Author Topic: Complete MacGyver (borg286)  (Read 20343 times)

Offline jywu98

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Complete MacGyver (borg286)
« on: February 18, 2013, 07:01:05 AM »
Complete MacGyver
Community Spreadsheet!!!
Main List (Google Spreadsheet)


What do I do with this spreadsheet?
(click to show/hide)

Purpose: I spent so much time tracking down mundane things, "the best items" threads, and so forth, and none of them in a very coherent form.  Sure bunko had things categorized by slot, Shax's haversack had price tiers, and batman's belt had categorical listings, but none of them had them all, nor did they have weights so I could figure out if I was overweight.  Then it hit me.  Why not take my small spreadsheet of mundane things, combine it with all those lists and have it as a google doc so everyone could add to it, sort by rating, price, weight, source, and tag. 

Items:
Fill That Slot
Lists of Necessary Magic Items
Bunko's Bargain Basement
Bunko's Reopened
Adept Item Creation (What's available in town)
Poisoner's Handbook
Alchemical Items That Are "Worth It"
Pink Elephants (Items That Suck)
Short Sorcerer EQ List
The Bargain Bin Crafter Sadly broken link. If you have a saved version I would like
Casual Item Crafter's Handbook
The Batman Utility Belt
The Optimized Backapck Sadly broken link. If you have a saved version I would like
Shax's Undispensable Haversack ***
The Complete Cost Reduction Handbook

Weapons:
Weapon Special Abilities
Hank's Bow
Exotic Weapons That Are Worth It

Armor:
Armor Special Abilities

Crafty Classes:
Factotum
The Unofficial Artificer Player's Guide 3.0

Misc:
MacGyverisms
Compilation of Low-Level Builds
The Handle Animal Guide
Treantmonk's Guide to Pathfinder Wizards: Being a God
Treantmonk's Guide to Wizards : Playing a GOD
Boosting UMD Checks (Some apply to craft)


Outline
Intro and links
Best Items by price
Best Items by price, Cont.
Crafting and WBL
Creative Uses of Mundane things
Example builds
Alchemy
Best of purchased animals
Containers
I have a +Y bonus to Craft(X).  What can I do with it now?

Updates
(click to show/hide)
« Last Edit: February 18, 2013, 08:12:38 AM by jywu98 »

Offline jywu98

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Re: Complete MacGyver (borg286)
« Reply #1 on: February 18, 2013, 07:24:46 AM »
Best Items By Price
1-10gp
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10-100gp
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100-1000gp
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« Last Edit: February 18, 2013, 08:08:23 AM by jywu98 »

Offline jywu98

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Re: Complete MacGyver (borg286)
« Reply #2 on: February 18, 2013, 07:25:17 AM »
Best Items by price, Cont.

1000-10000gp
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10000-100000gp
(click to show/hide)

« Last Edit: February 18, 2013, 08:08:33 AM by jywu98 »

Offline jywu98

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Re: Complete MacGyver (borg286)
« Reply #3 on: February 18, 2013, 07:25:25 AM »
Crafting

Crafting mundane items by yourself cuts the price down to 1/3rd.  If your party has someone with even a 1/2 decent Int score and a few skill points to spare, can double the versatility of the party by spending your cash more wisely.  The fighter can afford better armor, the wizard can have money to scribe spells(given he has some XP), the monk can toss marbles/Sleep-Smoke and actually be useful for once, you can afford a Masterwork Artisan's tools(50gp) for a +2 craft, meaning you can craft even more.

Typical craft bonuses for an average party
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Craft boosting spells
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Can I really take 10 on craft
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Review of Craft
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The takaway here is that for the DCs that are below Craft(X) bonus + 10(take 10) and you can take 10, then do.  If you were to try and roll for it, your chance of failure is very high, meaning you won't get very many savings. 
For those DCs that are above Craft(X) bonus + 10(take 10), meaning you'll have to roll for it, odds are that you'll fail to many times.  How many times is too many?  Let's see...Market price*10/(DC*(Craft(X)+10) is the number of times you'll expect to have to roll.  Considering Market Prices increase very quickly and the DC is linear, many times static, as is your Craft bonus, it's best to just wait till your Craft bonus+10 can guarantee success.

Crafting bonuses
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WBL
    2    900
    3   2700
    4   5400
    5   9000
    6  13000
    7  19000
    8  27000
    9  36000
    10  49000
    11  66000
    12  88000
    13 110000
    14 150000
    15 200000
    16 260000
    17 340000
    18 440000
    19 580000
    20 760000
« Last Edit: February 18, 2013, 08:08:42 AM by jywu98 »

Offline jywu98

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Re: Complete MacGyver (borg286)
« Reply #4 on: February 18, 2013, 07:25:37 AM »
    Creative Uses of Mundane/Simple things
    Dagger
    Use hilt as make-shift hammer
    Oral hygiene
    Hide in Smuggler's Boots
    Stick(Und 61) wizard cantrip to stick it to the underside of something for later sneaky retrieval.

    Flour
    Spread in a cloud behind you.  If pursuers have torch they will blow themselves up
    Drill holes in a bamboo stick, pour in flour, Create a pressure or air flow inside the stick to blind opponents
    Apply to self and scare town's peoples. 
    Add to water and oil, apply fire = bread
    Mouth full of flour + fire = firebreather

    String
    Bell Trap
    Trigger for some crossbows
    Attach to door with thrown alchemical item with a fragile container.  Door opens = KABOOM/flashbang/Mr. Acid-head

    Unseen servant and Collar of Perpetual Attendance
    (click to show/hide)

    Gloves of Object Reading
    (click to show/hide)

    MacGyverisms
    (click to show/hide)

    Cantrips useful to MacGyverisms
    (click to show/hide)
    « Last Edit: February 18, 2013, 08:08:50 AM by jywu98 »

    Offline jywu98

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    Re: Complete MacGyver (borg286)
    « Reply #5 on: February 18, 2013, 07:25:49 AM »
    Example builds
    Artificer 20
    (click to show/hide)
    « Last Edit: February 18, 2013, 08:08:56 AM by jywu98 »

    Offline jywu98

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    Re: Complete MacGyver (borg286)
    « Reply #6 on: February 18, 2013, 07:25:57 AM »
    Alchemy
    « Last Edit: February 18, 2013, 08:09:02 AM by jywu98 »

    Offline jywu98

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    Re: Complete MacGyver (borg286)
    « Reply #7 on: February 18, 2013, 07:26:06 AM »
    Best of purchased animals
    Right now this is only a copy-paste of some of the nicer things of the Handle Animal handbook

    If the animal has a price you can buy it, granted the DM is crazy and allows this sort of cheese.
    If it doesn't have a price but yet is an animal you may be able to get a warbeast version of it.   
    Warbeast (MM2 p. 217)
    It grants a plus 3 to Str and Con and a plus 2 to Wis.  You also gain another HD, plus 10 to movement speed, plus 2 to ride checks, and proficiency in light, medium, and heavy armor.

    Magebred (EbCS p. 295)
    A template from Eberron.  It gives an animal a plus two increase to natural armor.  The animal also gets a plus four to one physical stat (str, dex, or con) and plus two to the others.  Int, if not two, is increased to two.  You also have a plus two bonus when commanding a magebred animal and the animal takes a week less to learn a trick (minimum one week).  You also gain your choice of one special quality (movement plus 10, plus two to natural armor, or plus four to survival checks for tracking purposes) and one feat (must be Alertness, Athletics, Endurance, Improved Natural Attack, or Multiattack).  Applying the magebred template doubles the animal’s cost.


    The formula is 50 gp per HD for an animal 3HD or lower or 100 gp plus 75 gp per HD for an animal that has more then 3 HD.  Note that you most also pay 75 gp for the HD gained by war training a beas

    A Fleshraker costs 475 gp.  A Tyrannosaurus Rex costs 1,525 gp.

    BSF
    Tyrannosaurus (MM p. 61)
    Has a grapple check of 30 and the rare swallow whole ability, not bad for something that is just one CR more than the dire bear (grapple 23).  It is a huge animal however, so you won’t be able to take it into most dungeons.  It also only has one attack, so opponents with close quarters fighting are going to ruin your day.  It only has a str of 28, but it does get 1.5 str bonus for having one attack.  AC is a low 14, but it has 18 HD, so it should be durable.  I am kinda disappointed by how poor the stats of the legendary T-Rex are.

    Fleshraker MM3 (p.40)
    The first pouncer (CR 2), the fleshraker gets five attacks on a charge as well as a free trip, then grapple, then pin attempt.  It can not be countered if it fails its trip attempt.  Also has poison.  An incredible form for its CR.  Only 17 str though.

    Flyers
    Dire Eagle (RoS p. 185)
    Five HD and three attacks with a 60 foot flight speed (average).  CR3, but it appears as a option for an animal companion at druid level 4.  It costs 4 grand for a young one in races of stone, but a wartrained one will only cost 550 gp.  Good luck getting your DM to allow that.

    Dire Bat (MM p 62)
    Probably your best choice if the Dire Eagle is not available.  It has a better AC but only has one attack. Also has blindsense.  Fly speed is 40 ft (good).
    « Last Edit: February 18, 2013, 08:09:13 AM by jywu98 »

    Offline jywu98

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    Re: Complete MacGyver (borg286)
    « Reply #8 on: February 18, 2013, 07:26:17 AM »
    Containers
    Level 1-3
    (click to show/hide)
    Level 4-6
    (click to show/hide)
    Level 7+
    (click to show/hide)

    Prepared Spells(Wand/Scroll)
    Swift
    (click to show/hide)
    Move
    (click to show/hide)
    « Last Edit: February 18, 2013, 08:09:19 AM by jywu98 »

    Offline jywu98

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    Re: Complete MacGyver (borg286)
    « Reply #9 on: February 18, 2013, 07:26:27 AM »
    I have a +Y bonus to Craft(X).  What can I do with it now?

    Heal a Warforged!

    Craft(Armorsmithing)
    (click to show/hide)

    Craft(WeaponSmithing)
    (click to show/hide)

    Craft(Alchemy) - The good stuff
    (click to show/hide)

    Craft(Poisonmaking)  Raw material cost is 1/6th not 1/3rd
    (click to show/hide)
    « Last Edit: February 18, 2013, 08:09:27 AM by jywu98 »