Author Topic: Feats  (Read 3829 times)

Offline EjoThims

  • Honorary Mod
  • *****
  • Posts: 531
  • The Ferret
    • View Profile
Feats
« on: November 19, 2011, 07:40:02 PM »
Form Feats:

Form feats are a new sub-category of feat dependent not just on qualifying as a member of a race, but on actually having that race's physical form. Simply taking another race's form, however, (through shapechange or the like) is still not enough to allow you to qualify for a Form feat; you must still also be able to be counted as a member of that race.

General Feats:

Stunning Fist [General, Fighter]: You know how to strike opponents in vulnerable areas.
(click to show/hide)

Superior Unarmed Strike [General, Fighter]: Your unarmed attacks have become deadlier than most weapons.
(click to show/hide)

Improved Natural Attack [General, Fighter]: Your natural attacks are more dangerous and than your size would otherwise dictate.
(click to show/hide)

Intuitive Attack [General, Fighter]: You fight by faith or understanding more than brute strength or agility.
(click to show/hide)

Two-Weapon Fighting [General, Fighter]: You can fight with two weapons as well as most fight with one.
(click to show/hide)

Two-Weapon Defense [General, Fighter]: You can defend yourself better when fighting with two weapons.
(click to show/hide)

Vow of Poverty [General]: You have taken a vow to forswear most material possessions.
(click to show/hide)


Adopted Clan [General]: Through upbringing, research, or simply training, you act and think more like a member of another Clan than your own.
(click to show/hide)

Clan Familiarity [General]: Your familiarity with your Clan goes beyond birthrights. You are trained in the intricacies of their traditions.
(click to show/hide)

Animal Aspect [General, Form]: Your Human form gains aspects of your Animal, altering your appearance slightly and providing some secondary benefit, and your Animal form gains greater resilience.
(click to show/hide)

Hybrid Recovery [General]: You have rediscovered how to take on your Hybrid form, though still only in a reduced state.
(click to show/hide)

Hybrid Strength [General]: You have unlocked the full potential of your Hybrid form, but by now have also likely brought attention to your abilities.
(click to show/hide)

Extended Aura [General]: The area of your aura is pushed outwards by your great strength of will.
(click to show/hide)

Familiar Companion [General, Wizard]: You are able to call an Aether Companion by giving up a Familiar instead of an Animal Companion or Special Mount.
(click to show/hide)

Dark Moon's Light [General, Wizard, Hexblade, Divine]: You do not simply create darkness, you change the light present to be more conducive to your worship.
(click to show/hide)

Offline EjoThims

  • Honorary Mod
  • *****
  • Posts: 531
  • The Ferret
    • View Profile
Class Feats
« Reply #1 on: November 19, 2011, 07:41:29 PM »
Class Feats:

Feats for Psychic Archers:
(click to show/hide)

Feats for Fighters:
(click to show/hide)

Feats for Hexblades:
(click to show/hide)

Feats for Monks:
(click to show/hide)

Feats for Barbarians:
(click to show/hide)

Feats for Rogues:
(click to show/hide)

Feats for Sorcerors:
(click to show/hide)

Feats for Rangers:
(click to show/hide)

Feats for Wizards:
(click to show/hide)

Feats for Clerics:
(click to show/hide)

Feats for Druids:
(click to show/hide)

Feats for Bards:
(click to show/hide)

Feats for Paladins:
(click to show/hide)

Offline EjoThims

  • Honorary Mod
  • *****
  • Posts: 531
  • The Ferret
    • View Profile
Racial Feats
« Reply #2 on: November 19, 2011, 07:42:18 PM »
Racial Feats:

Feats for Ravens:
(click to show/hide)

Feats for Wolves:
(click to show/hide)

Feats for Boars:
(click to show/hide)

Feats for Coyotes:
(click to show/hide)

Feats for Pythons:
(click to show/hide)

Feats for Foxes:
(click to show/hide)

Feats for Bears:
(click to show/hide)

Feats for Vipers:
(click to show/hide)

Feats for Cranes:
(click to show/hide)

Feats for Tigers:
(click to show/hide)

Feats for Ferrets:
(click to show/hide)

Feats for Rats:
(click to show/hide)

Offline EjoThims

  • Honorary Mod
  • *****
  • Posts: 531
  • The Ferret
    • View Profile
Prestige Class Feats
« Reply #3 on: November 19, 2011, 07:45:45 PM »
Prestige Class Feats:

Feats for Burning Tricksters:
(click to show/hide)

Feats for Conspirators:
(click to show/hide)

Feats for Dark Moon Cultists:
(click to show/hide)

Feats for Dark Moon Zealots:
(click to show/hide)

Feats for Earth's Furies:
(click to show/hide)

Feats for Fleshrippers:
(click to show/hide)

Feats for Hybrid Masters:
(click to show/hide)

Feats for Rage Casters:
(click to show/hide)

Feats for Wind Dancers:
(click to show/hide)

Offline EjoThims

  • Honorary Mod
  • *****
  • Posts: 531
  • The Ferret
    • View Profile
General Alternate Class Feature Feats
« Reply #4 on: March 26, 2013, 07:36:52 PM »
Feats enhancing Aether Companions:

If you have an Aether Companion, you can choose these feats in place of any bonus feat granted by any class which grants the same class feature the Aether Companion is replacing.

(click to show/hide)


Feats enhancing Blade Wind:

If you have Blade Wind, you can choose these feats in place of any bonus feat granted by any class which grants Sneak Attack.

(click to show/hide)