Is Amaterasu fast enough that she could overtake if she wanted to?
Gosh I am so miffed at this unfixable drawback to Overdrive.Hmm, you're right, it's a bit too long. Reduced the cooldown for advanced overdrive to just minute (and advanced overdrive to 5). Which means that you conveniently start regaining energy this turn! :p
Is it really so bad that a barbarian can just get a lesser restoration to get rid of his fatigue after raging and I can't replace my batteries? :p
-Youkai Blades would be separated; one would be her integrated weapon and the other a mecha built-in weapon; I wouldn't be able to make two attacks for maneuvers requiring two attacks but I'd be able to make single attacks and use most boosts and stances in the mecha and with it.Very well.
-Tatterdemanimal Raggamoffyn level swapped for Awakened Thoon Soldier.Yay for my uncommented homebrew interesting people!
-Second Monster of Legend level swapped for a Gate Guard level. No Gifted for War maneuvers.
-All Moon Vanguard levels changed for Super Pilot.It's a pretty long story. I may tell it if not for the fact my brain is half-fried from searching typos for an uni work for most of this weekend (trivia: I rarely bother checking for typos in my homebrew because I already have to do that for my RL works, and I.Do.Not.Enjoy.It)
-Super pilot maneuvers replace Burning Justice for Doll Judgement and keep Into the Dangerzone. Access to learning Ancient Temple maneuvers via the Netherworld Gardener feat and later Chinese Star maneuvers via Shangai Teahouse
-Got rid of the Spirit Regen feat to get Malformed Body to swap Constitution ability score gains with Dexterity score gains for Half-Golem/Fusion Golem and removing 'Till When to get either Immortal Doll or Special Doll.
-Half Golem materials swapped; Colossus Stone to Colossus Iron and Hard Wood (seriously, osle? :p) for Greater Stone
-The 3rd pilot feat from Super Pilot would be another Counter feat and the 4th spirit would be Zeal.Eeerrr, you're changing your moon vanguard levels to super pilot, why do you still have a nano armor? :psyduck
-Nanoarmor being straight Super Robot, pretty much only getting rid of the Real Robot stats and filling it with a few more upgrades, increasing those already taken and maybe getting Sentient-Imprint.
-Base ability score redistributed to reduce Con to 10, raise Str to 16, Int to 14 and Cha to 10All of that sounds ok at first glance. But again, brain half-fried. Ah, well, you're still not a fullcaster, and you being extra tough to kill still doesn't make the other party members any tougher actually, in particular when they insist on splitting up all the time. :p
-Increase in Int gives skill points to max Iaijutsu Focus.
-Considering swapping Android race for Numan (one youkai blade being a normal weapon) but Androids are cool and more thematic despite the handicaps. So probably won't unless I need to up my game.
-Buying weapons for the dolls and changing the two maneuver items. Might feel a need for some minor equipment bonus changes once I get through the numbers besides putting the +4 Con item into Str but I don't think it'll be needed.
-The Zombie swaps the Controlled One level for Tatterdemanimal Raggamoffyn 1, the Shadesteel Golem level for an Awakened Thoon Soldier level and the Eternal Royal level for a Gate Guard level.
Race being Numan instead of Android.
Besides the changes in class base stat numbers pretty much everything would stay the same.
Except maybe that I'm also strongly considering a bunch of levels for Gate Guard. o_O
Everyone needs a Chinese zombie gatekeeper girl.
-The doll minion (or maybe both dolls) would depend. Going for the Special Doll would make it pretty straight forward with feat selection being the only real thing to determine.
Yay for my uncommented homebrew interesting people!I like it! Didn't comment on it yet. Whats with me barely having time to get my own changes down (and I also have to redo Desire Drive and split it into two different disciplines since Futo has enough for her own and Miko has more than enough. The other two hermits can fit with Futo and I'll just get rid of the Yoshika maneuvers since she isn't an hermit anyway. Guess that would also make her maneuvers available for the Chinese Star forbidden discipline, whats with her being the guardian of the mausoleum entrance and being chinese with a chinese star on her cap)
Altough I guess you're mostly dipping Gate Guard for the whole "Str for HP and Fort instead of Con". I was musing with the idea of a tanky class that didn't need to rely on Con.
Eeerrr, you're changing your moon vanguard levels to super pilot, why do you still have a nano armor?Nah, I was referring to the nanoarmor being full super robot now, because being a super pilot gives you a super robot. I didn't mean to say that I was adjusting the nanoarmor's emulated robot features.
All of that sounds ok at first glance. But again, brain half-fried. Ah, well, you're still not a fullcaster, and you being extra tough to kill still doesn't make the other party members any tougher actually, in particular when they insist on splitting up all the time.Can't say it wasn't tempting.
'Let's not die'? Is this because Amaterasu is a lightning rod and seems to be the target of stuff blowing up already? :lmao
Since Amaterasu's max speed, when running, amplified by Born to Fight is 0.996 miles a round...Can you change direction while during a running action? The corridors probably aren't all in a single straight line unless you 'make' a corridor that goes all the way there. Using Uncontainable Dive you get double speed and charge with a few turn changes, so your speed would be akin to running. Perhaps able to cut a few corners too by going through some walls if you deal enough damage.
I am generally of the opinion that PSO architects have a large-scale grudge against stairs, because you have a huge, mostly level floor, and only two teleporters to connect it to other places.Woah. I think you're on to something.
@osle: I got the numbers for all the changes done. Figured one of the materials was utterly redundant so I dropped the feat.Depends. If you were in an underground facility where in usual D&D terms you would be expecting the walls and ceiling to be made of stone, yes. But in a large tower that's suposed to be made of wood and brick and masonry, no.
However, I'm considering the Relief material that grants some kind of burrow movement speed that leaves a relief image on the surface of the ground when you are right under it. Considering this is future-tech time and we are supposed to take the closest we have in dnd to represent future technology, is that burrow movement able to go through metal?
Otherwise curious why it grants concealment instead of cover.I believe the idea is more that you look like part of the surface you're burrowing into, thus concealment because it's harder to tell where the half-golem actually is.
Concealment is something that prevents an attacker from clearly seeing his or her target while cover is a barrier between an attacker and defender. Being more than partially underground gives a layer to go through to hit the burrowed creature but you can clearly see the target (because of the relief).
The ash/sand ones are nice too but they seem to affect the user as well. Not sure if the mud material leaves mud behind when you fly, which maybe falls down on people under (which would be sorta funny and pretty darn useful).The mud remains impregnated with whatever flying trick you're using and thus floating in mid-air for its duration.
*Because of this, I guess it means you could pilot her mecha with a mecha, and if Lunatic Vanguard is involved you could have a mecha in a mecha in a mecha?So you're wearing my Hulkbuster Armor? :P
Still, unless someone says otherwise, I'll assume that Ketaro gives him a ride, otherwise Hugo will be out of the action for quite a bit.Pf. Take Hugo with you. :lmaoOh, invisible, I see.
Aaaaanyway, the highest DC given for breaking a door by sudden force is Iron (after 'Strong'), so I'm wondering if this is that sort of door or tougher. XD
Hm. Detail I'm wondering about: A Doll Judgement adept can channel his maneuvers through his dolls, but can he channel his maneuvers if they are Ancient Temple maneuvers? They can only be done with youkai blades and your dolls don't have them.As already said, the dolls count as you when making the attacks, except for the weapon they're wielding. So they would need youkai blades of their own.
Must they have youkai blades of their own to channel them or can you use your maneuvers and just channel their effect through the dolls, since you are the puppeteer and you technically are the one initiating them?
If you want to channel them through an immortal/special doll, is it the same? Mostly because I don't think they can die of old age and get the Netherworld Gardener feat themselves. Unless we get them the Alternate Form monstrous feat at 1st level to have their true form changed to an animal or humanoid one, which can perhaps qualify.Dolls are indeed immortal and thus don't qualify for Ancient Temple. Alternate Form feat wouldn't work because their creature type doesn't change, and thus would remain a construct.
Still, unless someone says otherwise, I'll assume that Ketaro gives him a ride, otherwise Hugo will be out of the action for quite a bit.Pf. Take Hugo with you. :lmaoOh, invisible, I see.
As already said, the dolls count as you when making the attacks, except for the weapon they're wielding. So they would need youkai blades of their own.I understood that part, which is why I asked if weapon requirements for channeled maneuvers had to be fulfilled by the puppeteer or by the puppets. As in, since you meet the maneuver's requirements, you can channel the effect through the puppet.
Dolls are indeed immortal and thus don't qualify for Ancient Temple. Alternate Form feat wouldn't work because their creature type doesn't change, and thus would remain a construct.Alternate Form, the ability, does not change a creature's type but the feat of the same name allows you at 1st level to have your true form be either your base form or the one chosen by the feat. If your true form is the humanoid/animal form, perhaps your true type (that isn't changed when using the feat to switch form) is the one of your true form as well.
Still, unless someone says otherwise, I'll assume that Ketaro gives him a ride, otherwise Hugo will be out of the action for quite a bit.Pf. Take Hugo with you. :lmaoOh, invisible, I see.
I was going to say that I actually cannot carry people, but then I forgot that being larger improves carrying capacity and I'm technically Huge atm. So I guess Hugo could hold on.
Does Mao still have the downloaded map of the facility? We could find a place to override the security systems on the door.She doesn't have a map. Just a few coordinates. She can monitor the movements of whats going on inside but doesn't actually see anything.
It's not all requirements-just weapon requirements. A doll could use Divine Flame maneuvers that don't demand a control rod (so I guess dolls could channel Ancient Temple maneuvers that don't perform attacks with youkai-forged blades).QuoteAs already said, the dolls count as you when making the attacks, except for the weapon they're wielding. So they would need youkai blades of their own.I understood that part, which is why I asked if weapon requirements for channeled maneuvers had to be fulfilled by the puppeteer or by the puppets. As in, since you meet the maneuver's requirements, you can channel the effect through the puppet.
Some disciplines require a feat (all forbidden disciplines do), Riverside View requires that you aren't a construct, Divine Flame requires fire immunity and Ancient Temple also requires the use of very specific weapons.
Your answer suggests that the dolls are the one that must meet the requirements to channel effects, so they cannot channel Riverside View maneuvers, cannot channel Divine Flame maneuvers unless they somehow get fire immunity and cannot channel Ancient Temple unless they get a youkai blade somehow (maybe off some defeated Ancient Temple adepts).
Since they need any material requirement to channel effects, I imagine they also need all the material components and foci required by any spell channeled through them. If such is the case it sounds like something important to point out in the Puppeteer Theater stance description, since the caster can't just do the somatic/vocal components and offer the material/focus component to have the doll just channel the spell's effect.
Been thinking.
In PS lore the government seem to also be the Administration (though sometimes they seem to be two different divisions of authority on Pioneer 2). But I doubt that government is also meant to be the Government (as per this campaign's setting).
If I got it right it goes as follow, at least in this campaign:
Androids take over Parum during their rebellion. They forge an alliance with other planets. The alliance negotiates with the Government (that pretty much covers all the colonies) to be allowed to peacefully claim and colonize Ragol as part of some kind of expansion project (sensibly logical considering Parum's usage of space has been over-optimized, that one of the planet is a massive aquapark and that the other is a pretty shitty place to live in). Government officials, being pretty much everywhere to prevent inter-conflicts, would thus also be on Ragol.
The Android Organization (not the alliance) put the second colonization project on hiatus after some incident happened.
Why the AAdmin is in charge and not the actual alliance seems to imply that although the alliance made the deal to settle on Ragol, only Parum gets to enjoy it.
There is a military (which belongs to the alliance?) but instead of using it they rely on the services of the Hunter's Guild (maybe they aren't qualified or available enough for the task).
And where does our ragtag group fit into these politics? :O
It's not all requirements-just weapon requirements. A doll could use Divine Flame maneuvers that don't demand a control rod (so I guess dolls could channel Ancient Temple maneuvers that don't perform attacks with youkai-forged blades).Alright. If the medium is needed then I'm not sure why the right weapons are needed and not the spell components but it's your thing. It might be a good idea to specify those channeling guidelines in the stance description for other players.
And where does our ragtag group fit into these politics? :OHunters are highly mercenarial so they are a faction of their own. If you want to make a new one apart from the Hunters, whatever resistance movements are out there and all governments, then I would love to know your faction's ideology.
TIME TO CARVE A NEW FACTION.
EDIT: ... and I have now realised Amaterasu is about six hundred years old. Yet still has no Wisdom.XD
Rules written don't really cover that, so rule of cool says yes. You'll have to crouch a bit tough, as the ceiling in your area is just soome 30 feet high (it's bigger in the room you just opened)
Rather than being reduced to crawling of all things, just starting growing and walking forward and progressively getting bigger with each step until you're where you want to be and full sized!
He did say rule of cool it. And crawling isn't very cool. :p
20 feet high.Rules written don't really cover that, so rule of cool says yes. You'll have to crouch a bit tough, as the ceiling in your area is just soome 30 feet high (it's bigger in the room you just opened)
How high is the door? If I can crawl through it, my speed should work for me. :lmao
I have no idea whether I'm still deafened or not. And on top of that, if I fail that Reflex check, I'm soooooooooooo dead.You're no longer deafened, it wore off some rounds ago.
EDIT: OK, that's odd. My sheet seems to be lacking HP. WTF? :twitchWell, I believe you had taken some damage, but I'm fine with retconning that Hugo gulped down one of the mates you found to heal to full after the previous battle.
What do all of those items do again actually, just for reminder :x
Moons rez any character/mecha that has been dead/destroyed for less than 1 round. 30ft range. Single use. Swift action activation.
Stars is the same as Moons but instead of resurrecting one ally it fully heals and restores energy to all allies within its range.
Sol is a single use, swift action activation item that allows you to activate it even if you can't use actions for some reason. It removes all ill effects except death.
Monos are single use, swift action activation items that recover one maneuver/spell/daily use ability or recover 30% of a mecha's energy.
Speaking of which, who among you is holding the moon and star atomizers? :p20 feet high.Rules written don't really cover that, so rule of cool says yes. You'll have to crouch a bit tough, as the ceiling in your area is just soome 30 feet high (it's bigger in the room you just opened)
How high is the door? If I can crawl through it, my speed should work for me. :lmaoI have no idea whether I'm still deafened or not. And on top of that, if I fail that Reflex check, I'm soooooooooooo dead.You're no longer deafened, it wore off some rounds ago.EDIT: OK, that's odd. My sheet seems to be lacking HP. WTF? :twitchWell, I believe you had taken some damage, but I'm fine with retconning that Hugo gulped down one of the mates you found to heal to full after the previous battle.
Lol, Kuroi you rolled a d2 instead of a d20.
*Kuroimaken rolls 1d2+6: 7!*
*Kuroimaken rolls 1d20+6: 8!*
Seriously, what'd you do to offend the dicebot? :hide
*Kuroimaken rolls 1d2+6: 7!*
*Kuroimaken rolls 1d20+6: 8!*
Seriously, what'd you do to offend the dicebot? :hide
If I roll initiative I'll probably roll a 0 at this point.
she can only learn maneuvers of a level no bigger than half (IL+1)So....12/2=6+1=7? Am I suppose to have had access to 7th level maneuvers since the start?
And we prolly can't start the fight until you do >.>
Since Ammy probably does have one of them Revives.
Edit: Huh, it does say that the dragon's voice causes the rocks fall. DOES it count as an attack against us? :p
Moons rez any character/mecha that has been dead/destroyed for less than 1 round. 30ft range. Single use. Swift action activation.
Stars is the same as Moons but instead of resurrecting one ally it fully heals and restores energy to all allies within its range.
Sol is a single use, swift action activation item that allows you to activate it even if you can't use actions for some reason. It removes all ill effects except death.
Monos are single use, swift action activation items that recover one maneuver/spell/daily use ability or recover 30% of a mecha's energy.
Action to use a Moon Atomiser/time limit on it?
Also, why does Baha need to break her way out? She's on Ammy's back right now. XD
Os, have you got a version with grid lines? I'm having trouble keeping track of how much I'm moving something (and manually adding them to the image is... hard) ^^;
Katherine can retreat in reaction fine, probably.
Droppin' a star on it. That is so much easier than trying to figure out the most optimized order to take 3 turns worth of actions -_-'
If Katherine can hit them all in one turn, I will return to plan A: attempt to eviscerate the bloody dragon. :lmao
Does Knowledge Arcana count as smart? I think Hugo would probably do better at that than at out-killing the dragon, you guys got that part covered.
I'll post tomorrow, when sober and it's my day off lectures. Sorry for the delay.
For the record, just like you need to be in a Into the Danger Zone stance to use Rushing Dandy, you need to be in an Ancient Temple Stance to use the respective tactical feat.
Hey Osle. My robot can move on its own and has funnels.
Can I use it to shield me from the blast?
I'm just sayin, student becomes teacher if I win this check. Definitely. :p
So, I'd like to know exactly where this dragon is. :p
EDIT: Can I combine Standard-Action Strikes (thinking Magic Zephyr Sword) with Spring Attack? :O
Um, okay, didn't expect you to say that....now I gotta retort on that challenge...uuuum...
Large & In Charge doesn't say you can only use it on creatures your size or smaller, merely that you have to be Large size or larger to take the feat and use it. My mention about expecting to be using it against smaller people than me was because I don't have Strength so I'd need to rely on my awesome size modifiers to win. It's a Strength check, not grapple.
Oh, right, do I half the damage that got past immunity or not, and if yes, do I round up or down? I always forget the fiddly things... @_@
Benefit:You can use your pilot maneuvers and stances while outside your mecha, but only once per 5 minutes.
So, is this -1 HP per round actually -7 (thus overriding the fast healing entirely) or just a reduction to it?
So I guess I'm waiting to take my turn until Os resolves a thing or two because my AoOs have consequences :P
So I guess I'm waiting to take my turn until Os resolves a thing or two because my AoOs have consequences :PYou hurt the dragon, but he goes trough. Your character figures out its Str score is pretty good.
Now would be an excellent time to present Mao's updated sheet, you know?Oh cruds. Yes! Good idea.
So, does this dragon have the ability to tank 360 damage, or has it just been minced?
So, does this dragon have the ability to tank 360 damage, or has it just been minced?
Well I'm pretty sure it has DR :p
The monster succeeds, but that seems to have been Baha's plan all along as he's left in the right position to start chewing on the dragon's leg. It's hot!Just saying, I had to read that twice. :P
I thought Strike was ruled to not work with maneuvers just normal attacks?Perhaps. I don't remember reading that but it isn't stated in the Spirit list nor the spirit section in the basics.
Hey, Os, mind moving Amaterasu back a few more squares so she has enough of a run-up to keep up the spring attack stuff? :p
I was about to jump to protect Hugo but then noticed....you're invisible and the counter requires "any ally within sight" >.>Actually, that's precisely the kind of effects I intended for the Moon Vanguard to be able to do when I created that class! You still are limited on a straight line, but yes that should be enough to push it off the room.
Nonetheless, time for some battlefield control.
Time to show the dragon I CAN push him around! :shakefist
Edit: By the by, if it works, the dragon being thrown across the room will provoke AoOs :p
@Os: Just incase, Iron Wave does say 5mu per 5 damage, and it'd probably be downscaled to 5ft per 5 damage outside of a mecha but then Overdrive converts everything I do up into MU so I'm under the assumption it brings that back up to the normal 5mu per 5 damage......Of course even if that interpretation is stupid and silly (-_-') 5ft per 5 damage still works and I'm still trying to throw it out of the room.
By the way, Osle, I hate to be a pain (and I'm not sure if it applies anyway) but you know Hugo has a constant concealment effect from SCM, right?Ups, forgot it. The dragon then can't make an Aoo and the first attack on its turn misses due to Alert, gonna update the IC. You should probably include such non-standard-defense buffs in your IC combat posts, kinda hard for me to remember all such details for all players across my campaigns. :-\
Looking good.QuoteNow would be an excellent time to present Mao's updated sheet, you know?Oh cruds. Yes! Good idea.
Hurried up and made the changes. I already had notes on where I imagined taking things so I just had to figure out the new numbers for everything. Getting through this now reminded me of why I always didn't work long on the sheet before working on some other stuff. Its awfully boring.
The changes I noticed weren't specified in the list of changes I gave you were the equipment and maneuvers.
I see from my notes I was getting rid of: the +4 Con item, the Strong Leg graft, the +9 competence Profession (Gardener) item, the Into the Danger Zone extra maneuver item.
To in turn get: Ring of Evasion and increase my +Str item from +1 to +6.
For the maneuvers, I swapped (or lost/gained since the classes granting maneuvers changed) the following changes:
Lost:Gained:(click to show/hide)(click to show/hide)
Being a super pilot also got her an extra spirit. Took Zeal.
So, does this dragon have the ability to tank 360 damage, or has it just been minced?Pretty hurt, but still standing. It has more than simple DR keeping it going. :smirk
Just a small detail I thought I'd point out: E-Prototype is still stuck in the rubles and thus couldn't help you.Finally someone noticed it! :P
Hmm, I take it placing Unlimited Blade Works over the dragon in multiple places won't force it to save multiple times against all the swords? :p
I know Special Doll isn't what it should be yet but I'll have it as is until you finish it.Correct.
As for using Dolls in Mecha-scale, I recall your answer to my question on the matter a long way back: Dolls are still their normal size but everything is in Mu-scale.
Changed Strike to cancel with Alert.Hmm, I take it placing Unlimited Blade Works over the dragon in multiple places won't force it to save multiple times against all the swords? :p
If you read the maneuver again, you'll notice the damage is irrelevant of how many cubes the creature is inside of.I know Special Doll isn't what it should be yet but I'll have it as is until you finish it.Correct.
As for using Dolls in Mecha-scale, I recall your answer to my question on the matter a long way back: Dolls are still their normal size but everything is in Mu-scale.
After that, it's a move action to keep it going in a straight line (back and forth?) for a round... which she'll use if possible to make sure there's no chance of anything following them that way.It has only one direction so it would keep going in whichever direction it was first sent at.
Oooh, that's a nice axe. :DIt would scale up with you, yes.
If Amaterasu used it, would it work out as being sized for Colossal, or am I better off sticking with my sword for damage?
TreasureThere's no mesata. But you're right that the 48 135 meseta from the loot are missing, gonna add that one to the IC. :P
Mesata has been earned but no amount has been specified.
"The lasers I can make work, the floor not so much."If it's stopping the floor or other parts of the tower from regenerating, Hugo can do that from the terminals.
The wall terminals seem perfectly operational. Front panel menus show a series of security options, such as self-repair protocols, energy routes, subterranean bot production facilities-Acess denied!!
"The lasers I can make work, the floor not so much."If it's stopping the floor or other parts of the tower from regenerating, Hugo can do that from the terminals.
"The lasers I can make work, the floor not so much."If it's stopping the floor or other parts of the tower from regenerating, Hugo can do that from the terminals.
I imagined as much, but Hugo REALLY doesn't want to stick around any longer than absolutely necessary.
I am half-expecting the bots to keep filling the crater with wave after wave of relentless machinery until their bodies fill the gap Terminator-style, so... yeah. Any time is too long.
It's common knowledge that this kind of facility has volatile energy systems inside. Meaning that altough you theoretically can just blast a hole open, it would also mean an extremely high chance you set off a chain reaction reducing everything and everybody inside to cinders and slag, including survivors/loot/data.Now as you're all high level characters, you can probably
Woo, I'm acting first! Might not have the time to update tonight but I'll try to be quick about it.
I'm probably going to have them hop in the machine but my cohort might go out with its drones to deal some damage. Should there be a battle map?
I guess Amaterasu could ask someone to try and cover the wounded characters/loot. >.>
HEY, DRAGON, BE A DRAGON. COVER STUFF WITH YOUR WINGS.
*Hugo groans as he just gets people behind his funnels and hopes Miss Atomic doesn't go any MORE nova.
Just to be sure... is wrecking the place part of some plan of ours? Just saying because all you have to do to stop it is break her concentration or make her move.
I can have either happen if its a problem. I know for one we don't really want to wreck the place. Our employers wouldn't count the collateral of such a high budget facility as an acceptable loss for our current situation.
What's the chance stuff is going to blow up anyway, regardless of whether it's fired or not?Luckily, we might not have to find out.
I still maintain that blowing stuff up is for the best. This place, for no known reason, contained a dragon and has a robot army. The dragon's dead, and the quickest way to stop the robots being an immediate threat is destroying all of them. : D
I don't want to grow!It's like a Fun Find, but for Ols's homebrew.
If a monster class would make you grow but you would rather stay in your previous size, you may instead simply gain a +2 to a physical stat of your choice.
Maxim 28. If the price of collateral damage is high enough, you might be able to get paid for bringing ammunition home with you.
Yes, but even turning off the sun still means that the sun would have had time to make a hole. As in, it's something that's already in place just by charging the maneuver.The ceiling and walls of the room regeneration have been able to keep up, since those weren't explicitly disabled.
And I say "the other side" because I figure Hugo can't control every floor in the facility. Because if he can, then he might as well go with Baha's suggestion and bury them in nanoconcrete.Actually, from the current room you're in, Jugo can indeed control most of the facility. Alas, the
If that's the case, can't I just bury them in walls, and then cut the power to the part of the facility that's spawning them?
Here's a funny idea. Can Min-Yung teleport Ammy to the first floor right as the sun is thrown so only the facility below the building is nuked?The teleports are only affecting Mao and her mecha (and anything within). She could technically have everyone hop inside and then appear out of the building using a maneuver.
Guessing I should turn off the ball of fire, then.It's ok. I would have nuked the place too.
Still rather confused that the ceiling would be intact, as if it regenerates that quickly, there shouldn't be a risk of stuff blowing up. :lmao
"Sure."Maybe just turn off the repair clothing as well option? ;)
Hugo "accidentally" points it to her eyes. Or something. :p
Ammy's boobs are too big :pout
I also noticed you still have Utsuho as your Appearance in the char sheet thread :p
Let me rephrase the question then.Well, you may able to crush one or two by opening a reinforced door and close it again when they're going trough. But as a rule of thumb you're limited to what the facility's systems were designed to do. Crushing walls is not one of them.
Can I just squash them with the walls?
Hmm, when it comes to levelling up--if we actually ever get that far--I'm thinking of taking another level of Titanic Creature rather than more Warblade. CON-mod AoO's and half natural armour to Touch AC sound really appealing, for some reason; and I honestly seem to be only using the Divine Flame stuff when there's either time to charge or for Subterranean Sun. :lmaoNow that you mention it, it's been a year since we started this. I'll say that once you return to Protectora XVI and decide what to do with what/who you recovered, you'll be able to level up for your hard work.
Now that you mention it, it's been a year since we started this. I'll say that once you return to Protectora XVI and decide what to do with what/who you recovered, you'll be able to level up for your hard work.
Edit: Os, you said he repaired my suit but that thing repairs itself. Katherine herself was the one actually hurting. I figured it was obvious when I mentioned she was still bleeding out :DOh, sorry, you heal 48 HP in that case, will edit IC for that.
Do I get my Fast Healing back to 6, now? :lmaoYes. You also heal 48 HP, sorry for forgetting that.
Code Red Status
-Inactive-
-Looks at Mao's Strength.-
What.
I have given up on making the slightest bit of sense of this character.
DR 60.That was a nice surprise to me as well. I had theorized that the abilities would go well together but not that well.
If any of the Doll's War stuff has missed, then the rest of us may as well lie down and wait for death. >_>
If any of the Doll's War stuff has missed, then the rest of us may as well lie down and wait for death. >_>
Or go back to plan "Blow us up"?
And on whether Katherine managed to spare me 100 hp of damage.
Do my significantly smaller mecha's funnels get to push through the cracks and protect me like they did earlier in the battle against the dragon?Yes, I even included them in the action description. :tongue
I'm not very sure what "Friendly Fire" ability Soro was radying. If he could remind me (and do any necessary rolls), I'll retroactively includes its effects.F*ck me, it's Full-Round and thus cannot be Readied. Bypass in favor of "Delayed" Initiative since I just wanted to see if we're Teleporting out and thus don't need it or sticking around and will need it?
Is theBushigiant still around? I want to split it. :lmao
@Kuroimaken, I'm under the impression Ols lists what was dealt from the mob to you, it's your job to track what you have that reduces or minimizes it.Correct.
What the hell, is that a mega particle cannon?!High-tech absurdly sharp katanas. :p
In case its relevant, Kath also has a 20% miss chance from her cloak of displacement.Ouch, had forgot that as well, rolled and it was a miss. Updated the IC.
Can also use Counter for Defend/Evade for half damage/+10 AC, but I'm not sure if one is allowed to use Evade after knowing they got hit or if we must state that we are going to use it if we're about to be attacked.You can choose to use them after knowing if you would be hit.
I was wondering, if you enter a stance through a sentient mecha, and then leave the mecha, is the sentient mecha the one with the stance or does the pilot leave the mecha with its stance?The stance goes with the pilot.
Also, just for the record in case I didn't mention it, Mao grabbed the meseta loot. Adding it to my sheet.You realize you won't get to spend it until you leave the tower, right? :P
Am I allowed to kill the dice roller yet? >:(Please refrain from doing so. The integrity of the time-space continuum depends on the dice roller's
I forgot to give mention of my absence. But looks like I didn't miss my turn :DCorrect.
Edit: So did the Bushi that was at X-18 before I made my flurry of attacks die and is that a different Bushi in that spot?
Edit2: How many attacks hit Katherine?None actually, since I forgot to roll your miss chance this turn and it worked for you this time.
Because I'm going to use Defend to cut damage in half per attack and I can do it up to twice at a time.
I dunno, I think teleporting can wait. At least cause we're wiping the floor with this combat :3
Mind you, another wave of enemies might want to make us just leave already <.<
Baha and Hugo outside.Woot.
Baha grabs _encounter-reward_ and gets behind the candyman. Mentally she orders ZERO to head this way.ZERO should be in the area (having a round or three to get here, 240mu/rnd in flight mode). Do I see it near by?
Bad things to do: grapple check and demand an answer to the human experimentation. But nobody's mentioned her yet. :lmaoWhoa.
Half-Golem 3 | Fusion Golem 5 | Gate Guard 1 | A. Thoon Soldier 1 | Saint 1 | Monster of Legend 1 || Super Pilot 12
You seem to be ignoring the Thoon part. Somehow, you're entirely a robot in every sense, outright regenerating all damage, yet you age because that happens to be convenient for you.No. As I said, when you get a new race by taking levels in a monstrous race, you can choose between your current creature type and the new one granted by the race. In this case, I did not take the construct type of the thoon class.
As I said, it's hard to imagine a scenario where a Saint with Eternal could die of old age. Unless they basically stop doing anything, dying of old age would disable you, so if they're still championing a good cause, they would resurrect. <_<And as I said, you're giving properties to a class ability that aren't written. It does not make you immortal.
The resurrection happens only when you are killed. When you die of old age, you just die. You are not killed.
Constitution
Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude save unless the effect works on objects or is harmless. The creature is also immune to ability damage, ability drain, and energy drain, and automatically fails Constitution checks. A creature with no Constitution cannot tire and thus can run indefinitely without tiring (unless the creature’s description says it cannot run).
If you ever attain immortality, you lose the ability to use Ancient Temple maneuvers as they're based on understanding and acepting the eternal cycle of death and rebirth.
Best way to take care of it is to nerf the base material.
This campaign is also meant to test stuff and see if they need to be adjusted.
The woman breathes deeply and speaks with a calm, professional voice:
“My name is Enne, I came here with the first wave of colonists. I was assigned to jungle duty, part of a group sent in a weekly basis to catalogue the surrounding geography, fauna and flora from the ground level around the Central Dome...
Give me a weapon!-demands Enne extending her free hand to Mao while holding her daughter with the other, her eyes suddenly burning with determination
Enne seems to be quickly recovering her strength now that she's free and quickly aproaches Mao, holding on to her with her free hand and leting herself be dragged trough the roof opening.
Can self heal with Guts
Been keeping Fall of Great Stars around for its later fusion.The special dimension or the Core? ...thought it is in 3 levels. Will be a while and if you only take it for that you might as well swap a maneuver for it later.
Eh, I don't think she was special, just the only success. The goal was an infiltrating agent.
Also, where did we put her/leave her?
Eh, I don't think she was special, just the only success. The goal was an infiltrating agent.She didn't receive the same treatment, if we can call it that. Perhaps she was like the others and she reacted differently so they made more tests on her. Her model is completely different from the others, so much so that she is a prototype for a possible new series.
Also, where did we put her/leave her?Mao still has her with her in the mecha.
Running with the assumption that the AA as a whole has a moral compass pointing towards what she believes in - individual action and morale are a big wrench to throw in her logic.Nope. She is sure there was research outside of what is officially known, and it probably is one of the reasons they got invaded like they were, but does not believe that the initial goal of the first colonization wave was to eventually get into this situation. It would have been too easy to manage the way things would go better. Even an incompetent would have done better and the effectiveness of how they took over the facilities do not point at incompetence.
That and she isn't taking into account the secondary faction they encountered on the surface - the one responsible for the mechs we met in the first place.I don't see what is so incriminating about them as far as the AA goes.
QuoteRunning with the assumption that the AA as a whole has a moral compass pointing towards what she believes in - individual action and morale are a big wrench to throw in her logic.Nope. She is sure there was research outside of what is officially known, and it probably is one of the reasons they got invaded like they were, but does not believe that the initial goal of the first colonization wave was to eventually get into this situation. It would have been too easy to manage the way things would go better. Even an incompetent would have done better and the effectiveness of how they took over the facilities do not point at incompetence.
QuoteThat and she isn't taking into account the secondary faction they encountered on the surface - the one responsible for the mechs we met in the first place.I don't see what is so incriminating about them as far as the AA goes.
We seem to have skipped the caves full of lava an poisonous flowers and shark-men, and that worries me.
I'm biased against the administration until we actually deviate from PSO. It already looks like they have the underground robot facility, so...Metagaming or what?
Well, easiest way to make a convincing cover story is if the cover's real, so either the first colonization wave was set up as a side-benefit to a shady research program in the first place, or someone figured "let's add a secret lab while they're busy."Sure. Doesn't mean the secret labs were meant to be used to abuse the colonists though.
Either way, the AA would've had to be in on it, because the gross levels of incompetence required for this to work otherwise would've created other issues way before the attack by the second faction.By 'this' you mean the invasion? If so the issue is not really incompetence. This is just a colony and their relationship with the nearby nations is sorta good. Someone that would have been made aware of the secret labs, either via having moles in the AA or a branch of the AA doing this shady work outside of the rest of the AA's knowledge (kind of like a corrupted high-ranked public defense/peacekeeper official), in which case the rotten part of it has to be discovered instead of the whole AA getting the burn (and in which case you'd probably prefer not to be too open and loud about suspicions in case it alerts those responsible).
We're assuming the AA is somehow responsible for the experiments because the timeline fits better (smuggling a dragon into the dome would be easier to do while it was being built).Or just telepipe it in when you need it from somewhere. Mao didn't feel its presence after all and then it got there.
We're assuming the second faction knew about said experiments because if they didn't, the experiments in question wouldn't have been used against us (and might never have been discovered otherwise).Well, duh. If they made the experiments I sure hope they are aware of what they did. Especially considering it is most probably the great majority of people they used to make them were kinda used after taking over Ragol. Not before, since that is kinda when they captured the colonists.
It's also possible that whoever was in charge of the experiments had to relinquish command to a third party after said experiments began (corroborated by the scientist who didn't know who he was working for anymore). The level of hardware suggests someone on par or close to the AA, possibly stealing materiel from the AA itself (I'm assuming military grade mecha are something you don't come across too easily). Splinter factions come to mind.Perhaps. Though I don't think getting the mecha we fought against is all that difficult to come by. Since the AA has visual records of them among other things it could be possible to track where they might have been acquired. If they are indeed are to come by.
QuoteI'm biased against the administration until we actually deviate from PSO. It already looks like they have the underground robot facility, so...Metagaming or what?
Amaterasu even thinking about the situation more than "what to blow up today?" feels odd. Why does she even care? They are the highest bidder for now.
She didn't even really fight against the AA per say as they formed at the very end of the war as both sides used them to fight and they got sick of it, then decided to end their enslavement by ending the war and then forming the AA. Amaterasu fought for or against the Parum faction that tried to enslave everyone. The AA actually kind of put an end to 500 years' worth of woes of war that woulda wrecked everything else before long and saved the day. If Amaterasu cared about fighting for the goody side, fighting against the pre-AA then doesn't feel like she's too concerned with doing what's right.
She's of above-average intelligence (14 Int)Not sure it really applies. Intelligence is your ability to remember things, reason and learn new things.
doesn't trust the administrationNot enough to not work for them though.
The androids may have started as experiments, but by the point of the war they're just another group in existence, this side wanting independence. There's a difference between 'experiments being discarded as worthless' and 'now-free experiments forming 1/2 of a blood war'.No. Read the setting infos. They were used like slaves for battle until they got tired of it and joined together to put an end to the war that was spiraling out of control and about to royally screw everyone up. They weren't 'now-free experiments' but experiments used as slave until they revolted by force since they had to.
Plus that was over a hundred years ago. <.<So Amaterasu somehow grew fond of abused experiments somewhere between the end of the war and now? When she didn't have to fight the abused androids that decided to rebel against their abusers? Convenient time to grow a conscience.
QuoteShe's of above-average intelligence (14 Int)Not sure it really applies. Intelligence is your ability to remember things, reason and learn new things.
Wisdom, however, determines her ability to perceive things, use common sense and her intuition. And hers is down the drain.
Quotedoesn't trust the administrationNot enough to not work for them though.
QuoteThe androids may have started as experiments, but by the point of the war they're just another group in existence, this side wanting independence. There's a difference between 'experiments being discarded as worthless' and 'now-free experiments forming 1/2 of a blood war'.No. Read the setting infos. They were used like slaves for battle until they got tired of it and joined together to put an end to the war that was spiraling out of control and about to royally screw everyone up. They weren't 'now-free experiments' but experiments used as slave until they revolted by force since they had to.
QuotePlus that was over a hundred years ago. <.<So Amaterasu somehow grew fond of abused experiments somewhere between the end of the war and now? When she didn't have to fight the abused androids that decided to rebel against their abusers? Convenient time to grow a conscience.
And fighting for who knows which side before the androids rebelled. The one that tried to enslave everyone? If you're fighting the slaves that freed themselves why not help those trying to make slaves of everybody while she's at it.
Er, yeah, reading the setting info? It's not a case of 'experiments', more a case of 'we made sentient machines and they disagreed with being made to fight'.Sounds an awful lot like what Amaterasu is. Something sentient made to fight. Except they didn't really like being slaves as well.
And, again, not experimentation and then being discarded.I don't get what you're saying.
Exoplanet forces; without clarification I've assumed it became a three-way fight when the rebellion started until the androids emerged triumphant on Parum and managed to gain a peace settlement. So she would've been against the both of 'em.Yes. The forces that opposed the faction that tried to enslave everyone decided to fight the group of abused android slaves as well rather than letting them be and team up with them against those guys that want to enslave everyone and treat them the same way they did the androids. Serves them right.
Good point.
Just not sure she'd actually care enough to even bother wasting a thought or two on the matter. Especially before being paid.
Edit: Actually, I think I recall a general sense of concern through the campaign for that kind of creature since she found E-P. So I think there is consistence in it.
QuoteEr, yeah, reading the setting info? It's not a case of 'experiments', more a case of 'we made sentient machines and they disagreed with being made to fight'.Sounds an awful lot like what Amaterasu is. Something sentient made to fight. Except they didn't really like being slaves as well.
QuoteAnd, again, not experimentation and then being discarded.I don't get what you're saying.
QuoteExoplanet forces; without clarification I've assumed it became a three-way fight when the rebellion started until the androids emerged triumphant on Parum and managed to gain a peace settlement. So she would've been against the both of 'em.Yes. The forces that opposed the faction that tried to enslave everyone decided to fight the group of abused android slaves as well rather than letting them be and team up with them against those guys that want to enslave everyone and treat them the same way they did the androids. Serves them right.
She dislikes seeing people created or altered for some purpose, then thrown away because it's 'not good enough'. Robots were made for fighting, and sent out to fight; overdoing it and making sentient robots who then start a war is a different matter.Not consistent with releasing E-P, who was probably made for a purpose. She wasn't a 'not good enough experiment' to take pity on.
'Made' is a bit of a strong term.Why? She was another being before or was she created then?
The androids were, up until that point, a tool of the enemy, and up until this point in history not sentient--AKA, the android base race hadn't yet come about. The base assumption would be that a 'please treat us as your allies' request was just an enemy ploy.No. Both sides used them. The Androids then were already sentient living (construct) creatures. Any doubt in them being an enemy ploy wouldn't last long since their enemies were also getting their asses ended over to them.
QuoteShe dislikes seeing people created or altered for some purpose, then thrown away because it's 'not good enough'. Robots were made for fighting, and sent out to fight; overdoing it and making sentient robots who then start a war is a different matter.Not consistent with releasing E-P, who was probably made for a purpose. She wasn't a 'not good enough experiment' to take pity on.
The androids didn't start a war. They got out of their purpose in the war and ended it.
Quote'Made' is a bit of a strong term.Why? She was another being before or was she created then?
[/quote]QuoteThe androids were, up until that point, a tool of the enemy, and up until this point in history not sentient--AKA, the android base race hadn't yet come about. The base assumption would be that a 'please treat us as your allies' request was just an enemy ploy.No. Both sides used them. The Androids then were already sentient living (construct) creatures. Any doubt in them being an enemy ploy wouldn't last long since their enemies were also getting their asses ended over to them.
She also cut the scientist in two because what he was doing annoyed her
The scientist died because he showed that attitudeWhat was it in what he was doing that annoyed her?
... she was created for a separate purpose and ended up fighting as a test, which she went along with because she's not entirely stable by modern, human terms?How is being created for a different purpose than her actual purpose different than being created?
Huh, so they were. In that case, they're still the enemy; they were on her side, now they're not. She was a mercenary under the employ of one side, the reasons for what the hell is going on weren't well known to her (at least at the time), only that 'allies are now enemies'. Even if she might intellectually concede that the AA didn't do anything hugely worthy of objecting, all they really did was change allegiance to fighting for themselves and try to kill her.Guess she wasn't as concerned with what was going on around her then than she is now. When your best war resources turn on you and you don't even wonder why, when probably everyone else fighting on your side is talking about it, it requires a lot of denial or being so unconcerned/willfully-oblivious to the situation that you can keep on fighting without thinking about it. :tongue
QuoteShe also cut the scientist in two because what he was doing annoyed herQuoteThe scientist died because he showed that attitudeWhat was it in what he was doing that annoyed her?
Weren't we supposed to level up?We are about halfway to a level up, iirc.
You think I'm going anywhere that soon?This is more for the sake of getting through those details faster. Otherwise your last post wasn't very open-ended so it felt like she had nothing more to add.
It'd help a lot if we could tell to which video Maia referred when she mentioned classified information.Last video of your list is the one Maia insists to be kept secret.
Each one brings up something interesting to try and hide, for different potential reasons.
Video of the experiments: obviously it would be harder to deflect blame for that one on the invasion force. Sorry Ano, but there really IS very little reason for them to telepipe the experiments AND the equipment AND the doctor responsible into a hot zone. Not when they could just kidnap the colonists, change them and transfer them back in. Makes for poor observational data as well. (Still, given we don't know how many colonists were there, we can't be sure some of them weren't straight-up abducted.)
Video of the dragon: Again, harder to blame that on the invaders. Keep in mind teleportation technology is a lot less almighty in the PSO universe than you seem to give it credit for. Evacuation pipes are fairly easy, because you use a portable device's signal and energy generator to establish the bridge (and the devices burn out each time). Insertions, not so much. Otherwise, you wouldn't have to unlock the areas one by one before Pioneer 2 could send you down there.
Video of the unknown faction: If it's a splinter faction of the AA, then it might still be secret and wish to remain so a while longer. If it's a rebel faction trying to start up a revolution, then the AA won't want to acknowledge it so as to not bolster their morale.
Correct, you're supposed to be using this downtime to level up your characters. Also, half-golem's been updated.QuoteWeren't we supposed to level up?We are about halfway to a level up, iirc.
Correct, you're supposed to be using this downtime to level up your characters.Did I miss an xp reward? I think our only xp reward was the one we received on our return, and that was 6k xp.
Also, half-golem's been updated.Neat, its nerfed on some points and buffed at others. Still very strong but I won't complain.
QuoteCorrect, you're supposed to be using this downtime to level up your characters.Did I miss an xp reward? I think our only xp reward was the one we received on our return, and that was 6k xp.
At level 12, the xp we need to advance is 12k, so we're halfway. But if you say we level no matter the xp we got, then okay.
Plus, it wouldn't really be a PSO campaign if you didn't receive fat extra exp upon talking to the NPCs that wanted your help, besides the exp you got from butchering monsters and whatnot. :P*Snirks*
Posting reminder to self to actually update the character sheet. At least I know what I'm doing. Throwing my weight around! :lmaoI got my character done, still need to do the mech and follow up with a question/idea.
A dragon with a pet dragon. Odd.
I can't see you magically binding your family to your presence. :pWhy waste the power of the souls I've collected when mechanical means on in the top drawer next to the bed right? ;)
So Arcane Pilot can use his Arcane Bonus Feat for Familiar (sic the obtain familiar feat), can he use it to upgrade to? If so, I'm going to shuffle out one of those worthless Spell Penetration Feats to obtain a Psudodragon and dress it like Abraxax for kicks and giggles.
Sorry for the delay, market post took more work than I expected. I intend to expand it as the campaign goes on.Neat! :D
Heals 30% of the user's HP as a move or swift action.Just to be clear. Are those meant to be self-use only?
Totally not using you as guinea pigs for more stuff for SRW d20. :pQuoteSorry for the delay, market post took more work than I expected. I intend to expand it as the campaign goes on.Neat! :D
Amazing stuff.
Will probably get a few drones equipped with a gunlash or a wired lance.Fixed, thanks.
The telepipe doesn't a price.
Self only.QuoteHeals 30% of the user's HP as a move or swift action.Just to be clear. Are those meant to be self-use only?
Asking because the healing done is based on the user's HP, so if the user wanted to use it on someone else like a potion, well, you get the idea.
Just confirming what is intended before I start doing things.
Instead of pumping the standard AA weapon models with magic enhancements of up to +3, can they be provided in pure metal version?Hmm, let's say up to Masterwork only, that's an extra 1100 Meseta base per weapon, and then any extra needed for fancier materials other than pure iron.
Sorry for the delay, market post took more work than I expected. I intend to expand it as the campaign goes on.
I also now remembered that Katherine doesn't have much of a backstory.
I'm now offering the player a chance to expand on that. I don't care you rip of somebody else's story or write random stuff. Just give us something about Katherine besides ditz mecha musume girl who likes swords. You've been playing her for over a year, she deserves it! :p
Considering something like the two built-in weapons of a super robot - anything is better than one.
Now you replace one of them for one of those weapons rather cheaply (doesn't have to be enchanted). It replaces one of them instead of requiring arsenal, but the price really is low for replacing something isn't all that amazing.
Then you can buff that weapon by investing Upgrades on it. Make it a main weapon, add more mecha weapon properties to it and so on. I have mixed feelings about doing this with the youkai-blade built-in weapon that takes a feat and cannot be enchanted so making it possible with a little amount of money... I dunno.
My youkai-forged blades are built in tho...Aye. That's what I said.
And main-weaponing them basically capped my attacks per round by my energy.Yeah, main weapon is very energy consuming (and putting more than one upgrade for it usually isn't very wise if you plan to fullattack with it). Normally one point in it for 4 energy per attack should be enough to be able to attack fully with and almost fully mitigate the loss each round (unless you do a maneuver as well to make those attacks).
Admittedly, not exactly a 'recent events' kind of backlog.....I admit I had completely missed that other background of yours, but I still believe your character could use something of badass deeds done after you finished your training and before you started this mission. The AA wouldn't hire some fresh rookie out of school for this after all.
Have you seen my suggestions for the Special Doll mechanisms with DJ maneuvers?Ah, missed that, should be able to see it with more detail later today.
Though granted I prob should have posted it in the DJ discipline thread.
Otherwise, looking at some of the options for paying double price to install a standard AA weapon model into a mecha by replacing one of its weapons, I think it might be too advantageous.Hmm, you're right, removed that option for now, will ponder on something similar.
Considering something like the two built-in weapons of a super robot - anything is better than one.
Now you replace one of them for one of those weapons rather cheaply (doesn't have to be enchanted). It replaces one of them instead of requiring arsenal, but the price really is low for replacing something isn't all that amazing.
Then you can buff that weapon by investing Upgrades on it. Make it a main weapon, add more mecha weapon properties to it and so on. I have mixed feelings about doing this with the youkai-blade built-in weapon that takes a feat and cannot be enchanted so making it possible with a little amount of money... I dunno.
Hmm, let's say up to Masterwork only, that's an extra 1100 Meseta base per weapon, and then any extra needed for fancier materials other than pure iron.I'm not sure how you got that price adjustment.
I'm more disturbed that some dragon related things want to make Amaterasu a part of the family. Definitely would work for Baha more than anything else, since SUDDENLY NUCLEAR SUN.
...Would she count as a government agent? Since she's working for the army and all.
This dice roller loves rescue missions.
I'm more disturbed that some dragon related things want to make Amaterasu a part of the family. Definitely would work for Baha more than anything else, since SUDDENLY NUCLEAR SUN.Heh.
@osle: Neat. Thanks for the DJ s.doll update. I appreciate.Had missed Goliath Doll, added.
Traditional Elegant Dolls is currently healing half as much as Reincarnated Doll but perhaps it is just meant to be different instead of a straight improvement over the other maneuver.
Goliath Doll Test is missing. Perhaps that is intentional though.
Suicide Squad might be too demanding in hp sacrifice. 36 per doll, with the starting max being 108dmg for 3 dolls.
6 time maneuver level seems to be the investment per maneuver involving a sacrifice so perhaps the total should be in those ranges instead of that for each doll sacrificed. Something like 15 per doll. That way on average an application of Reincarnated Doll after using it would offset the sacrifice as it normally would offset the lost dolls. Otherwise using that maneuver fully once could well destroy the s.doll since it has half the max HP of its maker.
Thinking about it, Katherine probably isn't actually 22 like my character sheet says. Considering the extended lifespan tidbits, she's probably been '22' for a few years already :rolleyes
Rescued a white mage on a frozen planet~
Throws pirates at it!
Katherine singe-handedly waged war against a faction of space pirates hiding and headquartered within a massive frozen asteroid that had dared kidnap and hold ransom the space pope! Being a religious organization and a charity of course the Yoshka girl was more than happy to jump on this opportunity free of charge (despite massive rewards of course offered) and launch her career into and beyond the stars. However unwise it may have been to think one could stand up to such a major faction of rogues without any backup, it hardly dawned on her as a worry to worry over! Unbelievably, it was likely the shortest 'war' ever waged by a single person against any group of ne'er-do-wells; the aftermath even turning the lone, super-massive rock into more of a finely diced asteroid belt! Space pope rescued, unbelievable carnage wrecked, and outstanding rewards waived, the little Yoshka girl literally wrote her name upon the universe then.
I'm now strongly tempted to make a "Galaxy Gazette" thread that's distributed between the planets and big ships to further expands the setting fluff based in your new backstories additions (how did the space pope react to being saved by Katherine, why isn't Nei in Hugo's party anymore, etc). Of course if there's any detail you don't like/agree, you can always blame it on the original story having been twisted by the journalist who wrote the public widely available version. :p
I could always use some help picking items. :DIt appears as if you never bought any to begin with, or leveled up. Anyway, Shadow Craft suggestions, let's see...
IntelligenceAmusing, but since it specifically turns Hugo into a nightmare-like creature (the flaming horse, not generic nightmare creature), that means no hands, meaning he would be unable to cast spells (or pilot his mecha).
Put a Rank in UMD, buy a Masterwork Tool (50gp, +2 circumstantial), and double check with Ols about "nailing" Horse Shoes of Flame. They will take up both your arms & boots slot but "flame mode" will give you +10 to Int. Then go ahead and buy a +4 Enhancement Bonus and apply it, per MiC, to them as well (18k). That'll bring you up to 33 Int which is a bit better.
SpellcastingI'm afraid that if there's any Vale of Smoke and Fog, it would be in another planet, and there's nobody on the ship that can cast greater teleport right now (if there was, the Administration would've hired them to go with you).
With that Rank in UMD you can skip the Alignment section on Holy Symbols (I think you can at least)so pick up the Nugget of Garl Glittergold (400gp) for +1 CL with Illusion Spells. And pay for a Teleport or something and visit the Vale of Smoke and Fog (18k). All Illusions Spells, including Silent Image to any Evocation/conjuration ever have +1 to Save DCs and +50% to their Duration.
That would work too.
Just let me grab the random tables I've been working on. If you're lucky you may end up in a newearl swimsuit singing contest. If you're unlucky you may end up in the test field for the local military's new berserk super weapon.
Amusing, but since it specifically turns Hugo into a nightmare-like creature (the flaming horse, not generic nightmare creature), that means no hands, meaning he would be unable to cast spells (or pilot his mecha).You think you become a Nightmare including hooves? Well you don't but that's besides the point. Non-humanoids don't need hands to complete Somatic Components and since you have already sided with it being a full on transformation into a Nightmare than I think it's important to remember that a Nightmare is granted a Bonus Language even if it isn't specified in it's entry so it can naturally speak if you try tossing Verbal limitations out next. As for the mech, you can turn back to normal as a Standard Action and since HoF works three times per day you can relight your self on fire easy enough.
Just let me grab the random tables I've been working on. If you're lucky you may end up in a newearl swimsuit singing contest. If you're unlucky you may end up in the test field for the local military's new berserk super weapon.*cough* Greater Teleport (http://dndtools.eu/spells/players-handbook-v35--6/teleport-greater--2462/) *cough* :p
I'll note that if there is an option to built-in the new market weapons, I'm interested.Ah, fine, 40 arsenal space for either and I'll call it a day, but you'll only get a generic version for mecha scale.
As long as its more resource demanding than it was. Maybe also taking arsenal space or something like that.
Are the market weapons scaled for people size and can they be scaled to mecha size to equip on my mecha?Yes, and see above.
Citation needed, since Savage Species specifically has a feat to allow creatures without hands to provide somatic components for spells. (http://dndtools.eu/feats/savage-species--47/surrogate-spellcasting--2853/)Amusing, but since it specifically turns Hugo into a nightmare-like creature (the flaming horse, not generic nightmare creature), that means no hands, meaning he would be unable to cast spells (or pilot his mecha).You think you become a Nightmare including hooves? Well you don't but that's besides the point. Non-humanoids don't need hands to complete Somatic Components
Hugo also has Arcane Thesis(silent image), to Stilling it is free on top of thatIf he's somehow gaining a new feat at 13th level, he can go ahead and burn it on Still spell then.
and you can even layer Polymorph on top of the HoF since Ply doesn't alter your mental scores. It's simply not an issue really.Go ahead and start (ab)using polymorph. The opposition will too. :p
Which Hugo hasn't learned yet either.Just let me grab the random tables I've been working on. If you're lucky you may end up in a newearl swimsuit singing contest. If you're unlucky you may end up in the test field for the local military's new berserk super weapon.*cough* Greater Teleport (http://dndtools.eu/spells/players-handbook-v35--6/teleport-greater--2462/) *cough* :p
Citation needed, since Savage Species specifically has a feat to allow creatures without hands to provide somatic components for spells. (http://dndtools.eu/feats/savage-species--47/surrogate-spellcasting--2853/)3.5 rule set, Spells under Special Abilities per SRD/MMI or Spellcasting Creatures under the Rules Compendium: "A spellcasting creature that lacks hands or arms can provide any somatic component a spell might require by moving its body." and tertiary reference FAQ102. Surrogate Casting is semi-deprecated, through still applicable since Alternate Form requires both "speak intelligibly" & "humanlike hands" and the Feat allows you to bypass that.
I think there are probably better ways to up my int score than setting myself up to become Baha's spellcasting, wise-cracking mount.Class Boosters, second post, Ability spoiler. (http://www.minmaxboards.com/index.php?topic=477.0)
Also you should drop by the Tainted campaign and pick your starting position.Sweet.
Citation needed, since Savage Species specifically has a feat to allow creatures without hands to provide somatic components for spells. (http://dndtools.eu/feats/savage-species--47/surrogate-spellcasting--2853/)3.5 rule set, Spells under Special Abilities per SRD/MMI or Spellcasting Creatures under the Rules Compendium: "A spellcasting creature that lacks hands or arms can provide any somatic component a spell might require by moving its body." and tertiary reference FAQ102. Surrogate Casting is semi-deprecated, through still applicable since Alternate Form requires both "speak intelligibly" & "humanlike hands" and the Feat allows you to bypass that.
But I dunno actually. :pSome humble suggestions:
Katherine going into a date with Hugo would at best rank as supicious(+10 bonus), not something too incredible to consider. The administration has no policy against relationships between co-workers. :p
How else did you want them to go in a date? Not like they have cars!
Also flying in the void of space between the stars is pretty damn romantic.
And Hugo seduced Nei at some point in the past, he clearly likes strong dual-wielding warrior womenthat have low Int, which Katherine fits pretty well. :lol
Everybody else going to another planet, coordinates given by Hugo, through Katherine's slashing her way across dimensions.I just thought it'd be a quick poke since he only needs to be there for 8 hours with the entire Wizard list to prep a dozen wards. But if you're turning this into a big side quest to protect Kuro I call dibs. Eer I mean I'm in, let's all see each other as dead friends.
"Spells that affect others, Psionics, Breath Weapons, Rays and other similar abilities from the pilot cannot be used while inside the mecha".Something I'm not sure about is whether I was all along supposed to have an Amplifier for the Saint's Holy Touch.
That would be my intention. So Holy Touch would work on a mecha for offense and defense by default. However Essence Drain would not work without an amplifier because it normally only works on one of the MoL's natural weapons.Quote"Spells that affect others, Psionics, Breath Weapons, Rays and other similar abilities from the pilot cannot be used while inside the mecha".Something I'm not sure about is whether I was all along supposed to have an Amplifier for the Saint's Holy Touch.
Getting additional damage on attacks against evil might be a self-buff class feature for fighting but inflicting the damage when hit with a natural weapon or melee touch attack might not be.
Similarly, Essence Drain from the Monster of Legend's Saga class ability inflicts additional pains like the additional Holy damage from Holy Touch, but since it requires a save maybe it requires an amplifier of its own?
Or is the ability kind of split in two, with the additional damage applying but the holy counter damage needing an amplifier?
Just not sure where the limit stands between a 'self-buff class ability for fighting' and abilities 'similar to Breath Weapons and Rays and castings'.
Is it that when it improves your attacks its fine but when it gives you a new special attack it needs an amplifier?
Choose one weapon of the Monster of Legend (may be a natural weapon)As is it can be any weapon belonging to the Monster of Legend with a natural weapon only being optional.
I got some seriousTales of Symphonia hotspringsevery anime hotstpring episode ever vibes here :p
I, instead, get Outlaw Star hotspring episode vibes,
"How cute that you think so." :P
Which would make it all the more fun.
It just means he'd care for his sexual needs elsewhere. :p
More to the point, though, she's not his type by virtue of temper. :p
She's either gay or effectively asexual.Being made for combat and energy production probably led to her being created with the bits most relevant as far as hormones/gender are concerned to actually not have been done. She has other means to purge her wastes anyway so that's a few useless orifices less to make. Her boob size is a big indicator that the one in charge of her project is a massive perv, though, so anything goes I guess. She does seem to have a lot of testosterone.
QuoteShe's either gay or effectively asexual.Being made for combat and energy production probably led to her being created with the bits most relevant as far as hormones/gender are concerned to actually not have been done. She has other means to purge her wastes anyway so that's a few useless orifices less to make. Her boob size is a big indicator that the one in charge of her project is a massive perv, though, so anything goes I guess. She does seem to have a lot of testosterone.
It just seemed relevant.Your boobs house pistons to increase your arm strength maybe? :bigeyes
It just seemed relevant.Your boobs house pistons to increase your arm strength maybe? :bigeyes
Do monomates and similar consumables count as potions for the purpose of abilities that work with potions?
It seems to be a native creature, a colossal specimen dwarving even your mecha.It must be massive to be bigger than Colossal in mu scale. Wow! This is going to be great!
A particularly astute person would at least ask her to take off the belt--who wears a belt with a swimsuit, anyway?--first.
Observation, Nuclear Visor grants Concealment which allows me to make a Hide Check.That is quite all right. It is as valid as any other concealment/cover source for hiding purposes and if you can manage hide checks and remain unseen despite drawing a lot of attention, then good for you!
And I did/do enjoy the yuri fanservice.If it helps I will start picturing you all as women at a hot spring.
Soro seems to be missing from the forums, but Raineh is still around, did you forgot to post?I tend to have less of a presence on the forums during the summer.
Baha has his quests on standby only pretty much. Just need to check this (http://www.minmaxboards.com/index.php?topic=9809.msg282009#msg282009) post. Baha isn't supposed to know the rest of what's happenning, not yet at least, unless one of the other characters decides to put him up to date.I seen it.
There's a dude in the ground who looks like he fell over a bottle of ketchup and broke it. What a mess.
I know it took me a bit there but as you can see a bit of thought went into it, expanding the Hellsing family background & bushiness and how things work out.
Should I post now?Monomate will be enough to get him stablized for now.
Also, I wonder if I'll need a Moon Atomizer or a plain ol' Monomate for this guy.
Or I could break out another cookie. :tongue
I rolled a Knowledge check for Espers. They are criminals or something?
I continue to stand here looking imposing! Or can I actually see anything to hit? :lmao
No to ghost variants neither pugilist fighter (seriously whoever wrote that should be punched repeated times):lol
Those oppponents all used abilities to negate miss chances. Clear Mind on the mercenaries, Way of the Sword for the purple lady actually.
Hangar Bay is roughly 3600 feet from your current position.
Katherine's opponent was aiming at whatever's holding her right sword. So if it was being held in the right mechanical arm of the nanosuit, that's the one being crippled.
I guess ray deflection would work on Beam weapons, but none of the attacks used this turn were of that kind.
And yes I took in account your Alerts.
It's not too late in retcon, you can then count that attack as not having hit you.
Also Kuro still needs to act.
Can they teleport objects or something? Can't they simply send over the data? It doesn't sound like they are afraid of hacking attempts so far considering the subjects of the messages that have been transmitted.
Also all Esper stuff is super classified. Mao doesn't even know if the request will be accepted."Mao can time-skip to going to knock on the lone Esper's door. Or just barge in. However you want to make your entrance."
It's not too late in retcon, you can then count that attack as not having hit you.
Also Kuro still needs to act.
But I need to remember my defensive stuff sooner, my bad -_-'Durkon has problems like that too (http://www.giantitp.com/comics/oots0034.html).
Ah! Neat!The Administration is powerful, but it's not that powerful to be able to include one of every kind of custom magic item in their colony ship.
There's the level 4 effect Damped Magic from Complete Champion that can do the trick for a much shorter period though.
Zero Titanium Shackles would be best used by that Gilnas unless they can somehow use them at range. The Gilnas would have better odds of being able to use it and also to have it take effect. Mao would do well with that thing though.Crunch-wise, the chains are gained as a class feature and can only be used by the Signo Guns. Besides the Gilnas aren't even allowed to use weapons due to certain build quirks.
Also forgot to comment on:QuoteAlso all Esper stuff is super classified. Mao doesn't even know if the request will be accepted."Mao can time-skip to going to knock on the lone Esper's door. Or just barge in. However you want to make your entrance."
I'd rather not time-skip until I know whether she actually has permission or not.
I need a general idea of how far the guys are from Amaterasu and each other. Can I use, say, a 20-ft radius spread attack to catch them while still not affecting Ammy?The room you're in is roughly 60x60 feet, the mercenaries are at the corners and haven't moved much, so they're 60 feet away from each other.
EDIT: Also, Osle, I uh... kinda forgot about the fact that blink works through etherealness, so I kinda have to ask if those guys' bullets also strike ethereal targets.
Sorry for being a pain. :blushNo problem, it's understandable to ask that kind of questions when there's no map.
How the heck is a mage supposed to stay alive against these bastards?!If they cannot miss and bypass your defenses, you can always try to have them not know what to target. Being unable to miss is pointless if you don't know what to attack. Stuff that blinds or hides you helps. There are many spells that work well for it. A favorite of mine is Blacklight. If you don't mind not being very mobile, Tiny Hut is neat too; they may negate the total concealment miss chance but still have to guess the correct square.
Well, damn. At this rate, how long do you think Ammy can still last?
Osle, as you probably know, Shalanta's Delicate Disk can hold up to a 5th-level spell of any kind inside. Can I combine Sanctum spell with the spell to be cast, thus allowing me to squeeze a 6th-level spell in it?
PLEASE tell me they don't get Freedom of Movement.
Speaking of which, Unlimited Blades Works seems a bit lackluster. If you had spent that Zeal on, say, another fullattack, you would've most certainly taken at least one of them out, but as it is it's really light damage for this level and no rider effects. Any suggestion to buff it?Well, damn. At this rate, how long do you think Ammy can still last?
Well, I'll be completely unharmed, but still dazed. Either way, I lose the turn, but still have ~2/3 of my (effective) health left. Plus no AC penalty.
Really depends if they can keep up hundred+ single-hit debuff attacks (multi-attack stuff I could reduce to just the first attack, but...). If they can keep doing mass damage that strips you of your turn with no way to avoid it other than 'pray for RNG luck', then we're screwed.
@Osle: Got it! Do people in Parum/Protectora need a license to cast magic spells or possess weapons? Mostly because casting magic can be seen as the usage of a weapon..
Strictly by RAW it would work, since Shalanta's only cares about the spell level, and with Sanctum you can actually reduce said level. But hey, if you say nope, who am I to disagree. :p
Yes, but those licenses are usually pretty easy to get as long as you can prove you know what you're doing with them, and if you work for a local government or the Hunter's Guild, you don't even need to pay them. The party is kinda assumed to all have obtained those licenses in the past by default.
QuoteYes, but those licenses are usually pretty easy to get as long as you can prove you know what you're doing with them, and if you work for a local government or the Hunter's Guild, you don't even need to pay them. The party is kinda assumed to all have obtained those licenses in the past by default.
That's all perfect! It mostly confirms that the Administration knows everyone able to cast spells within its domain and can arrest/ticket anyone that casts who doesn't have a permit/didn't want them to know they can could cast magic.
BoooooYes, but it's pretty tough. I'll even give you the stats upfront: Hardness 20, 80 HP. Break DC 33.
So they can't be Sundered either? Pffft. Screw Moon Vanguards. OP hoes :v
In that case, even though the stats are lacking, can Maido's sword be broken at least? I really feel the need to smash something.
QuoteYes, but those licenses are usually pretty easy to get as long as you can prove you know what you're doing with them, and if you work for a local government or the Hunter's Guild, you don't even need to pay them. The party is kinda assumed to all have obtained those licenses in the past by default.
That's all perfect! It mostly confirms that the Administration knows everyone able to cast spells within its domain and can arrest/ticket anyone that casts who doesn't have a permit/didn't want them to know they can could cast magic.
That reminds me. We did give Hugo a disc-throwing weapon so he would be able to toss them farther than 10 feet without the -4 penalty, right?You looted (http://www.minmaxboards.com/index.php?topic=9809.msg224276#msg224276) this:
Osle, as you probably know, Shalanta's Delicate Disk can hold up to a 5th-level spell of any kind inside. Can I combine Sanctum spell with the spell to be cast, thus allowing me to squeeze a 6th-level spell in it?That reminds me of the Bloodline entry.
The key word here is “calculate”—It means when you use the [modified] level as part of some mathematical determination of the spell’s power or uses. Spells that say “add your spell level” count, but abilities that say “a spell of [modified] level X gains this effect” don’t.Such an interpretation would instantly solve every so called problem with Heighten Spell or Sanctum Spell.
So I was preparing to update when I noticed a kinda important incosistency:
Katherine has two Immediate actions per turn thanks to Counter. However she took two immediate actions in the Maid's turn, and thus should have no swift action for Katherine's own turn and has no way to activate Ghostly Wheel of Pain.
Also, it would be nice to know how much is Katherine moving away from the maid.
(Meanwhile Hugo is casting a 6th level from a disk after I told Kuro that wouldn't work, but meh, I'll just consider that Hugo's casting that from an actual spell slot while throwing empty disks for the lulz just to confuse the mercenaries).
Gods fucking dammit.
FINE, SOLID FOG IT IS
Gods fucking dammit.
FINE, SOLID FOG IT IS
No no, Hugo is more like
(http://new1.fjcdn.com/thumbnails/comments/4927949+_a393a69347552047ff7be2f5f6a9edca.jpg)
Waiting to see how much Hugo is left. :T
1) Wall of chains at 13th CL covers 75 feet. The room is 60x60. Thus Hugo could only isolate two of the mercenaries, and the 3rd one who was engaged with Amaterasu could still engage you.Waiting to see how much Hugo is left. :T
That actually depends on a few things.
1) Whether Moon Vanguards have some bullshit attack that eats through walls (hey Osle, remember how I said I was going to move to either side of the wall so there was STILL an invisible wall between me and the attackers? I somehow doubt they breached a hole so big that it completely fell apart.)
2) Whether Moon Vanguards have something that allows them to completely ignore LoS for targeting somehow (I know they can ignore concealment, but there's a difference between that and a cut-off LoS via a spell that even blocks darkvision)
3) Whether Moon Vanguard Force attacks go straight past Solid Fog (I'm guessing it does, so *shrug*)
4) Whether Counter Rocket Punch can stop an attack sequence from happening if you do it close to the start
5) Whether I can use Refresh on myself outside my mecha (I'm guessing not)
6) Whether Wings of Cover is banned from this campaign (can't remember, can't find out)
In any event, going below a certain threshold of his HP will trigger his Contingency, teleporting him to Murakumo's cockpit, at which point he'll be bringing a mecha into a back-alley brawl. So he's not in any real danger, unless Moon Vanguards get some sorta auto-dispel no-warning tacked on to their attacks that I don't know about.
EDIT: I'm also confused whether the funnels arrived in time to apply their mecha-scale DR to the damage I took...
EDIT2: REALLY sorry if I'm sounding pissy. I had a rough day. >.<
Thats why I became my own mecha :v2-Trip is still an effect and thus immunity applies.
Edit: Yanno, that's a fcking nasty Counter. But Ghostly Wheel of Pain's swords aren't Katherine's swords, right? :plotting
(Pff altho its looking I still won't have a Swift action available ~.~ so scratch that)
EDIT2: Point of semantics. Being Immune to my swords doesn't mean I couldn't have still hit you, and to Trip you, I only need to hit you, not hurt you. Eh? Eeeeeh? :3
EDIT3-Trying to Save my Ass Again: I have a 50% chance to be immune to crits. Did ya roll? -_-'
EDIT4-Stop Editing: There's nothing in the Nanoarmor section(s) of Moon Vanguard that mentions what happens if your Nanoarmor is reduced to 0 HP and then repaired through a means other than the built in cooldown time it mentions it takes to auto-repair itself. If my Nanoarmor is reduced to 0 HP, can I use a Spirit to repair it and restore it back to fully functional condition (i.e. not being restricted to only Arsenal items even after repairing it)?
2-Trip is still an effect and thus immunity applies.
3-Ups, forgot it. Just rolled and seems like you're lucky, take only half damage from that 1st attack Katherine herself isn't damaged.
4-The armor needs 2d12 hours to become functional again. I guess you could use a spirit to repair it, but wouldn't do you any good because it would still remain unoperational.
You may want to make a spoiler post aimed at Baha since I'm not sure Soro_Lost is checking this conversation. :pOh I've been poking in and out, Andro was nice enough to toss a heads up too.
Only if you spend a swift action to recover maneuvers before the attack, however.
It's a good thing that full attacks refresh warblade maneuversYou're referring to the warblade's maneuver recovery mechanic. Since I'm replying to that, so am I.
Taking another turn entirely isn't bonus actions. I'm fine.It doesn't matter how many turns you take either.
You can recover all expended maneuvers with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round (such as executing a quick, harmless flourish with your weapon). You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers, but you can remain in a stance in which you began your turn.You cannot initiate any Maneuver in a given round if you are wanting to recover. Period. White Raven Tactics or a Factotum's Inspiration and such cannot help with that.
Oh wait, remembered that the MoL maneuvers are available without preparing. Which is how I could use Fall of Great Stars. ... having three different maneuver options is confusing. >_>;You still ready them, you just ready all of them and expend them once per Encounter.
Gifted for War-You may iniate maneuvers as a martial adept whose Level is equal to your Hit Dice. Pick one martial discipline and choose 4 different maneuvers, none of which can be of a level higher than 1/2 your HD, and you must pick at least one strike, one boost and one counter. You may initiate each of them only once per encounter, and after you used them all you automatically recover them at the start of your next turn. You cannot however recover them trough other classes recovery means. Whenever you level up, you can swap those maneuvers for new ones you qualify for, but they must be of the same school, and you must end up with still at least one strike, one boost and one counter.Did you expend all the Maneuvers granted by MoL, which means Shooting Sun, Nuclear Fusion "Hell's Artificial Sun", Star Sign "Fall of Great Stars", and Nuclear Sign "Creeping Sun"? Otherwise you can't recover any of them, Swift Action or no Swift Action.
Should the creature take levels in a martial class, it may elect to have its Creature of Legend and Monster class levels grant full IL for that class only.
Oh wait, remembered that the MoL maneuvers are available without preparing. Which is how I could use Fall of Great Stars. ... having three different maneuver options is confusing. >_>;You still ready them, you just ready all of them and expend them once per Encounter.Quote from: http://www.minmaxboards.com/index.php?topic=2723.0Gifted for War-You may iniate maneuvers as a martial adept whose Level is equal to your Hit Dice. Pick one martial discipline and choose 4 different maneuvers, none of which can be of a level higher than 1/2 your HD, and you must pick at least one strike, one boost and one counter. You may initiate each of them only once per encounter, and after you used them all you automatically recover them at the start of your next turn. You cannot however recover them trough other classes recovery means. Whenever you level up, you can swap those maneuvers for new ones you qualify for, but they must be of the same school, and you must end up with still at least one strike, one boost and one counter.Did you expend all the Maneuvers granted by MoL, which means Shooting Sun, Nuclear Fusion "Hell's Artificial Sun", Star Sign "Fall of Great Stars", and Nuclear Sign "Creeping Sun"? Otherwise you can't recover any of them, Swift Action or no Swift Action.
Should the creature take levels in a martial class, it may elect to have its Creature of Legend and Monster class levels grant full IL for that class only.
2-The maneuver is channeled through the swords, and the Counter makes the swords useless. Would be kinda weakish otherwise.2-Trip is still an effect and thus immunity applies.
3-Ups, forgot it. Just rolled and seems like you're lucky, take only half damage from that 1st attack Katherine herself isn't damaged.
4-The armor needs 2d12 hours to become functional again. I guess you could use a spirit to repair it, but wouldn't do you any good because it would still remain unoperational.
2- Even though it is an effect of the maneuver and not the swords themselves (and it only being the swords you chose to be immune to)? -_-'
3- YEEEEEEEEEEEEEEEEEEEEEEEEES FINALLY I DON'T REGRET BEING IN THIS STANCE SO MUCH :banghead
4- But it could still soak attacks for me with its HP pool yeeeeees? :D
OK, so if I'm reading every rule right here...1-Correct, they fill an area of 10 mu, so the whole room basically. They'll cover Amaterasu as well.
1- The funnels occupy an area of 10 mu, unless they're smaller since my mecha is, itself, small.
2- Since the funnels take the damage for me, that means the shots are subject to their DR, right? At 13 HD total, plus 3 points as normal for defense funnels, plus 3 points for Super Pilot levels, plus 3 points for Improved Funnels, that comes out to 22 DR. It still took 30 HP worth of damage, which IS awful impressive on a non-MU scale.
So I get to act all cool while we start our badass counterattack.
So basically a single counter is making you immune to an entire Martial School for the entire combat... :pout
So basically a single counter is making you immune to an entire Martial School for the entire combat... :pout
So basically a single counter is making you immune to an entire Martial School for the entire combat... :pout
I'm assuming the counter is "That Only Works Once", which means it negates the effect for a single turn. Basically, multiple strikes do nothing?
Just guessing, I haven't been paying too much attention to the rolls. :T
2-The maneuver is channeled through the swords, and the Counter makes the swords useless. Would be kinda weakish otherwise.2-Trip is still an effect and thus immunity applies.
3-Ups, forgot it. Just rolled and seems like you're lucky, take only half damage from that 1st attack Katherine herself isn't damaged.
4-The armor needs 2d12 hours to become functional again. I guess you could use a spirit to repair it, but wouldn't do you any good because it would still remain unoperational.
2- Even though it is an effect of the maneuver and not the swords themselves (and it only being the swords you chose to be immune to)? -_-'
3- YEEEEEEEEEEEEEEEEEEEEEEEEES FINALLY I DON'T REGRET BEING IN THIS STANCE SO MUCH :banghead
4- But it could still soak attacks for me with its HP pool yeeeeees? :D
4-No, since it would remain on its unequiped form. :tongueOK, so if I'm reading every rule right here...1-Correct, they fill an area of 10 mu, so the whole room basically. They'll cover Amaterasu as well.
1- The funnels occupy an area of 10 mu, unless they're smaller since my mecha is, itself, small.
2- Since the funnels take the damage for me, that means the shots are subject to their DR, right? At 13 HD total, plus 3 points as normal for defense funnels, plus 3 points for Super Pilot levels, plus 3 points for Improved Funnels, that comes out to 22 DR. It still took 30 HP worth of damage, which IS awful impressive on a non-MU scale.
So I get to act all cool while we start our badass counterattack.
2-Not exactly. The amount of damage funnels reduce is 3+HD (plus another 3 if you have the Improved Funnel feat), which would amount to 19 DR. The funnel's own DR only counts if the funnel itself is attacked, so that super-tough robots wouldn't have much better funnels than squishy ones.
...........There's a lot of auto-winning in Burning Justice............It's like the martial school of plot armor or something... :pout
Edit: It's not like I didn't have a backup plan, I just really wanted to have the best chances of both attacks missing. Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiine just blow up my AC and see if it still hits and despair when it doesn't matter still :v
Fixed it.
Eh, the equivalent Ace Pilot maneuver ignores DR and Hardness. And the Into the Danger Zone one is just pure numbers for moving fast. Just that Super Robots are less about dodging things. :P
Hmmm, I was preparing to update, when I just noticed that although Hugo was quite badass, he didn't actually take any actions like cast a spell or attack or anything like that. :p
Aw, crap. I misread those stupid weapon crystals. But I am pretty sure I wanted Quick Draw.You mean you want to trade Spell Thematics for quick draw? Ok.
Hey, Osle. I have a Spell Thematics feat that's not doing anything... Sorry about that, my sheet-keeping is not what it used to be. :-\
Ossy :vI didn't forget in the final results, just forgot to include it in the description. The maid made more than 2 attacks, but with Alert the first missed automatically.
I just wanna double check, cause you appear to have remembered Hugo's Alert and thus mentioned it in post, but there's no mention of my Alert being used so I can't tell if you forgot or not.
Oh god I got my AoO numbers wrong. +4 to attack, +13 to damage (if it even hits). I have GOT to remember my stance.No biggie this time, since the mercenary used Alert before escaping from the tentacles.
If she used alert, may as well have told me to not roll. :lmao
If she used alert, may as well have told me to not roll. :lmao
It'd be fair to point out that as the grapple of the tentacles counts as an attack, Alert would trigger on it before your attack :rolleyes
Alert[Real Pilot](10):The next attack against you automatically fails, even if it doesn't need an attack roll.It's been working against area effects. Would grappling an enemy to inflict it constrict damage count as an attack that ends invisibility?
QuoteAlert[Real Pilot](10):The next attack against you automatically fails, even if it doesn't need an attack roll.It's been working against area effects. Would grappling an enemy to inflict it constrict damage count as an attack that ends invisibility?
So what is the "trapped room" btw?A lab room with AMF traps because the administration suspects she's a infiltrated
And is broom-maid in there and we're not?You're all there.
Are we headed into it?You're already
*confused* And the anti-Esper bots need distracted for what reasons? I feel like I'm missing something.The anti-esper bots are your back-up in case the esper manages to break away.
I like Mao's overthinking through. Totally wrote the comeback for it but I'm thinking we're getting a chance to prepare for an Encounter right?
A lab room with AMF traps because the administration suspects she's a infiltratedCool, well in that case I finally have a use for all those detection Spells :pwitchesper. The AMF haven't been triggered yet but Planar travel is already blocked.
Depends if you decide Aryk needs to be taken out or not.Depends, does she have any good loot?
Since we are all aware of each others' presence, Aryk doesn't have a surprise round to cast her spell without a chance to be stopped.
Initiative to act before she can.
Ok, she won initiative, gets teleportblocked, your move. Unless Baha can beat an Initiative result of 49.Bahamut has a -1 bonus to his Initiative, best I could do is a 19. It's close if you ask him, but think she won :lol
Actually, half-golem only says you're immune to the element. Going by the usual applications of the text, that implies only damage from that type, like the ring of energy immunity, and which was also my intention. I never saw anyone claim that being immune to fire would, for example, allow you to just walk through a fire elemental.
Fire elementals are solid? I assumed you could walk through them anyway, even if they would burn you. :lmao:plotting
Actually, half-golem only says you're immune to the element. Going by the usual applications of the text, that implies only damage from that type, like the ring of energy immunity, and which was also my intention. I never saw anyone claim that being immune to fire would, for example, allow you to just walk through a fire elemental.
Fire elementals are solid? I assumed you could walk through them anyway, even if they would burn you. :lmao
Immunity to fire also doesn't prevent you from drowning in lava either.Oh, can't believe I forgot that! :P
Actually, half-golem only says you're immune to the element. Going by the usual applications of the text, that implies only damage from that type, like the ring of energy immunity, and which was also my intention. I never saw anyone claim that being immune to fire would, for example, allow you to just walk through a fire elemental.That is because there are rules on whether you can walk through creatures, which fire elementals are. The only creature in the game so far as I remember (though I sorta recall there being at least one other critter) is the Force dragon's whose Force Immunity ability indicates everything related to force is ignored, specifying that it included walls of force.
Immunity to fire also doesn't prevent you from drowning in lava either.Lava deals fire damage but isn't pure fire. There is a lot of non-fire matter in there for it to be lava. The fire isn't what is drowning you. It is the absence of air. A fire immune creature that must breath and is wandering around in a place where there is nothing but fire would still suffocate.
Spell Immunity: At fourth level the combination of three different golem parts disrupts pretty much all magic. Spells always count as failing to penetrate the Fusion Golem's spell resistance.That sounds like even spells that do not grant SR fail as if they did.
But that's applying a specific ability as a general rule. It's in a single creature listing. It's a jump of logic. Specific might trump general, but in this case we have immunity and damage types established.Which is why I inquired if he used it differently than what may be the only instance of Force Immunity in official material.
There are also rules for walking through walls, which the forcecage is made of. Thus since regular immunity to fire doesn't allow you to walk through a fire elemental, immunity to force wouldn't allow you to walk through a solid wall that just happens to be made of force.QuoteActually, half-golem only says you're immune to the element. Going by the usual applications of the text, that implies only damage from that type, like the ring of energy immunity, and which was also my intention. I never saw anyone claim that being immune to fire would, for example, allow you to just walk through a fire elemental.That is because there are rules on whether you can walk through creatures, which fire elementals are.
The only creature in the game so far as I remember (though I sorta recall there being at least one other critter) is the Force dragon's whose Force Immunity ability indicates everything related to force is ignored, specifying that it included walls of force.It's the force dragon's immunity that is unique, since it includes those special clauses as you just pointed out. If I intended for an half-sardorian golem to be able to walk through walls of force, I would've pointed it out, just like it's pointed out on the force dragon. Not hope that the poor player/DM knows about that one epic monster.
If your version of the force immunity is supposed to be different, however, then I'd recommend that you clarify it whenever you give it to something to avoid confusion.
I managed my resources thinking you used the official immunity to force special quality.That's a nice joke. Sure that the super-rare resistance to Su effects and fat Str bonus didn't account for your decision in taking that material at all. And that you still end immune to most kinds of energy damage.
Replace lava with acid. Acid deals acid damage. Acid is made of pure acid. But if you throw an "Immunity to Acid" creature into a vat of acid they still need to make swim checks and take swimming penalties and stuff. They can't just pass through a tunnel filled with acid like it was emtpy.QuoteImmunity to fire also doesn't prevent you from drowning in lava either.Lava deals fire damage but isn't pure fire. There is a lot of non-fire matter in there for it to be lava. The fire isn't what is drowning you. It is the absence of air. A fire immune creature that must breath and is wandering around in a place where there is nothing but fire would still suffocate.
The force dragon's has Force Immunity listed among its special qualities as being part of its immunities.Again, no it doesn't. It has the "Immune to Force" SQ if you want to insist on semantics.
@osle: about that forcecage, Mao also has Spell Immunity.Your reading would mean that ALL magic would be blocked. But that's why I wrote was "pretty much all magic". Now I'm no native english speaker, but I believe that means that not all magic will be disrupted. And thus I included the clarification that what the ability does is making spell penetration auto-fail. Thus spells that don't check for SR still go through. Just like the 3.5 golems.QuoteSpell Immunity: At fourth level the combination of three different golem parts disrupts pretty much all magic. Spells always count as failing to penetrate the Fusion Golem's spell resistance.That sounds like even spells that do not grant SR fail as if they did.
Otherwise, how would this go with her Supernatural resistance? Abilities count as either EX, SP or SU; SP effects require SR by default so would spells that do not require SR count as SP effects with special rules or SU effects with special rules? Or maybe they are an ability that ignores the rule that all abilities are either EX, SP or SU?Spells don't demand SR by default. That's why they have an entry of SR: Yes/No. It's common knowledge that orbs are great ways for mages to kill enemies with high SR and the "Immunity to Magic" SQ.
There are also rules for walking through walls, which the forcecage is made of. Thus since regular immunity to fire doesn't allow you to walk through a fire elemental, immunity to force wouldn't allow you to walk through a solid wall that just happens to be made of force.Forcecage isn't made of walls; walls are objects. It is an effect. Force in the shape of walls. A creature is a creature. What that creature is made of mechanically doesn't matter except for effects that specifically care about it (such as flesh to stone). If a fire elemental was a fire effect in the shape of a creature rather than an actual creature, then I'd agree.
Not hope that the poor player/DM knows about that one epic monster.No need. They can just read that it is immune to force. That usually settles it. But apparently not.
Heck, the force dragon doesn't even has immunity to force by RAW. It has the "Immune to Force" unique ability. Contrast with the srd dragons that have "Immunity to X", thus showing that they're actually different abilities. Not to mention the Force Dragon is also 3.0 material, so not even that valid for a 3.5 discussion. Force Dragon got an update in the srd but point still stands, its immune ability is still different from regular immunities.Which I'll parallel to the half-golem that coincidentally also makes the base creature immune to force rather than the specific word "immunity".
That's a nice joke. Sure that the super-rare resistance to Su effects and fat Str bonus didn't account for your decision in taking that material at all. And that you still end immune to most kinds of energy damage.Resistance to Su effects are from another material. Not the one that grants force immunity. If all I wanted was a STR bonus material there is no shortage of them. I'll note I'm not saying I would have taken a different material, just that I would have managed my resources differently. No biggy.
Replace lava with acid.Acid isn't an effect, its an object. A wall of force is a force effect, not an object. It doesn't have the (Creation) subschool.
Your reading would mean that ALL magic would be blocked. But that's why I wrote was "pretty much all magic". Now I'm no native english speaker, but I believe that means that not all magic will be disrupted. And thus I included the clarification that what the ability does is making spell penetration auto-fail. Thus spells that don't check for SR still go through. Just like the 3.0 golems.Could you then please clarify it better in its entry? The golems specify that they are immune only to spells that allow spell resistance. The intent is confusing otherwise.
Spells don't demand SR by default. That's why they have an entry of SR: Yes/No. It's common knowledge that orbs are great ways for mages to kill enemies with high SR and the "Immunity to Magic" SQ.Sure but that doesn't really answer the question. How would this go with her Supernatural ability resistance? Abilities are either EX, SP or SU. The forcecage is EX, SP or SU? Or maybe something else that bypasses the rule that all abilities are EX, SP or SU?
Yet in a few lines you'll refuse to aknowledge that something that is made of acid and deals acid damage actually counts as acid.QuoteThere are also rules for walking through walls, which the forcecage is made of. Thus since regular immunity to fire doesn't allow you to walk through a fire elemental, immunity to force wouldn't allow you to walk through a solid wall that just happens to be made of force.Forcecage isn't made of walls; walls are objects. It is an effect. Force in the shape of walls. A creature is a creature. What that creature is made of mechanically doesn't matter except for effects that specifically care about it (such as flesh to stone). If a fire elemental was a fire effect in the shape of a creature rather than an actual creature, then I'd agree.
Indeed not, otherwise the force dragon wouldn't spend a whole paragraph of text explaining that it has actually super special unique immunity.QuoteNot hope that the poor player/DM knows about that one epic monster.No need. They can just read that it is immune to force. That usually settles it. But apparently not.
But the half-golem doesn't actually have the "Immune to Force" ability, it has the "Prototype Body" ability. It's inevitable that by statistics some words in the text will mirror ability names. Just like when something says someone is a good fighter, it doesn't automatically means it has Fighter levels or counts as a Fighter for Fighter abilities and stuff.QuoteHeck, the force dragon doesn't even has immunity to force by RAW. It has the "Immune to Force" unique ability. Contrast with the srd dragons that have "Immunity to X", thus showing that they're actually different abilities. Not to mention the Force Dragon is also 3.0 material, so not even that valid for a 3.5 discussion. Force Dragon got an update in the srd but point still stands, its immune ability is still different from regular immunities.Which I'll parallel to the half-golem that coincidentally also makes the base creature immune to force rather than the specific word "immunity".
Hmmm, seems like you're right on that one.QuoteThat's a nice joke. Sure that the super-rare resistance to Su effects and fat Str bonus didn't account for your decision in taking that material at all. And that you still end immune to most kinds of energy damage.Resistance to Su effects are from another material. Not the one that grants force immunity.
A regular pit of acid doesn't have the (Creation) subschool either.QuoteReplace lava with acid.Acid isn't an effect, its an object. A wall of force is a force effect, not an object. It doesn't have the (Creation) subschool.
QuoteYour reading would mean that ALL magic would be blocked. But that's why I wrote was "pretty much all magic". Now I'm no native english speaker, but I believe that means that not all magic will be disrupted. And thus I included the clarification that what the ability does is making spell penetration auto-fail. Thus spells that don't check for SR still go through. Just like the 3.0 golems.Could you then please clarify it better in its entry? The golems specify that they are immune only to spells that allow spell resistance. The intent is confusing otherwise.QuoteSpells don't demand SR by default. That's why they have an entry of SR: Yes/No. It's common knowledge that orbs are great ways for mages to kill enemies with high SR and the "Immunity to Magic" SQ.Sure but that doesn't really answer the question. How would this go with her Supernatural ability resistance? Abilities are either EX, SP or SU. The forcecage is EX, SP or SU? Or maybe something else that bypasses the rule that all abilities are EX, SP or SU?
Yet in a few lines you'll refuse to aknowledge that something that is made of acid and deals acid damage actually counts as acid.No. I'll acknowledge that acid, while being acid that counts as acid, also counts as an object rather than an effect. Objects have rules on how they work, as do creatures. Just like how a fire elemental that is made of fire and counting as fire also counts as a creature, with its own set of rules.
Indeed not, otherwise the force dragon wouldn't spend a whole paragraph of text explaining that it has actually super special unique immunity.Yes, they do tend to describe how every ability works somewhere. They had to for it too.
But the half-golem doesn't actually have the "Immune to Force" ability, it has the "Prototype Body" ability. It's inevitable that by statistics some words in the text will mirror ability names. Just like when something says someone is a good fighter, it doesn't automatically means it has Fighter levels or counts as a Fighter for Fighter abilities and stuff.That's beside the point. It still clearly states that they are immune to the element, which for all mechanical purposes is a claim that it is immune to it.
Funny thing is, Sardosian Golem makes you never gain the 3rd level Spell resistance, instead making you gain Power Resistance thus you wouldn't gain the Iron Colossus SU resistance that is only unlocked after gaining the spell resistance you threw away. But I'll overlook that for now since sardorsian screwing other material choices wasn't intended.I verified for that first before taking it and it didn't short-circuit.
A regular pit of acid doesn't have the (Creation) subschool either.It is also not a spell nor is it an effect, so it doesn't need the subschool to explain that it works differently than how other spells do (creating effects that become objects rather than remaining mere spell effects, hence why they still work after casting within an AMF).
Nowhere does it say that every ability must be Ex, Sp or Su and even if they did, I'll demonstrate its absurdity with a more simple spell, good old fireball. But first a quick review of Ex, Sp and Su definitions:Every special ability is. Says so right in the same page of the SRD under "Special Abilties". Abilities that aren't special enough to even be an extraordinary ability (doesn't seem to defy the laws of physic) are called natural abilities.
Wotc wrote quite self-contradictory rulesWouldn't that be strange?
Which is why I wonder why Os gets called out every so often in his monster classes for having abilities that aren't tagged >.>That may be because it isn't always obvious what the ability is supposed to be.
Can we just stick 'damage' in there or '<x> effects targeted on the half-golem' rather than continue an argument based on the assumption that it's meant to be the ability of an obscure monster from one 3.0 sourcebook?
Indeed that's just you, since the actual rules say: "Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.". That's the actual definition, not your personal invention of "just the really shitty stuff" even before Su, Sp and Ex are detailed. There's no need to make up any special rule that spells are Su abilities except when they aren't. We're talking about D&D here, dragons/solars have freaking natural spellcasting just because they're dragons/solars, there's gods of nature granting nature spells, sorcerors are described as getting their powers just because a dragon sexxed one of their ancestors. Heck, dragons can fly even when AMF is on with their natural flight, and that alone is extremely physics-defying. And yes, spellcasting demands specific movement and words, so don't bother trying to claim that the fluff text of "natural abilities are stuff from your body" would make it impossible for spells to be a natural ability.QuoteNowhere does it say that every ability must be Ex, Sp or Su and even if they did, I'll demonstrate its absurdity with a more simple spell, good old fireball. But first a quick review of Ex, Sp and Su definitions:Every special ability is. Says so right in the same page of the SRD under "Special Abilties". Abilities that aren't special enough to even be an extraordinary ability (doesn't seem to defy the laws of physic) are called natural abilities.
Some class abilities give abilities that do not have a tag, usually because that ability contains different effects that have different tags.
Such as the bard's Bardic Music, which contains SU and SP effects. The bard also has Bardic Knowledge that doesn't have a tag as the ability doesn't have a tag has it is natural. The guy knows stuff and there is nothing in it that ability that is extraordinary enough to make people wonder how that is possible without breaking a few laws of nature.
There is another rule that when something has its own descriptive text, the text overrules the general rule. So an ability like a spell can fit into EX/SP/SU while having its own rules of how it works, such has provoking AoOs and allowing spell resistance.
I take it you chose that they are something else that bypasses the rule as they are clearly not natural abilities. That answers the question.
Because "Supernatural abilities are magical", and magic tends to be magical, I personally rule that they fit as supernatural abilities with a lot of rules on how to use them, but that's just me.
I would love to do that, but first I need to make sure just how many personal secret homebrew Anomander has been trying to sneak in this game, like his absurd claim that spells were Su abilities all along, even if they don't even follow half the definitions for Su abilitiesSure. Why clarify anything when we can spend more time on this. From the beginning I was just asking a question on how you ruled it rather than trying to force you to take my interpretation. You're getting too emotional now so if you want to debate further I don't mind waiting until you diffuse your temper or let it lie if that's not possible.
But then you claim that acid is not acid when it's inconvenient for youI think you only have trouble seeing the difference between acid creatures, acid objects and acid effects. One day maybe.
I'm falling in Anomander's cunning trap of insanity.Many Sp and Su abilities have exceptions that bypass the normal list of what applies to them. But oh, certainly, I'll gladly accept your ruling that Spells are natural abilities. That made my day.
Two minor nitpicks, first he said thisQuoteI'm falling in Anomander's cunning trap of insanity.Many Sp and Su abilities have exceptions that bypass the normal list of what applies to them. But oh, certainly, I'll gladly accept your ruling that Spells are natural abilities. That made my day.
And yes, spellcasting demands specific movement and words, so don't bother trying to claim that the fluff text of "natural abilities are stuff from your body" would make it impossible for spells to be a natural ability.
And secondly, who the hell said "Spells" was a Special Ability to begin with?
And also, pretty much everything DMGII and post refutes that falsely attributive assumption that it is so there's that.
Edit - Here is a better post explaining the matter I made literally less than a month ago and on page 1 of the 3.5 area.
-Anomander mentions Anti-magic field to try to support his position.Where? I mentioned it to explain how inconvenient all those untagged abilities you put everywhere can get. That is a totally different subject. The part about the (Creation) subschool is also a totally different subject. I can appreciate a good argument but not when it is posing as a counter argument against a statement I haven't made.
If it doesn't quak like a duck, doesn't walk like a duck, and it it's the size of a planet while being made of crystallized holy energy, it may just not be a duck.Yeah. Probably another natural ability.
On another note, was Baha's grapple attempt a Bite attack that didn't deal damage? Would it provoke an AoO? Mostly taking notes of the process as that sounds like neat trick I'd like to use for something else.The Touch Attack, in this case labeled as a Bite, for a Grapple doesn't deal damage but as noted it's still a type of melee attack so it should qualify for Wreath of Flame's bonus damage through I feel like there is a ruling on Vampire's Slam & damage somewhere that might be applicable (haven't had a chance to research, then forgot).
Ok, a grapple attempt deals fire damage.On another note, was Baha's grapple attempt a Bite attack that didn't deal damage? Would it provoke an AoO? Mostly taking notes of the process as that sounds like neat trick I'd like to use for something else.The Touch Attack, in this case labeled as a Bite, for a Grapple doesn't deal damage but as noted it's still a type of melee attack so it should qualify for Wreath of Flame's bonus damage through I feel like there is a ruling on Vampire's Slam & damage somewhere that might be applicable (haven't had a chance to research, then forgot).
Ahh. Neat! I never considered it. It would then technically be possible to use a reach weapon like a magically enhanced sword to make the grapple's required melee touch attack, getting the enhancement bonus of the weapon to it?
Grappling RequirementsAlso recall the grappling weapon called the Manholder (I think) from Oriental Adventure. While the rules require only a touch attack, it seems indeed implied that the attack supposed to be made with something that can make a grab.
The rules don't go into much detail about when you're capable of making grapple attacks. Common sense, however, suggests that because it involves grabbing and holding a foe, you need at least one hand free to do it.
Creatures that lack manipulative appendages can make grapple attacks if they have body parts they can wrap around foes or some means of clamping down on a target. For example, a snake can grapple by biting and wrapping its body around a foe.
Actually, the AA just loves pure metal (http://www.minmaxboards.com/index.php?topic=6584.msg99465#msg99465)
Pure Iron in particular will allow to block teleportation with no need of 8th level spells.
Updated :P
Including quick reference spoilers in my post in the Character Sheets thread.
She almost devours android's entire body in one biteI remember her being a newwearl (female newman) rather than an android, so it'll likely be a bit more bloody.
Baha has access to Mao and Maia's private messages?Probably not, but I thought Maia said that out loud.
My lack of posting is that Amaterasu's not really involved in the conversation. She's just there to stop Hugo from being too killy. xD
But that's her main reason for being there. :p
Whatever words you're thinking of that're worse would imply Hugo has a deathwish. :p
Normally in the process of pursuing that revenge.
Baha has access to Mao and Maia's private messages?
There is an ability that allows a familiar to use the caster's initiative instead of its own? That's pretty sweet! What is it?As far as I know Ols just uses group initiative, so you can plug your ally's stuff in during your turn and everything goes into a big pile that gets sorted out the best it can.
"Where's the rest of her gear? There is only this shoe."Was that out loud? :P
There is an ability that allows a familiar to use the caster's initiative instead of its own? That's pretty sweet! What is it?
Well, things automatically translate into this setting into something hi-tech for fluff purposes. So a familiar could be a tiny robot thingy that's somehow alive and they are called Mags.
At least until they have their own rules. If that thing wasn't really a familiar then I guess it was a thingy with its own custom rules made for this encounter. That's cool.
I never expected a familiar to have its own teleportation power though.
So I try to google some of the abilities you guy use to slowly learn the homebrew better but it's really irritating when the homebrew doesn't exist or the flavor of the implied houserules don't even match the rulebooks hence the parenthesis.Anomander remade from scratch that martial school some years ago and seems like Wicked Trance got erased and isn't actually anywhere to be seen online, thus is kinda hard for me the DM to declare what happens.
Well, things automatically translate into this setting into something hi-tech for fluff purposes. So a familiar could be a tiny robot thingy that's somehow alive and they are called Mags.Could, but I don't really like the regular familiar rules.
At least until they have their own rules. If that thing wasn't really a familiar then I guess it was a thingy with its own custom rules made for this encounter. That's cool.
I never expected a familiar to have its own teleportation power though.
Mecha unicorns. The lasers are now rainbow lasers. Double rainbow lasers!
The irony of it all is I WISH I were kidding about this.
Again, it had its own class levels and stuff. Great amount of homebrew, but I didn't use anything that's not visible online right now. Exact build kept a secret for now since you may meet it again.Oh, its just the whole familiar references that made it unexpected. If it wasn't for that it having its own stuff woulda been normal.
Since I guess Anomander saved the previous version, then I would ask him to post the relevant maneuvers/stances on his character sheet or something.I would have done so since he mentioned looking for it.
I would have done so since he mentioned looking for it.Thanks for the repost. However it says that to get the speak with soul effect, you need at least the head/skull, and all Mao has now is a leg and some pools of blood. So Mao herself should know that the chances of this working were pretty slim.
Its still online in the Desire Drive page, in the notes on previous versions. In the spoiler underneath in the other spoiler for temporary maneuver information. Made me remember that discipline existed, along with a bunch of other stuff I already made for years but didn't post yet. Just gotta find the time and will to do the touch ups and finally get them in.
Here it is:(click to show/hide)
It essentially allows to use the corpse (incomplete to use) to speak to the spirit or speak to the spirit directly if it is still there. Mao would think the spirit could still be there for a while at the site of death, or remnants of it, since she died in violence. (Not necessarily angsty enough to become a ghost, though). She wouldn't be all that surprised if she had left, though.
Since it came up, I do have a few questions on the common knowledge of how things go in the subject.A good question. Dark Force could be considered a god. A dark, cruel, twisted god. It reshapes reality to an extent, it keeps coming back, can possess people and has a variety of followers.
-Are there actual gods in this setting? I know some items refer to god/devil/stuff but that doesn't mean they aren't just names.
-Any Heaven/Hell/Limbo/etc planes of existence known? Or just some Cthulhu-ish dimensions that may remain to be discovered?There is this (http://www.minmaxboards.com/index.php?topic=9809.msg265678#msg265678).
-The cloning process seems described in the lore as the common use to return people to life. People died in disasters such as the beasts in Ragol and were returned that way. I sort of recall it being mentioned as an insurance in case we die on Ragol as well. Is it some kind of resurrection through a new body or the clone is copy? Or maybe like the Clone spell and the body remains inert until the soul can enter it? Mostly wondering because if it is just a copy people could make a quick army of the same uber character, modify them for control and get an army. Like, a bunch of Amaterasu clones that you don't have to pay and that obey orders.
Thanks for the repost. However it says that to get the speak with soul effect, you need at least the head/skull, and all Mao has now is a leg and some pools of blood. So Mao herself should know that the chances of this working were pretty slim.Oh yes, with the lack of a head/central core thing it wouldn't work using the body so she was thinking that part of her soul lingered a bit behind where she died and she could speak with that.
"Like I didn't even know you could like access the dead like that, you like never did that before." Stroking her chin,He probably forgot. Last time she used it was quite a while ago, though did use a variant that allowed her to locate all lifeforms within a wide perimeter.
QuoteThanks for the repost. However it says that to get the speak with soul effect, you need at least the head/skull, and all Mao has now is a leg and some pools of blood. So Mao herself should know that the chances of this working were pretty slim.Oh yes, with the lack of a head/central core thing it wouldn't work using the body so she was thinking that part of her soul lingered a bit behind where she died and she could speak with that.
Speaking of souls, with the lack of a known heaven/hell/similar, what actually happens to people's souls when they die? If souls are even a thing in that setting, that is.
Speaking of, I know Ritual Sacrifice is pretty broken but is it available for use? We're this late into the game so I have no way of hitting DC 30 but it'd be nice to use Planar Ally at some point.
That was almost three years ago. I'm shocked you remembered, I sure didn't. :blushYeah, the long term memory is nice though it's mostly for useless stuff, like in this case. My short term memory is awful though. Guess I can thank my Asperger for it. >_>
"Free" souls usually end up drifting around in space, losing sentience and form until they become more background noise than anything else. Ones with particularly strong grudges may become ghosts or nastier.Got it! Is there a standard time span throughout which this happens? Maybe affected by the will of the fallen, with particularly strong souls lasting longer.
Souls are a thing, and actually one of the highest arts of crafting consists of binding the souls of powerful monsters to items (exact mechanics pending for now though).Official content has you covered (http://www.d20srd.org/srd/spells/trapTheSoul.htm).
Yeah, although exact precise numbers are still being debated.Quote"Free" souls usually end up drifting around in space, losing sentience and form until they become more background noise than anything else. Ones with particularly strong grudges may become ghosts or nastier.Got it! Is there a standard time span throughout which this happens? Maybe affected by the will of the fallen, with particularly strong souls lasting longer.
Also, does this affect the notion of the souls having to be willing to be resurrected? Especially once they lose sentience (and perhaps because there isn't much else to look forward to after death).Whatever research was conducted on that matter, the conclusions were that some souls do grieve their deaths and would love a second chance, however most quickly just stop caring, feeling "released" for not having to worry about the many sufferings of life anymore, feeling content just to travel freely through space and watch events unfold. Seems related to the fact that you no longer have a body producing hormones motivating you to do stuff. That's also why even the souls of vicious cruel monsters can be "tamed" into powerful items.
Oh, since they are great material for crafting purposes, they likely contain a lot of some kind of energy or other. Considering the amount the universe may contain may be finite (unless this is a renewable resource with infinite supplies, as long as you can generate life), does the process involve reincarnation? (soul-stuff being recycled by the universe for new life)As far as the studies go, soul energy is highly refined energy, but still energy, when decomposed it's the same as that radiated from stars. There is some degree of recycling, but it's no more reincarnation than plant->herbivore-> carnivore->poop->soil->new plant.
Well, that's a bit too high level. Soul items shoud be available considerably earlier than when you get 8th level spells.Souls are a thing, and actually one of the highest arts of crafting consists of binding the souls of powerful monsters to items (exact mechanics pending for now though).Official content has you covered (http://www.d20srd.org/srd/spells/trapTheSoul.htm).
As far as the studies go, soul energy is highly refined energy, but still energy, when decomposed it's the same as that radiated from stars. There is some degree of recycling, but it's no more reincarnation than plant->herbivore-> carnivore->poop->soil->new plant.All right, so a soul energy cycle. You mentioned dark/light energy. Maybe they just share the name but does Dark Energy have any relation what we currently refer to dark energy? Mostly to get an idea of how it manifests in nature in that universe.
After all, there are artificial life forms being created like newtypes and whatnot, and sentient populations do grow as long as there's raw resources to sustain them. If there was always a limited amount of "life energy", where was it when the planets were just lifeless rocks?It could have been in-potentia like everything else. Such as the creation of stars. Its there in one form of another, waiting for the right conditions for emergence, but the stuff that allows it to be is limited by whats available for the universe to work with.
Very well thought!Thanks!
Dark energy would be negative energy, anti-(most)life and stuff, not "really hard to see energy". Darker monsters thrive in Dark energy though.QuoteAs far as the studies go, soul energy is highly refined energy, but still energy, when decomposed it's the same as that radiated from stars. There is some degree of recycling, but it's no more reincarnation than plant->herbivore-> carnivore->poop->soil->new plant.All right, so a soul energy cycle. You mentioned dark/light energy. Maybe they just share the name but does Dark Energy have any relation what we currently refer to dark energy? Mostly to get an idea of how it manifests in nature in that universe.
As for light energy... something like actually heat/light from the stars? I mean to ask, since the energy that composes souls when decomposed are the same as the kind radiated from stars, is there a link between them? If so its kind of poetic.
QuoteAfter all, there are artificial life forms being created like newtypes and whatnot, and sentient populations do grow as long as there's raw resources to sustain them. If there was always a limited amount of "life energy", where was it when the planets were just lifeless rocks?It could have been in-potentia like everything else. Such as the creation of stars. Its there in one form of another, waiting for the right conditions for emergence, but the stuff that allows it to be is limited by whats available for the universe to work with.
It'd be a bit weird to have soul energy popping in out of nowhere, increasing constantly the amount of energy present in the universe. A natural process could generate the soul in living organisms, using ingredients available to it. If there is not enough of those ingredients required for a soul to be generate (or sustained, as would be the case when the living organism dies and loses whatever thingy it had that served to sustain the soul), then soul starvation occurs and you get soulless living organisms.
It could be something linked to energy leaking in from other dimensions, in which case it would seem infinite but wouldn't be since it would soul-starve those other dimensions eventually in which case Dark Force could be part of a "natural process" or something engineered to channel light energy excesses in the world back to another dimension.
@Osle: Oh, since clones are copies, does a clone get a copy of the soul as well? Or maybe it is soulless and the soul goes back to it if the original is dead?Kinda all of the above. Souls can be copied, but demands more exotic/magic processes are is necessary for a clone to operate and thus soulless beings can exist. An original's soul will often seek a soulless clone to inhabit. A single soul can also be fragmented over different bodies. With a bit of luck and a lot of work a fragment may grow into a fully fledged new soul.
That or they share the original soul with all the other copies/original, which could explain their instant hostility to each other as the soul's potential main bodies go Highlander?
"By the way, since you let her pal escape I like have to worry about that and clean that mess up too."I unfortunately do not have the time to make an IC post. Already all in my head, just gotta find time to do it. I'll note though that Baha wouldn't be able to know the Mag escape since it did so after he left the room.
Bwahahaha, Kat is now Mao's only wholely trustworthy ally. Gooood, blood, the plan goes wellThat's possible, but even friction is quite possible. Mao is very, very lawful good. She'll never be able to really relax and not worry about XYZ things around chaotic people.
Call it assumption since I have no idea of the timeline. Baha was there when it came out, saw it trapped, wasn't there when the planar thingy went down? (yeah pretty sure that happened before later site inspection), and now Mao is all PO'ed.
But as for her knowledge that was always intended to be shared. I've been working a recruitment angle before you even attacked her and while I planned to use the teenaged form as an implied excuse (Baha lacks the bluff ranks to call it directly) it doubled down as the reason her soul isn't in the afterlife. :)Sure, but they had already prepared a perfectly lawful way to get it done anyway. Criminal initiatives to accomplish the same goal are likely to be very badly welcomed by an extremely lawful government.
So we'll have to murder it at some point.Mao doesn't really care about it though she would prefer it to be somewhere it cannot cause unnecessary trouble. Its inanimate shell would look nice on a shelf, though.
The Mag's escape is actually doubtful. It could easily still be in the room (didn't seem in no hurry to leave) or have been taken care of when Mao left the cage.It's probably going to make a ploy to rescue it's master through. As great as Baldy will be to stalk & question her he'll suck in any direct combat so we'll have to deal with it either way.
Great job with the background information on your royal House, by the way! I love a good read and the little details.Thanks.
Round1 : Baha leaves to chase after Aryk. Aryk stumbles into a room full of anti_Esper bots ready for her and gets shot down.Maia only disabled the anti-teleportation measures after Aryk was confirmed
Round 2 to X : Mao chats with the Mag. Could take a round or three depending on free action speech. Dimensional lock is off and Mao reaches the scene instantly.
Round 2 to X : Baha makes a show of eating Aryk. Could take a round or two. Then she leaves to do stuff in her Mech which takes quite a while (many spells to cast).
Round Y+ : Mao checks the scene.
Round Z : Baha returns.
So it is quite possible that Mao would have witnessed Baha eating Aryk. She could have resurrected her as well (or try to, at least).
@Ols I can't decide if I want to revamp "Lumpy", who isn't even statted yet, into a Succubus for the pun or into a Beholder Mage.Tyrant magic only works on classes, not prestige classes.(click to show/hide)
Edit - So I'm pretty sure you knew and it's intentional.Quote from: http://www.minmaxboards.com/index.php?topic=2518.0If the Sharn takes a dual-casting prc like Mysthic Theurge, it can keep advancing at double rate, counting its Sharn casting for both the divine and arcane advancement.Sharn 6 / MT 6 gets dual 9ths at ECL 12. If you figure Theurgics typically cost 3 levels of multiclassing it's the same difference.[/spoiler]
Tyrant magic only works on classes, not prestige classes.You should append it to saying "base class" instead of "class" so it's a little more clear, and I never found anything addressing Beholder Mage beyond Nanshork's comments which is what drew me to the text. Even looking back at it now knowing you prefer to call it "Tyrant Mage" the thread is utterly devoid of any discussion on it.
No, it's a fraternity brother of English. They both got together and wrote their respective dictionaries while high on weed & LSD then they started a friendly rivalry where each one tries to become more complicated than the other leading to things like regional dialects and idioms.
I still think Portuguese has it beat when it comes to verbs and graphic accents. =PFor all I know, maybe. I suppose on the upside at least English/Portuguese don't use Kanji which pretty much invented a new symbol for an existing word pretty much every single time a new monastery opened.
That is already clarified in the FAQ (http://www.minmaxboards.com/index.php?topic=269.0) thread.Tyrant magic only works on classes, not prestige classes.You should append it to saying "base class" instead of "class" so it's a little more clear, and I never found anything addressing Beholder Mage beyond Nanshork's comments which is what drew me to the text. Even looking back at it now knowing you prefer to call it "Tyrant Mage" the thread is utterly devoid of any discussion on it.
And it's the same with Sharn's MT stacking. It can keep advancing at double rate counting its Sharn casting for both divine and arcane advancement really only builds one idea. Just copy the typical innate spellcasting entry twice, one for Sorcerer and the other for Favored Soul, which is what the Sharn get to begin with, and things will be a hair less confusing on the reader's end.Anything that involves favored soul will only complicate things more.
And I made a Succubus anyway using one of the 2nd level followers. Yeahee implied perversion!That reminds me, lucid dreaming is banned.
You know that in portuguese, we need to actually write the accents, right?And in English we never note when a vowel, or even a series of constants (ph is an f?), change what they sound like. We handle it all blindly and never succeed as a result. Like tier and tear sound alike but not tear and tear evne through you just read them both as the same word. ;)
à é í õ û.
That is already clarified in the FAQ (http://www.minmaxboards.com/index.php?topic=269.0) thread. ... I think they would've pointed it out for the 5 years the class has been up.Maybe no one has used it in five years because by nature of being worth +5 LA people consider them inherently broken and they all read the double casting the same as I did and figured you would just trying to them them justice. :)
I want to play a spellcaster monster!But Psionics aside, your Mindflayer & Ulitharid are SLA based and neither of them grant any direct benefit for multiclassing, what they get that would be stacking would be the combo of eating a brain and gaining a bonus to their Spell DCs, which your FAQ nerfs to apparently base-class only. So that sentence more or less equals a massive broad spectrum ban of being able to use any of any none-caster monster ability with any PrC. Like a Gloom wanting to enter Assassin is basically fml'ed thanks to the incompatibility the FAQ created.
Monsters that cast as "class X" like the dragon and Rakshasa will stack their spellcasting with the respective classes.
Other monsters like the mind flayer don't actualy cast as "class X", but if they multiclass to certain caster classes they gain powerful bonus. Notice however this only works towards actual base classes that grant spellcasting, not prestige classes that grant spellcasting out of nowhere like ur-priest and chamaleon.
French: too many silent letters. :pThat, and EVERY noun has a gender.
The sad part is that as soon as I read "anti-Easter bot" I could immediately foresee the shitstorm ahead.Eh you've got you're wires cross a hair. On my end you've been purposely shoving metagame knowledge to grief the hell out of me for no reason.
It was decided back then that Mao would have to confront him since it felt too much like an attempt to sabotage the operation.
Something involving some esper who got killed and then... walls of text?In a tl;dr.
Given that the other fight ended in 'one character nearly dying' and even less leads, I don't think loot's that important.When we started things were more flavorful and interactive so having a dragon wanting to be a super-dragon wasn't a big deal but since the separation you're right on us pretty much sucking at Encounters.
Eh you've got you're wires cross a hair. On my end you've been purposely shoving metagame knowledge to grief the hell out of me for no reason.Nothing personal. Mao is only unto Baha because she smells treachery since that slip up.
I mean if loot was a big deal you...It isn't. I really couldn't care less about loot, which is which Mao, as she has already stated, is going to simply have it all handled by AA people where they can work on it. Meaning she isn't getting anything out of it. Even the staff is going to be worked on by AA scientists to get more data.
(she never used her boots?)All right, I went and looked it up:
May mother forgive me. Gala das bruxas!
Aryk's shoes start glowing violet and suddenly she's sprinting at extreme speed, entering the corridor connecting the room to the exterior in the blink of an eye. A moment later there's the loud sound of blasts and guns being fired, followed by some screams.
Who knows *shrugs*. You could have came to me too really since I really could care less about the loot and have already offered to split itIf Baha offered Mao goods she stole from the AA, that wouldn't have ended well at all.
But you really should remember I really haven't watched the super bot series and "Phantasy Star" to me is a video game full of half naked lolis. "Esper" is next to a meaningless term for me.Same here. I just played PSO episode 1&2. I have no clue about anything that wasn't in that game. And even then I'm far from an expert on that game's lore. Espers are totally new to me. All I know is the basic stuff in the lore and what Maia told Mao: That Espers almost always eventually turn into Dark Force and become a menace to society.
And judging from you're response, I must have derailed one of the most important stories to you or maybe she's packing some kind of MacGruffian Artifact and you don't want to risk me being in charge of splitting up the loot rather than you.Yeah, no. This is a side mission that just happened without expecting it. I think it happened to give us something to do while the rest of the team was off fighting maids and it would progress the investigation somehow.
Which in reflection also means I managed to get something out of the Encounter and Mao/Anodmander won't unless he gets loot. Maybe that's why he's pushing so hard.All I see is that we had something to do and we won. Mao didn't do much during the capture itself but the idea proposed to trap her in prepared area rather than at her home, on her own turf (which Maia reported doesn't usually work so well) suffices me by far.
That quote about aryks shoes glowing doesn't actually provide evidence for or against the shoebeing magical or mundane. That really just looks like aryk casting expeditious retreat lol.Eh, all the shoe talk made me post it. But one of them was chewed up regardless, the other has been next to Mao this entire time. Because regardless of what Anomander wants to claim in this OOC thread, he doesn't really care what's going on in game. He's too busy shoving his metaknowledge into Mao during this entire speal. And as you can tell, he doesn't really care at all to resolve things, cus Mao doesn't :rolleyes
Because regardless of what Anomander wants to claim in this OOC thread, he doesn't really care what's going on in game. He's too busy shoving his metaknowledge into Mao during this entire speal. And as you can tell, he doesn't really care at all to resolve things, cus Mao doesn't :rolleyesI see that's how you feel about it.
Ammy's backstory had her as their enemy. Since, well, merc.Yes, how dare they end their slavery and end the war. :P
From my perspective, either you made a mistake with your character or your character made the mistake. Now it's backfiring and you don't like it.Who said it's backfiring? Ols already posted saying Baha break items (and Baha did) and gave me a report from Ayrk's interrogation. It's working.
You can please stop that. I'm not playing Mao this way to get at you and won't no matter how much you're trying to anger me. If you want to resolve this, pushing it to PvP isn't the way to go.Previously on PH.
Baham then ignores Mao and walks back towards the facility. Over the radio com but over Mao's traitorous staff, "She's you're problem not mine. Ayrk's statement about my talent being able to ID the monolith could be a trap through, formal request for a 28 ran on an possible Anna's in connection with Ayrk for review."Baham is literally walking away from Anomander's bitchfest to continue the plot that really hasn't advanced since for almost six months with, or without, him and turning it over to w/e is supposed to be in game to deal with Mao's problem.
Your suggestion for resolution was to split the loot. That doesn't work for me at all in-character.There isn't a better way to describe selfishness than that.
Over the radio com but over Mao's traitorous staff
It's working.Thing is, it would have worked anyway. Even if she had been killed.
Baham is literally walking away from Anomander's bitchfest to continue the plot that really hasn't advanced since for almost six months with, or without, him and turning it over to w/e is supposed to be in game to deal with Mao's problem.Maia ordered the mecha's search. If Maia wants you out of this situation, she just has to send the word.
and turning it over to w/e is supposed to be in game to deal with Mao's problem.Indeed. She should receive her orders soon on how to deal with the problem. It could fix the situation.
But as you tell it, things are backfiring and I'm totally trying to PvP you. I mean look at this.That threat Baha made does imply going in PvP at some point, and he even had the great idea to mention it to her so if it did happen they would know who to blame for it. It does feel like its backfiring.
Why is it so hard to understand that a character won't appreciate the gesture if the loot you share with her is a proof that you betrayed her? Why is Baha even betraying her to begin with? Not selfishness, surely.QuoteYour suggestion for resolution was to split the loot. That doesn't work for me at all in-character.
There isn't a better way to describe selfishness than that.
formal request for a 28 ran on an possible Anna's in connection with Ayrk for review."In case you didn't make the connection, Anna is the Erinye Prototype. Elle called her 'sister' before shutting her down.
I'm sure glad no one read Hugo's backstory all of a sudden. :D
But you really should remember I really haven't watched the super bot series and "Phantasy Star" to me is a video game full of half naked lolis.
"Esper" is next to a meaningless term for me. Like Ol's intro says magic is rare but you guys have created some of the most OP magic spamming homebrew I've ever seen and it's a gestated game that allows you to pick up Arcane Pilot on top of that.I guess I need to work more on the background. But to try to be simple, while in other fantasy franchises you have technology masquerading as magic, in PS you more usually have magic masquerading as technology. "Forces" are commonplace spellcasters that use "safe", standardized, refined and mass-produced magic that most of the population sees as technology. But then you have Espers that keep records of more ancient, exotic and risky spells, forcing them to operate under the radar, and then corrupted Dark cultists/Chaos Sorcerors that believe that the end always justifies the magic means and most civilized governments order to be shot on sight. Those last still appear in PS games as mid-late enemies. You usuall start fighting "sci-fi" enemies like alien lifeforms, mutants and machines, but when you notice it you're in some kind of ancient stone ruins surrounded by maddening runes and you're facing tainted laser centaurs and golems and dark swordsmen.
And apparently Dimensional Lock, an 8th level Spell, is reduced to the rarity of a ship wide button buff according to you.That however wasn't a 8th level spell, simple Pure Iron (http://www.minmaxboards.com/index.php?topic=6584.0)
Esper is just forgotten and meaningless background fluff. Coincidentally, I'm banking on everyone else's interest to let me know when Ols is ripping of it's storyline so I know when to complicate matters.Forgotten yes, meaningless no. PS I, II and IV all had at least one Esper party member that was part of a bigger organization. However progressively in each game they became more and more of a reclusive faction, going from having direct ties with the local government to hiding in some mountains isolated from everything else. In parallel however, while in PS I you had the male human warrior unable to use magic, in PS II, III and IV everybody but a few androids can use
You were just supposed to check it out, Anomander's character was the one who decided to take it to the ship.Something involving some esper who got killed and then... walls of text?In a tl;dr.
Mission to a planet to steal a rock for plot reasons.
Tangent to question a spellcaster about said rock because these people can cast 8th level Spells but not Detect Magic (not even joking here).The Android Administration can't use 8th level spells. They were already pretty sure that the esper could cast magic spells and the plan A was just to send the bots to
She escaped, DM had to step in using bots that single handedly won the entire Encounter off screen because the show must go on.
Really through, I don't feel the FAQ doesn't cover anything about this. It covers expected Slots if you dip into Cleric/Druid/Sorcerer/Wizard which can only be extrapolated by example on how it'd work with Beholder Mage or even simple the Bard. The section before the table might be what you meanYou're complicating by extrapolating way too much. Let's keep it simple:QuoteI want to play a spellcaster monster!But Psionics aside, your Mindflayer & Ulitharid are SLA based and neither of them grant any direct benefit for multiclassing, what they get that would be stacking would be the combo of eating a brain and gaining a bonus to their Spell DCs, which your FAQ nerfs to apparently base-class only. So that sentence more or less equals a massive broad spectrum ban of being able to use any of any none-caster monster ability with any PrC. Like a Gloom wanting to enter Assassin is basically fml'ed thanks to the incompatibility the FAQ created.
Monsters that cast as "class X" like the dragon and Rakshasa will stack their spellcasting with the respective classes.
Other monsters like the mind flayer don't actualy cast as "class X", but if they multiclass to certain caster classes they gain powerful bonus. Notice however this only works towards actual base classes that grant spellcasting, not prestige classes that grant spellcasting out of nowhere like ur-priest and chamaleon.
But the Rakshasa is exempt from this because it does cast as Class X well the Beholder is Su based not pseudo-caster SLAs like the Mindflayer and does explicitly stack with Class X like the Rakshasa. I'm not really trying to be argumentative here, which would be pretty pointless if I were thanks to dual editor/DM power there, but are you picking up what I'm laying down? I went there because the text goes there and the text really doesn't refute it. The easy out is to explain it, not necessarily invoke more that need explanations attached unless you're seeking for some feed back on that. And I'll try when I get around to it but I am slow.
Most electronic systems have simplified interfaces, Profession and Knowledge checks can be used to interact with it as appropriate depending on the kind of technology. Cellphones have a wide range of costs from basic 50 meseta models that just send and receive to 50 000 meseta deluxe models with integrated super AIs and photon fields.I feel like I should know what a meseta is, also lol on candy crush.
I feel like I should know what a meseta is, also lol on candy crush.
I feel like I should know what a meseta is, also lol on candy crush.
Meseta is PS money. Basically translated to 1 Meseta = 1 Gp
At least they're not pyramids.Caltrop moneys!
I'd think not; the idea of those things is to avoid dipping.Really? I always thought it was to play as the monsters you can't, either because their LA is so ridiculous it's impossible to feasible use or because it was never intended for PCs.
I'd think not; the idea of those things is to avoid dipping.Really? I always thought it was to play as the monsters you can't, either because their LA is so ridiculous it's impossible to feasible use or because it was never intended for PCs.
The Gloom Class is a base monster class and it doesn't build on "earlier features". Anyway you missed the point and Ols already covered it. He went where I figured he'd go it's just his text/examples don't line up with the same concept. Like "an arcane class" vs "an arcane base class" was an original point and turned down.
Post that he threw up the defense that it's covered in the FAQ which says a Mind Flayers don't cast as X but gain special multiclass benefits which are expressly ignored if the PrC grants spellcasting. The problem is, the Mind Flayer has no quote on quote "multiclass bonus." It purely gets SLAs and such, it's synergy is like Fast Tentacles lets you attack with all his Tentacles and cast a Spell in the same Full-Action. This is nothing like the actual multiclass benefit that a Beholder gives. Each level of Beholder advancesany otheranother base arcane casting class. The example called out should be Beholder or something like it but because it's not it sets an entirely different tone and radically changes the message. IE a Mindflayer's Fast Tentacles cannot be used with the PrC Solider of Light's Spellcasting.
It's just stuff that gets fixed in editing or if it were WotC published end up spewing ten thousand arguments online for fifteen years.
Telepathy:a mind flayer gains telepathy with a range of 10 feet for each HD he possesses. . A mind flayer who multiclasses for an arcane/psionic class can count his Mind Flayer levels as levels of that class for purposes of CL/ML and for the purposes of learning new spells/powers and getting new spell slots/power points. So for example, a Mind Flayer 3 who took 1 level of sorcerer could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. He wouldn't get the spell knowns and spell slots of a sorcerer 3 however. He would get the familiar ability, but mind flayer levels wouldn't count for it.
EDIT: Just in case you miss it again.I did, what now like four freaking times. :banghead
Since Mao mentions Baha is trying to run away, but returning to the facility that has no other exit would be kinda the opposite of that.Now that you mention it, I thought he mentioned that he walked back to some other place since we are already in the lure-facility. Just not in the room where we took Aryk for the scans.
However I don't see how that would allow him to turn other stuff incorporeal.He isn't turning anyone Incorporeal. He stuffs a fully corporeal object into his Handysack where they sit technically in a pocket on the Astral Plane and carries the Incorporeal Handysack through the wall.
And for where Baha is going. He going in the direction of plot advancement! I'm pretty sure we're outside and there is a Familiar to track down. Plus later on I can try a Detect Magic (and maybe identify) on the monolithMao has an appointment with Aryk's clone, due as soon as Baha confesses or is finishing being dealt with.
assuming Anomander wants to do more than provoke PvP out of people.Says the betrayer. If you wanted to start trouble between PCs without them knowing you should have been more subtle about it. Of course it would have been a lot simpler to actually not do things that would lead to PC confrontations.
Mao has an appointment with Aryk's clone, due as soon as Baha confesses or is finishing being dealt with.Oh yeah, I forgot about that little kicker.
Fair enough with stuffing Aryk inside the haversack.However I don't see how that would allow him to turn other stuff incorporeal.He isn't turning anyone Incorporeal. He stuffs a fully corporeal object into his Handysack where they sit technically in a pocket on the Astral Plane and carries the Incorporeal Handysack through the wall.
Per LM/MM3, "Magic items possessed by an incorporeal creature work normally with respect to their effects on the creature or on another target". So an Incorporeal Handysack works just fine with corporeal creatures & targets, which I take to mean items included but that's not even in question (and solvable by using a creature to carry them in). Anyway, per RC Slow Suffocation a Medium creature in 10cuft has six hours of air time before taking damage, the Handysack has 80% of that figure and I covered my rear and mention submarine'ing things to extend the figure out even more.
As for it's looks. Well I originally thought his front half should look like Deadpool from an extreme flash fire but ended up going with a pile of dust because there is way to much Deadpool on the Internet. I can revamp to w/e. Anything below his nipple line is totally unneeded so I have plenty of space to go horrific without producing the end result of Deadpool.
And for where Baha is going. He going in the direction of plot advancement! I'm pretty sure we're outside and there is a Familiar to track down.You'll need to be a bit more specific than that. Are you going towards the place where the not-mag was last spotted?
Ano's first reaction wasn't scry into the afterlife for Aryk, that came up afterwards as an excuse of justification. Ano's first reaction was to secretly contact the NPCs and order them to privately provide him with his very own clone of Ayrk.Mao still believes Aryk is dead. The cloning process was supposed to be complete some 2minutes something if I remember well following the moment she requested it. Including or not the time it would take to send the limb to the appropriate lab. Also, Mao wanted Aryk alive to begin with so her getting killed was naturally going to be answered with a clone to bring her back to life. Not her fault if a clone is being made while the original still lives.
And that's kind of the problem with the moral high ground fallacy.Accusing people of trying to PVP when you're doing PvP actions yourself seems pretty relevant.
ad hominem attacksHypocrisy at its finest. You keep making personal attacks and going nuts about how everyone is out to get at you personally. You accused me of having personal motives beyond just responding to your constant clumsiness in-game so don't be surprised if your own personality is questioned.
Basically Baldy can carry Arik though obstacles, but not his own body. I'm assuming that the body remains safely inside Bahamut and Baldy just hangs nearby, correct?I didn't see the Q&A on the bag concept, but same plane is pretty limiting seeing how an unmanifested ghost is on the Ethereal Plane while his body is probably supposed to be on the Materiel Plane. While manifested he only "partially" enters the Material Plane as well according to your text, so if the goal is same plane I need to Planeshift his body to the Ethereal Plane.
You'll need to be a bit more specific than that. Are you going towards the place where the not-mag was last spotted?What's a not-mag? If it's the familiar, no I don't need be in the same (trapped) room. Ano's TPK desires would be waaaaaaaaayyyy to happy with that. Just outside the door to see if the 920ft Locate Creature spell will ping it, and on no return probably track down the closet thing to a mage's guild since Arcane Pilots get Greater Scrying (8th lvl) not Scrying (4th lvl) or both.
Then there are many ways to go about it for the monolith once the AA has other Espers on the list to deal with.He isn't going to let anyone do that until he's sufficiently derailed things enough to satisfy him. :-\
To be honest I want to follow up on the hint about popping some spells on the monolith but Anomander has taken over the AA, defining what they can/can't and will/won't do. And as you see from his postBad sentence structure. Fixed.
Basically Baldy can carry Arik though obstacles, but not his own body. I'm assuming that the body remains safely inside Bahamut and Baldy just hangs nearby, correct?I didn't see the Q&A on the bag concept, but same plane is pretty limiting seeing how an unmanifested ghost is on the Ethereal Plane while his body is probably supposed to be on the Materiel Plane. While manifested he only "partially" enters the Material Plane as well according to your text, so if the goal is same plane I need to Planeshift his body to the Ethereal Plane.
And I suppose it's an ok goal. Pros is that he can simply carry the corpse him self since corpses become items and also when manifesting the manifestation it's self (not ghostly grasp) turns him and his gear Incorporeal.
A manifested ghost can carry its own body, assuming it has enough strenght, but this doesn't turn the body itself incorporeal. Not even with the ghostly grasp feat can a ghost turn its own body incorporeal.
Now a key question, that I'm leaving up to Soro's decision, is if you want to claim you sent Kenny's video to everybody else after all when things calmed down, or just to a few people, or you've been keeping it for yourself? Asking because checking later posts, Baha doesn't seem to have shared that particular finding with anybody else.That's already been dealt with. It was shared to Maia as part of Mao's data-dump and Kenny was ordered to do so as well when communications would be restored.
Right away mistress! Do you mean to relay it to the ship's crew as well or just your fellow guild hunters?
Baha thinks about it for a split second before replying to Kenny to relay it to everyone. If subspace communications are working kick it back to their employers too. Maybe they'll know something.
We still seem unable to stablish communications with the Protectora XVI, but I'll try it anyway when the montage is done. Remember to don't burn down the dome if you feel too bored Mistress!
This video you retrieved is now classified as sensitive data. Please refrain yourselves from sharing it with anybody else. I will have your memory circuits if I see it uploaded in Youryuker or any similar site.
That aside, it is clear we're facing well organized and heavily armed opposition, ready to use even dangerous bioweapons. We'll need some time to properly process the data you've retrieved and plan a new course of action, but you're free to return to the planet for further investigation after you're rested and ressuplied at your leisure. A trip to that monolith in particular sounds like it would be particularly worthwhile. For now you can collect your payment from the quest counter as per our agreement.
Oh snap did I just see Anomander dismiss a perfectly valid hot spring episode!? How dare ye, sir!Oh no, it was useful, just not a plot-centered objective. If Mao shed her armored plates and put a bikini there would nothing sexy to see; only hard-wired justice.
We'll invite Mao next time and force a bikini on you too, no worries
The ghost's body specifically is never incorporeal.That perfectly fine but recall the Ghost & corpse are on the Ethereal Plane, when manifesting to Incorporeal on the Materiel Plane you may want to clarify if the none-incorporeal body fully manifests into a corporeal object on the Material Plane or remains on the Ethereal Plane but I wouldn't fret too much over the former because.
The ghost being in the ethereal plane would suffice because it is "coexistent with the Material Plane", so you can actually measure distances for Grave Bond. But there is no measurable distance between any point in the astral plane and another point in the material plane.Just like Wild Shape, there are just some items it's better to drop before transforming.
Something important fluffwise that will be important on Hugo-Amaterasu-Katherineharemroute as well as Mao and Baha.
As a reminder, Baha found some sensible information (http://www.minmaxboards.com/index.php?topic=9809.msg187460#msg187460) in the tower (http://www.minmaxboards.com/index.php?topic=9809.msg189581#msg189581). Baha then asked Kenny to prepare a 30 second video to show to the rest of the party, but with a battle soon breaking out and the tower blowing up that was kinda forgoten.
Now a key question, that I'm leaving up to Soro's decision, is if you want to claim you sent Kenny's video to everybody else after all when things calmed down, or just to a few people, or you've been keeping it for yourself? Asking because checking later posts, Baha doesn't seem to have shared that particular finding with anybody else.
Oh no, it was useful, just not a plot-centered objective. If Mao shed her armored plates and put a bikini there would nothing sexy to see; only hard-wired justice.Implying justice can't be sexy, pfft. :cool
I kept reading posts after those linked until I'd eventually read through the entire following fights up to the dragon and remembered that we have 48k and some change in meseta (http://www.minmaxboards.com/index.php?topic=9809.msg224276#msg224276) that hasn't been split yet :ehYeah, sort of.
The discussion kind of died so I think people just grabbed w/e. Baha has the Vistburn & Amaterasu has the Zaxe but as far as I know the Vol Scale, Albia Laser, Alba ObsideWe actually all decided on the loot distribution rather quickly.
The ghost's body specifically is never incorporeal.That perfectly fine but recall the Ghost & corpse are on the Ethereal Plane, when manifesting to Incorporeal on the Materiel Plane you may want to clarify if the none-incorporeal body fully manifests into a corporeal object on the Material Plane or remains on the Ethereal Plane but I wouldn't fret too much over the former because.
...
The Ethereal traits a creature gains for being on the Ethereal Plane against a creature on the Material Plane (and vice versa) are defensively superior to Incorporeal. Dropping it before manifestation and carrying it then (a ghost doesn't fully leave the Ethereal Plane) or even demanifesting and then carrying it around would be fairly easy.
How did Baha get the body to became permanently ethereal in the first place?By literately carrying the corpse into the Ethereal Plane and leaving it there.
Ayrk's statement about my talent being able to ID the monolith could be a trap through, formal request for a 28 ran on an possible Anna's in connection with Ayrk for review."