*nods*
LA buyoff?
Leadership?
LA isn't allowed. I didn't oversee the creation of hundreds of monster classes just to then use LA in my games.
Leadership ok, but cohort only has elite array of stats, NPC WBL, and followers only nonelite array of stats. Adept followers take a -1 level penalty. Followers with PC levels take a -2 level penalty. If you ever take any equipment from any of your cohort/followers, they'll all turn on you.
The Feater available?
No. Several feats have prerequisites for good reasons.
Oslecamo, you know the game and you know the group so I'm going to throw some ideas at you and you can tell me what will fit in best with the power level/group makeup.
- I have a spiked chain tank of my own I'd love to play and this is high enough level for it but I don't want to step on the toes of a player that is still technically in the game.
- A gunslinger. I'm currently playing one at level 6 and I'd love to see what he can do at level 14. Hell, I can even use the existing character as a base point for personality/fluff. Kergis Ironeyes is fun to play. If playing a gunslinger I'd like to use gun rules from Dragon #321 because they're actually pretty decent.
- Lastly, as I rummage around for something that's not going to overload you with new things to read...hmm. You've already got a glass cannon and 2 casters...you're dealing with an Inevitable factory so how about an Anaxim?
-Well, one could say there's never too many spiked chain tanks.
-Ah, I already seen the Gunslinger pop up here and there. Allowed, but black rain and iron rain no (they look fine at early levels, but later on both start geting just too much pseudo-free attacks). Will have to check if I have Dragon #321 at all.
-Anaxim of course allowed.
Since I think the password thing was directed at me, take three.. :|
I guess I can't use cleric wands, since I've traded away casting?
Indeed.
Hmm, some stuff on Dichromatic Lotus Butterfly:
Maiden's Capriccio-You can use this option when you're attacked by an opponent currently affected by one or more of your Persuasion Needles. Make a Sense Motive check opposed by your attacker highest skill check. If you suceed, the attack fails to affect you. Either way all Persuasion Needles on your attacker mysteriously vanish.If you suceeded by 20 or more, your opponent becomes one step friendlier towards you.
Firstly, by 'attack' does it mean the same stuff as would break Invisibility (or is it Greater Invisibility? Gah)? Secondly, if used against the first attack in a full attack, does it stop just the one attack or the whole thing?
Secondly, since you've changed Persuasion Needle to use the stuff from HRtP, this line:
Persuasion Needle-To use this option you must use a Dream Battle maneuver that demands an attack roll and use a dart from Highly Responsive to Prayers. If you hit you only deal half damage, but the "needle" sticks to your opponent, inflicting a penalty on Bluff, Disguise, Intimidate, Hide and Move Silently checks equal to your ranks in Sense Motive plus your Wis mod. You always know the exact position of someone with a Persuassion Needle stuck on them by you.
Removing a Persuasion needle is a standard action that provokes attacks of opportunity. Multiple needles don't stack the penalties, but they demand multiple standard actions to remove.
seems obsolete because it only deals one damage anyway.
-Yes. However it only stops a single attack. So if your opponent full attacks, you can only stop one.
-Several Dream Battle maneuvers increase the damage dealt by your projectiles.