Author Topic: Southpaw OOC  (Read 45537 times)

Offline Concerned Ninja Citizen

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Re: Southpaw OOC
« Reply #80 on: March 06, 2013, 12:41:13 AM »
A magic spaceship!? Yeah, when MM said that was his weirdest idea he wasn't kidding.

Googling randomly for a bit, I've found a few pages that give rules for spelljammer ship construction in 3rd ed but they all seem to be working from a ships as equipment standpoint. Are spelljammers the sort of thing that could be converted into a monster class?

Offline sirpercival

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Re: Southpaw OOC
« Reply #81 on: March 06, 2013, 12:44:59 AM »
A magic spaceship!? Yeah, when MM said that was his weirdest idea he wasn't kidding.

Googling randomly for a bit, I've found a few pages that give rules for spelljammer ship construction in 3rd ed but they all seem to be working from a ships as equipment standpoint. Are spelljammers the sort of thing that could be converted into a monster class?
Generally no, but smalljammers are also living things.  I may have a solution, though.
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Offline MetroMagic

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Re: Southpaw OOC
« Reply #82 on: March 06, 2013, 03:26:59 AM »
::chuckle:: Now you know why her natural class is Astronomer.

And why her name is CaraVela. She’s definitely cara. And vela. And caravela.

SirP and I have been PMing back and forth and I think we have a fix. He also suggested ditching Crystal Mage in favor of Holomancer, for some practical mechanics reasons, and it’s perfect – a Radiance Elemental’s natural class *is* Holomancer. I was going to fluff the crystals from Mineral into Radiance anyway.

In keeping with her role of transport and general miscellaneous magic support, I picked a Holomancer build that will

(A) Let her move party members around quickly with a combo of effects that sort of works like a short range Dimension Door, 60ft, one per round, with some Illusion benefits thrown in.
EDITED: 60ft, not 1000. Too bad. Just found the detail description of Bait and Switch… not ANY illusion. Just 60ft max.

(B) Let her conjure stuff and creatures that more or less work for as long as they last, so we can improvise on the spot.

(C) Help her sneaking. It’s in the spirit of her ancestor, even though I won’t have levels left over for it. Otherwise I’d throw in 2 levels of tome thief-acrobat just because it’s true. I’ll have to make do with skill points and magic items.

(D) Give her some long range damage. It’s ok but not great at this level but will get much better later. But I think FITS has magic damage well covered at all ranges with Astronomer 8 so I didn’t put a lot of emphasis here, just enough so she could do her part. Or she’ll be helping him as lab assistant so his spells get bigger and badder.

Leads me around to… SirP, any thoughts about combining effects for Astronomers working together? There should be something cool and scary.

FYI, she’s not going to be a buff/debuff specialist, but she can help, if someone else is on that. I guess we’ll all know pretty much what each other can do.
« Last Edit: March 06, 2013, 04:06:43 AM by MetroMagic »

Offline FireInTheSky

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Re: Southpaw OOC
« Reply #83 on: March 11, 2013, 11:06:12 PM »
Ugh.  The GitP Base Class Contest needs to end NOW!  I want to see the rest of the Phenomena you have planned!


Meanwhile...

But I think FITS has magic damage well covered at all ranges with Astronomer 8 so I didn’t put a lot of emphasis here, just enough so she could do her part. Or she’ll be helping him as lab assistant so his spells get bigger and badder.

Leads me around to… SirP, any thoughts about combining effects for Astronomers working together? There should be something cool and scary.

Bump!

Offline sirpercival

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Re: Southpaw OOC
« Reply #84 on: March 12, 2013, 08:18:00 AM »
Ugh.  The GitP Base Class Contest needs to end NOW!  I want to see the rest of the Phenomena you have planned!


Meanwhile...

But I think FITS has magic damage well covered at all ranges with Astronomer 8 so I didn’t put a lot of emphasis here, just enough so she could do her part. Or she’ll be helping him as lab assistant so his spells get bigger and badder.

Leads me around to… SirP, any thoughts about combining effects for Astronomers working together? There should be something cool and scary.

Bump!
Well... I could make a feat about sharing Conjunctions... that's all I have at the moment.
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Offline MetroMagic

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Re: Southpaw OOC
« Reply #85 on: March 15, 2013, 03:11:13 PM »
Quote from: SirP
that's all I have at the moment.

Needs a level-sharing feat: X to the Y.

Y = Your Astronomer levels; X = The other Astronomer's levels.

So, since Lord Reginald is an 8th level Astronomer, if CaraVela is a 3rd level Astronomer, then

Lord Reginald's effective Astronomer level becomes 3 to the 8th, and CaraVela's becomes 8 to the 3rd.

If yet another Astronomer is around, X to the Y to the Z. Etc. Multidimensional, of course.

:-(  maybe this is overpowered...

On a more serious note, whatever that means in this context, Time Dimensional looks *great* and Spelljammer is definitely coming along, can't wait to see the ability descriptions. Slow BAB is fine for Time Dimensional, by rep they're non-combatants unless pushed hard by circumstance, but considering The Spelljammer's reputation, fast BAB might make more sense...? It should be a terror for its age, at any age.

Also - even though for my purposes this overlaps Time Dimensional -  The Spelljammer needs something to represent its prodigious knowledge of everywhere. Not exactly Knowledge The Planes, because it doesn't go to non-Primes for the most part, but probably no other creature type is as well traveled across Primes, or in the Flow.
« Last Edit: March 15, 2013, 03:23:57 PM by MetroMagic »

Offline Concerned Ninja Citizen

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Re: Southpaw OOC
« Reply #86 on: March 15, 2013, 03:44:14 PM »
The Spelljammer needs something to represent its prodigious knowledge of everywhere. Not exactly Knowledge The Planes, because it doesn't go to non-Primes for the most part, but probably no other creature type is as well traveled across Primes, or in the Flow.

Sounds like a bardic knowledge type ability to me.

Offline sirpercival

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Re: Southpaw OOC
« Reply #87 on: March 16, 2013, 07:36:59 AM »
Quote from: SirP
that's all I have at the moment.

Needs a level-sharing feat: X to the Y.

Y = Your Astronomer levels; X = The other Astronomer's levels.

So, since Lord Reginald is an 8th level Astronomer, if CaraVela is a 3rd level Astronomer, then

Lord Reginald's effective Astronomer level becomes 3 to the 8th, and CaraVela's becomes 8 to the 3rd.

If yet another Astronomer is around, X to the Y to the Z. Etc. Multidimensional, of course.

:-(  maybe this is overpowered...
Lol.

Quote
On a more serious note, whatever that means in this context, Time Dimensional looks *great* and Spelljammer is definitely coming along, can't wait to see the ability descriptions. Slow BAB is fine for Time Dimensional, by rep they're non-combatants unless pushed hard by circumstance, but considering The Spelljammer's reputation, fast BAB might make more sense...? It should be a terror for its age, at any age.
BAB is less important than other things in terms of becoming a terror.  Also, I don't want to worry about figuring out how to do the BAB progression past +20...

Quote
Also - even though for my purposes this overlaps Time Dimensional -  The Spelljammer needs something to represent its prodigious knowledge of everywhere. Not exactly Knowledge The Planes, because it doesn't go to non-Primes for the most part, but probably no other creature type is as well traveled across Primes, or in the Flow.
Oh yes, I had forgotten about that.  I'll probably put something in for Knowledge (Geography).  :D
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Offline Prime32

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Re: Southpaw OOC
« Reply #88 on: March 20, 2013, 08:46:09 PM »
Flay, the "Transformed" pic on your sheet is giving me virus warnings.

Offline Flay Crimsonwind

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Re: Southpaw OOC
« Reply #89 on: March 20, 2013, 10:05:30 PM »
Flay, the "Transformed" pic on your sheet is giving me virus warnings.
Huh..... well thank you. Dunno what's up with that, but I'll get rid of it.
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline sirpercival

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Re: Southpaw OOC
« Reply #90 on: March 20, 2013, 10:06:55 PM »
So folks, we're getting closer to go time.  I'm probably going to end up starting before MM's char is finished, because the rest of you have been waiting patiently.
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Offline MetroMagic

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Re: Southpaw OOC
« Reply #91 on: March 21, 2013, 03:44:32 AM »
Right now the only substantial obstacle to finishing CaraVela is Radiance Elemental.

To help us get started, I can simply play Holomancer 6 so you don’t have to write Radiance Elemental right now.

And there’s enough to start with Smalljammer 3, and Time Dimensional 7, or possibly Smalljammer 4 and Time Dimensional 6 if Tail Beam is as cool as I think it is. To help things get started as-is, I could just start with the Smalljammer 3/Time Dimensional 7 layout and add L4 of Smalljammer with our first level-up.

So that’s the layout to add up to 16 levels; I’ll put a few Holomancer levels on each side to get everything to fit, and if/when you get the Radiance Elemental written then maybe the ones on the Time Elemental side will become Radiance Elemental-based Holomancer. No rush; it’s already close enough to the character concept.

Smalljammer 3, Time Dimensional 7, Holomancer 6 (as 5 and 1, the 1 representing extra Radiance/Illusion on the ancestor side, which is accurate since her ancestor in fact started as an Illusionist).

A question: Time Dimensional (6) Fade, CHA to AC but natural AC bonus lost. Spelljammer (1) Carapace, CON to AC. Can they work together? Or does Time Dimensional cancel Spelljammer… inefficient, though I’d understand the game logic. Maybe Carapace is special, or an EX, rather than simply "natural", so they don't cancel.
« Last Edit: March 21, 2013, 03:46:04 AM by MetroMagic »

Offline FireInTheSky

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Re: Southpaw OOC
« Reply #92 on: March 21, 2013, 08:22:33 AM »
Isn't doing Radiance Elemental on top of Smalljammer AND Time Dimensional going to cost you 4 feats total?  That seems like a waste to me.  Just do SJ and TD with Holomancer.  It's only 2 feats, and still seems pretty close to the char concept.

Offline sirpercival

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Re: Southpaw OOC
« Reply #93 on: March 21, 2013, 08:25:22 AM »
Isn't doing Radiance Elemental on top of Smalljammer AND Time Dimensional going to cost you 4 feats total?  That seems like a waste to me.  Just do SJ and TD with Holomancer.  It's only 2 feats, and still seems pretty close to the char concept.
Doesn't even need feats if he starts with Spelljammer 1//TD 1.

A question: Time Dimensional (6) Fade, CHA to AC but natural AC bonus lost. Spelljammer (1) Carapace, CON to AC. Can they work together? Or does Time Dimensional cancel Spelljammer… inefficient, though I’d understand the game logic. Maybe Carapace is special, or an EX, rather than simply "natural", so they don't cancel.
  The reason that you lose your Cha bonus is that Fade is the beginnings of turning you Incorporeal.  Incorporeal creatures don't have natural armor bonuses, and generally they have Deflection bonuses equal to their Charisma modifier.  That's the justification there.  I'm... not sure how to make those interact differently than Fade overwriting the nat armor from Carapace.
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Offline FireInTheSky

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Re: Southpaw OOC
« Reply #94 on: March 21, 2013, 05:55:32 PM »
Here are some options for Lord K's second Discipline Item maneuver:

Mystic Knowledge
Mage's Eyes
Thoughtful Current Walker
Accelerated Metabolism
Arcanum Defense


Also, SirP, how do you feel about [Tome] feats?  Specifically, Ghostly Visage?  Cause if you're okay with that, I could buy a second Pocketwatch of the Riven Hourglass for the other Stance, and then use my feat on that?

Another option for GP usage is Wands.  I put some skill ranks into my Item Familiar, and then put all of the bonuses into UMD, which is now +17.

Thoughts?

Offline sirpercival

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Re: Southpaw OOC
« Reply #95 on: March 21, 2013, 06:42:56 PM »
I don't want to open up Tome feats, that's too much op for this game.  Thoughtful Current Walker would be awesome, especially when combined with Mindsight...  :smirk

I LOVE Arcanum Defense, but only really when you have an at-will SLA (like if you're a Warlock, for example) to run the Enflare constantly.
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Offline sirpercival

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Re: Southpaw OOC
« Reply #96 on: March 21, 2013, 08:38:47 PM »
OK, so Spelljammer is done through level 8, enough for you to start getting a handle on things.

BTW, anyone who has suggestions for class features for SJ and Time Dimensional, please let me know.
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Offline Flay Crimsonwind

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Re: Southpaw OOC
« Reply #97 on: March 21, 2013, 09:53:20 PM »
I'll speed through my second playthrough of Mass Effect 2 and 3 and rewatch Outlaw Star, see if I can't get a few ideas for magical, sentient ships.
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline MetroMagic

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Re: Southpaw OOC
« Reply #98 on: March 21, 2013, 11:08:51 PM »
If you’re looking for a way not to have TD cancel the SJ AC effect, instead of SJ “natural armor” make it an EX ability? But I understand it being “natural armor” too, as written.

BTW, what do you think of adding Improved Initiative as a bonus Feat to Time Dimensional? Seems to make sense. It ought to be L1, but L1 is a bit crowded, so it could begin at L4, which is kind of thin as written.

I posted rough drafts of a lot of sections, and got creative while channeling the character. The sections not in draft as yet are marked as such; most are. Feedback?

I also tinkered with the story; she’s working for the Royal Observatory as an assistant but as a Holomancer not an Astronomer and not just for FITS’ character. Having someone who can make it dark, or bend light, is very handy, and she’s their mapmaker, just like mommy. Feedback?
« Last Edit: March 21, 2013, 11:11:19 PM by MetroMagic »

Offline sirpercival

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Re: Southpaw OOC
« Reply #99 on: March 21, 2013, 11:18:19 PM »
I'll take a look at the writeup when I can, but that sounds good as a start.

In terms of the natural armor interaction... I'd rather leave it as is most natural and not design based on interactions from a strange hybrid creature.  :D

Improved Init isn't really necessary, as you'll get a bunch of initiative-based stuff anyway.  For example, the 1st level stance from Riven Hourglass gives +4 init.
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