make a chemical to be mixed with alchemists fire (DC 5 alchemy check). This modified alchemists fire adds 5 to the reflex save DC to put out its fire and does 1 more point of damage (per die in the case of Epic Alchemists)