Author Topic: Fun Pathfinds  (Read 103334 times)

Offline TiaC

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Re: Fun Pathfinds
« Reply #240 on: March 02, 2020, 09:16:00 PM »
That aside, two notable uses. Versatile Design for abuse with Sohei or Ascetic Style+Strike feats (use any melee weapon with monk abilities) and maybe something with Shield Brace (not really sure what though since spears and polearms have plenty of options already). It's also worth it for a lot of Path of War users who want their weapon to be from multiple disciplines. Tactically Adapted is both an alternative to the Bludgeoner feat (Even a full 3000 GP is way better than spending a feat) for Sap Master abuse and a way to get a reverse blade sword.
The use with strike feats has a few great possibilities. School Strike on a void wizard makes for a great gish option because of this ability:
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Reveal Weakness (Su)
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.
Now, note that this uses your caster level, not your wizard level. Thus, a 1-level dip or VMC wizard can give you this amazing rider effect. Slap it on a magus, or an occultist, or an alchemist. It's especially good with on-hit effects that call for saves, such as spell combat curses or a toxicant's poison.

Offline Nanashi

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Re: Fun Pathfinds
« Reply #241 on: March 02, 2020, 11:49:52 PM »
School strike triggers after an unarmed strike, not the unarmed weapon group.

Offline TiaC

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Re: Fun Pathfinds
« Reply #242 on: March 03, 2020, 01:22:09 AM »
What? You still use Ascetic Style.

"While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks."

"School Strike (Combat)

Prerequisite: Wizard school class feature, Improved Unarmed Strike."

Offline Nanashi

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Re: Fun Pathfinds
« Reply #243 on: March 03, 2020, 02:29:49 AM »
Oh! You were referring to use with that feat, not just the weapon mod. It has been a few days and that didn't come to mind because you didn't indicate it was what you were talking about.

Offline Power

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Re: Fun Pathfinds
« Reply #244 on: March 03, 2020, 09:28:00 AM »
Normally you can also use the Conductive weapon property, which will consume two uses of a supernatural or spell-like ability in order to channel it through a weapon, but it requires them to be touch attacks.

Offline TiaC

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Re: Fun Pathfinds
« Reply #245 on: March 04, 2020, 01:32:09 AM »
I think the first idea I had was skipping Ascetic Style, going unarmed gish, and combining spellstrike effects with School Strike.

Here's an Oracle build. Ascetic mystery cyclopean seer of at least 12th level. Take Revelation Strike and Combat Stamina, as well as the Doomsaying and Oracular Spellstrike mysteries. Cast Quickened True Strike (From cyclopean seer bonus spells), then cast Harm and spellstrike it. Use Combat Stamina to activate Revalation Strike as a free action, applying Doomsaying to saves. Resolve this as revalation, then spell, then attack damage. You are almost guaranteed to hit and have them fail the save and the unarmed damage will  deal with the 1HP clause of Harm.

Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #246 on: March 05, 2020, 09:36:28 AM »
Don't class abilities that reference caster level mean the caster level in THAT class? Characters have a CL in each spellcasting class.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #247 on: March 05, 2020, 03:38:24 PM »
yes, it'd use your wizard caster level. but that also allows things that boost that CL to help. Where just using wizard class level, there's not much that can boost that.
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Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #248 on: March 26, 2020, 06:18:19 PM »
yes, it'd use your wizard caster level. but that also allows things that boost that CL to help. Where just using wizard class level, there's not much that can boost that.

Ah, I forgot that a lot of PF content is locked to class level, similar to the late 3.5 stuff like Warblade.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #249 on: March 26, 2020, 06:36:42 PM »
there's only a couple of prestige classes to increase your CLASS level, Evangelist and Winter Witch are the only two i can think of.

winter witch is broken, since by RAW it advances your overall casting 19 levels over the course of a 10 level PrC (9 from the spellcasting progression on the table and 10 from one of the abilities). it advances your non-spellcasting witch class abilities all 10 levels.

evangelist advances a chosen class's features 9 of the 10 PrC levels.
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #250 on: March 27, 2020, 12:38:41 AM »
Don't class abilities that reference caster level mean the caster level in THAT class?

More or less. I recall there's some scattered statements that archetypes that give you an ability as another class let you qualify for things that require x levels in that class related to that ability

Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #251 on: April 09, 2020, 02:13:26 AM »
winter witch is broken, since by RAW it advances your overall casting 19 levels over the course of a 10 level PrC (9 from the spellcasting progression on the table and 10 from one of the abilities). it advances your non-spellcasting witch class abilities all 10 levels.

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Spells per Day
At the indicated levels, a winter witch gains new spells per day and patron spells as if she had also gained a level in the witch class. She does not, however, gain other benefits a character of that class would have gained except for additional spells per day and an increased effective level of spellcasting.
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Winter Witchcraft
Levels of the winter witch prestige class stack with witch levels for determining when she learns new hexes, the effect of her hexes and other witch class abilities (including archetype abilities), the abilities of her witch’s familiar, and the level at which she can select major hexes or grand hexes.

I don't see how it stacks spellcsting.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #252 on: April 09, 2020, 03:07:46 AM »
because both advance the spellcasting ability but as two different abilities (as dissimilar untyped bonuses, they stack)
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #253 on: April 09, 2020, 03:11:40 AM »
I'd lean more to it giving double caster level than casting progression.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #254 on: April 09, 2020, 04:34:38 AM »
Either way, it's written terribly, even after a seperate updated version came out
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Offline zook1shoe

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Re: Fun Pathfinds
« Reply #255 on: May 18, 2020, 11:41:16 PM »
Not O.P., but a Portable Artificer's Lab helps a crafter by +50% at a -5 penalty. Oddly enough, there's no regular one, only the portable.

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The portable artificer's lab contains everything needed to create magic items, though many of the tools and implements are of only the most basic type. This lab allows the artificer to spend 4 hours crafting each night while out adventuring, and net 3 hours' worth of work (instead of 2). However, because the tools are all designed to fulfill multiple functions and the portable lab lacks the space and quiet that provide ideal circumstances for creating magic items, the skill check to complete a magic item that had any of its work done using a portable lab takes a –5 penalty.
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #256 on: May 19, 2020, 12:01:33 AM »
I'd guess because non-portable falls under the workshop rules in Ultimate Campaign (Magical Repository or Workshop). The mention of better tools existing at all though suggests a masterwork tool that gives +2 to spellcraft for crafting purposes should be possible though.

Offline Power

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Re: Fun Pathfinds
« Reply #257 on: May 28, 2020, 11:29:47 AM »
Bit of an awkwardly named item for men to wear, but a useful item all the same:
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CORSET OF DELICATE MOVES
Price 2,000 gp; Slot chest; CL 5th; Weight —; Aura faint transmutation
Source Melee Tactics Toolbox pg. 28

This tight-fitting garment of fine silk has thin bone ribbing sewn into it. Once per day as a move action, the wearer can take an additional swift action. This swift action can’t be used to cast a spell or spell-like ability. The shirt must be worn for 24 hours before this ability can be used.

CONSTRUCTION REQUIREMENTS
Cost 1,000 gp
Craft Wondrous Item, cat's grace, haste;

So this becomes another way to gain additional swift actions in a turn, along with readying swift actions (which effectively converts a standard action into a swift action) and the Borrowed Time spell from Mythic Origins (it does not require mythic tiers to use, however).

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #258 on: May 28, 2020, 02:10:34 PM »
damn... cant wear a Quick Runner Shirt and the Corset
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #259 on: May 28, 2020, 10:39:26 PM »
Speaking of readying actions, Rhino Charge and Vigilant Charger let you ready a charge action. Why is this good? Readying actions is a standard action (Something Rhino Rush more explicitly notes, but it seems to apply to the other too). You can ready them to go off immediately and not actually lose initiative.

Big Cat and dinosaur Animal Companions can qualify for Vigilant Charger very easily, and it's devastating on something with pounce
« Last Edit: May 28, 2020, 10:41:18 PM by Nanashi »