For Septette For The Dead, All The World In Nightmare, what if we have wings, but they aren't bat-like?
You gain two sets of wings each with their own fly speed.
Must say that it seems like one of the weaker stances--a flight speed and some DR, but the bonus requires you to spend a ton of blood points to apply single-roll bonuses/penalties that are resisted by a will save.
Unlimited darkvision is nice and there's some resistances thrown in there too.
Well, let me do a quick compare
Ancient Temple's Delusion of Enlightenment: Gain huge melee reach, but nothing else.
Dream Battle's Border World-Maiden's Fighting Bounded Field: Gain a variable fly speed that may be better or worst, ignore Aoos from moving through threatened squares, solid fogs, bad weather conditions and similar for movement purposes, can even move through enemies but that'll trigger Aoos, plus Wis as Deflection to AC. Nothing particularly big but a lot of them.
Drunken Demon's Oni Crowd "Imp Swarm" become a mob. Probably more raw power, but brings its own penalties, in particular more limited mobility overall.
Lunar Dial's Perfect Square: Gain a variable movement speed that's probably gonna be higher plus boosted Haste. Big numbers all around, but somewhat lacking in utility.
Plain History's Sacred Treasure Land: Create "safe" area plus cosmetic effects. Potentially quite powerful, but won't do anything at all if your enemy can save.
Riverside View's Way of Avici "Infinite Nightmare": Big damage buff, but a fanatic opponent can ignore it.
So it doesn't seem that weaker to me. None of the benefits may be something huge, but there's a lot of them.
Anyway now it'll still inflict a fixed -4 penalty even if an enemy makes the save but you spent 11+ blood charges and you can use it when somebody rolls a 1d20 and you know if they would fail or succeeded.
If they fail and you consider them an enemy, their next 1d20 roll takes a profane penalty equal to half the amount of blood charges you spent. If you consider them an ally, their next 1d20 rolls takes a profane penalty bonus to the half the amount of blood charges you spent.
Also that part feels like it needs rewriting. Shouldn't it be "If you consider them an ally, their next 1d20 roll gains a profane bonus equal to half the amount of blood charges spent"?
Fixed, thanks.