Author Topic: Weapon Handbook Discussion  (Read 24625 times)

Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #60 on: November 06, 2013, 11:15:19 AM »
^^
| |

its because the penalty is from 'the same source', despite being a separate weapon
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Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #61 on: November 06, 2013, 07:14:13 PM »
^^
| |

its because the penalty is from 'the same source', despite being a separate weapon

Updated.
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Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #62 on: November 07, 2013, 01:21:27 AM »
Under Materials 1.01, Cyrite is kind of repeated in front of Leafweave.

Hizagkuur is listed in Underdark, about halfway through the Underdark regions in a sidebar

pg157
« Last Edit: November 07, 2013, 02:09:21 AM by zook1shoe »
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Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #63 on: November 18, 2013, 08:05:31 PM »
Got it.
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Offline kitep

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Re: Weapon Handbook Discussion
« Reply #64 on: November 22, 2013, 05:20:22 PM »
Just reporting a simple typo

Under Nimblestep in the Extrapolated WSAs file
Quote
Construction: Craft Psionic Arms and Armor, Psionic Meditation, Up the Walls; Price
Editor: This is effectively 3 psionic feats. One of which, psionic meditation, is the basis of any psionic
build.

The word "; Price" seems like it shouldn't be there.

Offline Iainuki

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Re: Weapon Handbook Discussion
« Reply #65 on: November 24, 2013, 10:15:13 AM »
Base weapons, p. 180, the orc double axe's entry is wrong, looks like you copied it over with the ankus's properties.

Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #66 on: December 28, 2013, 02:52:14 AM »
I think Mundane Crystal in materials should be Green. This is the only way to avoid rust stuff w no cost or effort.

also, adamantine doesn't bypass obdurium, since it says it only cuts through hardness <20 and obdurium is hardness 30 (unless I'm missing something else)

an adamantine iuak can cut through other mundane adamantine items.
« Last Edit: December 29, 2013, 03:44:25 AM by zook1shoe »
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Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #67 on: January 10, 2014, 08:31:30 PM »
Sprayer and Spore Flask need swapped
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Offline FlaminCows

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Re: Weapon Handbook Discussion
« Reply #68 on: January 10, 2014, 09:17:17 PM »
Page 1 of the Weapon Handbook v. 4.01 says "If you have the martial weapon proficiency feat, you are proficient in all martial weapons."

That is not true.

Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #69 on: January 11, 2014, 11:14:17 AM »
Thank you for the input. I see I have phrased it incorrectly. However, this version of my handbook is now defunct.

Future comments should be reserved for the EVD. Discussion board is HERE
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Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #70 on: June 30, 2014, 02:52:00 AM »
Glowpowder has the wrong Alchemy DC
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Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #71 on: July 16, 2014, 09:05:26 AM »
Glowpowder has the wrong Alchemy DC

Corrected to DC 20
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Offline Shigure

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Re: Weapon Handbook Discussion
« Reply #72 on: January 22, 2015, 11:48:56 PM »
Bit of a thread rez here but one of your ideas got lodged in my head and i'm struggling to figure out how to implement it properly.

The problem child in mind is the "Killing with Kindness" Garrote idea. How exactly does this work? Since its a "gift" the AoO bit is likely out of the way. The touch attack to get it in place is a bit of a gray area but is also likely out of the way. The problem then comes down to activating it. Masterslaying say the weapon uses the owners Attack Bonus in the attack. Since its actually a grapple check does this mean it uses the victims BAB or his BAB AND Strength? And then there's the Flat Footed bit of course. And this is only a single attack correct? Would the disguised garrote just go limp after getting in its one attack? I assume that's where Fleshgrinding comes in.

I realize these are hazy 3.0 rules all mixed together but could you or someone else more rules savvy maybe clear this up a bit?
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Offline Jackinthegreen

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Re: Weapon Handbook Discussion
« Reply #73 on: January 23, 2015, 03:33:02 AM »
Attack Bonus translated into grapple rules would mean BAB + Strength + special size modifier just like the rules at http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple mention.