Author Topic: [3.5] Spellshaper (class concept) - mundane made magic  (Read 2944 times)

Offline Prime32

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[3.5] Spellshaper (class concept) - mundane made magic
« on: November 05, 2011, 10:16:03 PM »
A random concept I had. This class isn't complete enough for play, but provides a different view on magic.



Spellshaper
HD: d6
BAB: Poor


Arcana (Sp): A spellshaper has the ability to perform spell-like abilities known as arcana. Unless otherwise specified an arcana functions like a certain mundane action, except that he uses his Charisma score in place of his Strength score, and his Intelligence score in place of his Dexterity score. He has knowledge of a number of arcana equal to his class level, usable at will. He may change his known arcana whenever he gains a level.



Arcana Effects
The spellshaper constructs arcana by combining effects with a total level equal to half his spellshaper level or less (minimum 1). Some effects are marked as Base effects - each arcana must possess exactly one base effect.

Lv0 Effects
Attack (Base): Perform a melee attack dealing damage as if you wielded a longsword in one hand. For every two spellshaper levels you gain a +1 bonus on the attack roll.
Carry (Base): One item floats alongside you. You may carry a total weight of items equal to your normal carrying capacity (determined using Charisma in place of Strength).
Skill, Active (Base): Select one skill. You make an active check in that skill as a standard action, with no penalty for rushing. You gain a +1 bonus on this check per two spellshaper levels.
Skill, Passive (Base): Select one skill. As a standard action you may grant yourself a +1 bonus on passive checks with that skill per two spellshaper levels for 24 hours.

Lv1 Effects
Acid (Elemental): All damage dealt by the action becomes acid damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Close: An action which could normally be performed at touch range is instead performed at Close range (25ft +5ft per caster level).
Cold (Elemental): All damage dealt by the action becomes cold damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Electric (Elemental): All damage dealt by the action becomes electric damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Fire (Elemental): All damage dealt by the action becomes fire damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.

Lv2 Effects
Empower: All damage dealt by the action is increased by +50%.
Medium: An action which could normally be performed at touch range is instead performed at Medium range (100ft +10ft per caster level).
Sonic (Elemental): All damage dealt by the action becomes sonic damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.

Lv3 Effects
Dispel (Base): You may create a dispel magic effect. Use your ranks in Spellcraft in place of your caster level, with no cap.
Flight (Base): You gain a fly speed equal to half your land speed with good maneuverability.
Force (Elemental): All damage dealt by the action becomes force damage. You deal +1 damage per spellshaper level. If you combine multiple elemental effects the damage is divided evenly between all types.
Long: An action which could normally be performed at touch range is instead performed at Long (400ft +40ft per caster level).

Lv4 Effects
Quicken: You may perform the action as a swift action.
« Last Edit: November 05, 2011, 10:27:09 PM by Prime32 »