Author Topic: All Things Dragon-ish  (Read 2380 times)

Offline bhu

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All Things Dragon-ish
« on: January 29, 2017, 02:48:07 AM »
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Offline bhu

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Re: All Things Dragon-ish
« Reply #1 on: January 29, 2017, 02:53:28 AM »
GEM DRAGON SHAMAN SUBSTITUTIONS

Amethyst

Acceptable Alignment: LN, N, CN

Class Skills: You have the following additional Class Skills: Diplomacy, Swim, Survival

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Line of Force.

Energy Immunity (Ex): At 9th Level you become immune to Force damage.



Crystal

Acceptable Alignment: CN, N

Class Skills: You have the following additional Class Skills: Diplomacy, Gather Information, Jump

Draconic Adaptation (Sp): Icewalker (Ex): You can walk across icy surfaces without reducing your speed or making Balance checks (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Emerald

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Concentration, Knowledge (History, Local)

Draconic Adaptation (Sp): Ventriloquism (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Sonic energy.

Energy Immunity (Ex): At 9th Level you become immune to Sonic damage.



Obsidian

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Knowledge (The Planes, Psionics) Psicraft

Draconic Adaptation (Sp): Produce Flame (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Sapphire

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Knowledge (Dungeoneering, History), Swim

Draconic Adaptation (Sp): Spider Climb (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Sonic energy.

Energy Immunity (Ex): At 9th Level you become immune to Sonic damage.



Topaz

Acceptable Alignment: CN, N

Class Skills: You have the following additional Class Skills: Knowledge (Psionics), Survival, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Desiccation damage.

Energy Immunity (Ex): At 9th Level you become immune to Desiccation damage.




Flashing Breath
Your breath is blindingly bright.
 Prerequisites: Dragon Shaman 6 (Crystal)
 Benefits: If the target of your breath weapon fails it's Save it is also Blinded for 1d4 rounds.  Spells or effects that prevent Blindness or Dazzled condition (or provide a Saving Throw Bonus against them) work against this as well.

Deafening Breath
Your breath is horribly loud.
 Prerequisites: Dragon Shaman 6 (Emerald)
 Benefits: If the target of your breath weapon fails it's Save it is also Deafened for 1d4 rounds.  Spells or effects that prevent Deafened condition (or provide a Saving Throw Bonus against it) work against this as well.

Frightening Breath
Your breath is terrifying.
 Prerequisites: Dragon Shaman 6 (Sapphire)
 Benefits: If the target of your breath weapon fails it's Save it is also Frightened for 1d4 rounds.  Spells or effects that prevent Mind-Affecting Fear effects (or provide a Saving Throw Bonus against them) work against this as well.

Evaporating Breath
Your breath dries up water.
 Prerequisites: Dragon Shaman 6 (Topaz)
 Benefits: Your breath does double damage to creatures with the Water Subtype.
« Last Edit: July 10, 2022, 06:05:04 PM by bhu »

Offline bhu

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Re: All Things Dragon-ish
« Reply #2 on: January 29, 2017, 02:55:16 AM »
SPELLJAMMER DRAGON SHAMAN SUBSTITUTIONS

Moon

Acceptable Alignment: LE, NE, CE

Class Skills: You have the following additional Class Skills: Bluff, Intimidate, Knowledge (Nature)

Draconic Adaptation (Sp): Light (Sp): As the spell (at will). 

Breath Weapon (Su): Your Breath Weapon is a Cone of Cold.

Energy Immunity (Ex): At 9th Level you become immune to Cold damage.



Radiant

Acceptable Alignment: Any

Class Skills: You have the following additional Class Skills: Knowledge (Local, Wildspace), Survival

Draconic Adaptation (Sp): At 3rd Level you no longer need to breathe.

Breath Weapon (Su): Your Breath Weapon is a Line of Force.

Energy Immunity (Ex): At 9th Level you become immune to Force damage.



Stellar

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Knowledge (Arcana, Wildspace, Sense Motive

Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will). 

Breath Weapon (Su): Your Breath Weapon is a Line of Untyped damage.

Summon (Sp): At 9th Level you can cast Summon Monster !V once per day as a Spell-Like Ability.  Caster Level is equal to your Dragon Shaman Level.



Sun

Acceptable Alignment: CG, NG, LG

Class Skills: You have the following additional Class Skills: Disguise, Perform, Survival

Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a fireball doing Fire damage.  Range is 60 feet at 4th Level, 120 feet at 12th Level, and 180 feet at 20th Level.  Area of Effect is a 5 foot square at 4th Level, a 10 foot radius spread at 12th Level, and a 20 foot radius spread at 20th Level.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Delayed Breath
Your breath weapons explosion can be timed.
 Prerequisites: Dragon Shaman 6 (Sun)
 Benefits:


Freezing Breath
Your breath weapon shrouds an opponent in black frost.
 Prerequisites: Dragon Shaman 6 (Moon)
 Benefits:
« Last Edit: July 02, 2022, 08:14:51 PM by bhu »

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Re: All Things Dragon-ish
« Reply #3 on: January 29, 2017, 02:56:15 AM »
GREYHAWK DRAGON SHAMAN SUBSTITUTIONS

Cloud

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Jump, Knowledge (Nature), Survival

Draconic Adaptation (Sp): Create Water (Sp): As the spell  (at will). 

Breath Weapon (Su): Your Breath Weapon is a Line of Cold.

Energy Immunity (Ex): At 9th Level you become immune to Cold damage.



Greyhawk

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Disguise, Knowledge (Local), Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Line of Poison (Contact, Save DC is Constitution based, Initial and Secondary damage is 1 point of Con.  This becomes 1d2 at 8th Level, 1d3 at 12th Level, 1d4 at 16th Level, 1d6 at 20th Level.

Poison Immunity (Ex): At 9th Level you become immune to Poison.



Mist

Acceptable Alignment: LN, N, CN

Class Skills: You have the following additional Class Skills: Bluff, Sense Motive, Swim

Draconic Adaptation (Sp): Obscuring Mist (Sp): As the spell  (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Obsidian

Acceptable Alignment: LN, LE, LG

Class Skills: You have the following additional Class Skills: Bluff, Disguise, Jump

Draconic Adaptation (Sp): Disguise Self (Sp): As the spell  (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.



Shadow  (also found in Forgotten Realms)

Acceptable Alignment: NE, CE, CN

Class Skills: You have the following additional Class Skills: Hide, Jump, Move Silently

Draconic Adaptation (Sp): Jump (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Line of negative energy damage.

Energy Drain Immunity (Ex): At 9th Level you become immune to Energy Drain.



Lingering Breath
Your breath hangs around.
 Prerequisites: Dragon Shaman 6 (Greyhawk)
 Benefits:



Darkened Breath
Your breath is antithetical to life.
 Prerequisites: Dragon Shaman 6 (Shadow)
 Benefits:


Windy Breath
Your breath is as strong as a hurricane.
 Prerequisites: Dragon Shaman 6 (Cloud)
 Benefits:


Caustic Breath
Your breath has another possible effect.
 Prerequisites: Dragon Shaman 6 (Mist)
 Benefits:


Clinging Breath
Your breath has another possible effect.
 Prerequisites: Dragon Shaman 6 (Obsidian)
 Benefits:
« Last Edit: July 04, 2022, 03:31:05 PM by bhu »

Offline bhu

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Re: All Things Dragon-ish
« Reply #4 on: January 29, 2017, 02:57:07 AM »
LINNORM DRAGON SHAMAN SUBSTITUTIONS

Corpse-Tearer

Acceptable Alignment: CE, CN, NE

Class Skills: You have the following additional Class Skills: Knowledge (Geography), Jump, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Disease.  Every living creature caught in the area of the breath weapon must succeed at a Fortitude save (Save DC is Con based) or contract linnorm fever. The incubation period is 12 hours, and the disease deals 1d6 points of Strength damage and 1d3 points of Constitution damage.  At 8th Level you can breathe either a Cone or Line.  At 12th Level you breathe a Cone of Paralysis.  The paralysis breath forces each living creature caught in its area to succeed at a Fortitude saving throw (Save DC is Con based) or be paralyzed for 1d6 rounds.  At 16th Level the Paralysis breath can be used as a Cone or a Line.  At 20th Level the Paralysis last for 1d6 plus Constitution modifier rounds.

Immunities (Ex): At 9th Level you become immune to Paralysis sand Disease.



Dread

Acceptable Alignment: CE, CN, NE

Class Skills: You have the following additional Class Skills: Craft, Survival, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is your choice of a Cone or Line.  It does either Fire or Cold damage.

Energy Immunity (Ex): At 9th Level you become immune to whichever type of damage your Breath Weapon.



Flame

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Knowledge (Arcana, Dungeoneering) Survival

Draconic Adaptation (Sp): Treasure Seeker (Ex): You gain a +5 competence bonus on Appraise and Search checks (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Forest

Acceptable Alignment: CE, CN, NE

Class Skills: You have the following additional Class Skills: Hide, Move Silently, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Line of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.



Frost

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Hide, Move SIlently, Swim

Draconic Adaptation (Sp): Icewalker (Ex): You can walk across icy surfaces without reducing your speed or making Balance checks (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Cold.

Energy Immunity (Ex): At 9th Level you become immune to Cold damage.



Gray

Acceptable Alignment: CE, CN, NE

Class Skills: You have the following additional Class Skills: Bluff, Search, Spot

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a either a Cone or Line of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.



Land

Acceptable Alignment: CE, CN, NE

Class Skills: You have the following additional Class Skills: Search, Spot, Swim

Draconic Adaptation (Sp): Treasure Seeker (Ex): You gain a +5 competence bonus on Appraise and Search checks (always active).
Breath Weapon (Su): Your Breath Weapon is a Line of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Midgard

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Listen, Spellcraft, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Rain

Acceptable Alignment: CE, CN, NE

Class Skills: You have the following additional Class Skills: Appraise, Search, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Line of Fire damage.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Sea

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Hide, Knowledge (Geography), Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.



Exhausting Breath
Your breath wilts opponents with it's heat.
 Prerequisites: Dragon Shaman 6 (Land Linnormm)
 Benefits:
« Last Edit: July 04, 2022, 04:33:20 PM by bhu »

Offline bhu

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Re: All Things Dragon-ish
« Reply #5 on: January 29, 2017, 02:57:49 AM »
FORGOTTEN REALMS DRAGON SHAMAN SUBSTITUTIONS

Brown  (also found in Mystara)

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Hide, Listen, Survival

Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Line of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.



Deep

Acceptable Alignment: NE, CE, CN

Class Skills: You have the following additional Class Skills: Bluff, Disguise, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.




Fang

Acceptable Alignment: CN, N, CE

Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Intimidate

Draconic Adaptation (Sp): Ventriloquism (Sp): As the spell (at will).

Fangs(Su): At 4th Level, instead of a breath weapon you gain a Primary Bite attack doing 1d4 (Small), 1d6 (Medium) or 1d8 (Large) plus one and a half times your Str modifier in damage.  Additionally, your opponent must make a Fortitude Save (Save DC is Con based) or take 1 point of Constitution Drain.  This becomes 1d2 at 8th Level, 1d3 at 12th Level, 1d4 at 16th Level, 1d6 at 20th Level.

Drain Immunity (Ex): At 9th Level you become immune to Ability Drain.



Ghost

Acceptable Alignment: Your Alignment is the same as listed for any one other Dragon (you are an Undead version of that type).

Class Skills: You have the following additional Class Skills: You gain the Class skills of any one other Dragon (you are an Undead version of that Type).

Draconic Adaptation (Sp): At 3rd Level you gain the ability listed for any Dragon (you are an Undead version of that type).

Breath Weapon (Su): Your Breath Weapon is a Cone of negative energy damage.

Immunity (Ex): At 9th Level you gain the ability listed for any Dragon (you are an Undead version of that type).



Maztica

Acceptable Alignment: NE, LE, LN

Class Skills: You have the following additional Class Skills: Appraise, Bluff, Knowledge (Nature)

Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Cold.

Energy Immunity (Ex): At 9th Level you become immune to Cold damage.



Rattelyr

Acceptable Alignment: LE, LN, NE

Class Skills: You have the following additional Class Skills: Hide, Move Silently, Survival

Draconic Adaptation (Sp): Cause Fear (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Song

Acceptable Alignment: CG, CN, NG

Class Skills: You have the following additional Class Skills: Bluff, Disguise, Perform

Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Electricity.

Energy Immunity (Ex): At 9th Level you become immune to Electricity damage.



Vapor Breath
Your breath has alternate uses.
 Prerequisites: Dragon Shaman 6 (Maztica)
 Benefits:
« Last Edit: July 04, 2022, 04:42:15 PM by bhu »

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Re: All Things Dragon-ish
« Reply #6 on: January 29, 2017, 02:59:25 AM »
METALLIC DRAGON SHAMAN SUBSTITUTIONS

Chromium

Acceptable Alignment: LE, LN, NE

Class Skills: You have the following additional Class Skills: Appraise, Bluff, Jump

Draconic Adaptation (Sp): Icewalker (Ex): You can walk across icy surfaces without reducing your speed or making Balance checks (always active).

Breath Weapon (Su): Your Breath Weapon is a Line of Cold.

Energy Immunity (Ex): At 9th Level you become immune to Cold damage.



Cobalt

Acceptable Alignment: LE, NE, LN

Class Skills: You have the following additional Class Skills: Craft, ide, Jump

Draconic Adaptation (Sp): Entangle (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Line of Force.

Energy Immunity (Ex): At 9th Level you become immune to Electricity damage.



Electrum

Acceptable Alignment: NG, N

Class Skills: You have the following additional Class Skills: Hide, Jump, Spot

Draconic Adaptation (Sp): Silent Image (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Gas.  Opponents caught in it must make a Fortitude Save (Save DC is Con based) or take 1d3 points of temporary Strength damage.  This becomes 1d4 at 8th Level, 1d6 at 12th Level, 1d8 at 16th Level, 1d10 at 20th Level.

Ability Damage Immunity (Ex): At 9th Level you become immune to temporary Ability damage.



Iron

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Disguise, Gather Information, Jump

Draconic Adaptation (Sp): Disguise Self (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone doing half Electricity and half Fire damage.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Nickel

Acceptable Alignment: LE, NE, LN

Class Skills: You have the following additional Class Skills: Bluff, Hide, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Acid.

Energy Immunity (Ex): At 9th Level you become immune to  Acid damage.



Mercury

Acceptable Alignment: CG, CN, NG

Class Skills: You have the following additional Class Skills: Craft, Diplomacy, Jump

Draconic Adaptation (Sp): Light (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Line of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Steel

Acceptable Alignment: LN, LG, NG

Class Skills: You have the following additional Class Skills: Gather Information, Knowledge (Local), Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Line of Poison (Contact, Save DC is Constitution based, Initial and Secondary damage is 1 point of Con.  This becomes 1d2 at 8th Level, 1d3 at 12th Level, 1d4 at 16th Level, 1d6 at 20th Level.

Poison Immunity (Ex): At 9th Level you become immune to Poison.



Tungsten

Acceptable Alignment: LG, LN, NG

Class Skills: You have the following additional Class Skills: Gather Information, Spellcraft, Survival

Draconic Adaptation (Sp): Detect Evil (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone doing half Fire and half Bludgeoning damage.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Lingering Breath
Your breath hangs around.
 Prerequisites: Dragon Shaman 6 (Steel)
 Benefits:


Acid Breath
Your breath has some options.
 Prerequisites: Dragon Shaman 6 (Steel)
 Benefits:


Numbing Breath
Your breath has some options.
 Prerequisites: Dragon Shaman 6 (Chromium)
 Benefits:


Repelling Breath
Your breath has some options.
 Prerequisites: Dragon Shaman 6 (Cobalt)
 Benefits:


Sleeping Breath
Your breath has some options.
 Prerequisites: Dragon Shaman 6 (Iron)
 Benefits:
« Last Edit: July 02, 2022, 10:55:12 PM by bhu »

Offline bhu

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Re: All Things Dragon-ish
« Reply #7 on: January 29, 2017, 02:59:51 AM »
RANDOM DRAGON SHAMAN SUBSTITUTIONS


Amber

Acceptable Alignment: LN, N, CN

Class Skills: You have the following additional Class Skills: Knowledge (Nature), Listen, Survival

Draconic Adaptation (Sp): Entangle (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Line of Fire damage.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Cerilian

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Intimidate, Knowledge (Arcana, History)

Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Line doing half Acid Damage and half Fire damage.

Energy Resistance (Ex): At 9th Level you gain Energy Resistance 10 to Acid and Fire damage.



Dzalmaus

Acceptable Alignment: CE, CN, NE

Class Skills: You have the following additional Class Skills: Hide, Intimidate, Survival

Draconic Adaptation (Sp): Deathwatch (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Gas.  Opponents caught in it must make a Fortitude Save (Save DC is Con based) or take 1d3 points of temporary Constitution damage damage.  This becomes 1d4 at 8th Level, 1d6 at 12th Level, 1d8 at 16th Level, 1d10 at 20th Level.

Energy Drain Immunity (Ex): At 9th Level you become immune to temporary Ability damage.



Ecctoplasmic

Acceptable Alignment: CN, N

Class Skills: You have the following additional Class Skills: Concentration, Knowledge (Psionics, Psicraft

Draconic Adaptation (Sp): Empty Mind (Ps): As the power (at will).

Breath Weapon (Su): Your Breath Weapon is a fireball doing Fire damage.  Range is 60 feet at 4th Level, 120 feet at 12th Level, and 180 feet at 20th Level.  Area of Effect is a 5 foot square at 4th Level, a 10 foot radius spread at 12th Level, and a 20 foot radius spread at 20th Level.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Hex

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Disguise

Draconic Adaptation (Sp): Deathwatch (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Line of Poison (Contact, Save DC is Constitution based, Initial and Secondary damage is 1 point of Con.  This becomes 1d2 at 8th Level, 1d3 at 12th Level, 1d4 at 16th Level, 1d6 at 20th Level.

Poison Immunity (Ex): At 9th Level you become immune to Poison.



Jacinth

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Disguise

Draconic Adaptation (Sp): Hypnotism (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Moonstone

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Bluff, Heal, Knowledge (Nature)

Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of slumber.  This works like the Sleep spell, but the amount of Hit Dice you can effect varies by Level.  Initially it maxes out at 4 HD.  This increases to 13 HD at Level  8, 19 HD at  Level 12, 25 HD at Level 16 and 28 HD at Level 20.

Sylvan Resistance (Ex): At 9th Level you gain a +2 Resistance Bonus to Saving Throws against spells from the Enchantment and Illusion schools, and abilities that mimic their efff\ects.



Orange

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Hide, Move Silently, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Line of oily, reactive substance.  2 rounds after the attack the substance explodes, damaging anything in the area of effect or adjacent to it.

Poison Immunity (Ex): At 9th Level you become immune to Poison.



Pearl

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Appraise, Search, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Pink

Acceptable Alignment: CN, CG, CE

Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Gather Information

Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.



Prismatic

Acceptable Alignment: CN, N

Class Skills: You have the following additional Class Skills: Appraise, Search, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a cloud of gas that does Desiccation damage.

Energy Immunity (Ex): At 9th Level you become immune to Desiccation damage.



Purple

Acceptable Alignment: LE, LN, NE

Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Survival

Draconic Adaptation (Sp): Produce Flame (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a burst doing Force damage.  Range is 60 feet at 4th Level, 120 feet at 12th Level, and 180 feet at 20th Level.  Area of Effect is a 5 foot square at 4th Level, a 10 foot radius spread at 12th Level, and a 20 foot radius spread at 20th Level.

Energy Immunity (Ex): At 9th Level you become immune to Force damage.



Rainbow

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Survival

Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Line of Force damage.

Energy Immunity (Ex): At 9th Level you become immune to Force damage.



Salt

Acceptable Alignment: LE, LN, NE

Class Skills: You have the following additional Class Skills: Climb, Hide, Survival

Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Desiccation damage.

Energy Immunity (Ex): At 9th Level you become immune to Desiccation damage.



Sand

Acceptable Alignment:

Class Skills: You have the following additional Class Skills: Hide, Move Silently, Survival

Draconic Adaptation (Sp): Waste Strider (Ex): You can walk across desert and terrain without reducing your speed or taking a penalty on skill checks (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of untyped damage.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Tome

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Knowledge (any)

Draconic Adaptation (Sp): Detect Magic (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a burst doing either Bludgeoning, Fire, Piercing or Sonic damage.  Range is 60 feet at 4th Level, 120 feet at 12th Level, and 180 feet at 20th Level.  Area of Effect is a 5 foot square at 4th Level, a 10 foot radius spread at 12th Level, and a 20 foot radius spread at 20th Level.

Energy Immunity (Ex): At 9th Level you become immune to whichever damage type your Breath Weapon does.



Were

Acceptable Alignment: CN, CG, NG

Class Skills: You have the following additional Class Skills: Bluff, Disguise, Perform

Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Cloud of Electricity.

Energy Immunity (Ex): At 9th Level you become immune to Electricity damage.



Yellow

Acceptable Alignment: NE, CE, CN

Class Skills: You have the following additional Class Skills: Hide, Move Silently, Survival

Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).

Breath Weapon (Su): Your Breath Weapon is a Line of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Blinding Breath
Your breath stirs up sand..
 Prerequisites: Dragon Shaman 6 (Pink, Rainbow, Salt, Yellow)
 Benefits:

Resinous Breath
Your breath hardens as it dries.
 Prerequisites: Dragon Shaman 6 (Amber)
 Benefits:

Lingering Breath
Your breath hardens as it dries.
 Prerequisites: Dragon Shaman 6 (Pink)
 Benefits:

Hypnotic Breath
Your breath is full of colors.
 Prerequisites: Dragon Shaman 6 (Prismatic)
 Benefits:

see dragon 134
« Last Edit: July 04, 2022, 06:07:44 PM by bhu »

Offline bhu

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Re: All Things Dragon-ish
« Reply #8 on: January 29, 2017, 03:01:05 AM »
MYSTARA DRAGON SHAMAN SUBSTITUTIONS

Crimson

Acceptable Alignment: N, NE

Class Skills: You have the following additional Class Skills: Intimidate, Knowledge (Geography, Nature)

Draconic Adaptation (Sp): At 3rd Level you gain a Legacy:

Breath Weapon (Su): Your Breath Weapon is a Cone of gas that destroys all Cinnabryl in it's area.

Curse Immunity (Ex): At 9th Level you become immune to the Red Curse (see x).



Crystalline

Acceptable Alignment: N, LN

Class Skills: You have the following additional Class Skills: Intimidate, Survival, Swim

Draconic Adaptation (Sp): Icewalker (Ex): You can walk across icy surfaces without reducing your speed or making Balance checks (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Cold.

Energy Immunity (Ex): At 9th Level you become immune to Cold damage.



Jade

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Appraise, Diplomacy, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.




Night

Acceptable Alignment: Your Alignment is the same as listed for any one other Dragon (you are an Undead version of that type).

Class Skills: You have the following additional Class Skills: You gain the Class skills of any one other Dragon (you are an Undead version of that Type).

Draconic Adaptation (Sp): At 3rd Level you gain the ability listed for any Dragon (you are an Undead version of that type).

Breath Weapon (Su): Your Breath Weapon is a Cone of negative energy damage.

Immunity (Ex): At 9th Level you gain the ability listed for any Dragon (you are an Undead version of that type).



Onyx

Acceptable Alignment: LN, N, NE

Class Skills: You have the following additional Class Skills: Hide, Move Silently, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid Damage.



Red Hawk

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Diplomacy, Listen, Spot

Draconic Adaptation (Sp): At 3rd Level you gain Feather Fall (Sp) at will, but you can cast it on yourself only.

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Ruby

Acceptable Alignment: LN, N, LE

Class Skills: You have the following additional Class Skills: Intimidate, Jump, Knowledge (Dungeoneering)

Draconic Adaptation (Sp): Treasure Seeker (Ex): You gain a +5 competence bonus on Appraise and Search checks (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.




Sea

Acceptable Alignment: LN, N, CN

Class Skills: You have the following additional Class Skills: Intimidate, Jump, Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Line of Poison (Contact, Save DC is Constitution based, Initial and Secondary damage is 1 point of Con.  This becomes 1d2 at 8th Level, 1d3 at 12th Level, 1d4 at 16th Level, 1d6 at 20th Level.

Poison Immunity (Ex): At 9th Level you become immune to Poison.



Crystallizing Breath
Your breath causes crystals to form.
 Prerequisites: Dragon Shaman 6 (Crystalline)
 Benefits:


Diseased Breath
Your breath causes disease.
 Prerequisites: Dragon Shaman 6 (Jade)
 Benefits:


Breath of Darkness
Your breath causes darkness.
 Prerequisites: Dragon Shaman 6 (Onyx)
 Benefits:


Burning Breath
Your breath sets things on fire.
 Prerequisites: Dragon Shaman 6 (Ruby)
 Benefits:


Lingering Breath
Your breath hangs around.
 Prerequisites: Dragon Shaman 6 (Sea)


Soporific Breath
Your breath knocks enemies unconscious.
 Prerequisites: Dragon Shaman 6 (Night)
 Benefits:


« Last Edit: July 02, 2022, 09:52:49 PM by bhu »

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Re: All Things Dragon-ish
« Reply #9 on: January 29, 2017, 03:11:32 AM »
ORIENTAL DRAGON SHAMAN SUBSTITUTIONS

Chiang Lung

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Knowledge (Local, Religion), Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Weather Magic (Sp): Instead of a breath weapon you get various spell-like abilities, each of which you can use 1/day: Augury (4th Level), Remove Curse (4th Level), Control Water (6th Level), Divination (8th Level), Control Winds (10th Level), Wind Walk (12th Level), Control Weather (14th Level), Whirlwind (16th Level), Mass Drown (Spell Compendium) (18th Level), Tsunami (Spell Compendium) (20th Level).

Spell Immunity (Ex): At 9th Level you become immune to spells of 3rd Level or less with the Water descriptor.



Cobra

Acceptable Alignment: LE, LN, NE

Class Skills: You have the following additional Class Skills: Climb, Hide, Spot

Draconic Adaptation (Sp): True Strike (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Jade

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Concentration, Knowledge (History, Local)

Draconic Adaptation (Sp): Hypnotism (Sp): As the spell (at will).

Breath Weapon (Su): Your Breath Weapon is a Cone of Sonic damage.

Energy Immunity (Ex): At 9th Level you become immune to Sonic damage.



Li Lung

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Hide, Knowledge (Local, Religion)

Draconic Adaptation (Sp): Magic Stone(Sp): As the spell (at will). 

Breath Weapon (Su): Your Breath Weapon is a Cone of Sonic damage.

EarthImmunity (Ex): At 9th Level you become immune to spells of 3rd Level or less with the Earth descriptor.



Lung Wang

Acceptable Alignment: CN, N, LN

Class Skills: You have the following additional Class Skills: Bluff, Knowledge (Religion),  Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Pan Lung

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Knowledge (Religion), Listen, Spot

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Shen Lung

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Diplomacy, Knowledge (Local, Religion)

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Spell Immunity (Ex): At 9th Level you become immune to spells of 3rd Level or less with the Water descriptor.



T'ien Lung

Acceptable Alignment: LN, N

Class Skills: You have the following additional Class Skills: Diplomacy, Knowledge (The Planes, Religion)

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.



Tun Mi Lung

Acceptable Alignment: NE. N

Class Skills: You have the following additional Class Skills: Appraise, Knowledge (Geography, Religion)

Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).

Weather Magic (Sp): Instead of a breath weapon you get various spell-like abilities, each of which you can use 1/day: Darkness (4th Level), Lightning Bolt (4th Level), Control Water (6th Level), Divination (8th Level), Control Winds (10th Level), Repulsion (12th Level), Control Weather (14th Level), Whirlwind (16th Level), Greater Whirlwind (Spell Compendium) (18th Level), Storm of Vengeance (20th Level).

Spell Immunity (Ex): At 9th Level you become immune to spells of 3rd Level or less with the Air descriptor.


Deafening Breath
Your breath is loud.
 Prerequisites: Dragon Shaman 6 (Jade)
 Benefits:


« Last Edit: July 04, 2022, 07:07:13 PM by bhu »

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Re: All Things Dragon-ish
« Reply #10 on: January 29, 2017, 03:29:12 AM »
PLANESCAPE DRAGON SHAMAN SUBSTITUTIONS

Adamantite

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Arboreal

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Astral

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Axial

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Battle

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Beast

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Chaos

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Chole

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Concordant

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Elysian

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Ethereal

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Gloom

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Howling

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Oceanus

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Pyroclastic

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Radiant

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Rust

Acceptable Alignment: N, LN, LE

Class Skills: You have the following additional Class Skills: Knowledge (Arcana, The Planes) Spellcraft

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a Line of Acid.

Energy Immunity (Ex): At 9th Level you become immune to Acid damage.



Styx

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Tarterian

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Corrosive Breath
Your breath is bad for metal.
 Prerequisites: Dragon Shaman 6 (Rust)
 Benefits:
« Last Edit: July 04, 2022, 04:23:51 AM by bhu »

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Re: All Things Dragon-ish
« Reply #11 on: January 29, 2017, 03:30:04 AM »
DRAGONLANCE DRAGON SHAMAN SUBSTITUTIONS

AMPHI

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Brine

Acceptable Alignment:

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Gray

Acceptable Alignment: CE, CN, NE

Class Skills: You have the following additional Class Skills:

Draconic Adaptation (Sp): At 3rd Level you gain

Breath Weapon (Su): Your Breath Weapon is a

Energy Immunity (Ex): At 9th Level you become immune to



Sea

Acceptable Alignment: NE, N

Class Skills: You have the following additional Class Skills: Knowledge (Geography, Nature), Swim

Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Breath Weapon (Su): Your Breath Weapon is a Cone of Fire damage (it's actually steam).

Energy Immunity (Ex): At 9th Level you become immune to Fire damage.


« Last Edit: July 04, 2022, 03:54:38 AM by bhu »