Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - littha

Pages: [1] 2 3 4 5 6 ... 145
1
[D&D 3.5] Souls / Re: The Nonfictional People Strike Back(OOC)
« on: August 06, 2016, 10:22:24 AM »
I get the feeling that at some point we are going to be controlling a whole lot of undead as a party.

2
[D&D 3.5] Souls / Re: I: The Red Fountain
« on: August 04, 2016, 03:42:34 AM »
Necra follows silently. (or as silently as a giant steam robot can) Wary for attacks.

3
[D&D 3.5] Souls / Re: The Nonfictional People Strike Back(OOC)
« on: July 27, 2016, 04:58:57 PM »
What pronouns should I use to refer to Necra? (’Necra’ is feminine in Greek, but ‘Librum’ is masculine in Latin, though I suppose the name wouldn’t have been a clue anyway under the circumstances.)

Necra has no gender and really doesn't care, physically her humanoid form is mildly feminine so I imagine most people would go with that.

4
Other Games / Re: Videogame Discussion III - Snake Eater
« on: July 17, 2016, 08:01:43 PM »
Just watched someone fall off a pier and into a lake playing pokemon go. Comedy gold.

5
[D&D 3.5] Souls / Re: I: The Red Fountain
« on: July 15, 2016, 03:52:06 AM »
"I do not oppose the idea, alliances are useful. If we are betrayed I shall render their souls to ash"

Necra seems more relaxed than before though following Hrothgar's example and attempting to look less intimidating doesnt seem to be part of the plan.

6
[D&D 3.5] Souls / Re: I: The Red Fountain
« on: July 12, 2016, 04:52:51 AM »
Necra sees Hrothgar sheath his sword and stands down. Watching the newcomers with suspicion safe in the knowledge that drawing a weapon takes significantly more time than a claw attack.

7
[D&D 3.5] Souls / Re: I: The Red Fountain
« on: July 08, 2016, 06:09:51 AM »
(click to show/hide)

8
[D&D 3.5] Souls / Re: I: The Red Fountain
« on: July 06, 2016, 05:08:36 PM »
(click to show/hide)

9
[D&D 3.5] Souls / Re: The Nonfictional People Strike Back(OOC)
« on: July 06, 2016, 04:21:20 PM »
I apologize in advance for playing a crazy person without warning anyone.

To be fair I am going for Large Ham/Blue and Orange Morality myself.
Necra doesn't really have a conscience as such but she does listen to Hrothgar and understands that a murderous rampage would endanger them both.

10
[D&D 3.5] Souls / Re: I: The Red Fountain
« on: July 06, 2016, 04:16:34 PM »
(click to show/hide)


11
[D&D 3.5] Souls / Re: The Nonfictional People Strike Back(OOC)
« on: July 06, 2016, 03:43:27 AM »
Its probably best if not everyone is using necromancy effects. We would be royally screwed if we had to fight constructs or something :D

12
It's mostly about standardizing the parts that are large quantities of numbers that are subtly different from each other. It would be nice to be able to tell roughly what you're getting when you talk about a dragon of age category X in terms of overall power level and pure statistics. There's still plenty of room for the basic dragon to be different and for dragon-specific features to scale up and grow more different with age, still enabling each dragon type to have its own distinct flavor and specialties.

I'm not trying to say dragons should be all the same. I'm just trying to have a sort of presentation that separates out the parts that are actually unique and doesn't try to mix them in with the things that are the same for everyone.

One thing I thought of for this idea is an expanded range of age categories with each racial type getting a +/- on where they start but they all cap at great wyrm.

That you have a unified lookup table for your dragons whilst maintaining the differences in power between variations.

Say the table has 20 sets of stats on it, dragons have 12 age categories. Have wyrmling white dragons start at set 1 and advance to set 12 and wyrmling gold dragons start at set 3 or 4 and advance. If it is designed with enough space you can even fit the Epic dragons on the table.

That said, it would only be useful for basic stat blocks. Size, ability scores etc. Each type of dragon would need to exist as a weird kind of template.

13
They explained a lot of possible side effects to me today when they were shooting steroids into the ball and socket joint of my shoulder, of which i has none.

They forgot to mention the random muscle spasms.

Technically muscle spasms are more likley a reaction to the actual procedure than the steroids. They can be caused by the needle hitting a nerve on the way in. If that is the case they should subside pretty fast.

14
Well, I could impose a CL penalty on it if it's to much of a power bonus to casters. But that creates it'own problem...

As for the Int req... how about "Int, Cha, or Wis 16"... then it's equal opportunity for all casters..


Anyways how about if I add this:
"For every additional spell, past the first, cast in this way treat your Caster Level as 2 lower until the start of your next turn."

So if you only cast 1 spell using these feats you cast at your ful CL, but if you cast 2  or more you cast at -2 per spell to a maximum penalty of -6 at 4 spells?

There is really no way to balance this as it stands, it is wildly broken.
Quicken spell is the existing option and it is nowhere near as powerful as this, not even remotely.

The only way I can see of balancing this is forcing this to only apply to spontaneous spellcasters and applying incremental penalties to the spell level of the spells you are casting. That way it works as something like a super quicken spell and stops you from spamming maximum level spells.

Something along the lines of:

Quote
At the beginning of your turn you may announce that you are using a spell barrage. If you do, you may cast any number of spells as free actions this turn. Increase the spell level of each spell by 2 plus an additional 2 for each spell you have previously cast this turn.

That way a 20th level sorcerer could cast a 7th level spell (+2) a 5th level spell (+4) a 3rd level spell (+6) and a 1st level spell (+8) in one round but doing so would cost you 4 9th level spell slots.

Even that might be a bit much.

15
Unless I'm mistaken, a properly tweaked caster can get 8+ spells a round from this... that's insane.

Yep... Just use spells with no attack rolls to completely ignore the penalties too. Or even touch attack wouldnt suffer too much.

16
Other Games / Re: Videogame Discussion III - Snake Eater
« on: June 08, 2016, 07:12:42 AM »
you go where the money is or criticism is little to nonexistent?

I resubbed to woW tonight....

I feel that pain, I resubbed last week to prepare for the new expansion... WoW is a vortex that eats time.

17
[D&D 3.5] Souls / Re: The Nonfictional People Strike Back(OOC)
« on: June 08, 2016, 06:14:15 AM »
I may end up just carrying around all my wealth as black onyx gems. Being a gemstone it should be a trade good and it seems more in flavour than art.
I have a thought:

Katadesmos Necra
This arcane tome discusses the theory of necromancy and the use of negative energy with a slightly disturbing degree of detail and enthusiasm, but it's author's scholarship was impeccable. It grants a bonus on knowledge checks related to its topic as a masterwork tool, and also contains detailed notes on two uncommon spells, although you aren't an arcanist yourself and have thus been unable to decipher their effects.
225 gp

That looks like good fun and its probably better than carrying all that onyx around.
:D

18
[D&D 3.5] Souls / Re: The Nonfictional People Strike Back(OOC)
« on: June 06, 2016, 07:30:22 PM »
- To Necra: "How would you describe the sizzle of that soul-burning engine? Is it more of a 'sizzle-pop' or a 'waagh eternalagonyandutlimatedespair'? My ears are excellent, but there's an entirely different acoustic situation for an outside observer compared to you yourself with it happening inside your own body. And be honest, this is for posterity."
Think steam engine with the slightest hint of brief but unimaginable agony. Though only shortly after consuming a soul, most of the time its just a low rumble.

One plus side: if a deathjack kills someone you can be fairly certain they aren't coming back, having your soul consumed makes you difficult to resurrect.

19
[D&D 3.5] Souls / Re: The Nonfictional People Strike Back(OOC)
« on: June 04, 2016, 08:23:28 PM »
Human: Two legs, no wings, only have fur on your head.
Elf: Two legs, no wings, only have fur on your head.
Orc: Two legs, no wings, only have fur on your head.
Deathjack: Two legs, no wings, no fur, covered in blades, green smoke.

 :lol

20
Other Games / Re: Videogame Discussion III - Snake Eater
« on: June 03, 2016, 08:05:53 PM »
You can fix the audio bug by disabling reverb in the options.

Pages: [1] 2 3 4 5 6 ... 145