Author Topic: Homebrew Setting: Magipunk (brainstorming -- input needed)  (Read 82338 times)

Offline Jackinthegreen

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #80 on: January 18, 2012, 08:11:45 PM »
How do you plan on handling ranged weapons?  I imagine you'll allow the usual bows and crossbows, but some sort of firearms would seem somewhat normal in here.  Heck, your dodger pic has the guy wielding a gun.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #81 on: January 18, 2012, 08:24:35 PM »
Yes, so that'll be handled when I do items (as will the Heavy Armor info), but I was figuring firearms would basically be magical energy weapons, where a clip is a wand of Lesser Orb X.  So, they're pretty expensive for run-of-the-mill people, but adventurers can afford them pretty easily after long.
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Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #82 on: January 18, 2012, 09:52:48 PM »
Oh nice, stylish ranged pew-pew weapons!
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Offline Sneaky_Sable

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Discussion of Magipunk Items
« Reply #83 on: January 19, 2012, 12:45:12 PM »
Reserved for Energy Guns

Simple Recommendation: Base them off of bows / crossbows. Powered by energy gems rather then arrows / bolts. Each Energy Gem is good for 20 shots and then is discharged. Energy Guns deal Energy Damage based on the energy gem used to power them.

Perhaps there are five types of Energy Gem (For each energy type [discounting Force]), priced appropriately or price gouged appropriately. Go to the frozen north, ask for a Fire Crystal. Get laughed at.

More thoughts: Energy Gems can be recharged, but cost the same as buying a new one. They're cheap because the enchantment on them is incredibly specialized, and the gems used are essentially useless cast offs from Crystal Mages using the rest of the gem for an actual effect.

Standard and Enhanced Energy Gems: Standard energy gems deal energy damage. Enhanced Energy Gems either deal more damage OR have additional effects as per the Orb of... spells from Complete Arcana (Acid sickens, Cold blinds, Electricity entangles, Sound deafens, and Fire (SHOULD) set things on fire.)
« Last Edit: January 19, 2012, 01:02:19 PM by Sneaky_Sable »
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Offline sirpercival

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Re: Discussion of Magipunk Items
« Reply #84 on: January 19, 2012, 01:09:48 PM »
I had been planning on having the clips be wands of Lesser Orb, but this may be neater.  Good call.

On a separate note: I have no idea how to price the heavy armors.  Any suggestions?

EDIT: I split this off into the brainstorming thread, to keep things nice and neat in the Items thread.
« Last Edit: January 19, 2012, 01:12:44 PM by sirpercival »
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Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #85 on: January 19, 2012, 02:40:47 PM »
New Idea for Prestige Class: Reclaimer

Essentially someone who suits up, heads out of the domes, and reclaims swaths of wilderness so that construction teams can come by, plant the magic crystals, and make another dome. They'd be heavy enforcer kinda bad asses, and they'd get heavy armor proficiency to boot. Maybe as they go through the progression, they get class features to offset things like the Armor check penalty and the movement hit, indicating loads and loads of training in maneuvering in heavy armor. Capstone could be "Universal Heavy Armor Proficiency" that allows them to be proficient in, and apply their class bonuses to, every form of Heavy Armor in the campaign universe.
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #86 on: January 19, 2012, 03:52:50 PM »
I like it!  I'll add it to my to-do list, down the line.
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #87 on: January 19, 2012, 04:08:31 PM »
So, in creating this setting I've been trying to remove trap choices.  I've axed heavy armor, changed weapon focus, TWF, and toughness, and axed Monk and Fighter.

Are there any more common traps that need addressing?  I'd like to keep most options worth taking, and the ones you actually do take depend on your character concept.
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Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #88 on: January 19, 2012, 04:09:51 PM »
You've failed to address Pit, Spike, and Poison Gas traps.
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #89 on: January 19, 2012, 04:11:02 PM »
You've failed to address Pit, Spike, and Poison Gas traps.

:P
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Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #90 on: January 19, 2012, 04:24:30 PM »
I've always felt that medium armor was a bit of a trap. It's only a small AC bonus over light armor (a breastplate is only 1 better than a chain shirt), but it still drops your speed by 1/3. It just never seems worth it, especially with full plate's mockery (3 points better armor bonus than a breastplate, and only 2 less Max Dex, too). Maybe a little something on that end, too?

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #91 on: January 19, 2012, 04:41:23 PM »
Hmm... I'm not sure where to go with that, unless I completely rework all the armors to make them more like d20 modern-style or something.

Maybe if I re-partition the D&D armors into Light (light & medium) and Medium (medium & heavy), then give the Dreadnought free proficiency in one type of exotic armor?

That way medium armor would have the heavier armors, whereas the lighter mediums would go into light?

I dunno... alternatives?
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Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #92 on: January 19, 2012, 05:11:38 PM »
Medium over Light armor isn't a trap, it's a choice. You don't want Medium Armor, don't buy into it. Stop at "Chain Shirt" like everyone else.

Medium Armor is decent for folks with doo-doo Dexterity scores who want to not get hit. The speed hit is a problem, unless you spend the money to lighten the armor. And there's the trade: Spend money to have your gear emulate the stats you want to have. ;)

So how's this grab you: Hide Armor and Scale Mail no longer hit your speed. You keep your full 30, or whatever. Chainmail and Breastplates affect your speed as normal. Or just be a dwarf, and laugh at all those slow humans encumbered by armor.

<Dwarf (Played by Brian Blessed)> HAHAHA!
« Last Edit: January 19, 2012, 05:14:36 PM by Sneaky_Sable »
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Offline Jackinthegreen

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #93 on: January 19, 2012, 09:18:48 PM »
Since you've combined many skills, will the masterwork tools rules still be in place?

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #94 on: January 19, 2012, 09:19:58 PM »
Yep.
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #95 on: January 19, 2012, 10:58:52 PM »
New Idea for Prestige Class: Reclaimer

Essentially someone who suits up, heads out of the domes, and reclaims swaths of wilderness so that construction teams can come by, plant the magic crystals, and make another dome. They'd be heavy enforcer kinda bad asses, and they'd get heavy armor proficiency to boot. Maybe as they go through the progression, they get class features to offset things like the Armor check penalty and the movement hit, indicating loads and loads of training in maneuvering in heavy armor. Capstone could be "Universal Heavy Armor Proficiency" that allows them to be proficient in, and apply their class bonuses to, every form of Heavy Armor in the campaign universe.

I did it!  You'll love it.   :smirk
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Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #96 on: January 20, 2012, 09:45:27 AM »
I do! If I wasn't so psyched about the Biosynth I've already built, I'd build a Repo-Man, name him Duke Nukem, and win at D&D
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Offline Nanshork

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #97 on: January 22, 2012, 05:38:04 PM »
Given Lifetorn Hulk, what's your ruling on Powerful Build and Natural Attacks?

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #98 on: January 22, 2012, 06:27:04 PM »
Um... sure!  Why not.  :)
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Offline Nanshork

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #99 on: January 24, 2012, 08:08:09 PM »
I'm interested in seeing where you go with the Metamorph prestige class.