Author Topic: [Archived] The Fighter  (Read 2046 times)

Offline Nytemare3701

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[Archived] The Fighter
« on: November 07, 2011, 08:37:43 AM »
In the spirit of the E6 system and full acknowledgment of the quadratic power of casters, I am rewriting all the core classes to play with classic D&D flavor up to level 6, then ramp up from there to match the power of casters.

Warning: Expect the lower levels to look amazing, but not answer any of the real problems of a class. (casters vs mundanes, etc.) 1-6 form the class chassis, while the rest of the class adds new abilities depending on the benchmarks we set.

Fighter
   BAB  Fort    Ref    Will  Abilities
1   +1    +2     +0     +0    Weapon Aptitude
2   +2    +3     +0     +0    Bonus Feats (Weapon Focus, Greater Weapon Focus)
3   +3    +3     +1     +1    Weapon Specialization
4   +4    +4     +1     +1    Trained Reflexes
5   +5    +4     +1     +1    Exotic Weapon Aptitude
6   +6    +5     +2     +2    Improved Edge
7   +7    +#     +#     +#    Greater Weapon Specialization
8   +8    +#     +#     +#    Bonus Feat
9   +9    +#     +#     +#    Foil Action
10  +10    +#     +#     +#    Cover
11  +11    +#     +#     +#    Bonus Feat
12  +12    +#     +#     +#    Tactics
13  +13    +#     +#     +#    Bonus Feat
14  +14    +#     +#     +#    Improved Cover
15  +15    +#     +#     +#    Bonus Feat
16  +16    +#     +#     +#    Improved Tactics
17  +17    +#     +#     +#    Bonus Feat
18  +18    +#     +#     +#    Array of Stunts
19  +19    +#     +#     +#    Bonus Feat
20  +20    +#     +#     +#    Master Tactician

Alignment
Any.

Hit Die

d10.

Class Skills

The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str), Tumble (Dex).
Skill Points at 1st Level

(2 +Modifiers) ×4.
Skill Points at Each Additional Level
2 + Modifiers.

Class Features

All of the following are class features of the fighter.

Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Weapon Aptitude (Ex):
(click to show/hide)
Bonus Feats:
(click to show/hide)
Weapon Specialization:
(click to show/hide)
Trained Reflexes (Ex):
(click to show/hide)
Exotic Weapon Proficiency:
(click to show/hide)
Improved Edge:
(click to show/hide)
Greater Weapon Specialization:
(click to show/hide)
Foil Action (Ex):
(click to show/hide)
Cover (Ex):
(click to show/hide)
Improved Cover (Ex):
(click to show/hide)
Tactics (Ex):
(click to show/hide)
Improved Tactics: (Ex):
(click to show/hide)
Array of Stunts (Ex):
(click to show/hide)
Master Tactician (Ex):
(click to show/hide)

Discussion:
On "Feats =/= class abilities" issue: Some of the weaker feats are obvious for a fighter, so he gets them as bonus feats. The fighter only feats are turned into full fledged abilities.

On "Weapon Specialization": The old weapon specialization feats are being removed entirely, as they were useless and only usable by fighters anyways.

On "Improved Edge": A level 6 fighter with any dex bonus at all will always have the edge over any other level 6 full BAB class. That's an amazing capstone for the E6 tier.

Credits:
bkdubs123 for the cover, array of stunts, and foil class features.
« Last Edit: November 16, 2015, 05:28:50 PM by Nytemare3701 »