Author Topic: Silly Prestige Classes  (Read 8739 times)

Offline bhu

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Silly Prestige Classes
« on: January 10, 2012, 12:34:48 AM »
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Offline bhu

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Re: Silly Prestige Classes
« Reply #1 on: January 11, 2012, 02:11:03 AM »
SAMURAI, AFRO


   
"Nothing personal. It's just revenge."

 You have been cursed to be hated by all you encounter leading an unending life of violence and killing.  Some of you dislike this existence, some of you learn to enjoy it.  Either way anyone seeing you tends to perceive you as a social outsider, a minority, or even less than human.  They believe the worst stereotypes laid at the feet of your race, religion, ethnicity, etc. are true, and therefore perceive no reason why you shouldn't be killed at the earliest conceivable opportunity.  This unfortunately means that unless you remain strong, you eventually have one hell of a chip on your shoulder.

BECOMING AN AFRO
Generally you just have to have pissed off a powerful mage, and then somehow survive having this curse.

 ENTRY REQUIREMENTS
   Flaw:  Afro
   BAB:  +6
   Imposing Presence:  Staredown
   Skills:  Intimidate 9 ranks
   Feats:  Great Cleave


Class Skills
 The Afro's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Geography, Local, War)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skills Points at Each  Level : 2 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +2     +2    Inhuman Speed, Ki Pool
2. +2    +3     +3     +3    Cold-Blooded Killer
3. +3    +3     +3     +3    Aerial Slice
4. +4    +4     +4     +4    Inhuman Speed
5. +5    +4     +4     +4    Cold-Blooded Killer
6. +6    +5     +5     +5    Aerial Slice
7. +7    +5     +5     +5    Inhuman Speed
8. +8    +6     +6     +6    Cold-Blooded Killer
9. +9    +6     +6     +6    Aerial Slice
10.+10   +7     +7     +7    Number 1

Weapon Proficiencies: An Afro gains no new weapon or armor proficiencies.

Ki Pool:

Inhuman Speed (Ex):

Cold-Blooded Killer (Ex):


Aerial Slice (Su):

Number 1 (Su):
 
PLAYING AN AFRO
 Life is a brutal endless killing field  filled with fools who feel the need to kill you, and the corpses of those who failed.  And the occasional hottie who is attracted to you due to your 'aura of badassery and danger.'

So it ain't all bad..
 Combat: You excel at killing.  You have to because people are pretty much trying to kill you on a permanent basis.  Allies are difficult to find (unless you somehow go crazy and just imagine one).
 Advancement: You generally become ever better at killing unless you can get your curse lifted.  Otherwise you become dead.
Resources: No one likes you so you have no resources other than what you can take by force.

AFROS IN THE WORLD
"Are you ready to die like your pappy? "
 You are the wold's most hated man.  Not initially of course.  Initially you're just another one of 'those people', but when you fail to learn your place and fight back you inevitably end up killing people just to defend yourself.  Then their relatives and friends want some revenge, and eventually an ever-widening circle of people want your head as you keep killing opponents.  You have something really special in mind if you ever find that mage who cursed you...
 Daily Life: Your days are spent traveling lonely roads with no people, and then killing whoever you meet when you walk into a town when they realize you have a bounty on your head, or they just don't like how you look.
 Notables:
 Organizations: There are probably several organizations devoted to destroying you, but you yourself are a loner.

NPC Reaction
 NPC's are horrified by you since death follows you wherever you go.  Nobody wants you around because you're a walking vortex of death and tragedy.

AFROS IN THE GAME
 This PrC can ger overwhelming after a while.  You may wish to disallow it or a;;ow the PC a clear path to curing himself.
 Adaptation: This is meant for campaigns with a fairly dark sense of humor.
 Encounters: Afro Samurai are travelers by necessity so can be found just about anywhere.

Sample Encounter
EL 12: The PC's encounter a scene of horrifying carnage with sundered bodies everywhere.  Walking away in the distance at a leisurely pace is a lone man...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC AFRO

Hit Die: d8
Skills Points at Each  Level : 2 + int
Class Ability
Class Ability
Bonus Feats: The Epic Afro gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:03:13 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #2 on: January 11, 2012, 02:12:40 AM »
SAMURAI, CLOWN


   
"I AM BOOP-NOSE THE MIGHTY!"

 You have been cursed to be a ridiculed and mocked throughout your life, literally becoming a clown.  Needless to say your career as anything but a Ronin or street performer is over.  In the future perhaps you should be a little less haughty.

BECOMING A CLOWN
Again, you just need to have pissed off the right guy.

 ENTRY REQUIREMENTS
   Flaw:  Laughingstock
   Base Reflex Save:  +5
   Samurai Must have at least 1 Level in one of the Samurai classes.
   Skills:  Jump 4 ranks, Tumble 4 ranks
   Feats:  Dodge, Mobility


Class Skills
 The Clown's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (Geography, Local)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +0     +2     +2    Clown Weaponry, Ki Pool
2. +2    +0     +3     +3    Clown Jutsu
3. +3    +1     +3     +3    Clinging Humiliation
4. +4    +1     +4     +4    Clown Weaponry
5. +5    +1     +4     +4    Clown Jutsu
6. +6    +2     +5     +5    Clinging Humiliation
7. +7    +2     +5     +5    Clown Weaponry
8. +8    +2     +6     +6    Clown Jutsu
9. +9    +3     +6     +6    Clinging Humiliation
10.+10   +3     +7     +7    Piemaster General

Weapon Proficiencies: A Clown gains no new weapon or armor proficiencies.

Ki Pool:

Clown Weaponry (Su):

Clown Jutsu (Su):
 
Clinging Humiliation (Su):

Piemaster General (Su):

PLAYING A CLOWN
 You used to be cock of the walk.  The man.  The baddest motherfucker on the street.  Now 4 year olds mock you and dogs piddle on your oversized shoes.  It doesn't make you any less deadly but it takes away the respect you crave.
 Combat: You try to be a straight-faced combatant but the curse doesn't even allow you the benefit of that.  You make funny noises when you walk, do pratfalls when hit, and bleed confetti.  In short no self respecting Samurai would be caught dead fighting you which makes you a terrific bodyguard as no one wants to risk the humiliation.
 Advancement: People don't take you seriously and consider you a target for public humiliation or assault.  So you get to be pretty good at either groveling or kicking ass.
Resources: Your curse makes you the target of mockery and humiliation by all.  You'd better get used to being poor...

CLOWNS IN THE WORLD
"He moves pretty good for someone wearing clown shoes..."
 Your fall has been a fairly precipitous one.  You went from fame and wealth, to ignominy and poverty.  Maybe you realized being an arrogant prick to the mage was a bad idea, or maybe you just want to feed him his own heart.  Clowns can go bad too.
 Daily Life: You generally wake up sleeping in the street to someone peeing on you (not always a dog).  You beg for food or perform fo it, getting pushed around and spat on, then black out exhausted in the ditch hoping the Yokai don't molest you in the night.
 Notables:
 Organizations: There are clown colleges devoted to perfecting the new combat style of your life but few of your kind accept what you have become enough to attend one.

NPC Reaction
 NPC's barely see you as human.  Even some of the Burakumin rate higher than you, which is probably why some of your kind go on to become monsters in human form.

CLOWNS IN THE GAME
 This PrC requires a player who can really take a lot of shit thrown at him.  Make sure he's up to the task.
 Adaptation: This is meant for campaigns with a dark sense of humor.
 Encounters: Clowns are usually encountered in the street, either performing or being harassed.

Sample Encounter
EL 12: The PC's feel sorry for a clown being peed on by some drunk when said clown kicks the mans testicles well up into his chest cavity.  Looks like a tough town...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC CLOWN

Hit Die: d8
Skills Points at Each  Level : 6 + int
Class Ability
Class Ability
Bonus Feats: The Epic Clown gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:06:34 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #3 on: January 11, 2012, 02:14:03 AM »
SAMURAI, FAT


   
"What do you mean do I want dessert?  Is that a crack?"

 You have been cursed with incredible bulk, and no matter how you diet or exercise you still look like a modern day Sumo.  It doesn't seem to slow down your combat skills, but the kinks in  your love life really piss you off.

BECOMING A FATTIE
Piss off a mage in some way.  The usual.

 ENTRY REQUIREMENTS
   Flaw:  Huge
   BAB:  +6
   Imposing:  Staredown
   Skills:  Intimidation 9 ranks
   Feats:  Improved Toughness, Great Fortitude


Class Skills
 The Fattie's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Geography, History, Local, Nobility & Royalty, War)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skills Points at Each  Level : 4 + int

Hit Dice: d12

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +2    The Incredible Bulk, Ki Pool
2. +2    +3     +0     +3    Bulk Hungry
3. +3    +3     +1     +3    Bulk Smash
4. +4    +4     +1     +4    The Incredible Bulk
5. +5    +4     +1     +4    Bulk Hungry
6. +6    +5     +2     +5    Bulk Smash
7. +7    +5     +2     +5    The Incredible Bulk
8. +8    +6     +2     +6    Bulk Hungry
9. +9    +6     +3     +6    Bulk Smash
10.+10   +7     +3     +7    One Fat Bastard

Weapon Proficiencies: A Fattie gains no new weapon or armor proficiencies.

Ki Pool:


The Incredible Bulk (Ex):

Bulk Hungry (Ex):

Bulk Smash (Ex):

One Fat Bastard (Ex):
 
PLAYING A FATTIE
 You get mocked a lot over your weight.  But your sheer size also make you intimidating once you get pissed.  Unfortunately you have to crush a few people to shut everyone up, but with luck once you kill enough of them your infamy will shut the rest of the town up too.
 Combat: The  lucky among you quickly learn to use your weight to their advantage.  After all why try finesse when you have fists the size of hams.  Thankfully not all that weight is fat, but even that comes in handy close up.  You get much employment as a bodyguard just for being an easy target to hide behind.
 Advancement: Generally you find ways to adapt to your situation in a manner that will allow you to keep your position but it's usually a losing battle.
Resources: People sometimes mistake you for a Sumo as opposed to being cursed, so you can still make a bit of a decent living either wrestling or as a bodyguard.

FATTIES IN THE WORLD
"Hey lardass, you even got the strength to lift those arms let alone swing a sword?"
 People give you lots of crap, but a quick backhand changes that.  When your arm weighs more than the guy insulting you he quickly learns calling you names is outside his pay grade.
 Daily Life: You spend much time eating and fighting, not always in that order.
 Notables:
 Organizations: Given that you still have some battle prowess this isn't as devastating to your career as some curses.  You won't ever be allowed high up in the ranks, but they'll never let you go as a plain old infantry man or guard.  It's a menial position sometimes, but at least you have a job.

NPC Reaction
 NPC's treat you like any other overweight person: shabbily.  You had no idea that fat people took so much flak until you became one.  Fortunately it hasn't slowed you down any.

FATTIES IN THE GAME
 This class means the player will be taking some flak as usual.  Make sure he can handle it.
 Adaptation: This is meant for campaigns with a fairly caustic sense of humor.
 Encounters: Fat Samurai are usually guards of some sort as finding a beast that will bear their weight makes cavalry an unlikely option for them.  Many compete in Sumo or become a guard if they can't find a cure.

Sample Encounter
EL 12: The PC's enter a restaurant to find a man the size of several buffalo having dinner.  Someone asks if he intends to slow down anytime soon before the town starves, and it's on.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC FATTIE

Hit Die: d12
Skills Points at Each  Level : 4 + int
Class Ability
Class Ability
Bonus Feats: The Epic Fattie gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:16:42 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #4 on: January 11, 2012, 02:15:40 AM »
SAMURAI, OLD


   
"When your friends begin to flatter you on how young you look, it's a sure sign you're getting old."

 You have been cursed with extreme age.  Since then you've been steadily drinking  yourself to death but your age gives you the reputation of incredible skill so it sometimes works out for you.

BECOMING A GEEZER
Pissed off mage, etc.

 ENTRY REQUIREMENTS
   Flaw:  Old
   Iron Will:  Indomitable Soul
   Base Willpower Save:  +5
   Skills:  any Knowledge 9 ranks
   Feats:  Insightful Reflexes


Class Skills
 The Geezer's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Knowledge (Geography, History, Local, Nobility & Royalty, War)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skills Points at Each  Level : 8 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +0     +0     +2    Just a Harmless Old Man, Ki Pool
2. +2    +0     +0     +3    New Skills
3. +3    +1     +1     +3    Sakijutsu
4. +4    +1     +1     +4    Just a Harmless Old Man
5. +5    +1     +1     +4    New Skills
6. +6    +2     +2     +5    Sakijutsu
7. +7    +2     +2     +5    Just a Harmless Old Man
8. +8    +2     +2     +6    New Skills
9. +9    +3     +3     +6    Sakijutsu
10.+10   +3     +3     +7   Village Elder

Weapon Proficiencies: A Geezer gains no new weapon or armor proficiencies.

Ki Pool:

Just a Harmless Old Man (Ex):

New Skills (Ex):

Sakijutsu (Ex):


Village Elder (Ex):
 
PLAYING A GEEZER
 You tell one old geezer he's so old he farts dust and the next day you're older than he is.  Some of you drown yourselves in alcohol, others retire on your sudden pension now that you're 'too old to fight'.  And retirement means you have a lot of free time to ponder your situation and how it may be remedied.
 Combat: Most people think you are well beyond combat other than teaching the theory of it.  And maybe not even that given your drinking.  However you have simply invented a form of drunken style Kenjutsu to suit your new reality (at least you keep telling yourself this).
 Advancement: Many of your kind degenerate into insanity or alcoholism (or appear to in order to find out who cursed them so they can get revenge).  You still continue on honing your swordcraft though.
Resources: You're fairly poor.  You might make some money doing odd jobs or teaching the sword, but you rarely have rich benefactors.

GEEZERS IN THE WORLD
"Akira is so old he pees dust."
Many of you learn new skills, refine old ones, or try to pass on what you know.  Some of you succumb to despair and saki.  Some of you go completely insane and run off into the woods.  Very few of you actually seem to succumb to old age though...
 Daily Life: You're retired.  Life is yours now to do with as you please.
 Notables:
 Organizations: You sometimes belong to organizations aiding the unfortunate given your new life experience.   Or ones for hunting down mages...

NPC Reaction
 Japanese society has always feared growing old, and you are now a constant daily reminder of that fear.  People will tend to shun you in the fears that somehow your infirmity will be catching.

GEEZERS IN THE GAME
 This class gives you an easy way to hide in plain sight.  If you play a senile drunk no one pays the slightest bit of attention to you.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: Geezers are often found drinking, fishing, lounging about, or in some cases teaching others.

Sample Encounter
EL 12: The PC's witness a harmless old man give an arrogant young Samurai the caning of his life.  They find it so amusing they end up joining him for a drink at the local tavern.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC GEEZER

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability
Bonus Feats: The Epic Geezer gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:18:01 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #5 on: January 11, 2012, 02:18:10 AM »
SAMURAI, KID



   
"MINE! MINE! MINE!"

 You have been cursed to have the body of a very small child.  Needless to say your spouse is not happy, and neither is your Lord.

BECOMING A KID
Damn mages, yada yada yada...

 ENTRY REQUIREMENTS
   Flaw:  Toddler
   Iron Will:  Indomitable Soul
   Base Willpower Save:  +5
   Skills:  Bluff 9 ranks
   Feats:  Mobility


Class Skills
 The Kid's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Jump (Str), Knowledge (Geography, History, Local, Nobility & Royalty, War)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skills Points at Each  Level : 8 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Just an Innocent Kid, Ki Pool
2. +1    +0     +3     +3    Scamper
3. +2    +1     +3     +3    Toddler-Fu
4. +3    +1     +4     +4    Just an Innocent Kid
5. +3    +1     +4     +4    Scamper
6. +4    +2     +5     +5    Toddler-Fu
7. +5    +2     +5     +5    Just an Innocent Kid
8. +6    +2     +6     +6    Scamper
9. +6    +3     +6     +6    Toddler-Fu
10.+7    +3     +7     +7    Village Brat

Weapon Proficiencies: A Kid gains no new Armor or Weapon Proficiencies.

Ki Pool:

Just an Innocent Kid (Ex):

Scamper (Ex):

Toddler-Fu (Ex):
 
Village Brat (Ex):

PLAYING A KID
 You have been robbed of your destiny.  You can't make love to your spouse, you can't perform your job, and everyone who doesn't know of your curse dismisses you as a child (or as an Oni if you demonstrate knowledge or skills a child shouldn't have).  You're pretty much one step away from exploding at any given time.
 Combat: Adapting your fighting techniques to your new body is not easy.  There are days you simply want to lay down and die.  But then the need for unholy testicle stabbin' vengeance returns and you decide to keep at it.  After all who suspects a 3 year old of being a Kenjutsu master.
 Advancement: You want revenge.  You want revenge real bad.  That pretty much sums up your path in life.
Resources: You look like a child and people consider you to be one.  You have no resources but what you can steal or what a sympathetic family can grant you.

KIDS IN THE WORLD
"I never met a kid I liked. "
 Your life is sheer anger now, and will be for some time.  Many of your kind are sent to Buddhist temples in the hopes that a monks life can diminish the fires of anger and get you to accept your Fate.  That usually works for about a week or two till the monk's get tired of your ranting and send you back.  Even Buddhists can run out of patience.
 Daily Life: Your days are spent obsessing over your situation and how you can rectify it.  Initially there's also the thought of revenge for whats been done to you, along with revenge on everyone who has slighted you since.  Whether or not that goes away depends on how successful you are in your attempts to secretly kill anyone who angers you.
 Notables:
 Organizations: Many Samurai turned toddlers form organizations dedicated to revenge or just plain old assassination.  It was immature behavior that convinced a mage to change you in the first place.  Some of you wise up, and some of you become just plain damn evil.

NPC Reaction
 NPC's react to you in horror from the thought that this could happen to them and they permanently lose their station in life.

KIDS IN THE GAME
 You effectively have no real legal status or authority.  No one can conceivably see you as an adult but your own kind.  Your social obstacles can become those of the parties in some cases.
 Adaptation: This is meant for silly campaigns, but could be meant for ones with a pretty dark sense of humor as well.
 Encounters: Kids are usually encountered ranting in the street, ranting in the local Daimyo's office, ranting at the door of the mage who cursed them, ranting just about anywhere in general.  You rant so much sometimes mages regret cursing you.  Not enough to change you back, but maybe enough to kill you...

Sample Encounter
EL 12: The PC's are having lunch when a small child dressed in full armor walks in and stabs a peasant to death while claiming to be the local Lord.  Turns out he is the local Lord.  The PC's are beginning to wonder if they should've come to this town...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC KIDS

Hit Die: d8
Skills Points at Each  Level : 8 + int
Class Ability
Class Ability
Bonus Feats: The Epic Kid gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:20:30 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #6 on: January 11, 2012, 02:26:45 AM »
SAMURAI, POLYMORPHED


   
"Woof."

 You have been permanently changed into the form of a small animal.  Your fighting skills will need some pretty unique adaptations to this, but you feel you may be able to continue working as you are a magical talking animal.   Your Lord worries about how employing a dog will make him look, and your wife...well let's just say you constantly worry about the possibilities of adultery...

BECOMING A CRITTER
Japan doesn't have Druids so...a mage did it...

 ENTRY REQUIREMENTS
   Flaw:  Critter
   Imposing Presence:  Staredown
   Base Fortitude Save:  +5
   Skills:  8 ranks divided among the Class Skills of whichever Animal you have become (see Critter Flaw)
   Feats:  Any Feat shared by the animal whose form you now have.


Class Skills
 The Critter's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Geography, History, Local, Nature, Nobility & Royalty, War)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skills Points at Each  Level : 4 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +2    Just a Dog, Ki Pool
2. +2    +3     +0     +3    Unleashing the Beast
3. +3    +3     +1     +3    Animal Style
4. +4    +4     +1     +4    Just a Dog
5. +5    +4     +1     +4    Unleashing the Beast
6. +6    +5     +2     +5    Animal Style
7. +7    +5     +2     +5    Just a Dog
8. +8    +6     +2     +6    Unleashing the Beast
9. +9    +6     +3     +6    Animal Style
10.+10  +7     +3     +7    Village Pet

Weapon Proficiencies: Critters are proficient with their Natural Weapons.

Ki Pool:

Just a Dog (Ex):

Unleashing the Beast (Ex):

Animal Style (Ex):

Village Pet (Ex):
 
PLAYING A CRITTER
 Someone has put your future employment and love life in jeopardy and oh how they will pay.  Assuming you can ever find them.  People see a talking animal and immediately think 'Yokai' and start shoving Priests at you to make you go away.
 Combat: Being an Animal you now have some minor natural fighting abilities to replace the years of sword training you have relied upon. 
 Advancement: You hope to lose your curse but in the meantime you may as well learn to adapt your fighting style to your new body.
Resources: Pretty much none unless someone takes pity on you and decides to help you get rid of your curse, or you can convince your current employer to retain you.  Some may hire you as a spy.

CRITTERS IN THE WORLD
"Hey Chozo!  Check out this dog!  Somebody made him armor.  Omg that's hysterical."
 Life sucks.  Many people treat you like a pet and assume you should just calmly accept being one now.  And then when you get frustrated enough to bite them they get all snippy.
 Daily Life: you spend much time pretending to be an animal to find the one responsible for your condition.  Once you do, it's scheming time.
 Notables:
 Organizations: There are many organizations devoted to assisting or curing you.  Your innate fluffiness  brings some advantages.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CRITTERS IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
EL 12: The PC's are approaching a Shinto Shrine and are told to halt by a small dog.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC CRITTER

Hit Die: d10
Skills Points at Each  Level : 4 + int
Class Ability
Class Ability
Bonus Feats: The Epic Critter gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:21:24 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #7 on: January 11, 2012, 03:14:23 AM »
SAMURAI, FOREIGN (very foreign)


   
"Klaatu Barada Nikto!"

 There are foreigners, and then there are complete and total aliens.  Maybe you come from another world or another time or place, but you definitely stand out.  Thankfully your species has a warrior caste similar enough to the locals you might be able to fit in.

BECOMING AN ALIEN
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   Flaw: Obvious Foreigner
   BAB:  +6
   Imposing Presence:  Staredown
   Race:  Must be a race completely alien to the local area.
   Feats:  Any 2 Racial Feats


Class Skills
 The Alien's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Geography, History, War)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), and Swim (Str).
Skills Points at Each  Level : 4 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Alien Powers, Ki Pool
2. +1    +0     +0     +3    Alien Fighting Style
3. +1    +1     +1     +3    New Skills
4. +2    +1     +1     +4    Alien Powers
5. +2    +1     +1     +4    Alien Fighting Style
6. +3    +2     +2     +5    New Skills
7. +3    +2     +2     +5    Alien Powers
8. +4    +2     +2     +6    Alien Fighting Style
9. +4    +3     +3     +6    New Skills
10.+5    +3     +3     +7    Local Monster

Weapon Proficiencies: Aliens gain proficiency in any one weapon (usually something exotic).

Ki Pool:


Alien Powers (Ex):
 
Alien Fighting Style (Ex):

New Skills (Ex):

Local Monster (Ex):

PLAYING AN ALIEN
 Some accident of Fate took you far from your native home and dropped you among these superstitious, hairless primates.  The women all assume you want to force yourself on them, the men all feel the need to prove themselves by fighting you, and lets not even get started on their numerous whacky Gods who interfere with their lives.
 Combat: You try to hold off on revealing the extent of your powers, knowing your new 'allies' don't exactly trust you.  And fear of what you may or may not be capable of holds them back hoping you can be used as a weapon against their enemies.   
 Advancement: You learn the ways of your new adopted society while secretly practicing the craft of your own species waiting the day when you can return home again.
Resources: Not much until you can gain a local patron.

ALIENS IN THE WORLD
"Yew ain't from 'round here is yew boy?"
 You simply do not understand these foreigners you find yourself forced to live amongst, or their illogical Gods and customs.  You can see why the other species they cal Yokai live far away from them in the mountains and forests.
 Daily Life: Much of your daily life is spent trying to learn the local language and customs and finding food fit to eat.  The rest is answering questions from the suspicious and easily terrified locals who hope you will become their pet monster.
 Notables:
 Organizations: Some organizations like the nobility or the Onmyoji will take interest in you because a race they don't know about is a potential threat.  You're guaranteed attention by somebody.

NPC Reaction
 NPC's think you're an Oni.  You can pretty much imagine how that turns out.

ALIENS IN THE GAME
 This kind of assumes you may have difficulty so much as communicating with the locals let alone getting them to admit you aren't a threat to their lives. 
 Adaptation: This is meant for more over the top campaigns.
 Encounters: Aliens can be encountered anywhere (the middle of nowhere waiting for their own to rescue them is usually the smart bet).

Sample Encounter
EL 12: The PC's are awoken by a hideous monster in Samurai armor standing over them jabbering in a language they don't understand.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC ALIEN

Hit Die: d10
Skills Points at Each  Level : 4 + int
Class Ability
Class Ability
Bonus Feats: The Epic Alien gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:23:44 PM by bhu »

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Re: Silly Prestige Classes
« Reply #8 on: January 11, 2012, 03:17:56 AM »
SAMURAI, CAT


   
"Call me Lord Fluffy.  Lord.  Any other title merits being bitten."

 It takes a lot of doing but eventually even the Samurai are infiltrated by the Cat Burglar Guilds.  You were already Ninjas so it was only a matter of time.

BECOMING A CAT
Couple of Levels in Cat Burglar and Samurai will do you.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Enhanced Kitty Form (Bipedal, Polydactyl), Ki Pool
   Skills:  Bluff 8 ranks, Hide 8 ranks, Intimidate 8 ranks, Move Silently 8 ranks
   Feats:  Jibba Jabba, Samurai Kitteh


Class Skills
 The Cat's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Geography, History, Local, Nobility & Royalty, War)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +0     +2     +2   
2. +2    +0     +3     +3   
3. +3    +1     +3     +3   
4. +4    +1     +4     +4   
5. +5    +1     +4     +4   
6. +6    +2     +5     +5   
7. +7    +2     +5     +5   
8. +8    +2     +6     +6   
9. +9    +3     +6     +6   
10.+10   +3     +7     +7   

Weapon Proficiencies: A Cat gains no new Weapon or Armor Proficiencies.
 
PLAYING A CAT
 Wealth in ancient Japan is rice.  Wages are paid in rice, as are taxes.  So if you want to rob the wealthy, you need to join the Samurai to be able to move about freely.  Other people like performers can travel but they're dead-ass broke, and they don't get invited into the rooms of power.
 Combat: You try to adopt the Samurai's methods to one of your Kitty Forms, probably a humanoid one.  Although wielding a Katana as a Kitten has some appeal if  you could only figure out how.
 Advancement: You try to become the best of both worlds, both a warrior and a spy.  You need to for your job(s).
Resources: You have the patronage of your Lord, and the Cat Burglar Guild.  You may not be swimming in loot, but you live comfortably.

CATS IN THE WORLD
"OMG YOU'RE SO FUZZY I COULD DIE!"
 Japan has it's share of tyrants and poor like any other culture, so the Guilds find no real barrier to adapting to their society and conducting business as usual.  They just have to go about it in different ways sometimes.
 Daily Life: You live the life of a low level Samurai, running on errands for your Lord, and secretly reporting to your Masters at the Guild about his defenses.
 Notables:
 Organizations: You belong to a Guild obviously, and you pretend to belong to the local military as well.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CATS IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC CATS

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability
Bonus Feats: The Epic Cat gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 07, 2021, 06:39:49 PM by bhu »

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Re: Silly Prestige Classes
« Reply #9 on: January 11, 2012, 03:20:27 AM »
SAMURAI, NAUGHTY


   
"Behind every great woman, is a guy looking at her ass."
 
 No matter what you do you are cursed to be sexually attractive.  No one can concentrate around you due to the sheer lust, and you usually sequester yourself from the public eye to stop the constant lewd commentary/groping attempts.

BECOMING A SLUT
Angering another supernatural entity as usual.

 ENTRY REQUIREMENTS
   Flaw:  Slutty
   Base Reflex Save:  +5
   Diplomatic Training:  must have any Feat granted by this Class Ability
   Skills:  Diplomacy 9 ranks
   Feat:  Improved Feint


Class Skills
 The Slut's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Jump (Str), Knowledge (Geography, History, Local, Nobility & Royalty, War)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble.
Skills Points at Each  Level : 6 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +0     +2     +2    The Hawtness, Ki Pool
2. +2    +0     +3     +3    Seduction
3. +3    +1     +3     +3    Self-Defense
4. +4    +1     +4     +4    The Hawtness
5. +5    +1     +4     +4    Seduction
6. +6    +2     +5     +5    Self-Defense
7. +7    +2     +5     +5    The Hawtness
8. +8    +2     +6     +6    Seduction
9. +9    +3     +6     +6    Self-Defense
10.+10   +3     +7     +7   Manslayer

Weapon Proficiencies: A Slut gains no new Weapon or Armor proficiencies.

Ki Pool:

The Hawtness (Su):

Seduction (Su):
 
Self-Defense (Ex):

Manslayer (Ex):


PLAYING A SLUT
 Being pretty is a curse already.  Someone or something jealous has decided to make that a million times worse for you.  You try to look at the bright side.  After all you can get laid at will and fending of unwanted affections is really increasing your combat abilities.  Hell you don't even need to bathe anymore.
 Combat: You're a pretty good fighter.  You have to be to fend off the local men, lesbians, zombies, demons, minor Gods, etc. who constantly fall in lust with you. 
 Advancement: You continue to learn fighting while someday hoping for the chance to murder whoever did this to you slowly.
Resources: It's almost a given that you have a patron.  It's also a given you'll eventually murder him for putting his hands on you so your money situation tends to be feast or famine.

SLUTS IN THE WORLD
"Sex is one of the nine reasons for reincarnation... The other eight are unimportant."
 Sex loses it's attraction quickly when the entire world views you as a walking fantasy.  You realize it's in part the curse that compels the dumber ones, but you do incidentally rid the world of a lot of creeps too.  But after a time it gets to you, and even the well-meaning people who can't suppress their boners while aiding you feel your anger.
 Daily Life: Your time is equally divided between seeking revenge on whoever cursed you, and revenge on whoever has pissed you off right this moment.
 Notables:
 Organizations: Many organizations want you, mostly for bad reasons.  Brothels, sex cults, perverts of all kinds lust after you.  A few can see past your curse and hire you for your bad-assery.

NPC Reaction
 NPC's can't see past your curse.  Even dressed in a burqa you somehow manage to look seductive, gaining you instant 'admiration' from men (well from anyone who would be attracted to you really', and hate from most women (or those who would have reason to be jealous of your attractiveness).  Not many beings see you as 'people'.  You're either an obstacle or an object of desire.  It's shocking how few of you turn to evil.

SLUTS IN THE GAME
 This is a guaranteed to make someone uncomfortable.  Make sure the group is ok with it and doesn't take things too far. 
 Adaptation: This is meant for games with a pretty dark sense of humor, or one that pokes subversively at certain common tropes in anime...
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
EL 12: The PC's are eating in a local dive when a woman walks in, and for the next 15 minutes they're lost in thoughts of her ass until she starts killing some greasy ronin near the bar with a pair of fish hooks.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC SLUT

Hit Die: d8
Skills Points at Each  Level : 6 + int
Class Ability
Class Ability
Bonus Feats: The Epic Slut gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 07, 2021, 06:40:37 PM by bhu »

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Re: Silly Prestige Classes
« Reply #10 on: January 11, 2012, 03:25:34 AM »
ZOMBIE WHACKER


   
"Got no bananas here monkey ass. Keep walking."

 You have a severe hatred for the Undead.  Probably because you live in an age of zombie swarms.  Damn foreigners and their damn zombie hordes.  You'll kill 'em all one day.  For whatever reason a lot you seem to be women.  No one seems to quite know why.

BECOMING A ZOMBIE WHACKER
Some Gaijin raised an undead horde and since you pissed him off he's targeted you.

 ENTRY REQUIREMENTS
   Flaw: Zombie Magnet
   BAB: +6 
   Imposing Presence:  Staredown
   Skills:  Knowledge (Religion) 9 ranks
   Feats:  Dead Man Killer


Class Skills
 The Zombie Whacker's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Geography, History, Local, Nobility & Royalty, Religion, War)(Int), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skills Points at Each  Level : 4 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +2    Zombie Killer, Ki Pool
2. +2    +3     +0     +3    A Life Enduring
3. +3    +3     +1     +3    Martial Schooling
4. +4    +4     +1     +4    Zombie Killer
5. +5    +4     +1     +4    A Life Enduring
6. +6    +5     +2     +5    Martial Schooling
7. +7    +5     +2     +5    Zombie Killer
8. +8    +6     +2     +6    A Life Enduring
9. +9    +6     +3     +6    Martial Schooling
10.+10   +7     +3     +7   Gravedigger

Weapon Proficiencies: A Zombie Whacker gains no new Weapon or Armor Proficiencies.

Ki Pool:

Zombie Killer (Ex):

A Life Enduring (Ex):

Martial Schooling (Ex):

Gravedigger (Ex):
 
PLAYING A ZOMBIE WHACKER
 Life was nicer before the white man came.  Before him you didn't have dead people eating the living.  You certainly didn't have any trying to kill you.  You very most definitely didn't go through barren nightmare wastelands full of monsters cause by foreign hoodoo.
 Combat: You train to always be aware, and always be ready.  Zombies come from anywhere at any time.  It's like they're drawn to you...
 Advancement: You excel at fighting the undead, and you intend to get better until none of them are left.
Resources: What with the apocalypse and all resources are scarce, but you get paid well for what you do.

ZOMBIE WHACKERS IN THE WORLD
""You got rid of those stiffs yet? I don't know what sort of kinky sh*t you're into, but I want those things buried.""
 The world is no longer what it was.  No one knows who to trust or what to do, and society is breaking down.  Fortunately you and a few others like you intend to stop the zombies and return things to normal.  It's not like you have a choice.
 Daily Life: You kill zombies, all day, every day.  you've swung a sword so often you behead them as a reflex action now.
 Notables:
 Organizations: Every noble is dedicated to destroying the undead horde (at least publicly).  You most likely work for them or hire out to stop minor local infestations.

NPC Reaction
 Killing dead people day after day has left you kinda messed up.  So other s avoid you, not just because you creep them out but because bad juju seems to follow you.

ZOMBIE WHACKERS IN THE GAME
 This class assumes one of you is a wandering zombie magnet.  It could generate party stress.
 Adaptation: This is meant for campaigns spoofing the zombie apocalypse
 Encounters: Zombie Whackers are usually found fighting the horde or recovering from doing so.

Sample Encounter
EL 12: The PC's are once again having a nice dinner when zombies break through the front wall of the restaurant chasing a young woman.  It's like the Gods know when they're eating...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC ZOMBIE WHACKER

Hit Die: d10
Skills Points at Each  Level : 4 + int
Class Ability
Class Ability
Bonus Feats: The Epic Zombie Whacker gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:22:33 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #11 on: January 11, 2012, 03:48:58 AM »
SAMURAI, CURSED


   
"Look I know I seem a little odd, but it's just a temporary magical problem, really I swear."

 The Gods hate you for some odd reason and have trapped you in an inhuman form as punishment until they feel you have done significant penance.  Maybe you're just arrogant, or you interrupted one of them during a romantic moment, or you accidentally stepped on their pet butterfly.  Whatever the reason, they made you a monster.

BECOMING A CURSED
You have to have pissed off someone with real magical power to get this one.

 ENTRY REQUIREMENTS
   Flaw:  Cursed
   BAB:  +6
   Imposing Presence:  Staredown
   Skills:  Intimidate 9 ranks
   Feats:  Frightful Presence


Class Skills
 The Cursed's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (Arcana, Nature, Religion)(Int), Listen (Wis), Spot (Wis), Survival (Wis), and Swim (Str).
Skills Points at Each  Level : 2 + int

Hit Dice: d12

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +2     +2    Monstrous Form, Ki Pool
2. +1    +3     +3     +3    Supernatural Power
3. +2    +3     +3     +3    Onijutsu
4. +3    +4     +4     +4    Monstrous Form
5. +3    +4     +4     +4    Supernatural Power
6. +4    +5     +5     +5    Onijutsu
7. +5    +5     +5     +5    Monstrous Form
8. +6    +6     +6     +6    Supernatural Power
9. +6    +6     +6     +6    Onijutsu
10.+7    +7     +7     +7    Acceptance

Weapon Proficiencies: A Cursed gains no new armor or weapon proficiencies.

Ki Pool:

Monstrous Form (Ex):

Supernatural Power (Su):

Onijutsu (Ex):
 
Acceptance (Ex):

PLAYING A CURSED
 Life was good till you piddled in a local pool belonging to the Moon God.  Now you look like something that could live on the Moon.  This complicates things a lot.  The other Samurai think you may be contagious.  The local priests are afraid of offending the Gods.  Your wife is afraid to have sex because she doesn't want monster babies.  And you don't even have revenge as an option because mortals don't really get to kick the ass of a Kami.
 Combat: Your new form is usually meant for combat (or at least messing people up somehow).  Exactly how varies from person to person depending on what God cursed you.
 Advancement: You hope to persuade the Gods to change you back and therefore commit yourself to doing good. Or you get pissed and go on a killing spree every so often.  One of the two.
Resources: Pretty much none unless a mystic or monk employees you.  Everyone else finds you terrifying.

CURSED IN THE WORLD
"HOLY CRAP!!! I mean, Takeshi...hiiii...how have you been..."
 Most people think you're an Oni.  Or maybe a particularly horrible Yokai.  which means they tend to run, send out priests to exorcise you, or form whatever the Japanese equivalent of pitchfork mobs are.
 Daily Life: Much of your day is spent dodging people and trying to find food and shelter.  The basic necessities of survival.
 Notables:
 Organizations: Some organizations form to either cure or exploit you.  Mostly noble will want to exploit you to terrify and intimidate the peasantry.  Or kill off potential problems such as the other nobles pet monster.

NPC Reaction
 Screaming release of their inner bowel is how most people greet you the first time. 

CURSED IN THE GAME
 This assumes one of the PC's will constantly be mistaken for a horrifying monster.  Make sure the group can live with this.
 Adaptation: This can be adapted for more serious campaigns.
 Encounters: Cursed are generally encountered in lonely places, or hidden within temples or the house of a patron.

Sample Encounter
EL 12: The PC's are hunting dinner in the forest when they come to a ramshackle hut with chickens in the yard, and the owner of the hut (a massive creature of some sort) staring back at them in surprise.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC CURSED

Hit Die: d12
Skills Points at Each  Level : 2 + int
Class Ability
Class Ability
Bonus Feats: The Epic Cursed gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 06, 2021, 03:04:58 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #12 on: February 11, 2013, 03:01:18 AM »
KAIJU FANGIRL


   
"WHOOP THAT ASS GAMERA!"

 Kaiju have their rabid devoted fans, against all common sense and reason.  The really otaku ones devote their lives to the mystical study necessary to becoming more like their object of adoration so they can survive traveling in the shadow of their object of adoration and cheer for him/her/it.

BECOMING A FANGIRL
Some magical talent and an incredible amount of delusion is required.

 ENTRY REQUIREMENTS
   Flaw:  Fangirl
   Caster:  Must have at least 3 Levels in any Ki Casting Class
   Knowledge:  4 ranks in any 4 Knowledge skills, one of which must be Arcana
   Skills:  Perform (Cheerleading) 4 ranks, Survival 4 ranks
   Feats:  Endurance


Class Skills
 The Fangirl's class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (Arcana, Geography, History, Local, Nature, Religion)(Int), Listen (Wis), Perform (Cha), Spellcraft (Int), Spot (Wis), Survival (Wis), and Use Magic Device (Cha).
Skills Points at Each  Level : 6 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +0     +2    I Wannabe Like Gamera, Ki Pool
2. +1    +3     +0     +3    Cheerleader
3. +1    +3     +1     +3    Kaiju-Ryu
4. +2    +4     +1     +4    I Wannabe Like Gamera
5. +2    +4     +1     +4    Cheerleader
6. +3    +5     +2     +5    Kaiju-Ryu
7. +3    +5     +2     +5    I Wannabe Like Gamera
8. +4    +6     +2     +6    Cheerleader
9. +4    +6     +3     +6    Kaiju-Ryu
10.+5    +7     +3     +7    Head Cheerleader

Weapon Proficiencies: A Fangirl gains proficiency in any Natural Weapons she may end up having.

Ki Pool:

I Wannabe Like Gamera:

Cheerleader (Su):

Kaiju-Ryu (Ex):

Head Cheerleader (Ex):

PLAYING A FANGIRL
 you are slowly sacrificing your humanity to become more like giant city crushing behemoth you have for some reason developed a delusionary crush upon.  You're a groupie for a rock star who is physically unable to give you the affection you desire.  But there's always the hope you can become a giant critter yourself someday.
 Combat: You usually only have to fight the cheerleading squads of opposing Kaiju, or maybe some uppity peasants who are outraged you show your devotion to a Kaiju.  Otherwise no one wants to get near the giant monster you hang out with long enough to give you any crap.
 Advancement: You advance in whatever way you think makes you a better cheerleader, or better proves your devotion to the Big Guy.  For some of you that means becoming a monster, for some it's magical study, and for some it's shakin' that ass.
Resources: Once the giant critters are done fighting you usually have your pick of the rubble.  Assuming your side won.

FANGIRLS IN THE WORLD
"That bitch is a special kind of crazy."
 It's a hard life being a giant monster fan.  People just don't understand you.  Not because they know of your secret desire to be a Kaiju yourself, but because your friend stepped on their house on the way into town.  They see you as rejoicing in their tragedy.  You see it as your man doing what he does best, whoopin' some ass.
 Daily Life: You spend your days urging your giant object of affection on to victory, and your nights napping in the wreckage he has created warmed by the fires of destruction.
 Notables:
 Organizations: Fangirls travel in small packs and are highly competitive.  Rare is the organization they join, but there are possibly some devoted to 'curing' them of their obsession.

NPC Reaction
 NPC's treat you about as well as they'd treat you if you walked up, spit in their face, and then shit a frog on the ground in front of them while singing.  Meaning you don't go into town too often.

FANGIRLS IN THE GAME
 This assumes one or more of the group is a groupie following a gigantic monster on some bizarre personal quest.  Meaning the campaign will inevitably be centered on them.
 Adaptation: This is most definitely for silly campaigns.
 Encounters: Fangirls are encountered pretty much with Kaiju only, or on personal quests to help said Kaiju.

Sample Encounter
EL 12: The PC's are enjoying having eaten a decent meal for a change when some weird girl begins shouting about the virtues of the giant landsquid, and all of a sudden there are giant monsters wrasslin' in the streets. 


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC FANGIRL

Hit Die: d8
Skills Points at Each  Level : 6 + int
Class Ability
Class Ability
Bonus Feats: The Epic Fangirl gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 07, 2021, 07:04:03 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #13 on: February 11, 2013, 03:01:40 AM »
ONIJORO


   
"You lookin' fer mah old man?"

 Loosely translated as 'Oni's prostitute', you have essentially married (or are at least shacking up with) a demon.  Oni like women, and they don't have to be pretty, or talented, or nice.  No, Oni look for vicious, mentally damaged outcasts who can take some serious physical and mental abuse.  Outcasts who become more and more like the Oni over time.  Guess those damn uppity villagers will regret fucking with you now huh?

BECOMING AN ONIJORO
Being the paramour of a demon and surviving is all that's necessary.

 ENTRY REQUIREMENTS
   Flaw:  Outcast
   Criminal:  Must have at least 3 Levels in any Yakuza class
   Skills:  Bluff 6 ranks, Intimidate 6 ranks, Survival 6 ranks
   Feats:  Endurance, Improved Toughness


Class Skills
 The Onijoro's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
Skills Points at Each  Level : 4 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +0     +2    Oshoku, Ki Pool
2. +1    +3     +0     +3    Enduring Will
3. +1    +3     +1     +3    An Oni's Strength
4. +2    +4     +1     +4    Oshoku
5. +2    +4     +1     +4    Enduring Will
6. +3    +5     +2     +5    An Oni's Strength
7. +3    +5     +2     +5    Oshoku
8. +4    +6     +2     +6    Enduring Will
9. +4    +6     +3     +6    An Oni's Strength
10.+5    +7     +3     +7    Oni-Tsuma

Weapon Proficiencies: An Onijoro gains no new armor or weapon proficiencies.

Ki Pool:

Oshoku (Ex):

Enduring Will (Ex):

An Oni's Strength (Ex):

Oni-Tsuma (Ex):
 
PLAYING AN ONIJORO
 You've never liked people, probably because they never liked you.  When that Oni offered you the chance to be his woman or die you took it.  Not that you were afraid of death but some part of you recognized this might finally be your chance to become something other than the local whipping post.  After all Demon's have power, so by logical extension their wives do as well.
 Combat: You were always pretty tough, and your hubby knocking you around a bit seems to be making you tougher.  You kinda like it but you'd never tell anyone you're a closet masochist.  Especially since it seems to be making you more like the Oni...
 Advancement: You're pissed off at the world and your goal is power quite frankly.  Not social or political or spiritual power, but the power to bust some heads.  You want to see the world burn.
Resources: You have your husband if he's willing to help out (and present), and what you can scrounge up or take by force.  Theoretically you may have villagers come to you for aid in matters no one else could be seen doing.   

ONIJORO IN THE WORLD
"Something wrong with that girl..."
 The world avoids you in fear.  You may have a reputation as a witch or a healer or an abortionist that draws people to consult you.  You try to think of this as an opportunity for blackmail and money, and choke back the hate.  Money is needed sometimes, even if you do love ripping peoples arms off.
 Daily Life: You like to spend your days terrorizing the people who used to mess with you.  Burning their crops, converting their daughters to lesbianism, peeing on their cattle.  Harmless pranks really.  At least in your view.
 Notables:
 Organizations: Onijoro are universally loners when their husbands aren't around.  They pretty much despise the rest of the world, their own kind included.

NPC Reaction
 NPC's think of you as a monster, but the more hypocritical and evil ones see you as an opportunity.  You try to make them regret it if they choose to take advantage.

ONIJORO IN THE GAME
 This class assumes one of the PC's is the paramour of a powerful evil being intent on corrupting her to become more like himself.  COuld make for party conflicts...
 Adaptation: This could actually be done for horror campaigns as well.
 Encounters: Onijoro are usually encountered in huts or shrines far from civilized places, or on mountains near the village they were cast out from.

Sample Encounter
EL 12: The PC's encounter what they assume is a deserted brothel/gambling house only to find a very healthy, vulgar woman inside.  Some of them have misgivings about this, and they will be proven correct.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC ONIJORO

Hit Die: d8
Skills Points at Each  Level : 4 + int
Class Ability
Class Ability
Bonus Feats: The Epic Onijoro gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 07, 2021, 06:46:07 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #14 on: February 18, 2013, 12:27:58 AM »
NINJA, TURTLE


   
"It ain't easy bein' green."

 Much like the Cursed samurai you have pissed off an entity of exceptional power in some way.  Given the ninjas reputation for speed and anonymity they turned you into something that had neither.  Life has been interesting since.

BECOMING A TURTLE
Even Ninjas can encounter misfortune when they target the wrong god...

 ENTRY REQUIREMENTS
   Flaw:  Cursed
   Class Abilities:  Occupational Specialty (Assassin)
   Skills:  Hide 9 ranks
   Feats:  Endurance
   Base Fortitude Save:  +5


Class Skills
 The Turtle's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Any)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Magic Device (Dex), and Use Rope (Dex).
Skills Points at Each  Level : 4 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +2    For the Last Time, I'm Not a Kappa; Ki Pool
2. +2    +3     +0     +3    Hard Target
3. +3    +3     +1     +3    Weapons Enthusiast
4. +4    +4     +1     +4    For the Last Time, I'm Not a Kappa
5. +5    +4     +1     +4    Hard Target
6. +6    +5     +2     +5    Weapons Enthusiast
7. +7    +5     +2     +5    For the Last Time, I'm Not a Kappa
8. +8    +6     +2     +6    Hard Target
9. +9    +6     +3     +6    Weapons Enthusiast
10.+10   +7     +3     +7   Rikugame

Weapon Proficiencies: Ninja Turtles gain no new weapon or armor proficiencies.

Ki Pool:

For the Last Time, I'm Not a Kappa (Ex):

Hard Target (Ex):

Weapons Enthusiast (Ex):

Rikugame (Ex):

 
PLAYING A TURTLE
 Life sucks.  You pissed off a Kami on a mission and now you're a monster.  This angers your Clan because you are now easily visible, and they can't make use of you for stealth missions, and you are much more difficult to associate with because you're under constant surveillance.  But you know too much to let go.  So pretty soon they need to decide to keep you or kill you.
 Combat: Your new form certainly has advantages in combat once you get used to it.  Combat is actually your main profession now that stealth is no longer an option.  You are more assassin or muscle than true ninjas now.
 Advancement: Turtles vary between questing to rid themselves of their curse and doing their best to make it work for them.
Resources: Assuming your clan still makes use of you, you can call on them for aid.  Otherwise you're pretty much a mercenary on the run.

TURTLES IN THE WORLD
"Holy shit!"
 You look like a monster.  Most people will at least assume you're a Kappa, and treat you accordingly.  So you live on the fringes of society, or outside of it.
 Daily Life: You spend your time between researching for a way to end your curse, and training obsessively for combat to distract yourself.
 Notables:
 Organizations: You have the ninja clan is they still accept you.  Otherwise you're on the run from them and may have to join whoever will accept you for protection.

NPC Reaction
 NPC's assume you want to drink their blood or break their bones, so they're not very friendly.

TURTLES IN THE GAME
 Your appearance will cause the group problems.  Make sure they're okay with it.
 Adaptation: This is definitely for silly campaigns.
 Encounters: Ninja Turtles are usually encountered when they're either fighting their former Clan, or fighting something else.  If there's a ruckus, odds are you may find one participating.

Sample Encounter
EL 12: The PC's are fishing at the docks when a giant turtle man leaps up from the water and bludgeons a local thug to death before telling them "you didn't see anything", and jumping back whence he came.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC TURTLE

Hit Die: d10
Skills Points at Each  Level : 4 + int
Class Ability
Class Ability
Bonus Feats: The Epic Turtle gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 07, 2021, 06:45:05 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #15 on: February 18, 2013, 12:28:17 AM »
NINJA, FRUIT


   
"Remove your tongue from my person."

 At some point you took a mission against someone and your employer forgot to mention critical, need to know information.  In other words you fought a Yokai or a Maho who decided to make your life as a ninja difficult by making you stand out: you are now made of edible fruit.  Kind of difficult to hide since there aren't many fruit people out there.  Also, there are many local areas of famine you'll desperately want to avoid.

BECOMING A FRUIT
Just anger the right people.

 ENTRY REQUIREMENTS
   Flaw:  Edible
   Class Abilities:  Occupational Specialty (Scout)
   Base Reflex Save:  +5
   Skills:  Hide 9 ranks
   Feats:  Able Sniper


Class Skills
 The Fruit's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Any)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Dex), and Use Rope (Dex).
Skills Points at Each  Level : 8 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +2     +2    Mmmm Fruitee!, Ki Pool
2. +1    +3     +3     +3    I Am A Shrubbery
3. +2    +3     +3     +3    Kudamono-jutsu
4. +3    +4     +4     +4    Mmmm Fruitee!
5. +3    +4     +4     +4    I Am A Shrubbery
6. +4    +5     +5     +5    Kudamono-jutsu
7. +5    +5     +5     +5    Mmmm Fruitee!
8. +6    +6     +6     +6    I Am A Shrubbery
9. +6    +6     +6     +6    Kudamono-jutsu
10.+7    +7     +7     +7    Furutsu-Sama

Weapon Proficiencies: A Fruit gains no new armor or weapon proficiencies.

Ki Pool:

Mmmm Fruitee! (Ex):

I Am A Shrubbery (Ex):

Kudamono-jutsu (Ex):
 
Furutsu-Sama (Ex):

PLAYING A FRUIT
 At some point you offended something better off left alone and it made you not only edible but highly tasty.  You also smell pretty darn nice.  Unfortunately bugs swarm you, you don't like the cold, and crazy people try to eat you because there's another famine on.  But at least you find camouflage easy out in the forests.
 Combat: You tend to ambush people.  That is when animals and other fruit hungry monsters aren't incidentally revealing your hiding place.
 Advancement: Most of your time is devoted to finding cures for your condition, and trying to figure out how to best make use of it in the meantime.
Resources: If your Clan hasn't rid themselves of you, you still have access to their wealth on missions.

FRUITS IN THE WORLD
"Peeeeeeaaaarsss...."
 The world consistently chases you in a furious hunger.  Always nipping at your heels (or other parts).  Some of you learn to not hold it against them.  The rest of you spend a lot of money on poison.
 Daily Life: You spend most of your time hiding, plotting how you will find some kind of cure.
 Notables:
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 You make people hungry.  Fortunately they also vastly underestimate you so dealing with them isn't as tough as you feared.

FRUITS IN THE GAME
 This PrC assumes one of the PC's attracts bugs and carnivorous monsters who like to supplement with fruits.  It might make life tooo interesting for the group.
 Adaptation: Obviously meant for silliness.
 Encounters: Fruit Ninja are rarely seen.  Their edible nature makes them paranoid about coming out of hiding.

Sample Encounter
EL 12: The PC's stop by a fruit stand only to see the produce come alive, brutally dispatch a local pig strangler, and stop long enough to tell them "You saw nothing."


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC FRUIT

Hit Die: d6
Skills Points at Each  Level : 8 + int
Class Ability
Class Ability
Bonus Feats: The Epic Fruit gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 07, 2021, 06:47:36 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #16 on: February 18, 2013, 12:37:16 AM »
NINJA, BRAT


   
"But I don't wanna go on a mission..."

 Some fool thought cursing you with the body of a child would put a serious monkey wrench into your life.  They vastly underestimate the ninja, who now have unique uses for you as a spy/saboteur.  After all who suspects a child?

BECOMING A BRAT
Just get cursed as usual.

 ENTRY REQUIREMENTS
   Flaw:  Toddler
   Class Abilities:  Occupational Specialty (Spy)
   Skills:  Bluff 9 ranks
   Feats:  Clever Wrestling
   Base Reflex Save:  +5


Class Skills
 The Brat's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Any)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Dex), and Use Rope (Dex).
Skills Points at Each  Level : 8 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Suspiciously Competent Child
2. +1    +0     +3     +3    Sneakery
3. +2    +1     +3     +3    Poison Is My Friend Bitches
4. +3    +1     +4     +4    Suspiciously Competent Child
5. +3    +1     +4     +4    Sneakery
6. +4    +2     +5     +5    Poison Is My Friend Bitches
7. +5    +2     +5     +5    Suspiciously Competent Child
8. +6    +2     +6     +6    Sneakery
9. +6    +3     +6     +6    Poison Is My Friend Bitches
10.+7    +3     +7     +7    Local Celebrity

Weapon Proficiencies: A Brat gains no new weapon or armor proficiencies.
 
Suspiciously Competent Child (Ex):

Sneakery (Ex):

Poison Is My Friend Bitches (Ex):

Local Celebrity (Ex):

PLAYING A BRAT
 You now have unique uses for the clan, assuming you can keep the pedophiles in the nobility at bay.  You're surprised at how many of them there are now that you've been sent to spy on them.  They're surprised at how easily a 12 year old seems to slaughter them when they get all grabbery.  The religious side of you assuming someone as cynical as a ninja has one is tempted to say that fate has given you a unique opportunity to rid the world of some of it's most evil people.
 Combat: You aren't meant to stand toe to toe with adult, but you;ve gotten really good at finesse weapons, poison, and other means of surprise attacks.
 Advancement: Do well in your new role and the Clan has promised you a cure.  Granted it may be a while as they have to figure out a way to blackmail whatever entity you offended...
Resources: You have the Clan backing you so long as you obey orders.

BRATS IN THE WORLD
"Did that kid just put a poison shuriken in Akira's sack at 50 paces?"
 You pretend to be a child.  After all no one cares about kids or they figure intimidating you is super easy.  How little the fools reckon about your mental endurance.  And your super jumbo size container of poison.
 Daily Life: You often take the place of other children, masquerading as them for a while after an 'accident' has rendered them with amnesia.  In other words the clan kidnaps them and you fake bing bonked over the head in a melee, but get rescued by teh guards (ninja) 'just in time.'
 Notables:
 Organizations: Most of you belong to your Clan.  Those who don't lead a particularly hard life.

NPC Reaction
 NPC's just think you're a kid.  Maybe a sassy kid who sounds a little too adult for their own good, but a kid nonetheless.

BRATS IN THE GAME
 You effectively have no real legal status or authority.  No one can conceivably see you as an adult but your own kind.  Your social obstacles can become those of the parties in some cases.
 Adaptation: This is meant for campaigns with a pretty cynical sense of humor.
 Encounters: Brats are usually undercover, but may be caught on missions of revenge trying to poison someone.

Sample Encounter
EL 12: The PC's are asked to guard a school where kidnapping has become a problem when a little girl puts a poison dart in one of the teachers, turns, and tells them "You saw nothing."


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC BRAT

Hit Die: d6
Skills Points at Each  Level : 8 + int
Class Ability
Class Ability
Bonus Feats: The Epic Brat gains a Bonus Feat every x levels higher than 20th
« Last Edit: September 07, 2021, 06:44:10 PM by bhu »

Offline bhu

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Re: Silly Prestige Classes
« Reply #17 on: February 18, 2013, 12:38:49 AM »
NINJA, HIGHLY VISIBLE

   
"HAVE NO FEARS, THE NINJA IS HERE'S!"

 Before your curse you knew how to be stealthy like a proper ninja.  Now you announce your attacks.  You stand in parks holding tree branches saying things like "I am a bush, please ignore me."  You believe you are disguised as a noble while obviously just wearing the official robes over your ninja costume.  Sometimes your ninja suit is painted in colors that can be seen from space.  On really bad days you announce your plans to invade your enemies headquarters 24 hours in advance just to make it interesting.

BECOMING VISIBLE
Generally you have to be cursed, but being crazy helps a lot too.

 ENTRY REQUIREMENTS
   Flaw:  Visible
   Iron Will:  Indomitable Soul
   Skills:  Bluff 9 ranks
   Feats:  Improved Diversion
   All Base Saves:  +5


Class Skills
 The Visible's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Any)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Dex), and Use Rope (Dex).
Skills Points at Each  Level : 8 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +2     +2   
2. +1    +3     +3     +3   
3. +1    +3     +3     +3   
4. +2    +4     +4     +4   
5. +2    +4     +4     +4   
6. +3    +5     +5     +5   
7. +3    +5     +5     +5   
8. +4    +6     +6     +6   
9. +4    +6     +6     +6   
10.+5    +7     +7     +7   

Weapon Proficiencies: A Visible Ninja gains no new weapon or armor proficiencies.
 
PLAYING A VISIBLE
 Brief description on how to play the class you are designing.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..

VISIBLES IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

VISIBLES IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC VISIBLE

Hit Die: d6
Skills Points at Each  Level : 8 + int
Class Ability
Class Ability
Bonus Feats: The Epic Visible gains a Bonus Feat every x levels higher than 20th
« Last Edit: March 02, 2022, 02:51:30 AM by bhu »

Offline McBeardly

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Re: Silly Prestige Classes
« Reply #18 on: February 22, 2013, 02:57:28 PM »
Are these guys ever gonna get finished, or is this as far as the joke is going to go.

Offline bhu

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Re: Silly Prestige Classes
« Reply #19 on: February 22, 2013, 03:01:44 PM »
They'll be getting finished.  This part of the forum doesn't get much traffic so I'm kind of using it as a placeholder for ideas as I get them.  The Orient project is huge and I work on various bits of it at various times.  SInce this takes the form of editing as opposed to new posts it usually looks like this thing is standing still to most people.  It'll all get done I just want to finish the material for the base classes before I do heavy work on the PrC's which will require said base classes as prerequisites.