My Fate Mage, i envision will be using several effects based on the manipulation of odds in his favor. I'll try to create a list of effects i think he'll be using.
A) Raising all of an opponent's difficulties by 1 for the duration of the encounter.
B) Nullifying one success from a dice pool.
C) Reducing all of his or an ally's difficulties by 1 for the duration of an encounter.
D) Adding one success to a dice pool.
E) "Hexing" or Blessing one object or an area so that for Duration X anyone holding that object/standing on that area (excepting himself, if bad luck), will be affected with bad/good luck (1 Added/Removed difficulty for any test).
F) Curse a target with exceptionally bad luck, making it so that rolling a 1 subtracts 2 successes instead of one, and a 10 doesn't entitle to a bonus die roll.
G) Bless a target with exceptionally good luck, making it so that rolling a 1 doesn't automatically count as a botch, and a 9 entitles you to a bonus die roll, same as a 10.
H) Curse a target with bad luck, forcing him to re-roll one dice that was a success.
I) Bless a target with good luck, giving him the chance to re-roll one dice that was a failure.
J) Curse a target with bad luck, making any one task require one additional success.
K) Bless a target with good luck, making any one task require one less success.
L) Rely on pure luck to find a person or an object you're looking for. (Don't know how this could work, mechanically).
M) Reading the threads of fate. Analyzing one person to see how they will be faring on the near future, or the chances one task has of succeeding. Example: Jonah will be going to obtain information from a group of Neophyte Brujah Vampires that are known to not hold up their end of the bargain. He reads the threads of fate to see how are the chances of the meeting going sour, or of everything going as expected.
N) "Lucky Dodge". When affected by something that would inflict 2 or more points of damage, through pure luck the severity of the injured is diminished by 1 or more points, either through a lucky dodge, or through the source of damage not working quite as well as expected. Example: Jonah is hit by a bullet, except the bullet ricochets on a bone, just narrowly missing one major artery, which prevents further damage. Example 2: Jonah is thrown off a 20-floor building, but through exceptionally good luck, one sand truck was passing by, cushioning Jonah's fall.
O) "Lucky Shot": When dealing one or more points of damage, through exceptionally good luck, the severity of the wound inflicted is increased by one or more points of damage. Example: Jonah shoots a target, but misses the torso, hitting them in the leg instead, but the bullet bounces around the body, coming to rest inside an major artery, blocking off the blood flow, causing an embolism which causes the fast necrosis of muscle tissue around the shot leg.
P) Rigging the game. By using correspondece to affect a target not directly in line of sight, Jonah can influence events such as televised Soccer Matches, Horse Races, etc. to work in his favor, even though not directly present there. A marvelous source of income.
Q) Prestidigitation. Through his use of correspondence, Jonah can more easily cheat his way through games of chance, using correspondence to aid in feats of minor legerdemain, such as hiding cards under a sleeve, or using it out of gaming situations to produce in his hand one other object in his person, just like it was under his sleeve the whole time.
R) Pattern Damage: Through his use of Prime energies, Jonah can infuse one object or bullet with anti-pattern energy, making it deal aggravated damage instead of normal damage
For now, these are the effects i have in mind... Are all of them possible with my spheres? Which of them are strictly vulgar?