New SpellsThis section primarily contains new spells designed for use with this version of the Hexblade class.
New Cleric Spells0-Level Cleric Spells (Orisons)1st-Level Cleric Spells2nd-Level Cleric Spells- Bestow Curse, Lesser: As bestow curse, but lesser penalties and only lasts 1 day.
- Curse of the Black PearlM: Subject is animated as a skeleton if it dies.
3rd-Level Cleric Spells4th-Level Cleric Spells5th-Level Cleric Spells6th-Level Cleric Spells- Curse of Vulnerability: Subject takes +50% damage from physical attacks.
7th-Level Cleric Spells8th-Level Cleric Spells9th-Level Cleric Spells New Hexblade Spells0-Level Hexblade Spells (Cantrips)- Detect Curses: Detects curses and cursed items within 60 ft.
1st-Level Hexblade Spells- Curse of the Black PearlM: Subject is animated as a skeleton if it dies.
2nd-Level Hexblade Spells- Bestow Curse, Lesser: As bestow curse, but lesser penalties and only lasts 1 day.
- Corpse Puppet: Animate a corpse like as a zombie-like puppet.
3rd-Level Hexblade Spells- Accursed GlyphM: As glyph of warding, but stores curses instead of spells.
4th-Level Hexblade Spells- Puppeteer's Curse: Take rudimentary control of your foe’s limbs.
5th-Level Hexblade Spells- Contagious Curse: Touched creature's curses spread to others.
- Curse of Energies: Subject takes +50% damage from energy attacks.
- Curse of Vulnerability: Subject takes +50% damage from physical attacks.
- Extract CurseM: Remove a curse and store it for later release.
- Mass Corpse Puppet: As corpse puppet, but control multiple bodies.
6th-Level Hexblade Spells- Azure BondsM: Your arcane mark binds subject to you, allowing you assume direct control at any time.
- Karrius Infusion: Cursed victim dies after 1 week.
New Sorcerer/Wizard Spells0-Level Sorcerer/Wizard Spells (Cantrips)1st-Level Sorcerer/Wizard Spells2nd-Level Sorcerer/Wizard Spells- Corpse Puppet: Animate a corpse like as a zombie-like puppet.
3rd-Level Sorcerer/Wizard Spells- Bestow Curse, Lesser: As bestow curse, but lesser penalties and only lasts 1 day.
4th-Level Sorcerer/Wizard Spells5th-Level Sorcerer/Wizard Spells- Mass Corpse Puppet: As corpse puppet, but control multiple bodies.
6th-Level Sorcerer/Wizard Spells- Curse of Energies: Subject takes +50% damage from energy attacks.
7th-Level Sorcerer/Wizard Spells8th-Level Sorcerer/Wizard Spells- Azure BondsM: Your arcane mark binds subject to you, allowing you assume direct control at any time.
9th-Level Sorcerer/Wizard Spells
Accursed GlyphLevel: Hexblade 3
This spell functions like
glyph of warding except that it can only be used as a blast glyph or a curse glyph.
Blast GlyphAs the blast glyph option of
glyph of warding.
Curse GlyphYou can store any curse that you produce (such as with your Hexblade's Curse ability or from a spell you cast). All level-dependent features of the curse are based on your level at the time of casting the glyph. If the curse has a target, it targets the intruder. If the curse has an area or an amorphous effect the area or effect is centered on the intruder. If the curse summons creatures, they appear as close as possible to the intruder and attack. Saving throws and spell resistance operate as normal for the curse.
Azure BondsNecromancyLevel: Hexblade 6, Sor/Wiz 8
Components: V, S, M
Casting Time: 10 minutes
Range: Touch
Target: Creature touched
Duration: Permanent (D)
Saving Throw: None
Spell Resistance: Yes
This spell allows you to transform your
arcane mark into a magical binding. Once in place, you can take control of the subject's actions with a thought.
First, you must place your
arcane mark on the subject. Then you cast this spell, which infuses the mark, making it visible to the naked eye (if it was invisible) and preventing it from being dispelled, from fading from normal wear, or otherwise being removed while the curse remains. Even if the body part upon which the mark is inscribed is removed, the mark simply reappears elsewhere on the subject's body.
While you concentrate (a standard action, as though with a spell with a duration of concentration), you can take direct control of the subject, giving you access to its senses and forcing it to act as you desire. You do not gain access to the subject's knowledge or memories, so you cannot force it to use abilities you are not aware it possesses. You can, however, force it to employ any abilities you know of, even purely mental ones (such as manifesting powers).
While you control the subject's actions, your
arcane mark glows as bright as candlelight. The subject retains no memories of its time under your control.
This curse ends immediately if you die or are destroyed.
Since this spell takes 10 minutes to cast and involves writing on the target, you can cast it only on a creature that is willing or restrained.
You need not be within range to take control of the subject or to dismiss
azure bonds. You can do so at any time, regardless of where you and the subject are, even if you are on different planes.
The curse bestowed by this spell cannot be dispelled, but it can be removed with a
break enchantment,
limited wish,
miracle,
remove curse, or
wish spell.
Remove curse works only if its caster level is at least two higher than your
azure bonds caster level.
Material ComponentSpecial inks worth 1000 gp.
Contagious CurseNecromancyLevel: Hexblade 5
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: None; Will negates
Spell Resistance: No; Yes
Upon touching the subject, you become aware of all curses on her. Choose one curse on the subject, excluding curses tied to a specific object (such as cursed magic items). Immediately, and again each round thereafter for the duration of this spell (including the final round), the curse attempts to spread to the nearest valid creature within 30 feet of the subject. It will not attempt to spread to you, nor to any creature it has tried and failed to spread to previously during this casting of
contagious curse. When the curse attempts to spread, the new victim must make a Will save against this spell or become affected by it as well. If the curse originally allowed a saving throw, the save DC is the lesser of this spell's save DC and the curse's save DC. Otherwise, use this spell's normal save DC.
A curse spread through
contagious curse is not itself contagious (unless, of course, this spell is cast again on the new victim). Only the original subject of this spell continues to spread the curse.
A curse spread through
contagious curse functions normally and can be removed from each victim independently. However, if it is removed from the subject of
contagious curse, the creature from which it had originally spread, it is also removed from all creatures it spread to with this spell.
If the chosen curse is removed while
contagious curse is still ongoing, the spell immediately ends.
Corpse PuppetLevel: Hexblade 2, Sor/Wiz 3
Target: One mostly intact corpse with discernible limbs
Duration: 1 day
Saving Throw: None
Spell Resistance: No
This spell functions like
puppeteer's curse except as noted above. The corpse uses the statistics and abilities of a zombie while you are controlling it, except that since you are controlling its movements, rather than animating it with negative energy, it has the type and traits of a construct, rather than an undead creature.
You can animate and control a zombie with no more HD than twice your caster level with this spell.
Unlike
animate dead, this spell does not interact with the dead creature's soul, so no special means are required to raise the subject from the dead.
This curse ends immediately if the subject is returned to life.
Material ComponentA clay doll with the same basic form as the corpse.
Curse of EnergiesEvocationLevel: Hexblade 5, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent (D)
Saving Throw: Will negates
Spell Resistance: Yes
The subject becomes vulnerable to all types of energy damage (acid, cold, electricity, fire, and sonic). It takes half again as much (+50%) damage as normal from any such attack or effect, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Curse of energies is mutually exclusive with
curse of vulnerability. A given creature can be under the effects of only one of them at a time.
Curse of energies dispels and counters
curse of vulnerability.
The curse bestowed by this spell cannot be dispelled, but it can be removed with a
break enchantment,
limited wish,
miracle,
remove curse, or
wish spell.
Curse of the Black PearlNecromancy [Evil]Level: Cleric 2, Hexblade 1
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One non-undead, corporeal creature that has a skeletal system
Duration: 1 day
Saving Throw: Will negates
Spell Resistance: Yes
You place a curse on the subject. If it dies before the curse is lifted, it rises as a skeleton as though with the
animate dead spell. As per
animate dead, creatures with more than 10 HD cannot be made into skeletons, and you cannot animate more HD of undead than twice your caster level. The skeleton remains animated only as long as it is under the curse; when the curse ends or is removed, the skeleton is destroyed.
The curse bestowed by this spell cannot be dispelled, but it can be removed with a
break enchantment,
limited wish,
miracle,
remove curse, or
wish spell.
Material ComponentA stolen gold coin worth at least 1 gp.
Curse of VulnerabilityTransmutationLevel: Cleric 6, Hexblade 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent (D)
Saving Throw: Will negates
Spell Resistance: Yes
The subject becomes vulnerable to all types of physical damage (bludgeoning, piercing, and slashing). It takes half again as much (+50%) damage as normal from any such attack or effect, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Curse of vulnerability is mutually exclusive with
curse of energies. A given creature can be under the effects of only one of them at a time.
Curse of vulnerability dispels and counters
curse of energies.
The curse bestowed by this spell cannot be dispelled, but it can be removed with a
break enchantment,
limited wish,
miracle,
remove curse, or
wish spell.
Detect CursesLevel: Hexblade 0
This spell functions like
detect magic except that it only reveals the auras of curses and cursed items.
Extract CurseNecromancyLevel: Hexblade 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature or item or cursed area touched
Duration: Instantaneous; 1 day
Saving Throw: Will negates (harmless); See text
Spell Resistance: Yes (harmless); See text
This spell removes a single curse, as the
remove curse spell, and transfers its energies into the glass globe used for the material component. If the target is affected by multiple curses, you can choose which one to remove. The curse's energies are visible within the globe, usually as a roiling black fog.
During the spell's duration, the globe can be thrown to release the curse once more. To attack with it, make a ranged touch attack against the target. No weapon proficiency is required, so you don’t take the -4 nonproficiency penalty. On a hit, the globe shatters, applying the curse to whatever was struck (if the curse could be applied to it). On a miss, the globe still breaks, but the curse's energies dissipate harmlessly.
If you remove and store a curse affecting an area, the globe instead functions as a splash weapon, applying the curse to the area around where it hits.
If the globe is broken otherwise, the curse's energies dissipate harmlessly.
If the spell ends, the globe shatters and the curse's energies dissipate harmlessly.
Only a single curse can be stored in a given globe at once.
If you cast this spell without a material component, it removes the curse, but does not store it.
Material ComponentA small, clear, hollow glass globe specially prepared and treated for this spell, worth 25 gp.
Karrius InfusionNecromancy [Death]Level: Hexblade 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Permanent (D)
Saving Throw: None; Fortitude negates
Spell Resistance: Yes; No
The subject of this curse becomes infused with the malign aura of Karrius, the Silent Valley. Once the subject has spent a total of at least one week of its life under this curse or within Karrius, it must make a Fortitude save every hour while the curse remains or die.
You need not be within range to dismiss
karrius infusion. You can dismiss it at any time, regardless of where you and the subject are, even if you are on different planes.
The curse bestowed by this spell cannot be dispelled, but it can be removed with a
break enchantment,
limited wish,
miracle,
remove curse, or
wish spell.
Remove curse works only if its caster level is equal to or higher than your
karrius infusion caster level.
Lesser Bestow CurseLevel: Cleric 2, Hexblade 2, Sor/Wiz 3
Duration: 1 day
This spell functions like
bestow curse except for its lesser duration and penalties:
- -4 decrease to an ability score (minimum 1).
- -2 penalty on attack rolls, saves, ability checks, and skill checks.
- Each turn, the target has a 75% chance to act normally; otherwise, it takes no action.
You may also invent your own curse, but it should be no more powerful than those described above.
Mass Corpse PuppetLevel: Hexblade 5, Sor/Wiz 6
Target: Up to one mostly intact corpse with discernible limbs per level
This spell functions like
corpse puppet except that it affects multiple corpses. You can concentrate on and control the movements of any number of puppet zombies at once whose total HD do not exceed quadruple your caster level.
You can animate and control zombies each of which have no more HD than twice your caster level with this spell.
Puppeteer's CurseNecromancyLevel: Hexblade 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature with discernible limbs
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
You place a curse on the subject, making it a puppet for you to control. While you concentrate (a standard action, as though with a spell with a duration of concentration), you can control the subject's limbs, forcing movement independent of the target’s mind. You can force the subject to stand up, sit down, walk, turn around, and so on. You can also hold the subject immobile, rendering it helpless.
You can only control the subject's limbs. You cannot, for example, operate its vocal cords or even stop it from speaking, nor can you force the subject to manifest powers, cast spells, or use any special ability that is not a function of just its limb movements. You can, however, force it to make use of any abilities or attack forms it possesses that rely solely on the use its limbs, such as attacking with natural and manufactured weapons, grappling, rending, and so forth.
While acting under your control, the subject uses your ability score that controls the save DC of this spell in place of its Strength and Dexterity scores, and your base attack bonus in place of its own. During its turn, you can force the subject to take its normal complement of actions as you direct it. While you control its movements, a subject of this curse is denied its Dexterity bonus to AC and cannot make attacks of opportunity.
Although the subject’s body is under your control, the subject’s mind is not. Creatures capable of taking purely mental actions (such as manifesting powers) or actions that do not involve the use of its limbs (such as casting spells with no somatic, material, or focus components) can do so. Any actions the subject takes on its own use its normal ability scores and base attack bonus.
You only control the subject's movements while you concentrate. If you lose concentration, you can regain it on your turn as a standard action, taking control of the subject once again.
The curse bestowed by this spell cannot be dispelled, but it can be removed with a
break enchantment,
limited wish,
miracle,
remove curse, or
wish spell.
Material ComponentString from a puppet.
Change Log
22/6/2017: Clarified the limits on what creatures can be animated with
curse of the black pearl, and what happens when the curse ends.
21/6/2017: Reposted to
Min Max Forum storm shelter. Typo fixes. Clarified
contagious curse's saving throw.
28/2/2016: Fixed Cleric spell table (had
curse of energies instead of
curse of vulnerability).
13/12/2015: Added
detect curses. Changed
curse of energies to Evocation. Changed
curse of vulnerability to Transmutation.
11/12/2015: Added
azure bonds,
curse of energies,
curse of the black pearl, and
curse of vulnerability.
Extract curse now also works on area curses.
Karrius infusion can be dismissed at any range. Clarified some things with
puppeteer's curse.
9/12/2015: Added
accursed glyph,
corpse puppet,
extract curse,
Karrius infusion,
mass corpse puppet, and
puppeteer's curse.
2/12/2015: First posted.