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Meta Board => Retired PbP Games => Archive => [3.5 Midkemia] The Temple of Elemental Evil => Topic started by: vilenatas on November 08, 2011, 10:59:08 PM

Title: General Discussion/OOC
Post by: vilenatas on November 08, 2011, 10:59:08 PM
This is the last post from the previous discussion thread.  My understanding is that they are not going to port any of the old stuff over, so I think we are stuck either porting stuff over manually, or just jumping back and forth for a bit until things have moved on a bit more.


My understanding at this point is that we are hired to just generally patrol the regions around Cyndre. 

The things of interest that we have found that likely should be looked into are:

1) Corrupted animals learned of via reports in the library.
2) Moathouse, mostly to my mind it is Ruko (and his mercenary gang) that has raised this point to us first in trying to recruit Jax to help explore it and then with their concerns that
    we might beat them to it.
3) Old shanty town which Mialgru has learned is bustling with activity and that we have learned is generally considered a criminal outpost that is greatly avoided (from Beorn). 

Seems at least on the surface that the Shanty Town is likely to be the more dangerous place depending on the security and nature of its inhabitants.  That one should probably be scouted further before we approach it.
Title: Re: General Discussion/OOC
Post by: Hallack on November 10, 2011, 09:21:56 AM
Going to make my perception checks in the Ch. 2 Thread. 
Title: Re: General Discussion/OOC
Post by: phaedrusxy on November 10, 2011, 09:23:34 AM
Though I might not post much in this game, I am actively following it. It's just that my character is very quiet and not a leader-type. He sees himself as the bodyguard of the two "dwarves" (aka kobolds disguised as dwarves), and so just silently follows them most of the time, unless something else is called for.
Title: Re: General Discussion/OOC
Post by: Hallack on November 10, 2011, 09:39:33 AM
LOL, this dice roller is freakin skewed.  Wasted 20 + results on a preview making sure the code was right hehe.

Also, due to issues with the roller do we want to use it or continue with Invisible Castle? 

Yeah phaedrusxy, that's about what I figured for your guy.  Maybe one day we can find a way to animate him into a real boy.  :P
Title: Re: General Discussion/OOC
Post by: Mandoor on November 14, 2011, 04:48:46 PM
Tork has no problem not fighting the Wolf.  This is not his land.  If we don't take down the wolf then the disease might spread to more animals and the problem might multiply. 

We are only first level and fighting everything might get you killed.  I mean will get you killed.   

Tork just made it back to the party and is still hidden.  He will follow along where the party goes.  I will forgo my hide in plain sight, if I need too to keep up with the party, I feel I need to comment on something or we get into a fight.
Title: Re: General Discussion/OOC
Post by: vilenatas on November 19, 2011, 06:53:15 PM
I'm mostly waiting to see what the group consensus is and what Mialgru does with the information.
Title: Re: General Discussion/OOC
Post by: Mandoor on November 19, 2011, 07:08:32 PM
Its all good to me. I'm good with both fight the beast or going around. If I have to vote I would like to take it out to stop the desease from spreading but not at the cost of a life and that adveenturing.  I do not have very much range attack but I do not mind letting others shine. :)
Title: Re: General Discussion/OOC
Post by: ShadowViper on November 19, 2011, 08:48:10 PM
While Bobbynock would perfer to avoid it if possible, I/he has no objections to fighting it.
Title: Re: General Discussion/OOC
Post by: vilenatas on November 26, 2011, 03:19:16 PM
If you have an icon you would like me to use when placing you on the battle maps, go ahead and let me know.  I'm currently going to attempt to use maptool to post up movements during combat (I'm not the greatest with these tools so bare with me).
Title: Re: General Discussion/OOC
Post by: Hallack on November 28, 2011, 09:11:37 AM
Okie dokie.  :) 

Here is one for Jax if it will suffice :)

(http://i165.photobucket.com/albums/u54/neurogrimes/darkjax-1-1.jpg)
Title: Re: General Discussion/OOC
Post by: Mandoor on November 28, 2011, 09:51:55 AM
ok, bye me :)
Title: Re: General Discussion/OOC
Post by: Mixster on November 28, 2011, 05:34:39 PM
Here's a picture of an Ibis, I'd say it fits:
(http://www.inkart.net/animals/drawings/shorebirds/images/thumbs/scarlet_ibis.jpg)
Title: Re: General Discussion/OOC
Post by: Mandoor on December 04, 2011, 05:04:07 PM
I added the following to the reply.

"It looked all good until I started rolling. :( "

Why does the system show that I modified my rolls.  Can I not change the text area after I roll the dice?
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on December 04, 2011, 09:43:01 PM
Nope, can't change ANY of it.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 04, 2011, 09:56:27 PM
Fuuuck! a 31 grapple check? Aren't we 1st level? *looks at sheet* Yeah, I'm not crazy. Ah well, at least he can hold his breath for a long time... unless they have something to screw that up, too.   :tongue
Title: Re: General Discussion/OOC
Post by: Mandoor on December 04, 2011, 11:07:40 PM
Vilenatas, I think the frog has a 20% chance to miss me from my Child of Shadow (Shadow) stance. It's a chance it will miss me.
Title: Re: General Discussion/OOC
Post by: Hallack on December 05, 2011, 10:14:17 AM
Yep Phaedruxy, you get to play up that "I'm a construct, I don't need to breathe" part :)
Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 05, 2011, 11:27:23 AM
Yep Phaedruxy, you get to play up that "I'm a construct, I don't need to breathe" part :)
Well... he's not technically a construct.  ;)

And...
Jax, seeing the danger to the Construct and Gnome rushes towards them drawing his bow releasing a shot.  The smaller frog being just outside his optimal range he releases his shot up the large frog drawing Kalal towards the putrid moat. 

(click to show/hide)

You do know that without Precise Shot, you have a 50% chance to hit Kalal with that, right?

Edit: Hell... after rereading the feat, I'm not sure that even negates it. A 12 wouldn't hit Kalal anyway, luckily. :P
Title: Re: General Discussion/OOC
Post by: Hallack on December 05, 2011, 11:57:40 AM
Hmmm, I'd considered the space between Kalal and the Frog to be a moderating circumstance but I guess I'd better check with DM first :)

As I recall it is the subsequent grapples that put you in the same space yes? 

Anyways, RAW.. yep simply being grappled 50%.  I'll go put a caveat on my post.
Title: Re: General Discussion/OOC
Post by: Mixster on December 05, 2011, 01:45:37 PM
Yep Phaedruxy, you get to play up that "I'm a construct, I don't need to breathe" part :)
Well... he's not technically a construct.  ;)
And didn't he have a flaw that made him more susceptible to water?
Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 05, 2011, 02:51:18 PM
Yep Phaedruxy, you get to play up that "I'm a construct, I don't need to breathe" part :)
Well... he's not technically a construct.  ;)
And didn't he have a flaw that made him more susceptible to water?
Hah, wow! You made me look! I discussed using that one, but wound up going with a different set. Now I'm glad I did!  :lol
Title: Re: General Discussion/OOC
Post by: Mixster on December 05, 2011, 05:35:06 PM
That was rather lucky :)
Title: Re: General Discussion/OOC
Post by: vilenatas on December 05, 2011, 10:11:49 PM
Vilenatas, I think the frog has a 20% chance to miss me from my Child of Shadow (Shadow) stance. It's a chance it will miss me.

I rolled.  You pick the 20% range you want me to use for the miss chance.
Title: Re: General Discussion/OOC
Post by: Hallack on December 06, 2011, 08:11:36 AM
Looks like Bobbyknockle and Kalal left for this round.  Then on to round Two.
Title: Re: General Discussion/OOC
Post by: Mandoor on December 06, 2011, 08:15:53 AM
Vilenatas, I think the frog has a 20% chance to miss me from my Child of Shadow (Shadow) stance. It's a chance it will miss me.

I rolled.  You pick the 20% range you want me to use for the miss chance.

Sorry, did not see this. Make it simple on you 20% or less is a miss and 21% is a hit. I have a small group that does it the same way all the time.  Low is always a miss and hi is a hi just like rolling a 20.

And gain sorry about posting OOC game stuff in the in game thread. I will try to do better. This is really my first online game that may go past the first encounter.  If we survive the frogs.
Title: Re: General Discussion/OOC
Post by: Hallack on December 06, 2011, 08:34:57 AM
Kalal shakes his head and says "So we're worried about being attacked by frogs now? Do frogs even have teeth? What are they going to do, bleed on us?

Save your spells. I'll go over and spear them on the end of my pike, then we can have froglegs for dinner, if you want." He says brashly, and begins walking towards the moat.

What's for dinner?  :lol
Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 06, 2011, 10:25:06 AM
Kalal shakes his head and says "So we're worried about being attacked by frogs now? Do frogs even have teeth? What are they going to do, bleed on us?

Save your spells. I'll go over and spear them on the end of my pike, then we can have froglegs for dinner, if you want." He says brashly, and begins walking towards the moat.

What's for dinner?  :lol
:smirk
Title: Re: General Discussion/OOC
Post by: Mandoor on December 06, 2011, 10:32:46 PM
The frogs are going to have a gnome for dinner since I keep rolling low.  I needed to take Weapon Finesse. :( hehe, I might be rolling up another char soon.
Title: Re: General Discussion/OOC
Post by: Hallack on December 07, 2011, 09:20:56 AM
Yay for the +4.  Just might be enough to help Jax hit if the beast is still alive.
Title: Re: General Discussion/OOC
Post by: Mixster on December 10, 2011, 06:11:12 PM
The stench sickens everyone for 10 rounds, however I find that rather odd as I'm probably gonna turn back into a flind gnoll when I'm not grappled anymore. So it will hardly be long I'm in the (slightly inferior) Tren form.
Title: Re: General Discussion/OOC
Post by: vilenatas on December 10, 2011, 11:30:46 PM
We'll assume it takes a round to ooze from your skin, and since you can free action shift I suppose you could by the rules shift attack and shift back or something so we'll just run it that the stench never has time to ooze out of you.
Title: Re: General Discussion/OOC
Post by: Hallack on December 12, 2011, 08:37:14 AM
Dang, ran right by that frog.  Was thinking it was an ally lol.  Was going to put him between me and the frogs. 

As soon as Mythweavers is back up I'll get my grapple check done.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 12, 2011, 03:10:31 PM
I am kind of lost as far as initiative order. I know the frogs went before Kalal, though. Have they taken their actions for round 2 yet?
Title: Re: General Discussion/OOC
Post by: vilenatas on December 12, 2011, 10:25:06 PM
Brone is up, then the large frog, then Bobbyknockle, then you.
Title: Re: General Discussion/OOC
Post by: Mixster on December 13, 2011, 04:25:31 AM
Could we re-post the initiative order once in a while?
Title: Re: General Discussion/OOC
Post by: Hallack on December 19, 2011, 09:42:29 AM
Kalal then a new round.

Tork is on deck followed by two frogs then Jax.
Title: Re: General Discussion/OOC
Post by: Mandoor on December 19, 2011, 09:53:36 AM
(click to show/hide)

Tork swing as hard as he can trying to kill the frog.
Attack:
Rolled 1d20+1 : 9 + 1, total 10

Damage:
Rolled 1d4+4 : 1 + 4, total 5

Then Tork fades out of sight (hide in plain sight)
Stealth:
Rolled 1d20+11 : 18 + 11, total 29

Torks wounds already starts to heal over.
(click to show/hide)
 


Title: Re: General Discussion/OOC
Post by: Hallack on December 19, 2011, 03:26:29 PM
(click to show/hide)

Tork swing as hard as he can trying to kill the frog.
Attack:(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+1 : 9 + 1, total 10
Damage:(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d4+4 : 1 + 4, total 5
Then Tork fades out of sight (hide in plain sight)
Stealth:(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+11 : 18 + 11, total 29
Torks wounds already starts to heal over.
(click to show/hide)


Oops, wrong thread :P
Title: Re: General Discussion/OOC
Post by: Mandoor on December 19, 2011, 04:17:16 PM
Sorry about that guys. i just fixed it. Thanks Hallack
Title: Re: General Discussion/OOC
Post by: Hallack on December 20, 2011, 08:34:07 AM
Frog 1 and Frog 3 are up, then Jax.
Title: Re: General Discussion/OOC
Post by: Hallack on December 22, 2011, 08:54:15 AM
Vilenitas?  You waiting on one of us? 
Title: Re: General Discussion/OOC
Post by: vilenatas on December 22, 2011, 08:21:36 PM
Just checking.  Kalal are you attacking the very injured large frog near you, or charging towards the only slightly injured frog that just attacked Beorn.

Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 22, 2011, 09:47:41 PM
Just checking.  Kalal are you attacking the very injured large frog near you, or charging towards the only slightly injured frog that just attacked Beorn.
I'll just move and attack the one attacking Beorn, with a 5' step if possible. Someone else can finish off the wounded one.

Is it too late to say I'm using a maneuver? I was in a hurry when I attacked and forgot...

I also forgot to roll for which new maneuver I was granted last round. So here are the rolls for last round and this one: 1 is Crusader's Strike (DS1, heal ally for 1d6+IL), 2 is Vanguard Strike, and 3 is Bolstering Voice:

1d3=2, 1d3=3 (http://invisiblecastle.com/roller/view/3311317/)

So he would have had Charging Minotaur and Vanguard Strike available for this attack. I'll just use Vanguard Strike, if that's OK, since I already rolled attack and damage normally instead of for a charge + bull rush. That would mean my allies get a +4 to hit that one for one round (if it's still alive).
Title: Re: General Discussion/OOC
Post by: vilenatas on December 23, 2011, 01:24:13 AM
My question is because the frog attacking Beorn is 25 feet away and you keep mentioning a 5 foot step, so I want to be clear it is the one attacking Beorn, or the one attacking Jax (5 foot step for that).
Title: Re: General Discussion/OOC
Post by: LordBlades on December 23, 2011, 07:09:54 AM
I'm away visiting my family for christmas until tuesday an dwill be unable to post until then. Sorry about that
Title: Re: General Discussion/OOC
Post by: Hallack on December 23, 2011, 09:25:50 AM
Have a good visit
Title: Re: General Discussion/OOC
Post by: Mixster on December 24, 2011, 05:35:17 AM
Oh, the AoO is a critical. Well if needed here is confirmation and extra damage:
Attack:
Rolled 1d20+3 : 7 + 3, total 10
Damage:
Rolled 4d4+8 : 4, 2, 4, 4 + 8, total 22

I didn't specify a target with my primary attack, but I'd think my primary target would be the big frog, and my secondary target would be the smaller frog. The AoO hits whoever makes the first move of the frogs.

EDIT: Argh too many edits, anyway those were my rolls.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 25, 2011, 12:22:20 AM
My question is because the frog attacking Beorn is 25 feet away and you keep mentioning a 5 foot step, so I want to be clear it is the one attacking Beorn, or the one attacking Jax (5 foot step for that).
Eh, which of those two is in worse shape? I will go after that frog, and heal that PC 2 points from my stance when I attack it. Never mind. Read the IC thread.  :P
Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 28, 2011, 09:29:15 PM
Oh yeah, someone should get healed 2 points from Kalal's stance. I'll direct it to whomever looks the worst for wear...
Title: Re: General Discussion/OOC
Post by: LordBlades on December 29, 2011, 01:22:12 AM
I'm at 4/9 HP, not sure if somebody is worse.
Title: Re: General Discussion/OOC
Post by: Mandoor on December 29, 2011, 08:10:36 AM
Tork is 5/13.  Everybody within 30 feet of Tork that is down over 1/2 their max hp gets fast healling (1) upto 1/2 their max hp so next round Tork will heal 1 hp which will make him 6/13 and the fast healing for Tork is done because he is at 1/2 max hp.  i do not know if I need to round down or not so I did.
Title: Re: General Discussion/OOC
Post by: Hallack on December 29, 2011, 10:31:16 AM
Actually you would still be under half so you would heal one more round up to 7hp.
Title: Re: General Discussion/OOC
Post by: Mandoor on December 29, 2011, 11:53:55 AM
Thank you Hallack thats good to know.

Kalal do not give the 2 points to Tork because he will heal the 2 points in two rounds from his Aura.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on December 29, 2011, 09:19:46 PM
I'm at 4/9 HP, not sure if somebody is worse.
Sounds like you win. :P
Title: Re: General Discussion/OOC
Post by: Hallack on December 30, 2011, 08:37:08 AM
Beorn and Brone have went.  You're up Kalal.
Title: Re: General Discussion/OOC
Post by: Mandoor on January 02, 2012, 11:58:09 AM
Hallack, you cheater. :)

Samething happend to me when I tried to add text to a message that I rolls in.
Title: Re: General Discussion/OOC
Post by: Hallack on January 02, 2012, 12:40:45 PM
Yeah, it's why I like using invisible Castle for my rolls.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on January 02, 2012, 03:15:41 PM
I'm at 4/9 HP, not sure if somebody is worse.
Two more points to you from Kalal's last attack.

Is "martial spirit boxing" too cheesy? If not, we could "spar" a bit to top off everyone's hit points before moving on...

Edit: Just remembered Kalal's "always lethal damage" flaw. So I guess martial spirit boxing is out...  :lmao
Title: Re: General Discussion/OOC
Post by: Mandoor on January 02, 2012, 07:15:50 PM
Everybody should be at 1/2 max hp because of Torks Vigor Aura.
Tork is at 7/13 hp.
Does anybody have the ability to heal people?
Title: Re: General Discussion/OOC
Post by: Mandoor on January 02, 2012, 09:00:08 PM
vilenatas
How are you going to work 'Hide in Plain Sight"?

If I'm hidden then moves into position to strike in the first one round of combat.  Can I strike with a standard action and use my movement action to "Hide in Plain Sight" again?
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on January 03, 2012, 12:19:21 AM
Everybody should be at 1/2 max hp because of Torks Vigor Aura.
Tork is at 7/13 hp.
Does anybody have the ability to heal people?
Wait, the vigor aura hurts us?
Title: Re: General Discussion/OOC
Post by: Hallack on January 03, 2012, 09:10:44 AM
Everybody should be at 1/2 max hp because of Torks Vigor Aura.
Tork is at 7/13 hp.
Does anybody have the ability to heal people?
Wait, the vigor aura hurts us?

Hehe, only you Flay :P

vilenatas
How are you going to work 'Hide in Plain Sight"?

If I'm hidden then moves into position to strike in the first one round of combat.  Can I strike with a standard action and use my movement action to "Hide in Plain Sight" again?

Good question Mandoor.  I shoulda asked that one my own self :P
Title: Re: General Discussion/OOC
Post by: Mandoor on January 03, 2012, 11:05:31 AM
Everybody should be at 1/2 max hp because of Torks Vigor Aura.
Tork is at 7/13 hp.
Does anybody have the ability to heal people?
Wait, the vigor aura hurts us?

lol, thats funny.  :)
If it did Tork, I could see Tork getting kicked from the party or suddenly come up dead.
Title: Re: General Discussion/OOC
Post by: vilenatas on January 03, 2012, 04:10:01 PM
If you don't have to move to attack and you have some sort of shadow to hide in, then yes you can use a standard to attack and then hide as your move.
Title: Re: General Discussion/OOC
Post by: LordBlades on January 03, 2012, 04:42:23 PM
Everybody should be at 1/2 max hp because of Torks Vigor Aura.
Tork is at 7/13 hp.
Does anybody have the ability to heal people?

I do, as soon as we get a Lesser Vigor wand
Title: Re: General Discussion/OOC
Post by: Mandoor on January 03, 2012, 04:58:10 PM
It might be a good idea to get someone to hold onto the planks to keep them from falling since they appear to be the only way across the moat.   Kalal, you might be to heavy since you are stone.  You might break the boards.  If might take you a long time but going down and come up under in the cort yard might be a better option. 

DM, Do we think the planks are solid or will they give if we put a lot of weight on them?
Title: Re: General Discussion/OOC
Post by: phaedrusxy on January 03, 2012, 05:10:46 PM
Yeah, I could try tunneling under the entire moat and coming up inside. I don't know the layout at all, though. So I wasn't sure where I could expect to find a place that didn't have a stone floor...
Title: Re: General Discussion/OOC
Post by: Mandoor on January 03, 2012, 05:27:50 PM
The Bird might be able to see if the courtyard is dirt.  If we tell it to look at that area.
Title: Re: General Discussion/OOC
Post by: Hallack on January 04, 2012, 08:43:34 AM
Waiting on info from Torks checking of the planks before posting again.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on January 04, 2012, 09:36:42 AM
No ranks in Know (Arc&Eng), but I have a racial bonus of +2. So taking 10 would give me a 10 (or 12 if the racial bonus can exceed the untrained limit of DC 10).
Title: Re: General Discussion/OOC
Post by: LordBlades on January 04, 2012, 01:46:53 PM
No ranks in Know (Arc&Eng), but I have a racial bonus of +2. So taking 10 would give me a 10 (or 12 if the racial bonus can exceed the untrained limit of DC 10).

I have it at +7 if one of you guys were to say something IC.
Title: Re: General Discussion/OOC
Post by: Mandoor on January 04, 2012, 02:00:27 PM
I do not think it will take a rocket eng to look and see if a plank can hold our weight but its something to worry about if you are a stone statue.  I will say something about IC when the DM tells me about it.
Title: Re: General Discussion/OOC
Post by: Mixster on January 08, 2012, 09:53:52 AM
Judging on the time and skill checks we use to pass that moat, is must be at least a CR3 encounter  :P
Title: Re: General Discussion/OOC
Post by: Hallack on January 09, 2012, 08:55:14 AM
Judging on the time and skill checks we use to pass that moat, is must be at least a CR3 encounter  :P

LOL

No, we'd handle CR3 easily enough. 
Title: Re: General Discussion/OOC
Post by: vilenatas on January 09, 2012, 01:03:27 PM
Sorry about taking so long to post.  I've been really busy.  I should be able to get in a few posts this week, but I will be away from a computer most of the upcoming weekend.
Title: Re: General Discussion/OOC
Post by: Mandoor on January 18, 2012, 05:33:41 PM
Sorry, DM you just called for Brone to roll init. not everybody.  I was to quick on the draw.  You got everybody but Mizar's init. now.
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on January 18, 2012, 11:07:25 PM
No worries Mandoor; the call out would probably have put a few if not everyone into alarm mode.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on January 19, 2012, 12:33:05 AM
No worries Mandoor; the call out would probably have put a few if not everyone into alarm mode.
That's why I rolled init. I didn't read the spoilers (this time...)
Title: Re: General Discussion/OOC
Post by: ShadowViper on January 19, 2012, 06:13:09 AM
Same here.
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on January 19, 2012, 07:12:57 PM
So I assume it's not the spell Web, and thus wanna know how screwed I am. Am I just entangled, can I possibly cut myself loose, etc? Cause I'm more than happy to double-move out of this place for 30 ft of movement otherwise (assuming that once the map is up, that's an option for me).
Title: Re: General Discussion/OOC
Post by: Hallack on January 20, 2012, 09:48:25 AM
As I recall spiders web attacks work like Nets. 
Title: Re: General Discussion/OOC
Post by: vilenatas on January 20, 2012, 12:54:28 PM
So I assume it's not the spell Web, and thus wanna know how screwed I am. Am I just entangled, can I possibly cut myself loose, etc? Cause I'm more than happy to double-move out of this place for 30 ft of movement otherwise (assuming that once the map is up, that's an option for me).

You can make an escape artist check or a strength check to escape.  Currently you have the status effect of entangled.
Title: Re: General Discussion/OOC
Post by: ShadowViper on January 23, 2012, 04:25:11 AM
Would it be too much trouble to grid the map? A5! Hit! You sunk my battleship!
Title: Re: General Discussion/OOC
Post by: vilenatas on January 23, 2012, 09:51:09 AM
How about we just say, top left square is A1.  Letters down the side, numbers across the top, so the top right square of the current map would be A13.
Title: Re: General Discussion/OOC
Post by: ShadowViper on January 23, 2012, 02:52:45 PM
I don't mean to be difficult....but the squares kinda blend together for me...so...yeah. I'll take another gander at the map.

Edit: Guesstimation is the name of the game then.
Title: Re: General Discussion/OOC
Post by: ShadowViper on January 26, 2012, 12:26:17 AM
Map is much better, thank you!  :D
Title: Re: General Discussion/OOC
Post by: LordBlades on January 26, 2012, 10:32:44 AM
You think it's possible that whenever a monster comes into sight to mention what kind of knowledge I need to roll for it? I've got ranks in everything, but they're not equal
Title: Re: General Discussion/OOC
Post by: Hallack on January 31, 2012, 11:21:36 AM
What's up?  We waiting on any particular person?
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on February 01, 2012, 01:31:37 AM
I think the only person who hasn't acted is Mialgru.
Title: Re: General Discussion/OOC
Post by: Mixster on February 01, 2012, 05:28:08 AM
I think the only person who hasn't acted is Mialgru.

Did you miss this:
The fling Gnoll Mikkel has turned into goes just within reach of his Guisarme, and stabs the spider.

(click to show/hide)
Title: Re: General Discussion/OOC
Post by: Hallack on February 01, 2012, 11:11:48 AM
I think the only person who hasn't acted is Mialgru.

Did you miss this:
The fling Gnoll Mikkel has turned into goes just within reach of his Guisarme, and stabs the spider.

(click to show/hide)

Why yes.  I think he did  :tongue
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on February 01, 2012, 05:42:15 PM
Yeeep, must've bombed that perception check too. My bad, Mixter.
Title: Re: General Discussion/OOC
Post by: Mandoor on February 13, 2012, 02:06:08 PM
vilenatas,  I think it is the spiders turn.  Or, are you waiting on someone?
Title: Re: General Discussion/OOC
Post by: vilenatas on February 15, 2012, 11:10:47 PM
I was waiting for Brone to act a second time (I may have failed a perception check though).  I just skipped his action and posted, so you are now up.
Title: Re: General Discussion/OOC
Post by: vilenatas on February 16, 2012, 12:06:03 PM
Sorry about the map, I updated it and made all your moves and just noticed that I linked the wrong map.  I should be able to get the fixes made tonight.
Title: Re: General Discussion/OOC
Post by: Mandoor on February 16, 2012, 04:19:56 PM
Sorry, I forgot to use spoilers in my last post in char.  Next, time I will.  If I modified the posting. I will get those tampered dice roller warning.
Title: Re: General Discussion/OOC
Post by: Mandoor on February 17, 2012, 08:26:05 AM
Someday I might be able to hit something.  At least Tork can keep healing the party to 1/2 max hp.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on February 17, 2012, 09:34:28 AM
Did everyone include the +4 to hit from Kalal's last attack?

2 more points of healing to Brone, for a total of 4 this fight (assuming an 18 hits).

Also, we all get +2 to Will saves (+4 vs Fear).
Title: Re: General Discussion/OOC
Post by: Mandoor on February 17, 2012, 02:43:15 PM
O' hay, Brone after you get 2 hp from Kalal, if you are still down 1/2 of max hp you get fast healling of 1 from my aura until you get upto 1/2 max hp.  You will heal 1 hp.
Title: Re: General Discussion/OOC
Post by: ShadowViper on February 18, 2012, 05:04:17 AM
Nevermind, please delete.
Title: Re: General Discussion/OOC
Post by: Mixster on February 20, 2012, 05:00:03 PM
Erm, I think the map got mixed up a good deal.

I have reach, so I'm flanking the spider from 10ft away.

Oh, and you probably shouldn't update with my position before it's my turn. But I'll be shifting around to whatever flanking position I can get.

And if we got +4 more on our to hit rolls, mine was 20 instead.
Title: Re: General Discussion/OOC
Post by: vilenatas on February 21, 2012, 02:05:59 AM
Erm, I think the map got mixed up a good deal.

I have reach, so I'm flanking the spider from 10ft away.

Oh, and you probably shouldn't update with my position before it's my turn. But I'll be shifting around to whatever flanking position I can get.

And if we got +4 more on our to hit rolls, mine was 20 instead.

My understanding was that was how you moved last turn.  I mentioned previously that I have updated the map that I had previously made a mistake on.  I haven't changed anything on it except Kalal and Mandoor for this round.
Title: Re: General Discussion/OOC
Post by: Mixster on February 21, 2012, 02:43:15 AM

My understanding was that was how you moved last turn.  I mentioned previously that I have updated the map that I had previously made a mistake on.  I haven't changed anything on it except Kalal and Mandoor for this round.
I have 10ft reach, standing next to the spider would be silly.

I'm pretty certain that my last turn I moved to B9 so I stood behind Kalal. But you updated me to B6, so I went with it and moved to C5.
Here's the posts:
First one where I move to B9
(click to show/hide)
Second where I'm updated to B7, go with it and move to C5:
(click to show/hide)
Title: Re: General Discussion/OOC
Post by: vilenatas on February 28, 2012, 09:21:32 PM
So you want to shift to B8 in this turn?

Also, sorry about not messaging more quickly, I've been really busy with work these last couple of weeks, some of which should start to clear up after this weekend.
Title: Re: General Discussion/OOC
Post by: Mixster on February 29, 2012, 01:11:13 AM
So you want to shift to B8 in this turn?

Also, sorry about not messaging more quickly, I've been really busy with work these last couple of weeks, some of which should start to clear up after this weekend.

Yeah, to keep the flanking bonus etc.
Title: Re: General Discussion/OOC
Post by: Mandoor on March 05, 2012, 05:29:16 PM
Vilenatas,

Did our AoO attacks bring the Spider down or should we take our next turn?
If the Spider is still alive, can we tell if our attacks are hurting it?  Can we tell it has DR?
Title: Re: General Discussion/OOC
Post by: phaedrusxy on March 15, 2012, 12:33:26 AM
So that's a total of 238 XP now, right?
Title: Re: General Discussion/OOC
Post by: ShadowViper on March 15, 2012, 05:06:58 AM
I came up with 338.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on March 15, 2012, 09:54:52 AM
I came up with 338.
Yeah, that's right. Typo on my part...
Title: Re: General Discussion/OOC
Post by: Mandoor on March 15, 2012, 06:17:21 PM
Brone,

I believe, Tork is the only magical healer of this party and he can only heal the party upto 1/2 max hp with his Dragonic Aura that the sad side :(  but the good side Tork can do that all day long. :)
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on March 16, 2012, 12:43:20 AM
Hey man, every little bit helps! I got a big chunk taken out of me...
Title: Re: General Discussion/OOC
Post by: Mandoor on March 16, 2012, 07:31:50 AM
That happend to me the last time I tried to stand side by side with Kalal against the frogs.
Title: Re: General Discussion/OOC
Post by: ShadowViper on April 06, 2012, 07:23:36 AM
I'm finding that I'm just losing interest in Play By Posts as a whole. I gave them a second go and it's just...meh I guess. I'm just not really having that much fun with Play By Posts lately and updating them really feels a bit like homework. Just having trouble getting into the characters and getting the passion for playing the characters.

But at the same time I don't want leave if it'll hurt the Campaign. I'm just finding that I'm not really that motivated or "into it" as I used to be. Check up on the Play by Posts just feels like an assignment rather than something fun that I can't wait to do. I think it's just the slowness of Play By Posts I guess.

I'm not really sure what to do, I'm not really having fun(more just lost interest than anything else) with play-by-posts anymore, but I don't want to hurt the campaign by leaving either. I've been thinking on this for the last couple days.

I don't want to-not say anything and have my posts suffer as a result of the loss of interest and negatively affect the campaign.

I've tried Play By Posts twice now(given them two seperate goes, joining a couple each time) and it just seems like for me, D&D is best done IRL around a table.

I'm willing to stick around of course if needed. I hate to do this but I've just lost interest in Play By Posts.

But really I'm not sure what to do. I don't want to quit if it'll hurt the campaign but at the sametime I've just lost interest.  :(
Title: Re: General Discussion/OOC
Post by: Hallack on April 06, 2012, 08:53:47 AM
Yeah, I catch myself finding new games and getting excited about them until I look at most the games I am in or have been in the past year or so.  Upon looking my excitement at the possibilities dies pretty hard due to the tragic trajectory of pretty much all the games I've participated.

Kinda makes me miss playing NWN online.
Title: Re: General Discussion/OOC
Post by: phaedrusxy on April 06, 2012, 01:41:32 PM
Table-top is certainly better, but I just don't have time for that anymore. Do what you feel like. I only do this because I'm still enjoying it.
Title: Re: General Discussion/OOC
Post by: Hallack on April 06, 2012, 02:55:56 PM
I've really enjoyed my PBP games so far for as long as they've lasted.  The lasting has been the difficulty. 
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on April 07, 2012, 03:39:50 PM
PBP is slow, and sometimes you just need to step back and give yourself a while. Don't let it become a chore, or you'll disappear altogether. Your charrie can always be NPCed until you come back.
Title: Re: General Discussion/OOC
Post by: ShadowViper on April 09, 2012, 01:27:28 AM
Not sure if I'll be back though, PBP just doesn't seem to be my cup of tea. I'll still be lurking the forums of course.
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on April 09, 2012, 04:25:40 PM
My point is that your character can do more than just fall through a plot hole, and in the vent that you did decide to return, it shouldn't be too difficult. I'll be watching for you elsewhere though! :P
Title: Re: General Discussion/OOC
Post by: ShadowViper on April 11, 2012, 03:35:10 AM
NPC my character out or someone else can take him as a second character if they wish. Either way is cool with me. Good luck!
Title: Re: General Discussion/OOC
Post by: Mandoor on May 01, 2012, 05:33:03 PM
DM what's our options? How many exits out of this area?
Title: Re: General Discussion/OOC
Post by: ShadowViper on June 26, 2012, 08:03:06 AM
Is this campaign dead? I haven't noticed any activity for quite awhile.

If it is not...

I apologise for being a bit flip-floppy.

I would like to give Play By Post another go(Third time's the charm after all).

Would it be okay if I rejoined the campaign?

While I haven't been actively partcipating since I decided to take a break from Play By Post, I have been reading through this campaign and staying current in it.

Basically I want to give Play by Post another go, I want to increase my practical experience of D&D and become both a better player and a better DM.
Title: Re: General Discussion/OOC
Post by: Hallack on June 26, 2012, 10:25:05 AM
As you can see there has been no real activity in quite some time.  I don't know if the game has died on the vine but it certainly is looking that way.
Title: Re: General Discussion/OOC
Post by: ShadowViper on June 26, 2012, 03:28:56 PM
Perhaps it is time to pick it and make some interesting wine.
Title: Re: General Discussion/OOC
Post by: Flay Crimsonwind on September 11, 2012, 06:21:41 PM
So, the dm hasnt been around since april. Time to report this game dead.
Title: Re: General Discussion/OOC
Post by: Mandoor on September 12, 2012, 05:18:49 PM
Yes, this game, looks dead.   >:( 

This keeps happening to all the online games.  :banghead

Does anybody know another game they recommend to join that has activity.  :???
Title: Re: General Discussion/OOC
Post by: Hallack on September 13, 2012, 11:50:20 AM
Well, you can go play Wow, I hear they will have kung fu pandas soon.  Or Diablo 3, or Guild Wars 2, or ... :P