Draconic Longevity (Ex): At 16th level and onward, you no longer take penalties to your ability scores for aging and cannot be magically aged. Any such penalties that you have already taken, however, remain in place. Bonuses still accrue, and you still die of old age when your time is up. However, like your draconic patron, you become extraordinarily long-lived. Your maximum age is double normal.
Draconic Infusion (Su): When you reach 17th level, choose a single Draconic Aura you know and can project. Once selected, this cannot be changed. You continuously project that aura with a personal range; it affects you and only you at any and all times that you can project a draconic aura. Your ability to project this aura in this way is in addition to your normal ability to project draconic auras; it does not count against the number of draconic aura your can project at once. In addition, whenever you ever project this aura normally, you treat its aura bonus a +2 higher than normal with respect to yourself.
- Fury: Allies gain a bonus on attack rolls and on weapon damage rolls. These bonuses only apply while attacking an opponent that attacked the ally in the past 1 round, or while the ally has half of its maximum hit points or less.
Boost: ...
Boost Cost: ... DV
- Growth: Allies gain a bonus equal to twice your aura bonus on all bull rush, disarm, grapple, overrun, sunder, and trip attempts. Allies gain a bonus equal to half your aura bonus to the number of size categories larger than them that they can attempt to bull rush, grapple, overrun, and trip.
Boost: Allies grow 1 size category, as per the enlarge person spell. ... +2*aura bonus to Str, flat -2 Dex. If aura bonus +3 or higher, 2 size categories and -4 Dex and +2 Con.
Boost Cost: ... DV
- Strike: Allies gain a bonus on attack rolls.
Boost: Damage rolls made by allies ignore up to 5 points of damage reduction or resistance per point of aura bonus for 1 round.
Boost Cost: 20 DV
I think the Dragon Shaman's Resolve aura should be changed just in case someone multiclasses between it and Paladin.
Brain just jumped onto a PrC for that.
Champion of Bahamut
- Requires draconic auras, Draconic Adaptation (Dragon Shaman 3), divine auras, Smite Evil, and Lay on Hands (Paladin 3).
- Switches your dragon totem to Platinum. Cold energy type, gets the skills of all 5 metallic dragons, can switch between the 5 metallic dragon adaptations and immunities with 1 minute of meditation.
- Progresses both divine and draconic aura bonuses. Every few levels, lets you pick another divine or draconic aura (but doesn't give you any more minor auras).
- Progresses divine spellcasting and DV pool (albeit at a slower rate).
- Progresses Smite Evil.
- Progresses Dilate Aura.
- Grants
Breathe Weapon feat and Quick Draw.
- Convert Lay on Hands pool to DV. Spend DV to power Lay on Hands and anything based on your Lay on Hands pool.
- Option to convert breath weapon into an untyped disintegration effect (Fort (object) half instead of Reflex half, anything dropped to 0 hp or less is disintegrated).
- Improved Smite Evil against evil dragons. Large spell resistance against spells cast by evil dragons.
- Dragon special mount.
- Draconic Resolve (since you probably didn't take 4 levels of Dragon Shaman).
- Alternate form as a canary.
- Gain a Dragonborn aspect (or a 2nd one if you're already a Dragonborn).