Spellweaver "Why should I be limited to the spells of other mages?"-Sur'Kil, Spellweaver
Spellweavers are mages that can manipulate the basic fundamentals of magic, first unleashing them as primal energy, then later weaving that same energy into unique spells of their own choosing.
MAKING A CLASS NAME Spellweavers are spontaneous casters similar to Sorcerers.
Abilities: Intelligence is the primary casting ability for Spellweavers.
Races: Any race can be a Spellweaver.
Alignment: Spellweaving appeals all parts of the alignment spectrum, from the lawful mages crafting new spells, to the chaotic ones who eschew the old scrolls and tomes with specific spell formulas..
Starting Gold: As Wizard
Starting Age: As Wizard.
Class SkillsThe Class Name's class skills (and the key ability for each skill) are....As Wizard
Skill Points at 1st Level: (2 + int)x4
Skill Points at Each Additional Level: 2 + int
Hit Dice: d4
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +0 | +2 | Eschew Tradition, Fundamentals |
2nd | +1 | +0 | +0 | +3 | - |
3rd | +2 | +1 | +1 | +3 | - |
4th | +3 | +1 | +1 | +4 | - |
5th | +3 | +1 | +1 | +4 | - |
6th | +4 | +2 | +2 | +5 | - |
7th | +5 | +2 | +2 | +5 | - |
8th | +6/+1 | +2 | +2 | +6 | - |
9th | +6/+1 | +3 | +3 | +6 | - |
10th | +7/+2 | +3 | +3 | +7 | - |
11th | +8/+3 | +3 | +3 | +7 | - |
12th | +9/+4 | +4 | +4 | +8 | - |
13th | +9/+4 | +4 | +4 | +8 | - |
14th | +10/+5 | +4 | +4 | +9 | - |
15th | +11/+6/+1 | +5 | +5 | +9 | - |
16th | +12/+7/+2 | +5 | +5 | +10 | - |
17th | +12/+7/+2 | +5 | +5 | +10 | - |
18th | +13/+8/+3 | +6 | +6 | +11 | - |
19th | +14/+9/+4 | +6 | +6 | +11 | - |
20th | +15/+10/+5 | +6 | +6 | +12 | - |
Weapon and Armor Proficiencies: Spellweavers have no proficiency with weapons or armor.
Eschew Tradition (Ex): Characters with levels of Spellweaver cannot learn traditional spells or psionic powers, nor can they gain Metamagic/Metapsionic feats or Reserve feats.
Fundamentals (Su): At each level a Spellweaver learns one of the fundamental building blocks that all spells come from. Fundamental spells all share the same basic rules:
- Duration: Until the caster's next turn.
- Range: Touch.
- Casting Time: Full Round Action
- Spell Resistance: Yes
- Save allowed: Yes
- Afflict:
- Animate:
- Armor:
- Banish:
- Compel:
- Conceal:
- Conjure: Conjure a crude object that has 1HP/CL, weighs no more than 1lb/CL, and lasts for one round before crumbling to dust.
- Contact:
- Delude:
- Destroy:
- Dispel:
- Scry: See & Hear as if located at target point up 10ft/CL away.
- Evoke: Create a ray of energy for CLd4 damage, Common elements only, element-based to half, requires ranged touch attack
- Foresee: Give an ally or yourself +1/2CL (Minimum 1) to their next die roll within one turn.
- Fortify: Reduce all damage to an inanimate object by 1/CL for one round.
- Reflect: 1 Damage/CL dealt to you within the next round is reflected to the attacker.
- Reveal: See magical auras at Touch Range
- Slay: Touch Range, Fort vs Death, Only able to target Living creatures below 0 HP.
- Summon: CLd4 HP, Poor BAB, Animal only
- Transform:
- Transport: Move up to 1lb/CL of unattended nonliving matter up to 1ft/CL.
- Ward: Create a personal ward that reduces incoming physical damage by 1/2 your CL (Minimum 1) for one round.
Other Fundamentals will be added as needed to accommodate other spell archetypes.[/list]
Class Ability (Sp): At Xth level a class name...
PLAYING A SPELLWEAVERSpellweaving is the art of understanding your powers and every possible combination of them.
Combat: Advancement: Spellweavers are arcane spellcasters and can take many of the PrCs that wizards and sorcerers do, although many class features of those PrCs don't work on Spellweaving.
EPIC CLASS NAMEHit Die: dx
Skills Points at Each Level : x + int
Class Ability: The Epic Class Name's Class Ability continues to advance at 21st level and every x levels higher than 20th.
Class Ability: The Epic Class Name's Class Ability continues to advance at 21st level and every x levels higher than 20th.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 20th