WindlostTN Coyote-clan Nullblade 1Racial adjustments: +4 Wis
32 point buy, items included
Str 10 [2p]
Dex 12 [4p]
Con 14 [6p]
Int 12 [4p]
Wis 18 [16p] +4 racial = 22
Cha 8 [0p]
HD: 1d10+2 (12 hp)
Saves: F +2, R +1, W +8
AC: 17 (+1 Dex, +3 armor, +2 shield, +1 dodge), touch 12, flat-footed 15
Initiative: +1
Senses: Low-light vision, scent, Listen +6, Spot +6
BAB/Grapple: +0/+0
Attacks: Voidstrike +0 melee touch (1d4 void damage, 20/x2) or shortspear +0 melee/+1 ranged (1d6 piercing, 20/x2)
Coyote-clan:
• Medium Humanoid (Shapechanger)
• Base Speed: 30'
• +4 Wis: Coyotes have a deep understanding of the world.
• +4 to Survival and Knowledge(Nature) Checks: Coyotes are more at home in the forests and wild than in the cities.
• Healing: Coyotes can always use heal, even untrained. They get a +4 bonus to all heal checks, and any healing spell they cast heals an additional hit point per character level of the Coyote.
• Animal Empathy: All Coyotes can use Animal Empathy, and they gain +2 on all such checks.
• Scent
• Low Light Vision: A Coyote can see twice as far as a human or other Lycanthrope without low light vision in poor illumination, and retains the ability to distinguish color and detail in these situations.
• Dog Companion: All Coyotes can call a dog as an animal companion as a druid of their character level. This ability is separate from all other such abilities, though it can be used to qualify for any PrCs or feats that require an animal companion.
Animal Form:
• Small: As Small creatures, Coyotes gain a +1 size bonus to their AC and attack rolls, as well as a +4 size bonus on Hide checks, but use smaller weapons than Medium creatures, and their lifting and carrying capacity is three-quarters that of a Medium creature.
• Base Speed: 40'
• +4 to Listen Checks
• +2 Str, +4 Dex, +2 Wis: This is in addition to the initial ability modifiers listed above.
• +4 Natural Armor Bonus
• Natural Attack: Bite for 1d6.
All Clans can switch between their Human and Animal forms as a standard action. In Animal form they retain all class abilities, as well as the ability to speak, though they cannot normally cast spells. All armor and equipment is incorporated into the animal form, though only magic items are still useable. Magic armor and equipment worn provide all their magic bonuses, though none of their mundane bonuses are transferred. One available melee weapon transfers its magic bonuses to the Animal form's natural attacks. Each Clan can also communicate with natural animals of its type, and has a +4 on all Charisma based checks in relation to such animals. Only Wolves start play with the ability to take a Hybrid form. In Hybrid form, all equipment resizes to accommodate their new form, but they can choose to still have one available melee weapon meld into their form, transferring its magic bonuses to the Hybrid form's natural attacks.
The Clans do not transmit Lycanthropy with a bite, either to each other or to outsiders, nor can they contract the disease.
Nullblade 1:- 1 least invocation
- Nullify +7 1/encounter (spell, 1st)
- Voidstrike 1d4
Heal +6 Wis +4 racial = +10
Spellcraft 4 ranks + 1 Int = +5
Psicraft 4 ranks + 1 Int = +5
Martial Lore 4 ranks + 1 Int = +5
Tumble 4 ranks + 1 Dex = +5
Use Magic Device 4 ranks -1 Cha = +3
Survival +6 Wis +4 racial = +10
Knowledge (history) 4 ranks + 1 Int = +5
Knowledge (nature) +1 Int +4 racial = +5
WBL: 200gp
Studded leather armor [25gp]
Shortspear [1gp]
Heavy wooden shield [7gp]
Tanglefoot bag x2 [100gp]
Torch bug paste x2 [50gp]
Remaining funds: 17gp
Claw Point is the northernmost region of Brevoy, isolated from the main regions by the Icerime peaks, and jutting exposed into the Lake of Mists and Veils. It is a harsh region, a study in mossy green scrub and stone, and home to the Clan, a small family of natural lycanthrope-descendants who hunt and fish from their tiny village.
Like so many before him, Windlost was chosen from birth to learn from the Shaman, wise man and leader of the Clan. The Shaman taught Windlost of the emptiness, the Void that permeates all things and connects those of the Clan with other creatures. He introduced the young pup to his spirit animal, Shiriko, and taught him to shift into a like beast.
Windlost was away, playing with Shiriki out on the harsh rocky beach, when the Darkness came -- a creature of pure Void, more than a dozen feet tall, that withered the ground where it walked. It consumed the members of his Clan with barely a thought, even the mighty Shaman who led them.
Windlost spied it passing into the Lake, and hurried back home to tell his Clan of the strange creature he had seen. He found the village in ruins, nothing left of the folk he had grown up with but shriveled husks. He and Shiriki left the place quickly, convinced that a curse had befallen the Clan.
The two traveled over the mountains and into warmer lands below, fleeing from the terrible Darkness which haunted their nightmares.
Nullcraft armor, nullcraft shield, nullcraft weapon.