Author Topic: Bestiary  (Read 23449 times)

Offline bhu

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Bestiary
« on: July 20, 2012, 11:10:27 PM »
Animals
Amagaeru (Tree Frog):
Anaguma (Badger): See MM.  Also called Mujina or Tanuki in some areas).
Aozame (Mako Shark):
Ashika (Sea Lion): Stormwrack.
Azarashi (Seal): See Stormwrack or Frostburn.
Bakazame or Zozame (Basking Shark):
Daiouika (Giant Squid): See MM.
Ei (Stingray): See Stormwrack.
Erabu-Umi-Hebi (Sea Snake): See Stormwrack.
Fugu (Puffer Fish):
Fukuro (Owl): See MM.
Gacho (Goose):
Hagetaka (Vulture): See Sandstorm.
Hatanezumi (Vole):
Hayabusa (Falcon):
Hebi (Snake): See MM.
Hibagon: The Japanese version of Bigfoot,  Use Baboon stats from the MM but upgrade it to 2 HD.
Higuma (Brown Bear): See MM.
Hijekujira (Baleen Whale): See MM.
Hojirozame (Great White Shark): See MM, Large or Huge Shark.
Ika (Squid): See MM.
Inoshishi (Boar): See MM.
Inu (Dog):
Iriomote Cat/Leopard Cat/Yamamaya: The Leopard Cat is a wild cat that looks like the domestic species with Leopard like markings.  The Iriomote/Yamamaya is the local name for a sub-species living on Iriomote island.  There is also a cat with different markings, twice the size of an Iriomote the locals claim to have seen they call Yamapikarya.
Iruka (Dolphin or Porpoise): See MM for Porpoise stats (Dolphins have advanced HD).
Itachi (Weasel): See MM.
Jimbeizame (Whale Shark):
Jugon (Dugong):
Kaeru (Frog or Toad): See MM.
Kame (Turtle):
Kamo (Duck):
Kamome (Sea Gull):
Kamoshika (Serow):
Kawauso (Otter): See Stormwrack or Frostburn.
Kenaganazumi (Ryukyuan Long tailed Giant Rat):
Kiji (Green Pheasant):
Kitsune (Fox):
Koi (Carp):
Komori (Bat): See MM
Kubiwa-ookomori (Flying Fox):
Kugui/Hakucho (Swan):
Kurasu (Crow):
Kurokuma (Black Bear): See MM.
Kuroten (Sable):
Kyodaina tako (Giant Octopus): See MM.
Makkokujira (Cachalot Whale):
Mangusu (Mongoose):
Mogura (Mole):
Momonga (Dwarf Flying Squirrel):
Musasabi (Flying Squirrel):
Nakiusagi (Pika):
Neko (Cat): See MM.
Nezumi (Rat or Mouse): See MM.
Niwatori/Usubedori (Chicken):
Notzuchitokage: Possible cryptid skink.  Described as a black tongued lizard with a long tail and missing hind limbs and a face like a crocodiles.
Nousagi (Hare):
Okami (Wolf): See MM.
Okojo (Stoat):
Onagazame (Thresher Shark):
Oshansouo (Japanese Giant Salamander):
Rabuka (Frilled Shark):
Risu (Squirrel):
Sagi (Herons and Egrets):
Sakana (Fish):
Saru (Monkey, usually the Japanese Macaque):
Seiuchi (Walrus): Se Frostburn.
Shachi (Killer Whale): See MM.
Shake (Salmon):
Shansouo (Salamander):
Shika (Deer): See Silver Marches.
Shimarisu (Chipmunk):
Shiroiruka (Beluga Whale):
Shirowani (Sand Shark):
Suppon (Soft Shell Turtle):
Tako (Octopus): See MM.
Tanuki (Racoon Dog): Use Dog stats from MM.
Ten (Japanese Marten):
Tenguzame (Goblin Shark):
Tenjikuzame (Nurse Shark):
Togarinezumi (Shrew):
Togenezumi (Spiny Rat):
Tokage (Lizard): See MM.
Toki (Crested Ibis):
Tsuru (Crane):
Uma (Horse): See MM.
Umigame (Sea Turtle):
Unagi or Anago (Freshwater Eel and Saltwater Eel):
Usagi (Rabbit):
Washi (Eagle):
Yamadori (Copper Pheasant):
Yamori (Gecko):

Dragons

Elementals

Fey

Humanoids
Ainu
Azumi
Burakumin
Nihonjin
Ryukyuan People
Tsuchigumo Mountain dwelling people who lived in pits, stereotyped as thieves and raiders.

Outsiders (Angel)

Outsiders (Demon)

Outsiders (Divine)

Outsiders (Henge)

Outsiders (Ghost)

Outsiders (Obake)

Outsiders (Shokubutsu)

Outsiders (Tsukumogami)

Vermin
Ari (Ant Swarm):
Echizen kurage (Nomura's Jellyfish):
Hotaru (Firefly):
Ise-ebi (Spiny Lobster):
Kabutomushi (Rhino Beetle):
Kani (Crab): See Stormwrack.
Korogi (Cricket):
Kumo (Spider): See MM.
Kurage (Jellyfish):
Min-Min-Zemi (Cicada):
Mitsubachi (Bee Swarm):
Namako (Sea Cucumber):
Osuzumebachi (Giant Japanese Hornet Swarm):
Sasori (Scorpion): See MM.
Suzumebachi (Wasp Swarm): See Fiend Folio.
Takaashigani (Spider Crab):
Zarigani (Crayfish):


Links of interest
http://www.tumblr.com/tagged/japanese-folklore
http://www.onmarkproductions.com/html/kappa.shtml
http://hyakumonogatari.com/
http://dr-yokai.blogspot.com/
http://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=1071&context=usupress_pubs&sei-redir=1
http://obake.wikispaces.com/
https://web.archive.org/web/20131112053912/http://www.obakemono.com/
http://www.matthewmeyer.net/blog
http://work.mattb.tv/2010/misc/yokai-encyclopedia/
http://pinktentacle.com/tag/yokai/
http://yokai.com/
https://en.wikipedia.org/wiki/Yokai
http://yokai.wikia.com/wiki/Yokai_Wiki
https://kappapedia.blogspot.com/2015/01/yokai-monsters.html
« Last Edit: November 20, 2017, 10:49:49 PM by bhu »

Offline bhu

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Re: Bestiary
« Reply #1 on: November 10, 2012, 04:10:01 PM »
NEW OR ALTERED SUBTYPES

A quick note: Yokai is pretty much a generic term for monster, and many times terms like ghost, yokai, demon, goblin, etc., are used interchangeably.  So most monsters are going to be considered Outsiders.  Unlike normal Outsiders they will not have the Extraplanar or Native Subtypes as that is essentially meaningless in this campaign setting, and resurrection will be possible.  Like Native Outsiders they breathe, eat and sleep.

Angel  To qualify for the Angel Subtype, a being must come from Buddhist Heaven.  They cannot be Evil or have the Chaotic or Evil Subtypes.  Only a very few beings such as the Tennin have this Subtype.

Demon To qualify for the Demon Subtype, a being must be Evil and have the Evil Subtype.  Most likely they come from Yomi or Jigoku, but humans becoming demons are not unknown.  Few supernatural beings are truly vile enough to qualify for this, usually either the Oni or Tengu.

Divine To qualify for this you must have at least Divine Rank 0.  This means all Kami, or the occasional Dragon, Demon, or other incredibly powerful being who may have achieved some sort of divine status.

Ghost To qualify for this you must have died, and come back.  Ghost does not imply incorporeality as plenty of Japanese ghosts are quite physical.  Even Demons have been known to return as Ghosts.

Henge To qualify for this you must have at one time been a Vermin or Animal and underwent some sort of change (usually reaching a certain age) and became a Yokai.

Jigoku To qualify for this you must be a native of Jigoku, most likely an Oni or Buddhist demon.

Obake To qualify for this you must have at one time been a Humanoid and underwent some sort of change (usually caused by an intense emotional state) and became a Yokai.

Shapeshifter To qualify for this you must be able to appear as something you are not, whether the change is illusory or physical.

Shokubutsu To qualify for this you must have at one time been a Plant and underwent some sort of change (usually reaching a certain age or being mistreated) and became a Yokai.

Tsukumogami To qualify for this you must have at one time been a common object and underwent some sort of change (usually reaching a certain age or being mistreated) and became a Yokai.

Yomi To qualify for this you must be an inhabitant of Yomi, most likely the soul of a dead human or an Oni or one of several divine entitities.
« Last Edit: November 12, 2012, 04:54:05 PM by bhu »

Offline bhu

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Re: Bestiary
« Reply #2 on: November 13, 2012, 03:13:39 AM »
   
OBAKE


   
Quote of Some Kind by a member of the class!

 Obake is a class of Yokai that means something that has undergone a transformation.  Even undead are Yokai,  I use the term here for Yokai that used to be human beings.  However at some point odd circumstances such as contact with a spirit or divine being, a curse, strongly felt emotions, or horrible trauma has resulted in them becoming Yokai.

BECOMING AN OBAKE
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   
   
   
   
   

Class Skills
 The Obake's class skills are the same as their former Class.
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +2     +2   
2. +1    +2     +2     +3   
3. +2    +3     +3     +3   
4. +3    +4     +4     +4   
5. +3    +4     +4     +4   
6. +4    +5     +5     +5   
7. +5    +5     +5     +5   
8. +6    +6     +6     +6   
9. +6    +6     +6     +6   
10.+7    +7     +7     +7   
11.+8    +7     +7     +7   
12.+9    +8     +8     +8   
13.+9    +8     +8     +8   
14.+10   +9     +9     +9   
15.+11   +9     +9     +9   
16.+12   +10    +10    +10   
17.+12   +10    +10    +10   
18.+13   +11    +11    +11   
19.+14   +11    +11    +11   
20.+15   +12    +12    +12   

Weapon Proficiencies: Ubake retain the proficiencies of their former Class.
 
PLAYING AN OBAKE
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

OBAKE IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

OBAKE IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC OBAKE

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Obake gains a Bonus Feat every x levels higher than 20th


FAMOUS OBAKE

Akanbei Yokai with one drooping eye.
Biwa-bokuboku Appears as a monk or humanoid with a Biwa instrument for a head.
Domokomo 2 rival doctors who beheaded each other and become a two headed monster.
Donotsura Headless man with his face in his abdomen.
Gotaimen A head with arms and legs.  It appears in front of people and dances.
Jabara Girl with snake scales covering her belly. 
Karasu-Onna Girl possessed by crows and who acts like one.
Kerakera-onna Giant ghostly woman wo laughs and mocks her potential victims.
Kiyohime Woman who fell in love with a priest.  When he broke off their affair she turned into a giant fire spitting serpent and swam after him.
Konaki-jiji Spirit (?) appearing as a wailing baby.  When picked up it turns into a leering old man and his weight becomes so heavy he crushes his victim.
Kuchisake-onna Urban legend about a woman wearing a surgical mask due to being mutilated by her husband.  Known as the Slit-Mouthed Woman she now murders children with scissors, and outrunning her is impossible as she simply reappears in front of you.
Kuragi-Onna Elongated boneless woman from Mount Hiba who laughs when people die.
Mai Kubi Three wicked samurai who beheaded one another.  Their heads animated and continue to fight to this day, rolling on the oceans surface.
Mitsume-kozo Humanoid yokai with three eyes dressed as a monk.
Name-Onna WOman who licks men with a rough tongue like a cats.
Nikurashi Geisha twisted by hate into a woman with a monkey like face with large ears.
Nikusui Yokai who resembles a pretty young woman to seduce men and suck the flesh from their bones.
Nukekubi  Humans with red rings around their necks.  At night their heads and necks separate and fly around looking for someone to bite.  They then terrify the victim by shrieking as they power dive at his neck.
Numagozen Swamp temptress who pulls men into the water to drown them.
Ohaguro-bettari Either a woman who was ugly or the ghost of a woman who sold tooth blackener and committed suicide.  From behind she appears to be a beautiful woman but when she turns she has no facial features but a large blackened mouth.
Rokurokubi Normal human beings who can stretch their necks to great lengths at night.  They can also change their faces into that of an Oni to terrify victims.  Most don't realize they are Rokurokubi, and usually became one because of their desires.  Those that do know have a compulsion to show off to humans, and usually indulge themselves in front of people who won't be believed such as fools, drunks, the blind, or the sleeping.  Some become yokai for violating the Laws of Buddhism and are more demonic, preying on the blood, flesh, or life force of others (especially those who have sinned).
Shirime Facless man with an eye where his anus should be.
Taka-onna Ugly women who become yokai (some say Oni) out of jealousy.  They can control the length of their body parts, and sometimes appear as beautiful women to marry, but they murder anyone who angers them.  They're also said to spy on people having sex, and devour humans.
Tanuki-Bo Monk who has become a Tanuki.
Todaiki Mute man who was given medicine and had a candle placed on his head.
Tori-Otoko Cursed actor who appears as a bird with the face of an old man.
Ushi-Onna Woman with three clawed toes on each foot.
Yama-Bito Degenerate, primitive wild people living in the mountains.  They are possibly linked to the Yamanba, and inspired by aboriginal tribes.
Yobuko Young boy with one leg, a large head and a straw rain hat that calls back to people when they call out on mountains.

« Last Edit: September 08, 2021, 11:51:35 PM by bhu »

Offline bhu

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Re: Bestiary
« Reply #3 on: November 13, 2012, 06:32:27 PM »
BABA


   
Quote of Some Kind by a member of the class!

 Babaa is an impolite and insulting term for an old woman, and is used here to denote the various hags which are Yokai.  Many aren't hideous so much as simply old, or don't fit traditional gender roles and are therefore seen as an 'other'.

MAKING A BABA
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Baba's class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Climb (Str), Concentrate (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (Any)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Use Magic Device (Cha).
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +2   
2. +2    +3     +0     +3   
3. +3    +3     +1     +3   
4. +4    +4     +1     +4   
5. +5    +4     +1     +4   
6. +6    +5     +2     +5   
7. +7    +5     +2     +5   
8. +8    +6     +2     +6   
9. +9    +6     +3     +6   
10.+10   +7     +3     +7   
11.+11   +7     +3     +7   
12.+12   +8     +4     +8   
13.+13   +8     +4     +8   
14.+14   +9     +4     +9   
15.+15   +9     +5     +9   
16.+16   +10    +5     +10   
17.+17   +10    +5     +10   
18.+18   +11    +6     +11   
19.+19   +11    +6     +11   
20.+20   +12    +6     +12   

Weapon Proficiencies: Baba are nor proficient with shields and armor, and may choose any 6 weapons to be proficient in.
 
PLAYING A BABA
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

BABA'S IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

BABA'S IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC BABA

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Baba gains a Bonus Feat every x levels higher than 20th


FAMOUS BABA'S
Amazake-babaa Old woman who comes to doors at night asking for amazake.  Anyone who answers gets the chicken pox, but she can be kept away with a cedar leaf.
Arikura-no-baba Old woman from Gifu prefecture with supernatural powers.  She could prevent volcanoes from erupting through prayer, and could turn hot springs cold.
Azuki-Babaa Bean-grinding cannibal hag.
Hikeshibaba Phantom hag who compulsively extinguishes candles and lanterns.
Housoubabaa A 10' tall red-faced hag with sparkling eyes and white hair.  She can fly and spread smallpox, and is known for eating corpses.
Jakotsu-babaa Mountain witch holding a blue snake that breathes cold and a red snake that spits fire.  She guards a mound in which her serpent husband Jaemon is sealed.
Kokuribabaa Frail old woman living alone in an abandoned temple wearing a kimono made of white hair.  She has retractable claws she uses to dig up corpses for meals.
Kurozuka Horned cannibal hag who is powerless in sunlight.
Nando-Baba Hag who hides under the floor in abandoned store rooms.
Nowake-Baba Witch who can call up winds.
Osakabe Obscure hag wearing a robe and a long cloth (possibly an Ittan-Momen).
Oshiroi-Baba Hag who is the servant of the spirit of face powder, known for wearing an oversize sugegasa hat.
Ouni Mountain hag with a wide mouth covered in long, black hair.  She sometimes aids women.
Sunakake Baba A witch who throws sand in peoples faces.
Yamamba Also known as Yamanba or Yamamba, this old woman has a dirty kimono, long golden-white hair, and cannibalistic tendencies.  While she is said to be ugly she is not always depicted as such, particularly when she is nursing the hero Kintaro (stories vary on whether she merely raised him or was impregnated by a clap of thunder sent by a dragon).  Apparently there are many mountain witches, who can appear old with wide, fanged mouths, or as young naked women when seducing men (or even as ghosts).  They all have cloaks which allow them to change form, or summon items they wish for.  Ugly Yamamba have many powers including bringing ill fortune to those who see them, hiding their souls in flowers, or having second mouths beneath their hair.
Yonaki-Baba Phantom hag who cries at the gates of houses at night.
« Last Edit: September 08, 2021, 01:34:50 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #4 on: November 13, 2012, 07:03:36 PM »
NINGYO


   
Quote of Some Kind by a member of the class!

 The Ningyo is the Japanese mermaid, and is used here for various fish/human hybrid yokai.

MAKING A NINGYO
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Ningyo's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (Any)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Magic Device.
Skills Per Day at 1st Level : (6 + int)x4
Skills Per Day at Each Additional Level : 6 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +2     +2   
2. +1    +3     +3     +3   
3. +2    +3     +3     +3   
4. +3    +4     +4     +4   
5. +3    +4     +4     +4   
6. +4    +5     +5     +5   
7. +5    +5     +5     +5   
8. +6    +6     +6     +6   
9. +6    +6     +6     +6   
10.+7    +7     +7     +7   
11.+8    +7     +7     +7   
12.+9    +8     +8     +8   
13.+9    +8     +8     +8   
14.+10   +9     +9     +9   
15.+11   +9    +9     +9   
16.+12   +10    +10    +10   
17.+12   +10    +10    +10   
18.+13   +11    +11    +11   
19.+14   +11    +11    +11   
20.+15   +12    +12    +12   

Weapon Proficiencies: Ningyo are nor proficient with shields and armor, and may choose any 6 weapons to be proficient in.  As opposed to weapon proficiencies they may opt to take Improved Unarmed Strike and Improved Grapple as Bonus Feats instead.
 
PLAYING A NINGYO
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

NINGYO IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

NINGYO IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC NINGYO

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Ningyo gains a Bonus Feat every x levels higher than 20th


FAMOUS NINGYO
Amabie Mermaid from Kumamoto prefecture who prophesied good harvests or epidemics.  Appears as a western mermaid with huge lips, or sometimes as a beaked merbeing with three legs.
Amahiko Male merbeing similar to Amabie.
Dai-Jinja-Hime 20' long fish with the head of a beautiful woman who uttered prophecy on Echigo's coast.
Kaijin Humanoid marine yokai with a soft shell.
Ningyo Humaonid merbeing looking like a cross between a monkey and a carp.  It's voice sounds like a flute and it is cursed to turn human if it ever sheds tears.  Eating one gains you incredible longevity (or in some cases immortality), but catching one brings storms and misfortune.  Indeed Ningyo are said to appear before storms, and if washed up on the beach they prophecy war or calamity.  Many also appear as fish with human faces, and some claim to be cursed human beings.
Onnennsama Reef-dwelling mermaid found off Niijima island.  Those who see it clinging to boat anchors must never mention it or they are cursed.
Samebito Black skinned humanoid with the face of a bearded Oni.  It was a former servant of the Dragon Kings cast out for petty reasons.  It cries tears of blood which become jewels when they touch the ground.  Despite being called shark men they are surprisingly affable.
Umi-Nyobo Fish stealing monster with a woman's head, scaly torso and limbs, and fish tails for legs.
Umioshou The sea monk, appearing as a turtle with a monks smooth head.
« Last Edit: September 08, 2021, 01:35:45 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #5 on: November 13, 2012, 07:39:43 PM »
DAIKAIJU


   
Quote of Some Kind by a member of the class!

 While the term is generally used to refer to Godzilla films, I use it here for Yokai that are giant monsters (and which do not obviously belong elsewhere).

MAKING A DAIKAIJU
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Daikaiju's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Daikaiju are nor proficient with shields and armor, and are only proficient in their Natural weaapons.
 
PLAYING A DAIKAIJU
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

DAIKAIJU IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

DAIKAIJU IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC DAIKAIJU

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Daikaiju gains a Bonus Feat every x levels higher than 20th

FAMOUS DAIKAIJU
Akaei-no-uo Giant red fish as big as three villages and sometimes mistaken for an island.
Akashita Fanged hairy beast with claws and a long red tongue that remains hidden in a cloud.  It is considered a bad omen, and can sieize control of waters.
Akkorokamui 110 meter long red octopus luring off the coast of Hokkaido.  The Ainu fear it.
Amemasu Giant fish or whale from Ainu folklore that overturns boats and causes earthquakes.
Ashinagatenaga Ashi-Naga are giants with long legs and short arms, and Te-Naga are giants with long arms and short legs.  They team up to snatch sailors from ships.  Size varies and the weather chnages when they appear.
Atsuuikakura Giant sea cucumber that grew from an Ainu girls underwear and overturns boats.
Atui Koro Etashi Ainu sea monster resembling a vast sack with a mouth big enough to swallow whales or ships.
Ayakashi Eel that is several thousand meters long that loops over boats and drips oil onto them.  Also a name for a ghost that appears during shipwrecks.  Also called Ikuchi.
Ayashi-Ketsu Buried monstrosity in Hido whose fanged mouth resembles a cave.
Basan Giant rooster from Ehime prefecture which emerges at night and breathes spectral fire that doesn't burn.
Daidarabotchi Giant so large he is said to be responsible for much of Japan's geographical features.
Gakugyo Large sturgeon fish or crocodile that attacked Mie prefecture.
Hanzaki Giant Salamander 36' long by 18' wide that attacked Okayama prefecture.  It swept people into the water with it's tail and swallowed them.  Returned as a vengeful ghost after being slain.
Hitokui-Koi Giant man-eating koi fish.
Hitotsume-Nyudo Japanese Cyclops.
Isonade Large shark with an elongated barbed tail it uses to swipe at people to knock them into the water.
Issie Former horse turned lake monster similar to Nessie.
Iwasaurasu Ainu monster with a huge hairless body and 6 tails.
Izu Yuuma 10' long hairy beast from Izyu peninsula, with 4 birds legs and a human face.  He appears as a man to seduce women and tear their faces off.
Jinshin Mushi Gigantic beetle with 10 spiders legs and a dragons head whose burrowing causes earthquakes.
Jinshin-Uwo 700 mile long eel supporting Japan on it's back.
Jishin-namazu Earthquake causing catfish whose spine supports the world.
Koromo-dako Octopus from Fukui that grows more than 10 times it's normal size when threatened and swallows opponents.
Kumazasa-O Boar from Nara prefecture with bamboo growing from it's back.
Kussie Horned serpent from Lake Kussharo.
Mossie Lake monster living in the 5 lakes by Mount Fuji.  Resembles a crocodile with a shark fin.
Mukujara Faceless giant covered in hair.
Namazu Giant catfish living under Japan that causes earthquakes.
Numagomen Giant snake from Fukushima prefecture that can call storms or appear as a beautiful woman to lure opponents within swallowing range.
Nurarihyon In older legends Nurarihyon is a gigantic octopus or jellyfish that dives underwater if humans come too near.
Nure-Onna 300 meter long snake with the head, torso, and arms of a woman.  It is a Sankai born from a woman and a snake.  She lures men towards the water before wrapping them in her coils and drinking their blood.  She carries a bundle that looks like a child, and anyone who accepts it finds it to be so heavy they cannot flee.
Omukade Gigantic centipede hundreds of feet long that eats humans despite our saliva being poisonous to it.
Onikuma Giant mountain dwelling demon bear who gains it's size and power due to it's age.
O-Nyudo Giant monk who can stretch his neck and has either three eyes or boggle eyes.  He can grow up to 60' tall, cause people to lose consciousness with his gaze, call winds, and change form.
Raicho Giant man eating rook that inhabits pine forests with a terrifying voice.  Some legends say it calls storms.
Ryugyo Gigantic sturgeon.
Takitaro 10' long fish living in Lake Otoriike.
Umibozu Enormous grey or black yokai with a smooth round head, large eyes, and serpentine limbs.  It arises form the sea to sink ships or terrify sailors. Despite appearing insubstantial it is quite powerful.  Accounts of them vary wildly, with them having long arms which pull ships under, to be great hairy sperm whales, to being beautiful women or ghosts who can become monsters and lure men into the water to swallow them whole.  Some say they are the vengeance of the Sea Goddess upon sailors who do not pay her the proper respect, and that they are repelled by tobacco smoke.
Uwabami Giant snake capable of swallowing a man on horseback.
Wani Translated variously as 'sea monster', 'crocodile', or 'shark' it appears to be a huge crocodile or dragon up to 8 fathoms long. 
Yamawani Huge mountain crocodile from Kochi.

« Last Edit: September 08, 2021, 01:37:26 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #6 on: November 13, 2012, 07:41:04 PM »
TENGU


   
Quote of Some Kind by a member of the class!

 Originally horrifying birds of prey the Tengu altered slightly over the years and became a Buddhist Demon.  In some articles they are referred to as ghosts, guardians, teachers or possessors of magic items like cloaks of invisibility.

MAKING A TENGU
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Tengu's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Tengu are proficient with Light, Medium, and Heavy Armor.  They also have proficiency with any 6 Weapons from the Yamabushi list and any 2 Exotic Weapons.
 
PLAYING A TENGU
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

TENGU IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

TENGU IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC TENGU

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Tengu gains a Bonus Feat every x levels higher than 20th

FAMOUS TENGU
Daitengu Also called Hanatakatengu, these are more humanlike than the others.  They are the leaders of the Tengu and live alone on remote mountains.
Guhin Messenger Tengu with dog's jaws as opposed to a beak.
Karasu-Tengu Crow headed Tengu.
Kawatengu River dwelling Tengu who annoys fishermen by creating fireballs.
Konoha-Tengu Lesser Tengu little more than birds with weak supernatural power and a 2 meter wingspan.
Koppatenug Small demons that are attendants to the Tengu.
Sojobo Most powerful of the Daitengu, known as the Tengu King.  He is said to have the strength of 1000 normal Tengu.
Taimatsu-maru Hawk or Tengu carrying bundles of flaming sticks.  Sometimes it is pictured covered in flames, and is said to be the ghost of an emperor opposed to Buddhism.
Yamabushi-Tengu Red skinned Tengu with human faces and long noses. 
« Last Edit: March 03, 2022, 12:50:54 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #7 on: November 13, 2012, 07:42:13 PM »
KAPPA


   
Quote of Some Kind by a member of the class!

Shinto water monsters ranging from harmless pranksters to vampiric rapists.  They have many obsessions, thr most famous being the Shirikodama (translation 'small anus ball') which they would attempt to violently remove for unknown reasons by pulling it from your body.  It resembles the Buddhist Hojo (wish granting jewel), and is said by some to be either the liver or the soul (Kappas eat human liver and consider it a delicacy).  It is also said Kappa pay them to the Dragon King as taxes.  Kappa are said to have many skills and powers such as possession, causing illness,

MAKING A KAPPA
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Kappa's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Kappa are not proficient with shields, armor or weapons.  They do gain Improved Unarmed Strike and Improved Grapple as Bonus Feats instead.
 
PLAYING A KAPPA
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

KAPPA IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

KAPPA IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC KAPPA

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Kappa gains a Bonus Feat every x levels higher than 20th

FAMOUS KAPPA
Enko Name for Kappa in Shikoku and Western Honshu.
Gangikozou Fish eating water monster similar to a Kappa.  Hairy instead of scaled with fangs as opposed to a beak.
Garappa One eyed Kappa found in Kyuushu
Ichimoku Nyudo One eyed Kappa living in Lake Kama.
Kashambo In Mie and Wakayama prefectures Kappa have summer and winter forms.  The summer form (Gorambo) is like the usual Kappa.  The Kashambo (winter form) is more humanlike in form with a round head and ducklike feet.  They wear robes and can sicken cattle with their poison saliva.
Kenmon Foul smelling, hairy, arboreal kappa that is an excellent climber. 
Kowataro Pond dwelling Kappa that was saved from death by the property landlord and entered his dreams to thank him.
Nami-Kozo Sea dweling Kappa species that are usually more amiable than their freshwater kin.
Oo-Oyabun-Amagozen Female Kappa who lives in the ocean and protects women who dive for shellfish.
Shibaten Form of Kappa from Shikoku island that is extremely fond of alcohol and wears a magic leaf on it's head to prevent it's water from spilling.  Also fond of Sumo wrestling.
Suiko Creature similar to a very large Kappa but without a shell.  It prowls at night looking for people to possess and drive mad.  Once a year it kidnaps someone to drain their blood, and if you leave the victims body on a wood plank in a thatched hut in a field it will kill the Suiko by causing it to slowly rot.
Yamawarawa Hairy one eyed mountian creatures said by some to be the forms Kappa take in winter.  Sometimes pictures with 3 legs and called Yamawaro.  They have a 6th sense which allows them to avoid humans, and if you do see one they may make you ill.  They are fond of leaping from rooftop to rooftop.
« Last Edit: September 08, 2021, 01:38:38 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #8 on: November 13, 2012, 07:44:01 PM »
TSUKUMOGAMI


   
Quote of Some Kind by a member of the class!

 In Japanese folklore any object that reaches 100 years intact becomes self-aware.  I also use the term to include objects animated by ghosts or Kami, or that have gained life due to being mistreated.  One article links them to Shingon Buddhism.

BECOMING A TSUKUMOGAMI
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   
   
   
   
   

Class Skills
 The Tsukumogami's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Tsukumogami are not proficient with shields, weapons or armor.
 
PLAYING A TSUKUMOGAMI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

TSUKUMOGAMI IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

TSUKUMOGAMI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC TSUKUMOGAMI

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Tsukomagami gains a Bonus Feat every x levels higher than 20th

FAMOUS TSUKUMOGAMI
Abumi-guchi Furry beast created from a stirrup of a fallen soldier who vainly awaits his return.
Akarinashi-soba Ghostly soba noodle cart.  Anyone lighting it's lantern risks bad luck.
Awataguchi-Yasutsuna Cursed sword that possesses it's owners and drives them mad.
Bakezori Old straw sandals which grow an eye, mouth, and limbs if mistreated.
Biwa-yanagi Animated Biwa
Boraboroton Comforter or mattress that grows arms and legs and smothers sleepers.
Chochinobake Humanoid spirit with one eye and a long tongue, and a paper lantern for a head.  Occurs after a lantern is 100 years old.
Furo-ogi Ogi are wooden fans used by Miko to talk to spirits.  When they replaced them with paper fans the wooden ones animated and began destroying the paper ones.  Resembles a cross between a badger and a dragon with an open fan bisecting it's back.
Furu-utsubo Animated archers quiver (or in some cases a jar).
Hahaki-Gami A living broom.
Honekarakasa Birdlike yokai created from a bone umbrella that brings rain.
Hyoutan-Kozo A gourd spirit.
Ichiren-Bozu Animated prayer beads.
Ittan-momen 30' long cotton roll that wraps around victims and tries to suffocate them.
Joroukai-Jozou Stone statue of Buddha that animated and fled it's temple to go on 'adventures' at a local brothel.
Jotai Animated Kimono sash that comes alive at night and chokes people.  Also called Jatai.
Kamagami A spirit of the rice pot that appears wearing a fur cape and carrying bamboo leaves.
Kameosa Animated sake jar that produces an inexhaustible supply of whatever has been stored in it.
Kara-Kasa Paper umbrealla that has grown arms, one eye, one leg, and a long tongue.
Kosode-no-te Haunted kimono that makes it's wearers ill.
Koto-Furunushi Animated floor harp or guitar.
Kura-Yaro Communal yokai composed of several objects including a saddle for a head, a robe for a body, and the cord belt for the arms.
Kyorinrin Dragon shaped yokai composed of sutra covered scrolls.
Minreiki Possessed masks.
Minowaraji Tsukumogami composed of straw sandals and a raincoat with cords for limbs.
Mokugyo-Daruma Carved wooden fish with a pot belly.  When possessed it haunts Zen temples and causes insomnia.
Mokumokuren If shoji (rice paper walls) are not cared for and develop tears those tears become eyes.  They will blind those who stare at them long enough, but can be exorcised by repairing the wall.
Morinji-no-Okama Animated tea kettle.
Nawa-No-Oni Rope that became haunted after a bar owner used it to hang himself.
Nyubachibo Mortar spirit with a featureless face except for it's round eyes.  It dresses in tattered robes, and a flat circular hat with a cord attached.
Oboruguruma Phantom Ox-cart with a human face that likes to run people down.
Sakabashira Pillar installed upside down in a house which becomes restless and causes noises and nightmares till it's fixed.
Seto Taisho Samurai made from discarded kitchen implements such as pots, pans, sake jars, tea kettles, plates, and cutlery.
Shamisen-Choro Shamisen instrument whose owner becomes one with it after death.
Shiro-Uneri Dischlcoth resembling a small cloth dragon that tries to suffocate people.
Tsuno-Hanzo Tsukumogami with a basin for a face and a robe for a body. 
Ungaikyo Animated mirror with limbs and a face.  Shapeshifters reflections appear as their true form in it.  It is also said to show people their lives and manipulate them or have occult powers.
Waniguchi Bronze shouko gongs that are replaced become resentful and become crocodiles with a fanged gong for a head.
Yamaoroshi Cheese grater resembling a humanoid porcupine.
Zenfusho Animated kettle armed with a clawed staff.
Zorigami A possessed clock.
« Last Edit: September 08, 2021, 01:39:49 AM by bhu »

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Re: Bestiary
« Reply #9 on: November 13, 2012, 07:46:47 PM »
SHOKUBUTSU


   
Quote of Some Kind by a member of the class!

 Shokubutsu is the Japanese term for plant and I use it for the Yokai which are plants or fungi.

BECOMING A SHOKUBUTSU
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   
   
   
   
   

Class Skills
 The Shokubutsu's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Shokubutsu are not proficient with shields, weapons or armor.
 
PLAYING A SHOKUBUTSU
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

SHOKUBUTSU IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

SHOKUBUTSU IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC SHOKUBUTSU

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Shokubutsu gains a Bonus Feat every x levels higher than 20th

FAMOUS SHOKUBUTSU
Furutsubaki-no-rei Once they reach a certain age Camelia plants (and trees in general) are said to assume human form in order to trick people.
Jinmenju Bizarre tree said to originate in China whose fruit have human faces.
Jubokko After 1000 years trees gain sentience and can be dangerous to people.  Trees which have grown in the carnage of battlefields are addicted to the blood and become vampiric.  It is said if their branch is cut off it can be used to heal/decontaminate people.
Koboku-No-Kai Animate trees.
Mannen-Dake Ancient bamboo trees that cause travelers to lose their way so they can steal their soul.
Tankororin Unpicked persimmons can become these yokai which look like giant orange heads with vegetation on top.  Some old persimmon trees also grow hairs that cause bad luck if plucked.
« Last Edit: September 08, 2021, 01:40:41 AM by bhu »

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Re: Bestiary
« Reply #10 on: November 13, 2012, 07:48:13 PM »
HENGE


   
Quote of Some Kind by a member of the class!

 Henge technically refers to any animal that has become a Yokai, but I use it here for the shapeshifting trickster animals.  They are also said to possess people and cause illness.  A shapeshifter is usually given away by it's shadow or reflection as it shows the critters true form.

BECOMING A HENGE
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   
   
   
   
   

Class Skills
 The Henge's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Henge are not proficient with shields or armor.  They are proficient with any 6 weapons.
 
PLAYING A HENGE
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

HENGE IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

HENGE IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC HENGE

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Henge gains a Bonus Feat every x levels higher than 20th

FAMOUS HENGE
Bakeneko If a cat reaches 8.25 lbs. in weight or lives to be a 100, it gains supernatural powers including walking upright, flying, talking, creating ghostly fireballs, derinking blood, bewitchment, making people sleep, entering dreams, cahnging size, re-animating corpses and shapeshifting.  This can also happen if they drink lamp oil, and if their tale grows to long they become Nekomata (though some reform and become Manaki-Neko).  They can eat virtually anything and are prone to evil.  In one legend a tiger became a Bakeneko.  Females are called Nekomusume, and are often rumored to pose as serving maids or prostitutes (a way of testing them was to give them shrimp or fish as they would change uncontrollably).  Whatever their appearance may be they still have a cats shadow.  In some rare cases Bakeneko may be people who become cats.  Legend has it that killing a cat results in 7 lifetimes of bad rebirth.
Fukuro Owl who becomes a monk after an eagle kills his one true love.
Gotokuneko Fork tailed yokai cat that tends the fire when no one is looking.
Hebi Shapeshifting snake, usually they seduce men as beautiful women.  Snakes are also known for powerful curses and weapons used to murder them will eventually be used in the death of their killers.  They also visit people in dreams.
Hikigaeru Shapeshifting toad woman living in a palace beneath a lake who seduces men to drink their blood.
Hito-Okami WOlf that can become a man, and is often either a messenger of the Gods or tries to become helpful in a rejection of it's former nature.
Imori Geckos possessed by the spirit of a dead man who appear as an army of tiny men.
Iwana-bozu A trout that masquerades as a monk.
Jaku-Hen-Gyo Fish that can change into a sparrow.
Jorugomo Orb weaving spiders that appear as beautiful human women  by day in order to seduce men.  They play the Biwa to lull them while wrapping them in silk.  Often carries an eggsack or stone disguised via illusion as a human baby.  They can spray webbing, invade dreams, are terribly poisonous, and often live in pools.
Kanibozu Large crab pretending to be a priest.
Karasu Shapeshifting crows.  The cry of a crow is said to presage death or misfortune.
Karasu-Tsuma Frog that changed into a young woman to marry a human being.
Kawa-uso Malicious otters that appear as beautiful women or use illusions.  They sometimes appear as will-o-wisp's.
Kawa-Zaru Smelly hairy yokai known as the 'river monkey'.  It disguises itself as a human child to play pranks.
Kinu-Tanuki Tanuki known for producing fine silk.
Kitsune Fox tricksters with shapeshifting and illusion abilities.  They can become humans permanently, or even possess them.  While they always repay debts, and are known for enriching those who show them kindness, foxes are very fickle and always seek revenge for any slight.  Some even eat people.
Kumo Tsuchigomo found with 1900 human skulls in it's belly.
Kuren-Tsuma Crane that posed as a human woman and married the man who freed her from a trap.
Mamedanuki Tanuki which specializes in expanding and shapeshifting it's scrotum to trick humans.
Mujina Shapeshifter which may be the Japanese Badger or an alternate name for the Tanuki.  Sometimes confused with the Noppera-Bo as it performs the same tricks.
Nekomata Older Bakeneko whose tail has partially split and who has grown big.  It reanimates the dead and controls them with dances.  It was usually a cat that was mistreated, and the worse it was treated the more power it has.  Like the Onmyudo it can call up or create Shikigami, and often appears as an old woman to disguise it's true nature.  They tend to live in the mountains and eat people.
Nezumi Rat yokai are rare but there are some, especially among the Ainu.  They appear as children or tiny Samurai.
Sazae-oni When a turban snail reaches 30 years of age it can assume the form of a beautiful woman.  She then seduces men, and cuts off their testicles promising to return them in exchange for gold.  Lustful young women thrown into the sea can become snails and eventually Sazae-Oni as well.
Suppon Man eating soft shelled turtles that cause nightmares.
Suzume Sparrows are very grateful to those who help them rewarding them with riches.  They reward those who harm them with baskets that spawn horrible monsters when opened (see the Tale of the Tongue Cut Sparrow).
Tamano-No-Maye Legendary Kitsune Witch whose clothes never became wrinkled or dirty, and who was knowledgeable on all subjects.  She could make men ill, or visit their dreams and sometimes made prophecy.  When killed she became both a ghost and a large stone that killed anyone who touched it.
Tanuki Racoon dogs who are the most versatile of shapeshifters, even taking the form of objects.  They are also known for possessing people and bring luck if they wanted to.  Unlike foxes and cats they are somewhat foolish and gullible, and not always as malicious.
Ten Shapeshifting Martens who sometimes form a column that emits ghostly flame.
Tsuchigumo Originally a tribe called 'Earth Spiders' out of distaste, the myths changed to them being menaced by shapeshifting spiders, to them being spiders themselves.  They can spit webs, create illusions of hordes of followers (among many other things), poison victims or make them ill, and vomit forth swarms of spiders when killed.  Some were as much as 10' across.   Some Tsuchigumo look more like crabs with the head of an Oni, and the spiders ar referred to as Oni more often than Yokai. 
Usagi Tsukino Rabbit who lives in the moon.  There are other intelligent rabbits as well.
Water Spiders In one tale the water spiders who lived in a pond could speak, appear as fish, and together uprooted a tree and pulled it into the water with a webline.
« Last Edit: September 08, 2021, 01:41:29 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #11 on: November 13, 2012, 11:44:42 PM »
ONI


   
Quote of Some Kind by a member of the class!

 Originally invisible, powerful and evil Kami living in the mountains, Oni were anthropomorphized into demonic ogres with the arrival of Buddhism.  They range in power from angry former human beings to nearly being Gods (they're fairly similar to the Jinn).  Human beings who are sufficiently evil become Oni upon arrival in Jigoku, and some can become Oni in life due to powerful negative emotions.  I am also using this class for inhabitants/rulers of Yomi and Jigoku, or their servants.  Some are remarkably gullible despite their vast power, and most are well known for their love of human flesh (some can swallow a woman whole in one gulp).    Perversely some Oni are also responsible for human wealth and affluence, and are redeemable turning to the ways of Buddha.  Despite mostly being male, Oni seem capable of assuming human form of either gender though they have an obvious preference for their actual gender.  Human form is only used to lure victims within reach.  Many can fly despite lacking wings.  They have some connection with storms, and are often seen appearing in them or using them as a weapon (but just as often it is used against them).  Throwing roasted soybeans at them is said to repel them.  36

BECOMING AN ONI
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   
   
   
   
   

Class Skills
 The Oni's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Oni are not proficient with Shields or Armor.  They are proficient with any 8 weapons.
 
PLAYING AN ONI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

ONI IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

ONI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC ONI

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Oni gains a Bonus Feat every x levels higher than 20th

FAMOUS ONI
Akuma Flying demon with a huge head and flaming eyes carrying a sword.  Seeing one is unlucky.
Akumu Shapeshifting dream demon similar to the Western Succubus.
Amanojaku Humanoid demon appearing as a short man with claws, fangs, and a horn.  Can perceive and provoke a victims darkest desires.
Ashiarai Yashiki Gianr, foul-smelling red demon who stomps into a house and demands it's foot be washed.
Datsueba Old woman who greets arrivals at the Buddhist underworld and strips them of their clothes.  If they have none she flays off their skin, and her husband Keno hangs the result on trees to judge the gravity of their sins.  Also sometimes viewed as a Goddess who provides newborn children with their skins.
Gagoze Fanged yokai haunting Gagoze temple.
Gozu and Mezu Guardians of the Buddhist underworld, also known as Ox-head and Horse-face.
Hannya Women who become demons due to obsession, shame at rejection, or jealousy.
Hashihime Woman driven mad by jealousy when her husband left her who becomes an Oni that breaks up couples.  It is said her true form drives people mad.
Heiroku Red skinned Oni that spreads false rumors.
Hototogisu Bird that emerges in May, warning the farmers it is time to plant rice.
Housoushi Invisible 4 eyed demon who can see in all directions, and cause illness.  It is said wearing a bearskin makes you immune to his deisease powers.
Ibaraki-doji Large, clawed, hairy Oni that guarded the gate of Rashomon, and whose ghost still haunts it.
Kasha Catlike demon riding a flaming wheel that appears in a thunderstorm during funerals to drag off the casket.  Sometimes depicted as a flaming cart pulled by devils, or a cat riding a flaming chariot.  Said to be a messenger of Hell, or even a Bakeneko due to artists drawing it as a cat for inexplicable reasons.  Originally they were Oni.
Keneo Male counterpart of Datsueba.
Kijo They are normally considered to be women who have turned into oni as a result of karma and resentment, with the younger ones being called "kijo" while the ones that look like old ladies are called onibaba
Kojin Child eating female demon who later becomes a guardian spirit.  Also called Karitei Mo.
Kubire-Oni Demon that strangles people with it's hair.
Magatsumi Evil spirits.
Momiji A Koji (female Oni) who often disguises herself as a human princess.  Is normally a 10' tall demon woman with horns like burning trees that appears in a storm.
Namahage Red faced ceremonial demon wearing a coat of straw who interrogates children and intimidates them into behaving.  Also called Amamehagi, Amaburakosagi, Suneka, Anmo, Nagomi, or Nagomihakuri.  If they catch children out at night they strip their skin and make it into shoes.
Negoro-No-Ushi-Oni Hairy humanoid demon with a cows face and arm flaps like a flying squirrel.  It is armed with claws, fangs, straight horns, and scythe-like spurs on it's wrists.
Nyoijizai Skeletal 3 eyed, 1 horned demon whose name translates as 'unrestricted energy'.
Oh-Magatsumi Demon chief of the Magatsumi.
Onibaba Old woman who becomes a flesh eating demon after being driven insane from murdering her pregnant daughter by mistake.
Onigo Child born with teeth, thought to be the child of an Oni.
Sanbee Oni who lived in Kochi, married to a ghost.
Shikome 8 hags referred to as 'wild, foul women' sent by the Goddess Izanami to bring back her husband or cause misfortune to mortals.  Some texts  refer to them as Oni, but many texts refer to an spirit or entity that's inimical to human life as an Oni. 
Shuten-doji Once human leader of the Oni who has many origin stories.  When slain his reanimated head attempted to kill his enemies.  Said to be a 50' cannibalistic giant with 5 horns, 15 eyes, and different colored limbs.
Taka-Nyuudo Wind spitting demon.
Tearai Oni Oni the size of a mountain, who seems unusually calm for his kind. 
Ushi-oni Spider or crab with a bulls head that lives in the sea and may be connected to Nure-Onna as she often hands the victim a 'child' that traps him right before the Ushi-Oni attacks.  Other Ushi-Oni resemble an Ox with an Oni's face, or are similar on the Gyuki.  One known fro spreading disease resembles a black and yellow speckled cow with a feline face and a 10' tail. 
Yagyo-San Hairy one eyed Oni who rides a headless horse.  He hates humans and likes to throw spiked soybeans in their eyes.
Yanari Tiny Oni that produce the creaking sounds houses make at night.


« Last Edit: September 08, 2021, 01:42:21 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #12 on: November 14, 2012, 03:11:09 AM »
YOUSEI


   
Quote of Some Kind by a member of the class!

 Yousei is a Japanese term synonymous with 'fairy'.  They are little people with magical powers who are shy, and do not like to be seen by humans.  Some believe they can animate the dead, and are immortal because they have no knowledge of good or evil.

MAKING A YOUSEI
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Yousei's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Yousei are not proficient with shields, weapons or armor.
 
PLAYING A YOUSEI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

YOUSEI IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

YOUSEI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC YOUSEI

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Yousei gains a Bonus Feat every x levels higher than 20th


FAMOUS YOUSEI
Kijimuna Okinawan tree sprite.  It is the size of a child with red hair and large heads.  They are excellent fishermen but are terrified of octopus.  They are mischievous and often set on the chests of sleeping people causing them to be paralyzed and short of breath.  They are strong enough to carry men on their backs as they leap about the mountains.  One should always keep their word to a Kijimuna.
Koropokkuru Tiny people the Ainu believe are the original inhabitants of their land, and whose spiritual tattoos they copied.  They are shy and strive to never be seen by humans.
Notari-Bo Tiny humanoid creature
Raifusen Fairy that scatters perfume among the plumb tree blossoms.  They appear as perfumed women in white who can make plumb trees appear as wine shops, and can enchant men into slumber.
Shojo Red, hairy sea sprite with a fondness for alcohol.  Sake made by them poisons the evil and heals the good.
« Last Edit: September 08, 2021, 01:43:23 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #13 on: November 14, 2012, 03:13:33 AM »
GODAISEIREI


   
Quote of Some Kind by a member of the class!

 Godaiseirei is a cobbled together word I made for Yokai which are elemental spirits (mostly earth and fire).

MAKING A GODAISEIREI
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Godaiseirei's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Godaiseirei are not proficient with shields, weapons or armor.
 
PLAYING A GODAISEIREI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

GODAISEIREI IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

GODAISEIREI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC GODAISEIREI

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Godaiseirei gains a Bonus Feat every x levels higher than 20th

FAMOUS GODAISEIREI
Ashioto-Ishi Stones from Oaska that can move, kill fish, and make children vanish.
Ayakachi-no-Ayashibi Spectral fire from Ishikawa prefecture.
Enenra Yokai that lives in bonfires composed of smoke invisible to all but the pure of heart.
Furaribi Bird with a doglike head wreathed in flames.
Hitorima Demon appearing as a fireball with a face that extinguishes lanterns by drinking their fire.
Innufi-Ku-Teatchan Phantom hound from Okinawa wreathed in flames.
Koroka Will-o-wisp that lights lanterns.
Minobi aka Onibi Mystery fires.
Shiranui Mystery fires appearing on the horizon.
Tantanbo Huge stone head with a mouth of fangs.  It's saliva turns people to stone.
Tsuchikurobi Massive ball of shaggy earth that rolls over victims crushing them.  When still it spouts an eye and a pair of arms.
« Last Edit: September 08, 2021, 01:44:29 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #14 on: November 14, 2012, 03:14:12 AM »
YAKUBYO-GAMI


   
Quote of Some Kind by a member of the class!

 Originally minor gods that caused disease, misfortune and sorrow I'm using the name for magical diseases and parasites.

Class Skills
 The Yakubyo-Gamii's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Yakubyo-Gami are not proficient with shields, weapons or armor.
 
PLAYING A YAKUBYO-GAMI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

YAKUBYO-GAMI NAME IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

YAKUBYO-GAMI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC YAKUBYO-GAMI

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Yakubyo-Gami gains a Bonus Feat every x levels higher than 20th

FAMOUS YAKUBYO-GAMI
Akuchu Spleen parasite resembling a clawless lobster that devours any rice it's host eats.  It can be gotten rid of by drinking mokko.
Byouchuu Larval insect parasites that cause illness.
Chishaku Tadpole shaped segmented worm with two flippers and a flat tail.  It is a stomach parasite appearing after illness, and can be controlled via wild siamese cardamom.
Futakuchi-onna Woman with a huge fanged mouth in the back of her head.  If not fed it threatens the woman and screeches causing her terrible pain, and eventually animates her hair to steal her food.  Origin stories vary from it being a woman who let her stepchild die of starvation, to the wife of a miser, to an axe wound that turned into a mouth.
Gyochu Tiny multi-armed supergrass with a long tongue that causes leprosy.  It leaves it's victim every 60 days to report their misdeeds to Enma-Daio.
Haimushi Insect that devours crops and infects lungs.  Cured with byakujutsu herb.
Haishaku Lung parasite resembling a fluffy white cloud.  It causes depression, a craving for spicy foods, and makes good smells repulsive and bad smells attractive.  Cured by acupuncture.
Hinosha Small rock that lives in the spleen and causes dizziness and pain when the host goes sight-seeing.  Cured via acupuncture.
Hishaku Yellow slug with a dogs face that invades women's spleens and causes them to hum, turn yellow, and crave sweets.  Cured with acupuncture around the navel.
Hizo-No-Kasamushi Fork tailed worm that invades the spleen and can cause host to gain or lose weight.  Can be cured by purple turmeric.
Hizo-No-Kesshaku Tube shaped parasite cured with plantago seed.
Hizo-No-Mushi Tiny red monkey with a vestigial head that causes dizziness and hot flashes and can be cured with rhubarb.
Jinmenso Spiritual affliction in which a mouth and eyes grew from a farmers knees.  It caused great pain unless fed, and the more it ate the thinner the farmer became.  It was finally cured by blowing powedered shellfish into it.
Jinshaku Parasite resembling a boar that can be treated with acupuncture.  It causes weak pulse, flushed complexion, craving for salty foods, and bad breath.
Kagemushi Elongated bugs with wiry legs that mate during the time their host has intercourse.
Kakuran-No-Mushi Worm with a black head and red body that causes diarrhea and vomiting.  It occasionally peeks from the hosts mouth, and will suffocate anyone who grabs it.  It can be treated via acupuncture.
Kameshaku Parasite resembling a turtle that wears an umbrella like hat to protect itself from medicines.  It can be treated by eating wild beans.
Kanmushi Parasite resembling a snake with arms that cause the spine to bend backwards and a longing for spicy food.  It can be cured with herbs.
Kanshaku Sluglike human faced parasite that causes a craving for acidic food, a repulsion towards oily food, and shouting rage.  It can be treated with acupuncture.
Kishaku Parasite resembling a red dog with a round head whose face has three feelers.  It causes cravings for oily foods and can be treated by eating a tigers stomach.
Kiukan Miniature fox parasite living in the chest that causes pain at mealtimes and can be treated with acupuncture.
Koseu Snakelike parasite with a bearded human face.  It can speak, is fond of sweet sake, and wears a hat to protect itself from medicines.
Koshi-No-Mushi Parasite resembling an elongated dragonfly that causes diarrhea, sweating, and chest pains.  Treated with herbs and licorice root.
Nebutori Spiritual disease that makes women lazy and morbidly obese.
Sanshi Three worms (green, black, and white) that ascend on the 57th day of a 60 day cycle to report their hosts behavior to heaven.
Umakan Tiny red horse that causes heart problems, and infects people outside in hot weather o near fires.  Cured via acupuncture.
« Last Edit: September 08, 2021, 01:46:06 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #15 on: November 14, 2012, 03:15:11 AM »
TENSHI


   
Quote of Some Kind by a member of the class!

 Tenshi is the Japanese word for angel, and I use it here for celestial outsiders (mostly Buddhist).  I also use it for divine assistants and companions.

MAKING A TENSHI
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Tenshi's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Tenshi are not proficient with shields, weapons or armor.
 
PLAYING A TENSHI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

TENSHI IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

TENSHI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC TENSHI

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Tenshi gains a Bonus Feat every x levels higher than 20th

FAMOUS TENSHI
Amefurikozo Servant of Ushi, a chinese rain god.  Appears as a peculiar child carrying a paper lantern and wearing a hat made from an umbrella.
Amoronagu Tennyo who fell from heaven on the isle of Amami Oshima.
Goho Doji Spirits that take the form of children and act as guardians or messengers.  They were generally attached to particularly holy men, fought evil beings, acted as mediums, exorcists, etc.
Karura Giant fire breathing bird man who eats dragons that have not converted to Buddhism or that do not possess a Buddhist talisman.  Japanese counterpart of Garuda.
Kirin Scaly horse with cloven hooves and a dragons head.  In their 2 thousand year lifespan they only descend to earth twice and are so pious they harm nothing, not even the grass beneath them.  It can walk on water and breathe out flames to punish the wicked among other powers.  It sometimes appears wreathed in flames.
Sin-you Chinese chimera said to appear as a tiger or ox with a single horn with terrifying eyes.  It knows if people are lying or guilty of a crime, and instantly murders anyone who lies in it's presence with it's horn.
Tennin Supernaturally beautiful women wearing kimonos of five colors that allow them to fly, and who are excellent musicians.  Sort of the Buddhist equivalent of angels (sometimes they are depicted as winged more recently).
Tokoyo-Naganaki-Dori Celestial cock, herald of the Dawn.
« Last Edit: September 08, 2021, 01:46:57 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #16 on: November 14, 2012, 03:20:05 AM »
MAMORIGAMI 

   
Quote of Some Kind by a member of the class!

 Mamorigami is a term for the spirits who protect Shinto Shrines, though I use it here for any protective spirit.

MAKING A MAMORIGAMI
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Mamorigamii's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Mamorigami are not proficient with shields, weapons or armor.
 
PLAYING A MAMORIGAMI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

MAMORIGAMI IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

MAMORIGAMI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC MAMORIGAMI

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Shinrei gains a Bonus Feat every x levels higher than 20th

FAMOUS MAMORIGAMI
Aobozu Towering green monks with one eye who guard the wheat fields when they are green, and carry off children occasionally.
Aodaisho Guardian spirit in the form of a Rat Snake.
Gyuki Huge cow with a fanged, horned demons head that lives in fresh water.  They are remarkably silent, and can cause illness by drinking their victims shadow.  It appears as a beautiful woman in the dreams of people who would desecrate teh lake or waterfall it lives in, and will use avalanches to destroy them if they persist.
Hyakume Baggy skinned monsters who guard shrines at night (they can't stand daylight).  If they catch a thief one of their eyes pursues him and forever marks him as such.  Myths vary on whether they didn't require food or ate the souls of thieves.
Kurabokko Guardian spirit of warehouses in Tokushima prefecture.  It is a small hairy figure whose only discernible features are eyes and a staff.  It prevents fires.
Kutabe Clawed black calf with two eyes on it's back and the face of an old man with horns.  It prophecies disease and is said to guard against it.
Nuppeppo Smelly blob with vestigial limbs and a hint of a face.  They suck in and absorb the flesh of evil people to protect sacred places, and evil beings think they smell like rotting flesh. 
Otoroshi Shaggy ogre-like monster with one lock of hair dangling in it's face.  It guards from the top of gates to Shinto shrines and pounces on evil beings who approach.
Paantu Okinawan protective spirits that chase away evil beings.
Shishi Lion statues guarding Buddhist temples and Shinto shrines.  Often called Foo Dogs in the West.
« Last Edit: September 08, 2021, 01:48:37 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #17 on: November 14, 2012, 03:23:07 AM »
MONONOKE 


   
Quote of Some Kind by a member of the class!

 Mononoke is a synonym for Yokai and I use it to refer to Yokai which are phantoms or spirits of some sort that aren't guardians, elementals or dead people (Mononoke means 'spirit of a thing', though I'm also told it means 'vengeful spirit').

MAKING A MONONOKE
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Alignment: What alignment they are allowed to be.

Class Skills
 The Mononoke's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Mononoke are not proficient with shields, weapons or armor.
 
PLAYING A MONONOKE
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

MONONOKE IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

MONONOKE IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC MONONOKE

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Mononoke gains a Bonus Feat every x levels higher than 20th

FAMOUS MONONOKE
Akurojin-no-hi Ghostly flame seen on rainy nights in Mie prefecture.  Those who do not flee from it become ill.
Aoandon Spirit appearing as a blue man with horns and sharp teeth who appears during a parlor game based on telling ghost stories.
Batabata Spirit living in a rock in Hiroshima that causes fever to those who touch it's home.
Chimi-Moryo Evil spirits of the mountains and rivers resembling hideous men.
Hiyoribo Spirit resembling an old man who brings sunny weather.
Hoko Tree dwelling spirit resembling a tail-less black dog with a human face.
Hososhin Spirit appearing as an old man in a straw boat.  He enters victims dreams and gives them smallpox.
Hossumori Long haired, pot bellied creature in robes that haunts Zen temples.
Kage-Onna The shadow of a woman appears at the door accompanied by odd noises.  When you open the door nothing is there.
Kanedama Flying gold ball that is the spirit of money.  If it enters a house and is treated well the family prospers.  SHould their devotion fail it leaves, and the prosperity flees with it.
Ki Spirit appearing as a one legged beast with a lions head that drives away thunder.
Kodama Invisible tree dwelling spirit.  Normally it plays minor pranks but cutting down it's tree could lead to communities being destroyed.  Along with curses it can provide blessings.
Kosamebou Phantom monk who goes begging in the mountains when there is a light drizzle.
Kunekune Phantom resembling a length of cloth blowing in the wind.  It appears in rice fields at noon and kills anyone who gets too close.
Kuragi-No-Hinotama Phantom Jellyfish that floats through the air.
Makure-Gaeshi Spirit that changes the way people are facing when they sleep (in Japan people sleep facing south and the dead are buried facing north).  It is also said to steal souls, and in at least one case the ghost of a murdered man became one.
Momonjii Phantom old man who appears at every fork in the road and sometimes carries off children.
Noiboroikushi Ainu spirit that gives you headaches but allows you to predict whether or not guests will arrive in the future.
Okkeruipe Ainu spirit who farts on people.  To get rid of it you must fart back.
Paushi Ainu spirits who appear as nude humans.  They live in their own world but occasionally enter ours to tempt us or possess us and make us behave lecherously.
Shokuin The spirit of China's Purple Mountain.  It appears as a a horned, man-faced red dragon 200 miles long with a horses tali and hind legs. 
Ushirogami Black spirit with a gaping vertical mouth that creeps up behind people and fools with their hair, or blows their umbrellas inside out.
Zashiki-warashi Spirits who appear as children (and are sometimes said to be ghosts).   They protect the house if cared for.  Despite being mischievous they are not harmful, and who can see them is restricted (usually to children or the houses occupants).  If they leave the residence it and the wealth of the owners vanish.
« Last Edit: September 08, 2021, 01:49:46 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #18 on: November 15, 2012, 09:23:20 PM »
MAHOU DOUBUTSU


   
Quote of Some Kind by a member of the class!

 Mahou Boubutsu literally means 'magical animal0, and I am using it to refer to zoomorphic Yokai that aren't shapeshifting tricksters, but instead magical beasts.

BECOMING A MAHOU DOUBUTSU
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   
   
   
   
   

Class Skills
 The Mahou Doubutsu's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Mahou Doubutsu are not proficient with shields, weapons or armor.
 
PLAYING A MAHOU DOUBUTSU
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

MAHOU DOUBUTSU IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

MAHOU DOUBUTSU IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC MAHOU DOUBUTSU

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Mahou Doubutsu gains a Bonus Feat every x levels higher than 20th


FAMOUS MAHOU DOUBUTSU
Aka-ushi A red aquatic cow.
Ashi-Magari Tanuki from SHikoku that extends it's tail and wraps it around travelers to prevent them from moving.
Ao-sagi-bi aka Aosaginohi Heron with glowing red eyes surrounded by ghostly fire that is said to bewitch people.
Gama Giant toad that lives under old houses.  It extends it's tongue up to drain the life from sleeping victims, and eats them when they die.
Giba Iridescent horse yokai created when an insect crawls into the ear of a regular horse and drives it mad.  sually ridden by witches, it's attack causes victims anuses to turn inside out.
Ha-inu Ferocious winged dog.
Heikegani Crabs with faces on their back said to be reincarnated Samurai.
Hihi Silver haired ape whose fur can turn aside bullets and swords.  It is said to be able to see invisible demons, disguise themselves as blacksmiths, and drink blood.
Ho-O Ruler of the birds with a roosters beak, a swallow's face, a fowl's forehead, a snakes neck, a goose's breast, a tortoise's back, the hindquarters of a stag, and a fishes tail.  It only appears in times of peace and prosperity and is similar to the Chinese Fenghuang.
Inoshishi Magical female bear who can drive away snakes.  Even reciting her name will keep them at bay.
Iwarasanpe Monstrous black dog with one fang in each jaw and long ears.
Iwarzaru Monkey also known as 'speak no evil'.  He is accompanied by Mizaru (see no evil) and Kikazaru (hear no evil).
Kage Wani Shark that pulls people into the water by biting their shadows,
Kai Tsi One horned lion that only devours people guilt of a crime.
Kalivinka Celestial nightingale.
Kamaitachi Trio of weasels with sickle claws that ride on the winds.  The first knocks opponents down, the second cuts them, and the third erases the pain so they don't realize what's happening.
Kami-Kiri-Mushi Jaanese long horned beetle.  It devours hair.
Kani Giant crab about 6' across.
Katakirasuwa Flaming pig from Okinawa with 3 legs, one eye, and one ear.  If it runs between your legs it steals your soul and renders you impotent. Called Minkirauwa if it appears as an earless pig.
Kodama-Nezumi Rats from the Thoku region that explode when they meet humans.
Kuda-gitsune Rat sized fox familiar kept in a pipe.
Kutsutsura Japanese badger the size of a small black bear.
Kyuso Rat large enough to devour cats.
Minogame 10,000 year old turtle with weeds and algae trailing from it's shell.
Mouryo Corpse eating ghoul resembling a bipedal rabbit the size of a small child.  It has a small mane, glowing eyes, and red and black fur.  It is afraid of tigers and pine trees.
Nobusuma Flying squirrel that tries to clamp onto peoples faces.
Okami Gnerally benevolent intelligent wolves.
Okuri-inu WOlves that follow people to protect them from other wolves (or to devour them).
Shinkiro Giant clam that floats on the water and creates mirages of distant cities.  Is thought to be a disguised dragon in some tales.
Sune-Kosuri Invisible small fluffy dog that likes to rub against peoples shins at night.
Tako No Nana Ashi 7 legged octopi that crawl ashore and dig into graves to eat corpses.
Tobyo Snake with a gold ring around it's neck that brings prosperity.  When they gather in large numbers they cause earthquakes or other catastrophes and can possess people causing their joints to ache.
Tsuchinoko Flattened venomous snake with hornlike ridges above the eye, dorsal pits, and a love for alcohol.  It can also put it's tail in it's mouth and roll similar to the Hoop Snake, and in some myths can talk..
Wasure-Gai A shellfish that can induce forgetfulness.
Yamachichi Hairy ape that kills sleeping people by inhaling their breath and beating on their chest.  Sometimes said to have one arm, leg, and eye and read minds.  If the companion of it's sleeping victims wakes up he is said to gain long life.
Yamako Giant monkeys with blue-black fur that carry off women to use as mates. 
Yosuzume Bird that sings at night, sometimes indicating the Okuri-Inu is near. 
« Last Edit: September 08, 2021, 01:51:03 AM by bhu »

Offline bhu

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Re: Bestiary
« Reply #19 on: November 15, 2012, 09:26:05 PM »
YUREI


   
Quote of Some Kind by a member of the class!

 In Shinto, there are various ways to anger ghosts.  People who die of murder or suicide or with unfinished business often have a great deal of unresolved anger and almost always return as ghosts.  Some also return because they haven't had the proper funeral rights, or because of powerful emotions.  While Yurei is a generic term for ghost I am using it here to refer to non-Buddhist ghosts that return due to these situations.

BECOMING A YUREI
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   
   
   
   
   

Class Skills
 The Yurei's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   
11.+5    +3     +3     +7   
12.+6    +4     +4     +8   
13.+6    +4     +4     +8   
14.+7    +4     +4     +9   
15.+7    +5     +5     +9   
16.+8    +5     +5     +10   
17.+8    +5     +5     +10   
18.+9    +6     +6     +11   
19.+9    +6     +6     +11   
20.+10   +6     +6     +12   

Weapon Proficiencies: Yurei are not proficient with shields, weapons or armor.
 
PLAYING A YUREI
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

YUREI IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

YUREI IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC YUREI

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Yurei gains a Bonus Feat every x levels higher than 20th


FAMOUS ANGRY GHOSTS
Aka Manto Modern urban legend about the ghost of an attractive man hounded by admirers.  It approaches women in toilet stalls and asks if they want red or blue paper (or sometimes a cape), and violently murders them in different ways depending on the answers.  Answering in a different manner gets you dragged off to Hell, unless you say no paper.
Ao-nyobo Female ghost with shaved eyebrows and blackened teeth who is found in the ruins of an Imperial castle looking into a mirror.  She devours men.
Bake-kujira Skeletal ghost whale accompanied by strange birds and fish that appears off Shimane Prefecture.  Sometimes attacks whalers.
Dorotabo Hard working Tokyo farmer who rose from the grave after his son llet the farm fall into disrepair.
Funayurei Ghosts who died at sea.  They approach boats and ask  for a ladle, and if given one will fill the boat with water till it sinks.  Sometimes wear Buddhist funeral garb.  Funayurei will grab hold of boats and halt them in the water, sometimes pulling in oarsmen, but can be repelled by fire.
Goryo Vengeful ghosts of (usually martyred or murdered for political reasons) aristocrats who could destroy crops, and create typhoons and earthquakes.  They were also considered responsible for plagues and wars.
Hanako Ghost of a young girl with bobbed hair and a red skirt murdered by her father.  She haunts toilet stalls and murders anyone who calls her name.
Hikiko Ugly girl physically marred from brutal beatings received from her parents and classmates.  She drags victims until they become mutilated.
Hitogaki Ghosts of people buried up to their necks around a noble and left to die.
Jisatsu Obake Ghost that compels its victims to commit suicide.
Kajigababaa Women killed by wolves who become man-eating wolves (or possess them) who lead the pack.
Katawa-Guruma Phantom woman who rides a flaming cart with only one wheel (or sometimes just on a flaming wheel).  Possibly a variant of Wanyudoh.
Kiku-Mushi Swarm of gold insects that are the ghosts of two innocent women who were murdered.
Kohada Koheiji Ghost of a man murdered by his wife's lover who subsequently haunted the two of them to death.
Kyokotsu The skeletons of those drowned in wells who curse those who come near with fever.
Me-Kurabe Mountain of skulls who were the victims of a tyrant.
Muenbotoke Spirits of the unworshiped dead that fly on the winds of the 16th day of the Obon festival of the dead.  They are said to bring illness, drought, and hordes of crop devouring pests with them.  The locals attempted ot appease them but were not always successful, and these unappeased spirits were called Shorokaze.
Mu-Onna Spirit of a mother who lost her child to famine or war.  She uses magic to put children asleep to merge with and absorb them.  Perversely she is also protective of children and will save them if they are in danger, and sometimes merges with them only to read their minds.
Nikobo Wizard who cured court noble of a psychic disease and was killed in return.  He returned as a ball of fire.
Oari Ghost of a giant ant armed with a wooden hammer.
Oiwa Onryo from Yotsuya Kaidan, the most famous ghost story in Japan.
Okiku Onryo from one of Japan's most famous ghost stories.
Onmoraki Black crane with glowing eyes formed from the soul of a newly dead person.  It shrieks at priests who fail in their duties and spits fire.
Onryo Ghost of a wronged person who returns for vengeance (though sometimes intense negative emotions can bring them back as well).  Ironically they usually end up murdering everyone except the person who wronged them.  Some even appear human and remarry.  They are usually female, and some cause earthquakes, fires, storms, and pestilence.  Illusions are also common.
Reiki Vengeful ghost of a murdered Oni.  Unfortunately they're a little overzealous due to their demonic nature and often keep murdering long past their slayers demise.  Most require divine intervention to get rid of them.
Sanemori Dead warrior who fell into a rice field, and whose ghost became a swarm of crop devouring insects.
Sarakazoe A type of Onryo known as a plate counting ghost, a murdered girl working for an aristocrat who is accused of breaking an expensive plate.  Also a name for a ghost manifesting as a mysterious fire.
Shiryo Ancestral ghosts who do not continue to receive the proper respect.  They sometimes possess others or cause illness.
Shura Ghosts of angry dead warriors seen fighting in the sky.
Suppon-No-Yurei Butcher possessed by the ghost of a soft-shelled turtle who looks like a humanoid version of one.
Teketeke Ghost of a bride cut in half by a train accident in Hokkaido who appears as her upper torso.
Te-No-Me Blind man robbed and murdered who reanimated his corpse and grew eyes in the palms of his hands to search for his attacker.
Tesso Spurned monk who starved himself to death and returned as a humanoid rat with metal teeth and claws leading a swarm of rat yokai.  They destroy shrines and artifacts.  Also known as Raigo.
Toyo Ghost of a 17 year old bucktoothed girl married to the Oni Sanbee.
Tsurara-onna More benign version of Yuki-Onna who melts in hot water.
Tsuyu GIrl who died from being in love with a Samurai who awoke one day embracing her skeleton.
Ubagabi Cloud or ball of fire with an old woman's face.  It kills whoever it flies over within three years unless they shout 'aburasashi'.
Uido-Kasai Ghosts of widows appearing as foxfire, often to prevent their new lovers form taking another woman.
Utai-gaikotsu Ghost of a wronged person.  It appears as a floating skull that follows the person(s) who wronged it singing a warning to others. 
Uusu-Tsuki-Warashi Ghost of a child who crawls out from under the floor and makes a sound like a millstone grinding which causes unpleasant feelings.  Said to be from the practice of committing infanticide by burying unwanted children under a millstone beneath the floor.
Wanyudoh SOul of a tyrannical daimyo appearing as a face on a flaming wheel.  In life he had his victims drawn o nthe nack of an ox-cart and in death he wanders the road between the world of the living and the dead stealing the souls of those he encounters.  He also roams towns at night severing the legs of children.
Yanagi-Baba Ghost hag who is an evil version of the Yanagi-Onna (though she can appear beautiful to seduce men).  In some legends she is instead a spirit of the willow tree who harasses passers by.
Yuki-Niko Ghostly girl who is a child version of the Yuki-Onna.
Yuki-onna Tall beautiful woman with long black hair, and pale blue lips dressed in white who appears in the snow.  She terrifies people despite her beauty and turns into a cloud of mist and snow if threatened.  Alternatively the ghost of a woman who died in the snow, a minor deity, or a life draining succubus her origin varies.  She is said to freeze men with her kiss or breath, or by handing them an illusionary child.  In some legends she must be invited in, and in some she forces open doors with gusts of wind.  Originally a serial killer she softens, and in later tales even temporarily marries a man. 
« Last Edit: September 10, 2021, 01:36:55 AM by bhu »