RANDOM DRAGON SHAMAN SUBSTITUTIONS
Amber
Acceptable Alignment: LN, N, CN
Class Skills: You have the following additional Class Skills: Knowledge (Nature), Listen, Survival
Draconic Adaptation (Sp): Entangle (Sp): As the spell (at will).
Breath Weapon (Su): Your Breath Weapon is a Line of Fire damage.
Energy Immunity (Ex): At 9th Level you become immune to Fire damage.
Cerilian
Acceptable Alignment: CN, N, LN
Class Skills: You have the following additional Class Skills: Intimidate, Knowledge (Arcana, History)
Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).
Breath Weapon (Su): Your Breath Weapon is a Line doing half Acid Damage and half Fire damage.
Energy Resistance (Ex): At 9th Level you gain Energy Resistance 10 to Acid and Fire damage.
Dzalmaus
Acceptable Alignment: CE, CN, NE
Class Skills: You have the following additional Class Skills: Hide, Intimidate, Survival
Draconic Adaptation (Sp): Deathwatch (Sp): As the spell (at will).
Breath Weapon (Su): Your Breath Weapon is a Cone of Gas. Opponents caught in it must make a Fortitude Save (Save DC is Con based) or take 1d3 points of temporary Constitution damage damage. This becomes 1d4 at 8th Level, 1d6 at 12th Level, 1d8 at 16th Level, 1d10 at 20th Level.
Energy Drain Immunity (Ex): At 9th Level you become immune to temporary Ability damage.
Ecctoplasmic
Acceptable Alignment: CN, N
Class Skills: You have the following additional Class Skills: Concentration, Knowledge (Psionics, Psicraft
Draconic Adaptation (Sp): Empty Mind (Ps): As the power (at will).
Breath Weapon (Su): Your Breath Weapon is a fireball doing Fire damage. Range is 60 feet at 4th Level, 120 feet at 12th Level, and 180 feet at 20th Level. Area of Effect is a 5 foot square at 4th Level, a 10 foot radius spread at 12th Level, and a 20 foot radius spread at 20th Level.
Energy Immunity (Ex): At 9th Level you become immune to Fire damage.
Hex
Acceptable Alignment: NE, N
Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Disguise
Draconic Adaptation (Sp): Deathwatch (Sp): As the spell (at will).
Breath Weapon (Su): Your Breath Weapon is a Line of Poison (Contact, Save DC is Constitution based, Initial and Secondary damage is 1 point of Con. This becomes 1d2 at 8th Level, 1d3 at 12th Level, 1d4 at 16th Level, 1d6 at 20th Level.
Poison Immunity (Ex): At 9th Level you become immune to Poison.
Jacinth
Acceptable Alignment: CN, N, LN
Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Disguise
Draconic Adaptation (Sp): Hypnotism (Sp): As the spell (at will).
Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.
Energy Immunity (Ex): At 9th Level you become immune to Fire damage.
Moonstone
Acceptable Alignment: CN, N, LN
Class Skills: You have the following additional Class Skills: Bluff, Heal, Knowledge (Nature)
Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).
Breath Weapon (Su): Your Breath Weapon is a Cone of slumber. This works like the Sleep spell, but the amount of Hit Dice you can effect varies by Level. Initially it maxes out at 4 HD. This increases to 13 HD at Level 8, 19 HD at Level 12, 25 HD at Level 16 and 28 HD at Level 20.
Sylvan Resistance (Ex): At 9th Level you gain a +2 Resistance Bonus to Saving Throws against spells from the Enchantment and Illusion schools, and abilities that mimic their efff\ects.
Orange
Acceptable Alignment: NE, N
Class Skills: You have the following additional Class Skills: Hide, Move Silently, Swim
Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).
Breath Weapon (Su): Your Breath Weapon is a Line of oily, reactive substance. 2 rounds after the attack the substance explodes, damaging anything in the area of effect or adjacent to it.
Poison Immunity (Ex): At 9th Level you become immune to Poison.
Pearl
Acceptable Alignment: CN, N, LN
Class Skills: You have the following additional Class Skills: Appraise, Search, Swim
Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).
Breath Weapon (Su): Your Breath Weapon is a Cone of Fire.
Energy Immunity (Ex): At 9th Level you become immune to Fire damage.
Pink
Acceptable Alignment: CN, CG, CE
Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Gather Information
Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).
Breath Weapon (Su): Your Breath Weapon is a Cone of Acid.
Energy Immunity (Ex): At 9th Level you become immune to Acid damage.
Prismatic
Acceptable Alignment: CN, N
Class Skills: You have the following additional Class Skills: Appraise, Search, Swim
Draconic Adaptation (Sp): Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).
Breath Weapon (Su): Your Breath Weapon is a cloud of gas that does Desiccation damage.
Energy Immunity (Ex): At 9th Level you become immune to Desiccation damage.
Purple
Acceptable Alignment: LE, LN, NE
Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Survival
Draconic Adaptation (Sp): Produce Flame (Sp): As the spell, except you can only target yourself (at will).
Breath Weapon (Su): Your Breath Weapon is a burst doing Force damage. Range is 60 feet at 4th Level, 120 feet at 12th Level, and 180 feet at 20th Level. Area of Effect is a 5 foot square at 4th Level, a 10 foot radius spread at 12th Level, and a 20 foot radius spread at 20th Level.
Energy Immunity (Ex): At 9th Level you become immune to Force damage.
Rainbow
Acceptable Alignment: NE, N
Class Skills: You have the following additional Class Skills: Bluff, Diplomacy, Survival
Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).
Breath Weapon (Su): Your Breath Weapon is a Line of Force damage.
Energy Immunity (Ex): At 9th Level you become immune to Force damage.
Salt
Acceptable Alignment: LE, LN, NE
Class Skills: You have the following additional Class Skills: Climb, Hide, Survival
Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).
Breath Weapon (Su): Your Breath Weapon is a Cone of Desiccation damage.
Energy Immunity (Ex): At 9th Level you become immune to Desiccation damage.
Sand
Acceptable Alignment:
Class Skills: You have the following additional Class Skills: Hide, Move Silently, Survival
Draconic Adaptation (Sp): Waste Strider (Ex): You can walk across desert and terrain without reducing your speed or taking a penalty on skill checks (always active).
Breath Weapon (Su): Your Breath Weapon is a Cone of untyped damage.
Energy Immunity (Ex): At 9th Level you become immune to Fire damage.
Tome
Acceptable Alignment: LN, N
Class Skills: You have the following additional Class Skills: Knowledge (any)
Draconic Adaptation (Sp): Detect Magic (Sp): As the spell (at will).
Breath Weapon (Su): Your Breath Weapon is a burst doing either Bludgeoning, Fire, Piercing or Sonic damage. Range is 60 feet at 4th Level, 120 feet at 12th Level, and 180 feet at 20th Level. Area of Effect is a 5 foot square at 4th Level, a 10 foot radius spread at 12th Level, and a 20 foot radius spread at 20th Level.
Energy Immunity (Ex): At 9th Level you become immune to whichever damage type your Breath Weapon does.
Were
Acceptable Alignment: CN, CG, NG
Class Skills: You have the following additional Class Skills: Bluff, Disguise, Perform
Draconic Adaptation (Sp): Feather Fall (Sp): As the spell, except you can only target yourself (at will).
Breath Weapon (Su): Your Breath Weapon is a Cloud of Electricity.
Energy Immunity (Ex): At 9th Level you become immune to Electricity damage.
Yellow
Acceptable Alignment: NE, CE, CN
Class Skills: You have the following additional Class Skills: Hide, Move Silently, Survival
Draconic Adaptation (Sp): Endure Elements (Sp): As the spell, except you can only target yourself (at will).
Breath Weapon (Su): Your Breath Weapon is a Line of Fire.
Energy Immunity (Ex): At 9th Level you become immune to Fire damage.
Blinding Breath
Your breath stirs up sand..
Prerequisites: Dragon Shaman 6 (Pink, Rainbow, Salt, Yellow)
Benefits:
Resinous Breath
Your breath hardens as it dries.
Prerequisites: Dragon Shaman 6 (Amber)
Benefits:
Lingering Breath
Your breath hardens as it dries.
Prerequisites: Dragon Shaman 6 (Pink)
Benefits:
Hypnotic Breath
Your breath is full of colors.
Prerequisites: Dragon Shaman 6 (Prismatic)
Benefits:
see dragon 134