Author Topic: Conjuration (Healing), Hit Points, and You.  (Read 10512 times)

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Conjuration (Healing), Hit Points, and You.
« on: April 27, 2012, 11:32:53 PM »
Hi Ho, Keeds!

I'm interested in exploring what you can do with a given spell. The criteria is: You can put the spell in something (Wand, potion, scroll), but it can't be the spell that makes something (No wonderous items, rods, rings). It has to be only about that spell (No staffs). You can use any metamagic feat that would legally work with the spell, but you can't use sudden whatever, or metamagic feats that are reduced because of some outside source (No arcane thesis or PrC powers).

I'm looking for the raw potential of a spell. I'm sure the apt pupil can find a way to bend the rules into new and interesting fashions. I'm doing it the hard way first, the easy way can follow. However, you can use any class that can cast the spell for the basis of making the spell, so if one class casts it at 2nd and one casts it at 3rd, you can use the former for the purpose of making a wand, for example.

I have been doing this with other spells one at a time. You can skip to that thread HERE. However, when exploring healing spells, I quickly discovered that they were so similar that it seemed silly to do them one at a time. So, here they are, all together in their own thread. Perhaps we can have it tacked onto the Healing handbook after people have the time to tear my work apart and tell me what an idiot I am.

If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #1 on: April 27, 2012, 11:33:31 PM »
The Spells
(click to show/hide)
« Last Edit: September 18, 2013, 12:52:35 PM by Captnq »
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #2 on: April 27, 2012, 11:33:57 PM »

Metamagic
(click to show/hide)

If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #3 on: April 27, 2012, 11:34:38 PM »
Potions
(click to show/hide)

If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #4 on: April 27, 2012, 11:35:07 PM »
Wands
(click to show/hide)

If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #5 on: April 27, 2012, 11:35:26 PM »
Scrolls
(click to show/hide)

And that concludes my Big List of Spells that Heal you. This one has been a monster, and I bet I missed a few hundred possibilities, so please, tear this one apart, and then maybe we can add it to A Player's Guide to 3.5 Healing

« Last Edit: May 08, 2012, 12:27:49 PM by Captnq »
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Conjuration (Healing), Hit Points, and You.
« Reply #6 on: April 28, 2012, 03:34:08 PM »
Psi has a few goodies that fit here.

Discipline Erudite - Psychometabolism
... includes the (healing) subtype powers.
So long as PsyRef cycling is dm-approved
level 7 is where the action hits.
There's also a Psiotheurgist feat
for Conj (healing) + Psymetab (healing).
Linked metapsi cuts the -festing time
down on the linked part, if necessary.

Usually the psi healing powers aren't as
good as their magic counterparts, but
"spell"points and recharge make up for that.
Your codpiece is a mimic.

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #7 on: April 28, 2012, 05:08:22 PM »
Psi has a few goodies that fit here.

Discipline Erudite - Psychometabolism
... includes the (healing) subtype powers.
So long as PsyRef cycling is dm-approved
level 7 is where the action hits.
There's also a Psiotheurgist feat
for Conj (healing) + Psymetab (healing).
Linked metapsi cuts the -festing time
down on the linked part, if necessary.

Usually the psi healing powers aren't as
good as their magic counterparts, but
"spell"points and recharge make up for that.

Alas, For the sake of my sanity, I have focused my attention on a deliberately narrow band of healing. Psionics is not part of this. However, I do encourage you and others to explore those possibilities.
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline gorfnab

  • DnD Handbook Writer
  • **
  • Posts: 106
    • View Profile
Re: Conjuration (Healing), Hit Points, and You.
« Reply #8 on: April 28, 2012, 05:53:43 PM »
Other Healing feats:
Augment Healing (CD)
Magic of the Land (RotW)
Spontaneous Healer (CD)
Mastery of Day and Night (PGtE)
Touch of Healing (CC)
Mitigate Suffering (CC)

Class ACFs:
Bard: Healing Hymn (CC)

Magic Items:
Amulet of Retributive Healing (MIC)
Armband of Maximized Healing (MIC)
Circlet of Solace (MIC)
« Last Edit: April 28, 2012, 05:55:22 PM by gorfnab »

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #9 on: April 28, 2012, 05:59:44 PM »
Other Healing feats:
Augment Healing (CD)
Magic of the Land (RotW)
Spontaneous Healer (CD)
Mastery of Day and Night (PGtE)
Touch of Healing (CC)
Mitigate Suffering (CC)

Class ACFs:
Bard: Healing Hymn (CC)

Magic Items:
Amulet of Retributive Healing (MIC)
Armband of Maximized Healing (MIC)
Circlet of Solace (MIC)

Actually, That brings up a question I wanted to ask.

I'm making a potion of cure light wounds, I got Imbue Healing (which is no longer a metemagic feat after the errata), can I put +5 movement in the potion (or any of the cool domain related powers)?

I've been going by the belief that only Metamagic can be added to a spell put in a magic item, but now I'm not so sure.

If a resist energy has been predetermined to be Resist Fire, then The spell's outcome has been determined before you open the bottle.

Ergo, If I'm able for some reason to cast Cure Light Wounds as a 1d8+500, even if it's still a Caster level 1, spell level 1 potion, can I put that extra 499 hitpoints into the potion?
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Conjuration (Healing), Hit Points, and You.
« Reply #10 on: April 29, 2012, 03:03:23 PM »
Alas, For the sake of my sanity, I have focused my attention on a deliberately narrow band of healing. Psionics is not part of this. However, I do encourage you and others to explore those possibilities.
No problem.
The point is, psi has a smidge to offer, but not much more.

Chameleon Crafting feat from Dr#349
can make Magic Items of Psi Powers (!)
at a cost of 1.5x normal exp.
So that can get any psi (healing) power
over via Scrolls, to Archivists and Wizards.
Again, it's do-able but sub-optimal.
Your codpiece is a mimic.

Offline nijineko

  • DnD Handbook Writer
  • ****
  • Posts: 2408
  • two strange quarks short of a graviton....
    • View Profile
    • TwinSeraphim
Re: Conjuration (Healing), Hit Points, and You.
« Reply #11 on: April 29, 2012, 05:32:56 PM »
too bad about the no wondrous items. i thought of that healing belt from mic until i read that. ^^

Offline Kethrian

  • Legendary Member
  • ****
  • Posts: 2231
  • Night Owl
    • View Profile
Re: Conjuration (Healing), Hit Points, and You.
« Reply #12 on: April 29, 2012, 08:46:15 PM »
BoEF has a spell that should be considered here, as well: Healing Sphere.  It's a 3rd level spell that gives you 9-10 (depending whether the DM lets you use it the round you cast it) CMW at close range.  Takes a standard action each round, but blows the Vigour line of spells out of the water.
What do I win?
An awesome-five for mentioning Penny Arcade's On the Rain-Slick Precipice of Darkness.

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #13 on: April 29, 2012, 10:38:07 PM »
BoEF has a spell that should be considered here, as well: Healing Sphere.  It's a 3rd level spell that gives you 9-10 (depending whether the DM lets you use it the round you cast it) CMW at close range.  Takes a standard action each round, but blows the Vigour line of spells out of the water.

You mean Channeled Divine Health. I ran the numbers, not good, except for the Long range. I figured it'd be allot better spell if you added Rapid Spell, otherwise the two round wait just kills it. Go with Insignia of Healing instead.
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Kethrian

  • Legendary Member
  • ****
  • Posts: 2231
  • Night Owl
    • View Profile
Re: Conjuration (Healing), Hit Points, and You.
« Reply #14 on: April 29, 2012, 10:40:57 PM »
No, Healing Sphere.  It is in a 3rd party book, but...
What do I win?
An awesome-five for mentioning Penny Arcade's On the Rain-Slick Precipice of Darkness.

Offline Kethrian

  • Legendary Member
  • ****
  • Posts: 2231
  • Night Owl
    • View Profile
Re: Conjuration (Healing), Hit Points, and You.
« Reply #15 on: April 30, 2012, 12:03:42 AM »
Why wouldn't Extend Spell work with the Vigour spells?  The duration max is listed in the Duration line, so would it not be doubled, as well?
What do I win?
An awesome-five for mentioning Penny Arcade's On the Rain-Slick Precipice of Darkness.

Offline Captnq

  • DnD Handbook Writer
  • ****
  • Posts: 1602
  • Haters gonna hate. Dragons gonna drag.
    • View Profile
    • Ask the Captain
Re: Conjuration (Healing), Hit Points, and You.
« Reply #16 on: April 30, 2012, 12:12:49 AM »
Why wouldn't Extend Spell work with the Vigour spells?  The duration max is listed in the Duration line, so would it not be doubled, as well?

I checked on that, You'd think it would double the max time, but it doesn't. When you extend you double how long it lasts, but it still cuts off at the same time. Just like I could make lesser vigor cast at 20th level, but it ignores the extra energy. Like if I heighten a fireball to 5th level, it still is 10d6, even though the max damage for 5th level spells are 15d6.

I think that's why they put the max so high. they KNEW people would Extend the spell. Oddly enough, if you could figure out how to Persistent Spell a vigor, that would override the max time. THEN you could extend it to 48 hours.
« Last Edit: April 30, 2012, 12:14:42 AM by Captnq »
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

Currently: Podcasting

Offline Sevash

  • DnD Handbook Writer
  • **
  • Posts: 52
  • Can't say I recall why I'm supposed to care.
    • View Profile
Re: Conjuration (Healing), Hit Points, and You.
« Reply #17 on: May 01, 2012, 11:48:52 AM »
I'd like to point out a trick I picked up in a (really, really) low-op campaign some years ago, and didn't remember until this discussion came up.  I ended up playing a Healer, mostly as a way to get my op on while not worrying too much about upsetting any kind of balance--the DM took care of that for us by handing us a wand of True Resurrection.  The less said about that, the better.

A few levels in, I was perusing the Dragon Magazine Compendium, and came across the Invigorating Spellcaster feat (p. 146).  Besides a meaningless +2 bonus to Heal checks, it gives you the on-the-fly option of adding the Invigorating template to any spell that cures hit points.  It removes the dazed, exhausted, fatigued, sickened, and stunned conditions all at once.  The price?  The spell can't be silenced and your eyes glow a bit.  That's all, no spell level increase or anything.

Suddenly, Close Wounds ended up taking most of my spell slots at that level.  I acted out of initiative often not only to stop people from dying (which was happening a lot), but to effectively prevent some conditions that are otherwise hard to counter--most notably dazing and stunning, although the Chain Spell option meant that Wave of Exhaustion was right off the table as well.  I kept our Barbarian raging through some of the marathon battles we had, stopped the Rogue from vomiting when he insisted on eating things he found on the dungeon floor, and generally found a number of ways to use this otherwise not-terribly-useful spell to great effect.

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Conjuration (Healing), Hit Points, and You.
« Reply #18 on: May 26, 2017, 03:05:11 PM »
Wow, that is very tasty.

Immediate action cure, with a pile of condition removal.

Wilder wants this right now ; either via Magic Mantle or research.
Your codpiece is a mimic.