Backstory is finished and up.
Melanie the Kasha will be joining Team Bonnie.
I have also run some simulations(Credit to my brother for playing several monsters so I could see how efficiently I could kill them).
6 Trolls was not even close to a fair fight, I have airwalk, lava, fire, and can make my claws ignore regeneration. While they can only hit me on 19+ if I go cat form. Also if I decide to go dark they will never find me.
Shadows actually kind of depends on how tightly packed together they are, because if they are I can AOE the lot of them without them even knowing I existed until then. Once again then can't find me so this fight only happens if I think I can AOE them.
The Belbilith was actually kind of funny. I can have airwalk active for as long as I want, so it can't hurt me unless we are in tight quarters. My brother pointed out that I wasn't great at ranged combat, so I just used Taste of Death to bring it to me, hit it and then watched it go splat against the ground. It only took a handful of uses to kill it. It can however escape using Plane Shift. At least it has a chance of seeing me, assuming it ever gets rid of the ranged penalties to spot.
The Fire Giant was practically a repeat of the Belbilith fight. The only difference was the giant does have a ranged attack, but it has a bad to-hit and the average fire giant only has 1d4+1 rocks. It fails the reflex save even easier for Taste of Death. He did ready an attack for when I used it, but one attack a round doesn't cut it, neither does it's +12 spot.
Two Mindflayers, I have a mediocre Will save plus the whole I take damage every time I roll it. But it turns out that mindflayers have bad spot and listen checks. So one always died on the surprise round. The question is if I win Initiative(We both have the same) and if I make my saving throw if he wins. If I win either of those it is my victory, they just don't have the AC or HP to last, otherwise he eats my brain.
The Cleric is just too much of a wildcard. We just used some lvl 10 NPC cleric(I don't know where he got it). He died painfully multiple time. But a level ten cleric could be nearly anything. We pretty much ignored the existence of of the skeletons, they can't touch me and airwalk means they don't even prevent me from reaching the cleric.
The Vrock I thought would be worse. He can't kite me, because he can't find me at a distance and once I get within 65ft of him I can go into the stance The Endless Way and he will never escape me. But now I am in melee with a Vrock. This one the results varied depending a lot on just RNG. Mirror Image just meant I brought out the AOE's and Fire Resistance 10 doesn't cut it against Hell Lava. I just have to ask one thing of the designers, why for the love of Pelor do spores not have a saving throw? Twice I won the fight only to have to eat some corpses in order to not die afterwards.
******* Dragons, I knew this would be the killer. His fly speed exceeds mine. He is capable of spotting me, barely. Just too many hit points and a terror in melee for me to try to fight. The only good part is due to atrocious maneuverability I can get some distance and hide and he won't really be able to find me without getting within about 40ft of me.