I've got two more mostly complete Mechanus Hand maneuvers. For Spellshatter, I can't decide on the level (somewhere around 6th, possibly 5th or 7th). For Mechanus's Armory, I'm just not sure about whether or not to keep the DR. Having mellowed a bit and checked on some of my previous homebrew that I remember being satisfied with that had a similar ability, I'm happy to go either way. Note that if it keeps the DR, Mechanus's Armory would be replacing Axiomatic Might entirely. Axiomatic Might is getting a redesign or removal either way.
Edit: I'm a bit less stoked about Mechanus's Armory now than when I first wrote it.
SpellshatterMechanus Hand (Strike)
Level: Clockwork Warrior ...
Prerequisite: ... Mechanus Hand maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One object, creature, or space
Duration: Instantaneous
As part of this maneuver, you make a single melee attack. Resolve this attack as though both you and your target were affected by an
anti-magic field. If you attack a target that would wink out or cease to exist within an
anti-magic field, such as a summoned or incorporeal creature, resolve your attack as though it did not.
If your attack hits, you make a dispel check (1d20 + your initiator level) against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by a
summon monster spell), you make a dispel check to end the spell that conjured the object or creature.
If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.
You automatically succeed on your dispel check against any spell that you cast yourself.
Alternatively, you can use this maneuver to attack a specific space. You make an attack roll against AC 5. Any modifiers to your attack or to a target's Armor Class resulting from attacking the chosen space, such as cover and concealment, apply. If your attack hits, you make a dispel check, as described above, against each ongoing emanation spell whose area includes that space, dispelling it if you are successful. This attack does not affect any creatures or objects occupying the targeted space.
Mechanus's ArmoryMechanus Hand (Stance)
Level: Clockwork Warrior 3
Prerequisite: Two Mechanus Hand maneuvers, non-chaotic alignment
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While you are in this stance, your equipment is bolstered by the axiomatic power of the Clockwork Nirvana of Mechanus. Any weapons, armor, or shields you wield gain an enhancement bonus, determined by your Climb ranks. Additionally, your natural weapons and any weapons you wield are considered lawful-aligned and thus bypass the corresponding damage reduction. Finally, any armor you wear or shield you wield grants you DR/chaotic equal to its enhancement bonus (if you are wearing armor and wielding a shield, they don't stack; use only the highest value).
Climb Ranks | Enhancement Bonus |
7-10 | +1 |
11-14 | +2 |
15-18 | +3 |
19-22 | +4 |
23+ | +5 |
This stance is a supernatural ability.