Ape Totem Class FeaturesA barbarian dedicated to the ape totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
At 1st level, an ape-totem barbarian gains a climb speed equal to one-half his base land speed (round down to the nearest 5-foot interval). For instance, a human, elf, half-elf, or half-orc ape-totem barbarian has a climb speed of 15 feet, while a dwarf, gnome, or halfling ape-totem barbarian has a climb speed of 10 feet.
At 2nd level, an ape-totem barbarian gains a +2 bonus on Intimidate checks.
A 3rd level ape-totem barbarian gains Power Attack as a bonus feat.
At 5th level, an ape-totem barbarian's climb speed equals his base land speed.
Bear Totem Class FeaturesA barbarian dedicated to the bear totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
A 1st-level bear-totem barbarian gains Toughness as a bonus feat.
At 2nd level, a bear-totem barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites.
A 3rd-level bear-totem barbarian gains Great Fortitude as a bonus feat.
Beginning at 5th level, a bear-totem barbarian gains a +4 bonus on grapple checks when raging.
Boar Totem Class FeaturesA barbarian dedicated to the boar totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
When raging, a 1st-level boar-totem barbarian is treated as having the Diehard feat, even if he doesn't meet the normal prerequisites.
At 3rd level and higher, a boar-totem barbarian's rage lasts for 2 rounds longer than normal.
Beginning at 7th level, a boar-totem barbarian's damage reduction is 1 point higher than the normal value. Thus, at 7th level, a boar-totem barbarian's damage reduction is 2/-, and it rises by 1 point every three levels thereafter.
Dragon Totem Class FeaturesA barbarian dedicated to the dragon totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
A 1st-level dragon-totem barbarian gains Blind-Fight as a bonus feat.
At 2nd level, a dragon-totem barbarian gains a +2 bonus on saves against paralysis and sleep effects.
[COLOR="RoyalBlue"]At 5th level, a dragon-totem barbarian gains the frightful presence [/COLOR]ability. The save DC is equal to 10 + 1/2 barbarian level + barbarian's Cha modifier.
Eagle Totem Class FeaturesA barbarian dedicated to the eagle totem does not gain the standard fast movement and trap sense barbarian class features, and instead gains the following abilities.
At 1st level, an eagle-totem barbarian's keen vision grants him a +2 bonus on Spot checks.
An eagle-totem barbarian gains Lightning Reflexes as a bonus feat at 3rd level.
Horse Totem Class FeaturesA barbarian dedicated to the horse totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
At 2nd level, a horse-totem barbarian gains Run as a bonus feat.
A 3rd-level horse-totem barbarian gains a +2 bonus on Handle Animal checks made with regard to horses and a +2 bonus on Ride checks made to ride a horse.
At 5th level, a horse-totem barbarian gains Endurance as a bonus feat.
Jaguar Totem Class Features
A barbarian dedicated to the jaguar totem represents the "standard" barbarian and gains the standard barbarian class features.
Lion Totem Class FeaturesA barbarian dedicated to the lion totem does not gain the standard fast movement, uncanny dodge, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
At 1st level, a lion-totem barbarian gains Run as a bonus feat.
A 2nd-level lion-totem barbarian gains a +2 bonus on Hide checks.
A 5th-level lion-totem barbarian gains a +2 bonus on damage rolls whenever he charges.
Serpent Totem Class FeaturesA barbarian dedicated to the serpent totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
At 1st level, a serpent-totem barbarian gains a +2 bonus on Fortitude saves against poison.
A 2nd-level serpent-totem barbarian gains a +2 bonus on Move Silently checks.
At 3rd level, a serpent-totem barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites.
A serpent-totem barbarian gains Improved Initiative as a bonus feat at 5th level.
Wolf Totem Class FeaturesA barbarian dedicated to the wolf totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
A 2nd-level wolf-totem barbarian gains Improved Trip as a bonus feat, even if he doesn't meet the normal prerequisites.
A 5th-level wolf-totem barbarian gains Track as a bonus feat.
Totem Manifestation (CC, p 46): Lose damage reduction, gain one of the following:
- Bear Totem: 1 hp/level
- Eagle Totem: +1 to spot and search each level you would normally get damage reduction
- Fox Totem: +1 to hide and move silently each level you would normally get damage reduction
- Lion Totem: Roar, every creature within 30' must save or be shaken. Once per day, gain an additional use per day every time your damage reduction would normally increase
- Wolf Totem: Gain track, and +2 to survival
Trapkiller (DS, p 8): Lose trapsense, gain trapfinding. Use survival to find traps, attack rolls to disable.
Uncanny Bravery (DrM, p 14): Gain immunity to draconic presence and resistance to fear instead of improved uncanny dodge.
View Spirit World (CC, p 46): lose uncanny dodge, once per day gain darkvision and a bonus to spot and search checks.
Wastelands Damage Reduction (SSt, p 44): gain DR 1/- against wasteland creatures and hazards that stacks with normal DR, lose 1 rage/day.
Whirling Frenzy (UA, p66): Rage increases Strength, Ref saves and AC, and allows an extra attack each turn, instead of normal benefit.
WHIRLING FRENZY
A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action.
Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4.
A barbarian using this variant doesn't gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy.
A character can't use whirling frenzy at the same time that he uses any other form of rage (or similar ability).