Author Topic: Chronotyryn  (Read 2657 times)

Offline oslecamo

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Chronotyryn
« on: June 24, 2019, 05:51:50 AM »
Chronotyryn


HD:d8
LevelBabFortRefWillFeature
1+1+ 0+0 +2Chronotyryn body, Fledgling Wings, Magic Detector, +2 Cha
2+2+ 0+0 +3Chrono Blood, Bird Eyes, +1 Str
3+3+ 1+1+3Adamantine Feathers, +1 Dex
4+4+ 1+1+4Dual Actions, Knowledgeable, +1 Str, +1 Cha
5+5+ 1+1+4Least Chrono Mastery, +1 Dex
6+6+ 2+2+5Feather Flurry, +1 Cha
7+7+ 2+2+5Chrono Craft, +1 Str, +1 Dex
8+8+ 2+2+6Sonic Screech, +1 Cha
9+9+ 3+3+6Lesser Chrono Mastery, +1 Str
10+10+3+3+7Dual Actions, +1 Dex, +1 Cha
11+11+3+3+7Advanced Chrono Mastery, +1 Str
12+12+4+4+8Growth, +1 Dex
13+13+4+4+8Chrono Harness,+1 Str, +1 Cha
14+14+4+4+9Chrono Metamagic, +1 Dex
15+15+5+5+9Greater Chrono Mastery, +1 Cha
16+16+5+5+10Dual Actions, +1 Str, +1 Dex
17+17+5+5+10Ultimate Chrono Mastery, +1 Cha
18+18+6+6+11Chrono Flurry, +1 Str
19+19+6+6+11Dual Actions, +1 Str, +1 Dex, +1 Cha

Skills:6+int modifier per level, quadruple at 1st level,  class skills are Bluff(Cha) Concentration (Con), Diplomacy, Heal (Wis), Intimidate(Cha), Knowledge (any) (Int), Listen (Wis), Perform(Cha), Sense Motive(Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha).

Proficiencies: simple weapons, its own natural weapons.

Features:

Chronotyryn body: The Chronotyryn loses all other racial bonus and gains outsider traits (basicaly darkvision 60 foot). It is a medium sized outsider with base speed 30 foot. It has one Bite natural attack dealing 1d6+1/2 Str mod damage plus two rake attacks dealing 1d4+Str mod damage each. By spending a swift action to speed itsel, for 1 round the  Chronotyryn can fullattack as a standard action by synchronizing its dual brains.

In adition it gains a bonus to nat armor equal to its Cha modifier.

Fledgling Wings: A Chronotyryn’s wings take time and work to fully develop. So at first level they can only fly at 30 feet speed with average maneuverability however they must spend all their actions for the round on flying movement as a double move or “run” (or not use them at all) unless they have 5+HD in which case they may fly normally.
 
Magic Detector: Chronotyryns love collecting magic items, their nests actually built of a jumble of magic paraphernalia. Some scholars have put the theory that the bird creature’s innate powers actually come from being exposed to strong magic raditation even while being hatched as eggs. The Chronotyryn can produce a constant Detect Magic effect on self, starting or stopping it as a standard action, except this is a Su ability.

Ability Score Increase: The Chronotyryn gains +2 to Cha at first level then +1 to
Str at levels 2, 4, 7, 9, 11. 13, 16, 18, 19
Dex at levels 3, 5, 7, 10, 12, 14, 16, 19
Cha at levels 4, 6, 8, 10, 13, 15, 17, 19

For a total of +9 Str, +8 Dex, +10 Cha at level 20.

Chrono Blood: At 2nd level the Chronotyryn‘s arcane potential starts to truly awaken, and it can casts spells as if it was a sorceror of 2/3 Chronotyryn’s level, up to 12th level sorceror casting at 18th level.

Bird Eyes: Starting at end level the  Chronotyryn gains a racial bonus to Spot equal to 1+1/2 HD.

Adamantine Feathers: At 3rd level the Chronotyryn’s feathers become dark and dusky, properly hardening into Adamantine, granting the  Chronotyryn DR/adamantine and magic equal to 1+1/2 HD plus resistance to fire, acid, cold and electricity equal to 1+HD, sonic immunity, and SR equal to 11+HD which may be raised or dropped at any time as a free action even if it’s not the  Chronotyryn’s turn. In addition each wing may be used to deliver a Wing Buffet natural attack dealing 1d3+1/2 Str mod damage. The  Chronotyryn’s feathers quickly become brittle and crumble to useless dust soon after being detached from its body however.

Dual Actions: A Chronotyryn has two distinct brains and two separate voice boxes, although it takes them training until they can properly synchronize themselves for separate tasks. Starting at 4th level it can take 2 rounds' worth of actions in any given round, as if it were two creatures, but only for certain actions depending of level (in either order of actions, so for example the first option can be either the full attack first then double move, or double move then full attack).  The Chronotyryn doesn’t gain extra swift/immediate actions unless otherwise noted however.
-Full attack action and a double move (demands Chronotyryn lv 4+);
-move, Spell/SLA double move (demands Chronotyryn lv 4+);
-move, basic attack, Spell/SLA, move (demands Chronotyryn lv 4+);
-Charge and full attack (demands Chronotyryn lv 10+);
-Two full attack actions and two 5-foot steps (demands Chronotyryn lv 10+);
 -A full attack action, a move action, and a spell-like ability/spell (demands Chronotyryn lv 10+);
 -Two spell-like abilities/spells and two move actions (demands Chronotyryn lv 16+);
-Any combination of actions, plus dual extra swift/immediate actions as well (19th level).
If it is casting spells defensively, the Chronotyryn must make separate concentration checks for each spell. This is a supernatural ability .

Knowledgeable: The Chronotyryn’s dual brains can synchronize to proccess knowledge in a most efficient way. Or to put it in simple terms, two brains better than one. Starting at 4th level the  Chronotyryn makes Knowledge checks for any Knowledge skills as if it had a minimum of ranks in that skill equal to 1+1/2 Chronotyryn level. To surpass this rank minimum, the Chronotyryn must assign a higher number of ranks to the skill as normal.

Chrono Mastery: Chronotyryns believe themselves to be the masters of time. Although this claimis likely not true, those who encounter the creatures and survive often come away believievers due to the bird-creature’s unique set of abilities. At the pointed levels in the table it can use the respective spells as SLAs a certain number of times per day or per minute. Some of those spells are always active and altough they can be dispelled the Chronotyryn can recreate them in her own turn as a free action. The Chronotyryn can also turn those abilities off out of her own will and reactivate them as a free action when needed(only on her own turn).

Save DC against the SLAs and always active abilities is 10+1/2HD+Cha mod.

(click to show/hide)

Feather Flurry: At 6th level the  Chronotyryn can launch a barrage of feathers at its opponents as a ranged attack action, dealing 2d6+Str mod for medium size that counts as adamantine and magic. This attack has a range increment of 60 feet.

Chrono Craft: At 7th level the  Chronotyryn can craft magic items as if it had any prerequisite crafting feats at no exp cost (spell/CL and any other special prerequisites must be met as well as gold costs), except they’re built in such a way only the dual brains of the Chronotyryn who built them can properly use them, and they’re useless in the hands of anybody else (including “harvesting” their magic essence), even with abilities such as Use Magic Device. In addition 1/day with one hour of work it may create magic items up to 10% its WBL with otherwise the same limitations except they’re made of cheap materials collected from the area and thus cost no gold, but they’re only good for the next 24 hours before becoming useless. Only items actually printed in an official book may be replicated this way (no custom creations), and in the case of consumables/limited uses such as potions/wands/scrolls, count their cost as five times higher for the purpose.

Sonic Screech: At 8th level once per minute, a Chronotyryn can propel a 20-foot burst of incredible sound against its opponents. This attack deals 1d6 points of sonic damage per HD, or half damage on a successful Reflex save (DC 10+1/2 HD+Cha mod). The burst is centered on the Chronotyryn. For Dual Actions, this can take the place of a fullattack.

Growth: At 12th level the Chronotyryn grows a size category. Its  flight speed increases to 70 feet and it gains +1 Natural Armor. It gains a +2 bonus to spell/SLA DC and a +4 bonus to SR penetration against opponents smaller than itself.

Chrono Harness: At 13th level the Chronotyryn fashions a special harness to help with magic item crafting and use. It can now craft magic items as if it had CL equal to HD, counts as having quickdraw for drawing magic items, can pick up magic items as a free action, and if they pull a new magic item to use against an opponent, they count as flat-footed against it (only good once per item per opponent).

Chrono Metamagic: At 14th level the  Chronotyryn gains a metamagic feat they qualify for. In addition they take no additional time in their spellcasting for applying metamagic to their sorceror spells.

Chrono Flurry: At 18th level whenever the Chronotyryn uses a spell/SLA, charges, takes a double  move, or full attacks, it may make a Feather Flurry attack as a free action. Whenever the  Chronotyryn uses Feather Flurry, it may target anything and anybody whitin 60 feet.

Chrono Lord: At 19th level the  Chronotyryn’s DR/adamantine and magic increases by 5 and increases its sorceror CL to be equal to its HD whenever casting spells while under a Time Stop effect.


(click to show/hide)
« Last Edit: July 01, 2019, 09:21:25 AM by oslecamo »

Offline awaken_D_M_golem

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Re: Chronotyryn
« Reply #1 on: June 24, 2019, 04:50:28 PM »
breakin'  out the big dogs, eh ?!

 :clap
Your codpiece is a mimic.

Offline dman

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Re: Chronotyryn
« Reply #2 on: July 01, 2019, 08:15:28 AM »
I always liked the chronotryn!

 Does continual blink act as a debuff?

What's the daily use of teleport and why did it have a star?

Could you give a quick example of how the magic item building works?

Great monster!

Offline oslecamo

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Re: Chronotyryn
« Reply #3 on: July 01, 2019, 09:20:13 AM »
breakin'  out the big dogs, eh ?!

 :clap

I did another dragon the other day but nobody seemed to notice.  -_-'

I always liked the chronotryn!

 Does continual blink act as a debuff?
Technically yes but can be turned "off" during one's turn as explained just before the specific SLAs listing.

What's the daily use of teleport and why did it have a star?
Ups, fixed.

Could you give a quick example of how the magic item building works?
Well there's two options for Chrono Craft:
1-You can build items paying only gold and having the necessary CL and spell prerequisites. So let's say you want to craft an Headband of Intellect +4, the Chonotyrn can do it as long as they have CL 8 and know Fox's cunning by paying only 8000 gold, nothing else needed (besides time).

2-Then 1/day they can make a gold-free item in just one hour as long as it's whitin 10% WBL. So let's say you're 10th level PC WBL would be 49,000 gp so with just one hour you could build any one magic item up to 4900 GP whitout actually paying the gold (still need to have enough CL and spell prerequisites). Like an Headband of Intellect +2. However an item with limited uses would count as 5x times more, so for example a Dust of Disappearance normally costs 3500  GP, so its cost would count as costing 17500 GP instead for this option, and the Chronotyrm would need to be at least
15th level (200 000 GP WBL) to be able to craft it for free in 1 hour.

Hope that was helpful.

Great monster!

Yay, thanks!

Offline dman

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Re: Chronotyryn
« Reply #4 on: July 05, 2019, 12:34:33 PM »
Thanks for the great explanations. I love your stuff and have been using it in my campaign for a long time.  We have an angel cleric, a half-dragon paladin, and a gnome ninja shade.

The only problem is finding the time and people/campaigns to try all of them out.

Thanks again, Os!