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Messages - Hallack

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1
D&D 3.5 and Pathfinder / Re: Pathfinder Shadow Gambit Feat
« on: September 22, 2020, 04:41:23 PM »
In this case is was for a Beguiler in a Pathfinder game where the Beguiler is the only 3.5 material being used.  Of course one of the easiest best ways to help spell lists in Pathfinder is the Samsaran race with Mystic Past lives.  But I'm playing a different race. Just didn't want to be blue this time :)

2
D&D 3.5 and Pathfinder / Re: Pathfinder Shadow Gambit Feat
« on: September 22, 2020, 03:22:38 PM »
I was putting together a PHBII Beguiler for a Pathfinder game.  At glance it looked like a very interesting way to fill the damage gap in the Beguiler spell list. 

3
D&D 3.5 and Pathfinder / Re: Pathfinder Shadow Gambit Feat
« on: September 22, 2020, 02:05:26 PM »
Yeah, single target kinda makes it meh at best.  So much for dreams of new ways of creating shadowy area damage :)

4
D&D 3.5 and Pathfinder / Pathfinder Shadow Gambit Feat
« on: September 22, 2020, 01:49:08 PM »
Does this feat really basically let you convert Minor Image into Shadow Evocations-like goodness at 50%?

https://www.d20pfsrd.com/feats/general-feats/shadow-gambit/

You can tap into the Plane of Shadow to momentarily lend reality to one of your illusion (figment) spells.

Prerequisites: Spell Focus (illusion), caster level 5th.

Benefit: As a standard action, you can draw upon energies from the Plane of Shadow to cause an ongoing figment spell you cast to damage a foe as if the illusion were real. The illusion must be one you retain ongoing control of, such as minor image, and the target must be both visible to you and within or adjacent to the area of your illusion. Using this feat immediately ends the figment’s duration.

You must either make a melee touch attack or give the target a saving throw (Fortitude or Reflex) to resist the damage (see below). If you choose a melee touch attack, you use your own melee touch attack bonus, and if you miss, the spell deals no damage. If you choose to allow the target a saving throw, a successful save means it takes half damage. The shadowy attack deals 1d6 points of damage per spell level. If the target disbelieves or sees through the illusion, reduce the damage by half.

The shadowy attack can deal acid, bludgeoning, cold, electricity, fire, piercing, or slashing damage, but the damage must be appropriate to the illusion. For example, an illusory wall that collapses deals bludgeoning damage with a Fortitude save for half, an illusory swordsman strikes with a melee touch attack deals slashing damage, and an illusory wall of fire deals fire damage with a Reflex save for half.

5
Handbooks / Re: Pathfinder Handbook and Handy Links Index
« on: November 05, 2015, 12:59:14 PM »
I'll try to get this updated soon.

6
Handbook Discussion / Re: Beguiler's Handbook Discussion Thread
« on: October 21, 2014, 02:14:28 PM »
I guess it depends on what you are wanting to accomplish.  What you have there pretty much does it all. 

7
Handbooks / Re: Pathfinder Handbook and Handy Links Index
« on: September 22, 2014, 12:56:42 PM »
Will do.

8
So I've been playing in a game with a Summoner that has a quadruped Eidolon and DR difficulties and lots of natural attacks got me to thinking....

Pummeling Pet!! 

(Caveat: Yes, I realize this feat will likely be changed to make this idea and discussion irrelevant down the line.  Until then lets have fun :) )

Some pets start with Pounce, others don't.  Animal Companions and Eidolons are the creatures on my mind since they gain their own feats over time.

Before Pummeling let's fight with Style, Dragon Style!
Dragon Style!  - For two feats including Improved Unarmed Strike, 15Strength, and 3 Skill points in Acrobatics you pet can be charging over Difficult Terrain and through Allies which should have HUGE impact on its offensive capabilities. 

Eidolons can accomplish this at 3rd level.
Druid, Hunter, and Ranger Animal Companions can accomplish at 5th level due to how their feats fall. 

If retraining is allowed for Companions Druids and Hunters could have the feat at 3rd level as well.

Pummeling Style
This style requires Improved Unarmed Strike and BAB+6.

If retraining is allowed Eidolons could have the feat at the Summoner's 8th level.  If not they with have to wait for 9th level when they receive a new feat.

Animal Companions meet the BAB requirements at 9th level for Druids and Hunters.  Ranger Companions have to wait for 12th level. Without Retraining however the Druid/hunter companions have to wait for new feat at 10th level, 13th for the Ranger.

These feats, particularly Dragon Style, are attainable at levels that make them viable for use in the majority of games. 

Pummeling Charge of course would also be great but it would come online a bit too late to make it into most games.  Eidolons meet BAB requirements at 15th level and get next feat at 17th.  Animal Companions do not get the BAB until 20th level making it possible to take the feat only if retaining is allowed. 


It should be noted that...
Boon Companion Featof course normalizes Ranger Companion Development to the same progression as Druid/Hunters.

10
Min/Max 3.x / Re: [PF] Help with a Magus "Healer"
« on: September 08, 2014, 05:20:39 PM »
Looks good.   :)

Note however that Samsarans are from Advanced Race Guide, not 3rd party.  In case of future use. 

11
Min/Max 3.x / Re: [PF] Help with a Magus "Healer"
« on: September 08, 2014, 04:15:52 PM »
I realize that the main schtick sought here is using Staves for the healing.

If healing itself, even with staff, is the goal would being Samasaran for off list healing spells save on other opportunity costs?

12
D&D 3.5 and Pathfinder / Re: [PF] Arcanist vs. Wizard//Sorcerer
« on: August 15, 2014, 11:58:49 AM »
Okay, not considering spells and levels at which spells are opened. 

Straight Arcanist may be better than Straight Wizard due to some nifty exploits. 

In reality however both have access to some nifty stuff and feats that mean in play there is not going to be that much difference in quality.

Then you have the fact that Arcanists can get stuff from Wizards and Wizards (Exploiter) can get stuff from Arcanists. 

I think that the biggest differences in comparing them is going to be a matter of gametable stylistic differences.

13
Handbook Discussion / Re: Swiftblade Handbook Discussion Thread
« on: August 13, 2014, 04:46:32 PM »
Okay, thanks for that link

14
Handbook Discussion / Re: Swiftblade Handbook Discussion Thread
« on: August 12, 2014, 10:36:04 AM »
I'll see what I can find or do. 

Updated with Wayback Machine Archive link: https://web.archive.org/web/20100327172812/http://www.wizards.com/default.asp?x=dnd/prc/20070327

15
Min/Max 3.x / Re: [PF] Making a Witch, help appreciated.
« on: July 01, 2014, 01:13:10 PM »
That would be a very solid choice. 

16
Min/Max 3.x / Re: [PF] Making a Witch, help appreciated.
« on: June 30, 2014, 12:42:40 PM »
I think that largely it depends on what you seek to accomplish as the witch.

In my experience the witch actually gets a lot of leeway on feats and can spend them on Extra Hexes and a few key feats as you have done.

Between your hexes and your spells you will pretty much always have something to do that is significant.

I found that I mostly used spells for utility and generally made use of Hexes in combat.

I was in a larger party than you will have though. 

17
Off Topic Fun / Re: The Politics Thread
« on: June 26, 2014, 05:50:27 PM »
Congrats, been a long time in coming.

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Gaming Advice / Re: How long was a "turn" in 1st edition?
« on: June 26, 2014, 05:46:22 PM »
Yep, I recall it being 10 minutes.

19
Off Topic Fun / Re: The Politics Thread
« on: June 13, 2014, 11:55:59 AM »
Socially and politically he seems to be all over the place, and has adapted a somewhat incoherent mish-mash of ideologies.

I've not followed him very closely.  Any particular incoherency or mish-mashes you have in mind?

The inconsistency that I am aware of is his anti-immigrant/free market stances.  Are there other or does he just take a more libertarian tact on social issues in the venue of government which would put him at odds with the theocon/neocon crowds?

20
Drat, I think you are right.

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