The technician keeps working against the planets innate frequency of disturbance to establish a connection for a communication channel.
Standard Action = Establish Comm Channel
Move Action and Swift Action = Recovery (1 spent last round) to move up the condition track.
The trooper in the tower stays trained on the doors, waiting for anyone to move through them.
Standard Action = Readied action to shoot at any enemy that moves through the door.
The stormtrooper behind the heavy doors to the watchpost braces his back to the wall and waits for anyone to pass the doors.
Delaying until an enemy comes through the doors.
The remaining stormtroopers in the watchtower continue to pour fire at the mushroom stalk Corran has taken cover behind. A massive chunk is blown away from the stalk. The mushroom groans and snaps as it first leans and then falls narrowly missing Corran and landing with a billowing cloud of spores and insects just to the right of the human and kybuk pair.
Jungle Watch Outpost Round 5!Map of the Imperial Jungle OutpostConditions
Bright Light = Daylight
Water = 2 square movement cost unless swimming then normal swim rules apply. If submerged provides Concealment (-2 to attacks and -5 to perception checks made against you). Aquatic type negates.
Foliage = Difficult Terrain (areas outlines in green squares), costs 2 squares of movement. Provides Concealment (-2 to attacks and -5 to perception checks made against you) if within or opposite of attacks/spots.
Giant Mushrooms = Provide cover (areas outlined in red squares, -5 to attack made against you); Negated by aiming.
Pillar Bases = Provide cover (areas outlined in red squares, -5 to attack made against you); Negated by aiming.
Kybuck CL 1
Medium beast 2
Init +4; Senses Perception +2
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Defenses Ref 14 (flat-footed 11), Fort 9, Will 11; +1 natural armor
hp 7; Threshold 9
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Speed 12 squares
Melee bite +2 (1d6+2) or
kick +2 (1d4+2)
Base Atk +1; Grp +4
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Abilities Str 12, Dex 16, Con 8, Int 2, Wis 13, Cha 12
Special Qualities dash
Feats Skill Focus (Jump)
Skills Jump +12
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Dash—Unlike many other beasts, kybucks can move at incredibly high
speeds overland. They have a maximum velocity of 90 km/h.
Aratech 74-Z Speeder Bike CL 2
Large ground vehicle (speeder)
Init Use Pilots; Senses Use Pilot
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Defenses Ref 14 (flat-footed 8), Fort 12; +1 armor
hp 40(40); DR 5; Threshold 16
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Speed 12 squares (max. velocity 500 km/h)
Ranged laser cannon +0 (Use Pilots)
Fighting Space 2x2; Cover none
Base Atk Use Pilots; Grp +8
Atk Options autofire (laser cannon)
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Abilities Str 16, Dex 16, Con —, Int 14
Skills Use Pilots
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Crew 1 ; Passengers none
Cargo 4 kg; Consumables 1 day; Carried Craft none
Availability Military; Cost 8,000 (1,800 used)
Laser cannon (pilot)
Atk Use Pilots (Pilot–5 autofire), Dmg 4d10
StatusKel on Vergun @ Z3 | Hit Points = 27/41 | Dmg Thresh = 15 | Condition Track = -1 | Second Wind = 0 | Med Pack Use = 1 (20) | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
+5 to FORT against extreme temp and rads (Racial); | Cond:
Imperial Technician @ AA13 | Hit Points = Down 7 | Condition Track = 0 | Misc:
| Cond:
Cover (Computer Terminal, +5 to REF)Stormtrooper @ AE19 | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Cover (Watchtower, +5 to REF)Stormtrooper @ AF5 | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Stormtrooper @ AE18 | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Cover (Watchtower, +5 to REF)Stormtrooper @ AF19 | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Cover (Watchtower, +5 to REF)--->Rald @ S9 | Hit Points = 15/20 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 (20) | Full Rest = 0 | FP: 5 | DP: 1 | Misc:
| Cond:
Improved Concealment (Foliage); Prone Running (Lose DEX to REF, 1st round of 10)--->Corran on Windel @ AD34 | Hit Points = 32/41 | Dmg Thresh = 16 | Condition Track = -1 | Second Wind = 0 | Med Pack Use = 1 (20) | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
Recovery (2/3 actions spent) | Cond:
Concealment (Foliage); --->Tuokool @ Z30 | Hit Points = 11/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 (20) | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
Concealment (Foliage); Running (Lose DEX to REF, 1st round of 12)Imperial Scout on Speeder Bike @ AD22 | Hit Points = Down 26 | Condition Track = 0 | Misc:
| Cond:
Dead--->Silten @ G21 | Hit Points = 15/27 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 (15) | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond: