Author Topic: Hyperdriven Cantina [OOC Thread] (Part 2)  (Read 121663 times)

Offline Nanshork

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #20 on: October 30, 2014, 06:24:45 PM »
FYI I'm going out of town today and will be back Wednesday.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #21 on: November 01, 2014, 09:31:09 AM »
Apologies for the delays. Work has been brutal with a project, like a zombie, that just wont die. One of my dogs injured himself somehow and needs a huge amount of help just to get outside to go tot the bathroom. Plus with Halloween, we had a ton of kid stuff to do this past week.

I will update the map as soon as I can this weekend. Not many moved yet though.
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Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #22 on: November 01, 2014, 05:06:33 PM »
NP, will update my turn with the map update. I have a grenade, after all  :devil

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #23 on: November 03, 2014, 08:00:04 AM »
New map up. Sorry for the delay there. Remember the doors are technically closed now even though the map shows them open. I will work on adding a layer and masking over the open doors with a version of closed ones if I can.
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Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #24 on: November 03, 2014, 08:13:33 AM »
Howbtall are the doors?
Also, will update later today, on way to pre-surgical consult for wife.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #25 on: November 03, 2014, 01:56:35 PM »
I don't know that I ever indicated the wall, door, and watchtower heights. My oversight. So the walls are a smooth permacrete and are 3 squares high (4.5 m or 15 ft). Doors can be two squares high. The watchtower is 4 squares high.
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Offline LordBlades

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #26 on: November 03, 2014, 02:16:59 PM »
So if gate is only 3m tall could a mounted character still see/shoot/go over them?

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #27 on: November 03, 2014, 06:00:20 PM »
I don't think you are taller than 10 ft in the saddle of a kybuk. How tall is Kel?
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Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #28 on: November 04, 2014, 08:02:29 AM »
McP, Is Rald readying an action then to throw the grenade?

LB, after looking at Kel's height on his sheet; while he is a big guy, seated on a Kybuk he would not be tall enough to see over the doors. If he were able to get up and stand on the saddle then he could. For that I would have you make a ride check though.
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Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #29 on: November 04, 2014, 10:31:48 AM »
Yes, if the doors open, lobbing it to the console.

Offline Nanshork

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #30 on: November 05, 2014, 03:16:01 PM »
What can I roll to figure out what else I can do with my l33t h4x0rz skills?

Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #31 on: November 05, 2014, 05:28:01 PM »
Shame they have no remote controlled turbolaser  battery...

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #32 on: November 05, 2014, 08:55:02 PM »
Shadow. I think you meant that post for the in game thread  :lmao
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Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #33 on: November 06, 2014, 11:03:36 PM »
Moved the post for Corran out of the Currant Map thread and put it in the in-game thread.
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Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #34 on: November 07, 2014, 10:45:37 AM »
Shadow. I think you meant that post for the in game thread  :lmao

Ooops. I might have been a bit tired when I wrote that  ;)

Offline Nanshork

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #35 on: November 07, 2014, 10:59:07 AM »
What can I roll to figure out what else I can do with my l33t h4x0rz skills?

This was a legitimate question, since I'm already hacked into things I'm not sure what else I can do with that.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #36 on: November 07, 2014, 12:56:36 PM »
What would you like to try?

Right now you are pitted directly against the Imperial Technician. You set the DC last round for him to beat the next time he tries to continue to establish the comm connection he will need to work against your last DC. You can also undo things he has done. Like the doors can be reopened, or you can turn off the stun mines in the water and on the islands, turn off the shielding surrounding the terminal, turn on/off the energy barrier.

I would be open to other ideas as well if you have come up with something different too.
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Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #37 on: November 10, 2014, 01:11:08 AM »
Shouldn't I be at 28, not 29, or did I not have enough movement somehow?
I get the feeling maybe they don't have line of sight if I'm one more square to the left, so it might matter, but it's completely possible I miscounted my movement.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #38 on: November 10, 2014, 07:41:47 AM »
The watchtower is high than the wall, so you are out in the open regardless of which square you are in.

You are in 28. I misjudged where 28 landed and put you in 29 apparently.
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Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #39 on: November 11, 2014, 08:37:26 AM »
I will post for the Imperials tonight. Running out of time this morning.

Xerael, I just realized that you have used move object three times this fight. Your character sheet only indicates two, did you spend a force point at some time during combat to return a power to your available suite? I may have missed it along the way.
Wisdom has two parts; having a lot to say, and not saying it.