Author Topic: The Cast Returns (Character Sheets)  (Read 3595 times)

Offline Quillwraith

  • Honorary Mod
  • *****
  • Posts: 867
    • View Profile
The Cast Returns (Character Sheets)
« on: November 26, 2013, 07:50:19 PM »
Post character sheets here, or link to them, whenever you're ready.
« Last Edit: May 11, 2016, 11:10:18 AM by Quillwraith »

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4503
    • View Profile
Re: The Cast Returns (Character Sheets)
« Reply #1 on: May 17, 2016, 12:29:59 AM »
Chirop      EL 2
Male Anthropomorphic Bat Thaumaturge 2
TN Small Monstrous Humanoid
Init +1; Senses blindsense 20 ft., darkvision 70 ft., low-light vision; Listen +17*, Spot +17*
Languages Auran, Common, Ordmil, Norse
_________________________________________
AC 12, touch 12, flat-footed 11
   (+1 size, +1 Dex)
hp 10 (2d4+4 HD); DR 1/bludgeoning or slashing
Fort +3, Ref +1, Will +8
_________________________________________
Speed 5 ft. (1 square); fly 20 ft. (good)
Melee dagger -2 (1d3-2/19-20)
Melee quarterstaff -2 (1d4-2)
Melee spell -2 touch (by spell)
Ranged dagger +1 (1d3-2/19-20)
Ranged light crossbow +1 (1d6/19-20)
Ranged sling +1 (1d3-2)
Ranged sling (rock) +0 (1d2-2)
Ranged ray +1 touch (by spell)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp -5
Combat Gear None
Spell-Like Abilities (CL 2nd):
   Magecraft (DC 20 Spellcraft) -- arcane mark, detect magic, light, mage hand, message, read magic, prestidigitation
Thaumaturge Spells Retrieved (CL 2nd):
   1st (2 retrieved, 6/day, DC 14) -- enlarge person (Fort negates), grease (Reflex DC 15, Cloudy Conjuration)
_________________________________________
Abilities Str 6, Dex 12, Con 14, Int 16, Wis 22, Cha 6
Feats Cloudy Conjuration, Eschew MaterialsB, Improved Flight, Spell Focus (Conjuration)
Flaws Noncombatant, Shaky
Traits Nightsighted, Passionate
Skills Concentration +7, Knowledge (arcana) +10, Listen +17*, Spellcraft +10, Spot +17*
_________________________________________
Magecraft (Sp) At 1st level, you gain the ability to perform simple magic spells without expending any of your energy, simply speaking the proper incantations. You can cast arcane mark, detect magic, light, mage hand, message, read magic, or prestidigitation as a spell-like ability by making a DC 20 Spellcraft check. If you fail the check, cannot use the specific spell you attempted to cast for 24 hours. The caster levels of all spell-like abilities are equal to your class level.
Skills A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.


(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


(click to show/hide)

TODO:
- The character's done. I might add a bit of backstory if the creative juices flow, but I don't usually do that well with that sort of creative writing.
- Depending on how the campaign's starting, I might still want to buy a mount, but it's not a truly vital thing and I'm too indecisive to settle on whether or not to until it comes up. On the one hand, some way to carry my stuff, and travel twice as fast. On the other hand, keeping track of a mount. Decisions, decisions...
« Last Edit: June 15, 2016, 07:37:43 PM by Garryl »

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: The Cast Returns (Character Sheets)
« Reply #2 on: May 17, 2016, 11:41:07 AM »
Tr'Bon Karlat, 2nd level Commander

Human
Hit Dice: 2d8+4 (16 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 Armour)
Base Attack/Grapple: +1/+3
Attack: +1 Guisarme (2d4) or +4 Light Crossbow w/ Masterwork Bolts (1d8)
Full Attack: +1 Guisarme (2d4) or +4 Light Crossbow w/ Masterwork Bolts (1d8)
Space/Reach: 5 ft./10 ft. (Guisarme)
Special Attacks: -
Special Qualities: Commander Aura, Warden, Aid Them All
Saves: Fort +5, Ref +3, Will +3
Abilities: Str 10, Dex 14, Con 14, Int 8, Wis 10, Cha 18
Skills: Bluff 9 (+4 Cha, +5 Skills), Diplomacy 13 (+2 Mwk, +4 Cha, +5 Skills, +2 Bluff), Intimidate 13 (+2 Mwk, +4 Cha, +5 Skills, +2 Bluff)
Feats: Aptitude Focus (Combat), By My Guiding Hand, Commander's Will, Point Blank Shot
Flaws: Inattentive, Murky-Eyed
Traits: Polite
Environment: Campaign
Organization: The Party
Treasure: WBL 900gp.
Armor (200gp): 2 chain shirts (200gp).
Clothing (36gp): 2 explorer’s outfits (20gp), 2 cold weather outfits (16gp).
Weapons (448gp): 2 guisarmes (18gp), 2 light crossbows (70gp), bolts x30 (3gp)
Other (100gp): mwk tool of diplomacy (50gp), mwk tool of intimidate (50gp).
Misc (70gp): Assorted basics (food, sleeping supplies, etc.), case of ectoplasmic bolts
Coin (46gp): 53 gp in loose coinage
Alignment: LN
Advancement: Commander

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
« Last Edit: July 08, 2016, 01:15:58 PM by Stratovarius »

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: The Cast Returns (Character Sheets)
« Reply #3 on: May 17, 2016, 11:42:26 AM »
Hrothgar

(click to show/hide)

Backstory
(click to show/hide)


Gork (Undead minion granted by Corpsecrafter stance.

(click to show/hide)

Offline littha

  • Epic Member
  • ****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: The Cast Returns (Character Sheets)
« Reply #4 on: May 27, 2016, 03:55:03 PM »
Necra

Art of both forms:
(click to show/hide)

Sheet so far:
(click to show/hide)
« Last Edit: May 27, 2016, 09:19:42 PM by littha »

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: The Cast Returns (Character Sheets)
« Reply #5 on: July 26, 2016, 01:04:36 PM »
Richenda Curry
Morally Ambiguous Necropoliton Cloistered Cleric 2
(click to show/hide)
------------------------------
(click to show/hide)
(click to show/hide)
« Last Edit: August 05, 2016, 08:10:12 PM by SorO_Lost »