Huh, I didn't think he slept around with mortals. @_@
His forge is in the mortals world, and he fell from Olympus for a decent amount of time. He had more reason to than Zeus or Apollo. (though either of them beats his record manifold.)
Zelus is appropriate.
Just seems kind of out of place for Zelus, minor guy that he is, to lead to Paragon... unless... could create the world's weirdest family tree, but Thetis? Also explains Outsider. >.>
It's all up to you, I was just making suggestions to help you along.
Heracles is his own great-grand-uncle. Most of the gods are so inbred that it isn't funny. Many, many of the mating's make no anatomical sense. And you think having an actual liner family plot with anatomically compatible people is weird in what way for Greek Myth?
Question about Ride by Attack based on this passage from the mount handbook:
The downside is that, well, by RAW it isn't actually possible to keep moving in a straight line after charging except in a small number of situations, since this would result in you moving through your enemy's space. The designers probably intended either that you could end a charge in any space from which you could attack the target, or that you could make an overrun attempt as a free action as part of using this feat (it seems to have been written before those rules were finalised), but make sure you clear up this issue with your DM.
Thoughts?
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You charge in a line from past E5, through E5, then to D4 to attack, then you pass through C4, B3 & A2 on your way out. Strait line, you attacked, and so on. It makes it sound like you might be forced to go through their space, with the charge rules forcing you to go strait toward the enemy & all, but that forgets that the charge rules just force you to close to the closest area you can attack from, not the actual area of the target.
The name of the feat is what actually happens. You ride-by, and attack.
And, even if you did have to go through their space, that's basically emulating a DC 35 Tumble check, no?
Also, Riding Boots from the MIC. 12,000 gp, here's their text:
Riding boots react to your mount and correct it when necessary, almost without your guidance. While mounted, you gain a +5 competence bonus on Ride checks made during combat, plus the benefit of the Ride-By Attack feat, even if you lack the prerequisites for it. In addition, if you have the Spirited Charge feat, any charge attacks you make while mounted and wielding a lance deal ×4 damage on a critical hit (instead of the normal ×3).
Can a centaur benefit from those (refluffed as horseshoes, or something)?
A centaur's lower body is like an horse, which allows the centaur to count as riding for beneficial purposes. For example, a centaur charging with a lance deals double damage. It also counts as a quadruped for carrying purposes. This also allows the centaur to count as having Mounted combat and maxed ranks in Ride for qualifying for feats and Prcs.
So, I would say most definitely.
Also also, is there a way to increase the number of charges on a charges/day item (specifically thinking of Boots Horseshoes of the Battle Charger)?
Depends on the item. Some, I would progress the cost linearly, some would progress factorial, some wake me go "Why is that a limited use", and you end up being able to by charges until it is at-will.
For those things, 1K per charge, at-will at 5 charges.
Bear in mind, since both of your questions are about horseshoes, the cost of layering abilities together (+50% for all but the most expensive).
Also, people, pity, mercy and uncle. If you reference something, books, page numbers, links, something. I am trying to do lots of stuff at the same time, and speeding up how quickly I can check this stuff out would be greatly appreciated.