Author Topic: Rolling Thread  (Read 87713 times)

Offline oslecamo

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Re: Rolling Thread
« Reply #120 on: August 24, 2012, 07:11:37 PM »
Wolvos Iniatives

Rolled 1d20+2 : 14 + 2, total 16

Rolled 1d20+2 : 3 + 2, total 5

Rolled 1d20+2 : 9 + 2, total 11

Offline sirpercival

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Re: Rolling Thread
« Reply #121 on: August 24, 2012, 08:22:07 PM »
Zax initiative

Rolled 1d20+4 : 9 + 4, total 13
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Offline Anomander

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Re: Rolling Thread
« Reply #122 on: August 24, 2012, 09:26:13 PM »
Initiative:
Rolled 1d20-2 : 4 - 2, total 2


I think the tall grass is supposed to grant concealment and the large bushes provide cover.
Pha's position would be in the front, 10ft up. Say, AF-24

Offline Nanshork

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Re: Rolling Thread
« Reply #123 on: August 24, 2012, 10:43:07 PM »
Jeremy
Initiative 1d20+2 : 5 + 2, total 7

Offline ariasderros

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Re: Rolling Thread
« Reply #124 on: August 25, 2012, 04:16:31 AM »
Kurt Initiative
Rolled 1d20+1 : 2 + 1, total 3
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Offline Sneaky_Sable

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Re: Rolling Thread
« Reply #125 on: August 25, 2012, 09:59:30 AM »
Rabbit Initiative (Man, that sounds like a Government Cover Up waiting to happen...)

Rolled 1d20+3 : 3 + 3, total 6
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Offline Flay Crimsonwind

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Re: Rolling Thread
« Reply #126 on: August 25, 2012, 06:31:14 PM »
Kong Initiative v Wolves

Ring of Anticipation means roll twice and take highest:

Rolled 1d20+6 : 12 + 6, total 18


Rolled 1d20+6 : 20 + 6, total 26
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Offline Anomander

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Re: Rolling Thread
« Reply #127 on: August 28, 2012, 10:15:15 PM »
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 3, 2, total 6

Cold sign damage:
Rolled 3d6 : 6, 5, 3, total 14


Thought I'd roll once for everything affected by it from now on. No need for so many rolls per creature.

Offline oslecamo

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Re: Rolling Thread
« Reply #128 on: September 08, 2012, 11:24:19 AM »
Well let's start solving this turn
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Offline oslecamo

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Re: Rolling Thread
« Reply #129 on: September 08, 2012, 02:05:19 PM »
More rolls

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Offline oslecamo

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Re: Rolling Thread
« Reply #130 on: September 08, 2012, 02:09:16 PM »
Some more stuff
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Offline oslecamo

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Re: Rolling Thread
« Reply #131 on: September 08, 2012, 02:10:08 PM »
Kong's Str check

Rolled 1d20+7 : 12 + 7, total 19

Offline oslecamo

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Re: Rolling Thread
« Reply #132 on: September 08, 2012, 02:14:07 PM »
Hopefully final rolls

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Offline Flay Crimsonwind

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Re: Rolling Thread
« Reply #133 on: September 12, 2012, 03:08:59 AM »
Kong v wolfos, round 1:

To-Hit (1):
Rolled 1d20+13 : 19 + 13, total 32

 - Damage (1):
Rolled 1d8+10 : 3 + 10, total 13

To Hit (2):
Rolled 1d20+8 : 1 + 8, total 9

 - Damage (2):
Rolled 1d8+10 : 7 + 10, total 17
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline oslecamo

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Re: Rolling Thread
« Reply #134 on: September 20, 2012, 06:09:57 PM »
Well let's get this turn solved

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Offline oslecamo

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Re: Rolling Thread
« Reply #135 on: September 20, 2012, 06:15:51 PM »
Well that's two wolvos thrown into the air screaming and kicking.

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Offline oslecamo

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Re: Rolling Thread
« Reply #136 on: September 20, 2012, 06:17:01 PM »
Now the falling damage, following by applying party damage.
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Offline oslecamo

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Re: Rolling Thread
« Reply #137 on: September 21, 2012, 10:39:41 AM »
Rolls
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Offline oslecamo

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Re: Rolling Thread
« Reply #138 on: September 21, 2012, 10:45:45 AM »
Grapple resist from Zax
Rolled 1d20+10 : 9 + 10, total 19

Offline Nanshork

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Re: Rolling Thread
« Reply #139 on: September 21, 2012, 11:34:34 AM »
Pokeball: Ranged touch attack
Attack 1d20+7 : 19 + 7, total 26