Author Topic: 3.75 PC Creation  (Read 5460 times)

Offline bhu

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« Last Edit: February 17, 2013, 06:53:59 PM by bhu »

Offline bhu

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Re: 3.75 PC Creation
« Reply #1 on: August 18, 2012, 12:23:04 AM »
The Basics

Step 1: Choose a Class and assign your Ability Modifiers. 

Class There will be 7 Base Classes: Cleric, Rogue, Scout, Trickster, Warmage, Warrior, and Wizard.  There will be various alternate classes listed below each in italics with their own benefits/drawbacks.

Alignment The Alignment you choose isn't so much a reflection on your behavior (though it is to some point), it's a determination of which of the Powers That Be you serve or draw power from or are Allied to.  Clerics for example will have restricted alignments dependent on what Deity they serve as said Deity will not allow certain things of their representatives.  It's also a determiner on how certain class abilities affect you.

Hit Points Low end will be 6+Con/3+Con, mid range is 8+Con/4+Con, and high end is 10+Con/5+Con.

Base Attack Bonus BAB is +0/+1/+2, and doesn't go up with level.  Will explain more later on much of this.

Good Saves You get 1, 2, or 3 Good Saves.  A Good Save is Stat Bonus +2 instead of just Stat Bonus, and also doesn't increase with Level.

Beginning Skills  Feats, Skill, Skill Tricks, and Armor/Weapon Proficiencies will all be rolled into Skills.  The more ranks you have in a skill the more abilities you have with it.  Having ranks in a Skill makes you Proficient, and you add Stat Bonus +2 to Checks as opposed to just the Stat Bonus.  Beginning skills range from 6, to 8 to 10.  You get to choose that many and they are considered Class Skills.  Optionally some classes may require a skill (for example instead of saying 'choose any 8', Cleric may say 'choose any 8, one of which must be Knowledge: Religion').  After first level you may spend skill points to get another class skill.

Skill Points Range is 4+Int/6+Int/8+Int

Class Abilities Range is 2/3/4 at 1st Level plus 1 per Level.  Class Abilities vary by name depending on Class (Maneuvers for Fighters, Spells for Wizards, etc.).  You may also upgrade one power per level, and there will be a list of generic everyman powers any class can take.

Beginning Attributes Beginning Attributes depend on class.  Instead of a Score you have a modifier that applies to Checks, Save DC's etc.  The Attribute marked with a * is your Classes Primary Attribute.  The Save DC etc. of class powers are based off this Modifier.  Distributable is the amount of points you can break up among your abilities at first level to custom modify your PC.  They range from +1 to +3, and can be assigned to one attribute or broken up as you wish (for example if you have a +3, you can raise your +2 Str to a +5, or raise three attributes by +1 each).

Class Bonuses You gain a Bonus every 6, 8, or 10 Levels (I'm thinking of just restricting this to 10 levels period).  Bonuses are increasing an Attribute, increasing the Bonus to a Class Ability/Good Save/ BAB/Class Skill


Step 2: Choose a Race and apply it's modifiers.

Step 3: Choose an Alignment.  This is not the traditional behavioral restriction, it is which of the powers that be that you have chosen to align yourself with.  For example a Demon worshiper would be Chaotic Evil, while worshipers of other Gods would be differing Alignments.  You may also choose to be Neutral and remain unaligned.

Step 4: Choose initial Class Powers and assign Skills and Feats.  You may opt to choose a Racial as opposed to a Class Power. 

Step 5: Generate wealth and buy equipment.
« Last Edit: February 17, 2013, 05:56:19 PM by bhu »

Offline bhu

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Re: 3.75 PC Creation
« Reply #2 on: August 18, 2012, 12:29:31 AM »
The Cleric: You provide the party with access to the help of the Gods.
Alignment Must be the same as your deity (see Deities).
Hit Dice 6 plus Con at 1st Level, 3 plus Con each additional Level
Base Attack Bonus +1
Good Saves Fortitude and Willpower
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 6
Class Powers 4 at 1st Level plus 1 per Level.
Beginning Attributes -1 Str, +0 Dex, +1 Con, +1 Int, +2 Wis*, +2 Cha, +2 Distributable
Class Bonuses Every 8th Level


Archivist Stats  +1 Str, -1 Dex, +1 Con, +2 Int, +2 Wis, +0 Cha Archivists are the members of the clergy who remove themselves from the concerns of daily life to study their religion as well as various other subjects. Prerequisites:

Demigod Stats Stats vary depending on your Divine Parent (see Deities).  Demigods are the children of Gods, Fiends, Angels, or other powerful entities that are worshiped. Prerequisites:

Evangelist Stats +0 Str, -1 Dex, +1 Con, +1 Int, +2 Wis, +2 Cha You know the secret language of creation.  Formerly known as the Truenamer.  Prerequisites:

Incarnate Stats  -1 Str, +1 Dex, +1 Con, +2 Int, +0 Wis, +2 Cha You physically manifest the powers of specific alignments.  Prerequisites:

Medium Stats  +0 Str, -1 Dex, +1 Con, +1 Int, +2 Wis, +2 Cha Mediums allow themselves to be possessed by Gods, spirits, or other less savory beings in order to gain the use of their power.  Prerequisites:

Oracle Stats -1 Str, +0 Dex, +1 Con, +1 Int, +2 Wis, +2 Cha An Oracle is the mouthpiece of the Gods, the Dead, or some other agency.  They are consulted after being possessed by whichever entity is responsible for their condition.  Prerequisites:

Physician Stats -1 Str, +0 Dex, +1 Con, +2 Int, +2 Wis, +1 Cha A Physician is a professional healer and exorcist.  Formerly known as the Healer, Apostle of Peace.  Prerequisites:

Priest stats -1 Str, +0 Dex, +1 Con, +1 Int, +2 Wis, +2 Cha A priest is a non combatant clergy authorized to perform the rituals of their religion.  Prerequisites:

Shaman Stats -1 Str, +0 Dex, +1 Con, +1 Int, +2 Wis, +2 Cha A Shaman is a worshiper of the natural world as opposed to a member of an organized religion.  They worship the elements, nature itself, or various spirits.  Prerequisites:

« Last Edit: February 19, 2013, 12:40:36 AM by bhu »

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Re: 3.75 PC Creation
« Reply #3 on: December 27, 2012, 01:25:08 AM »
The Rogue: A skill based character your role in the party is the expert, either in local
politics, as a safecracker, a smuggler, or some other role requiring special expertise.  You also provide some backup in fights but are not a trained fighter like the Warrior.
Alignment Cannot be Lawful.
Hit Dice 6 plus Con at 1st Level, 3 plus Con each additional Level
Base Attack Bonus +1
Good Saves Reflex
Skill Points 8 plus Int at each Level
Beginning Class Skills Choose any 10
Class Powers 4 at 1st Level plus 1 per Level.
Beginning Attributes -1 Str, +2 Dex, +1 Con, +2 Int*, +1 Wis, +0 Cha, +2 Distributable
Class Bonuses Every 10th Level


Acrobat stats -1 Str, +2 Dex, +1 Con, +1 Int, +2 Wis, +0 Cha  The Acrobats job is to get into places others can't, either because of the extreme height, or tight space, or other odd problem.  Prerequisites:

Bandit stats +1 Str, +2 Dex, +1 Con, +0 Int, +2 Wis, -1 Cha Bandits are your pirates, highwaymen, or other thieves that specialize in killing or assaulting others for money before fleeing by horseback or vehicle.  Prerequisites:

Chemist stats -1 Str, +2 Dex, +0 Con, +2 Int, +1 Wis, +1 Cha You can manufacture drugs, poisons, and materials for arson or other activities.  You can also make antidotes.  Prerequisites:

Con Artist stats -1 Str, +1 Dex, +0 Con, +2 Int, +1 Wis, +2 Cha Con artists are grifters, professional scam artists, politicians, etc.  Prerequisites:

Investigator stats -1 Str, +1 Dex, +0 Con, +2 Int, +2 Wis, +1 Cha You are a sort of private detective/snoop.  Unlike the spy who infiltrates organization to get information, you are usually called upon to solve some sort of problem vexing the community.  SOmetimes you're actually a local Sheriff or similar legal personage.

Locksmith stats -1 Str, +2 Dex, +1 Con, +1 Int, +2 Wis, +0 Cha  The Locksmith is an expert in traps and locks, able to find and defeat both.  Prerequisites:

Pilferer stats -1 Str, +2 Dex, +1 Con, +2 Int, +1 Wis, +0 Cha A thief who steals by means other than violence, such as pickpockets, purse snatchers, etc.  Prerequisites:

Smuggler stats -1 Str, +0 Dex, +1 Con, +1 Int, +2 Wis, +2 Cha Smugglers specialize in fencing stolen merchandise or getting their hands on such.  They know customs, laws, who to bribe, etc.  Prerequisites:

Spy stats -1 Str, +0 Dex, +1 Con, +1 Int, +2 Wis, +2 Cha You are a paid infiltrator who seeks out and finds information or brings down organizations from within.  Prerequisites:


« Last Edit: February 19, 2013, 12:40:54 AM by bhu »

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Re: 3.75 PC Creation
« Reply #4 on: December 27, 2012, 01:40:03 AM »
The Scout: Somewhere between the Warrior and the Rogue you are still primarily a military man who provides combat help, but you also have taken on less wholesome assignments such as sabotage and assassination. 
Alignment Unrestricted.
Hit Dice 8 plus Con at 1st Level, 4 plus Con each additional Level
Base Attack Bonus +1
Good Saves Fortitude or Reflex (choose during character creation, you may not change later)
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 6
Class Powers 4 at 1st Level plus 1 per Level.
Beginning Attributes +1 Str, +2 Dex, +0 Con, +1 Int*, +2 Wis, -1 Cha, +2 Distributable
Class Bonuses Every 10th Level


Beast Master stats +0 Str, -1 Dex, +2 Con, +1 Int, +1 Wis, +2 Cha You train animals for combat or for tracking or labor.  They also assist you in defense if you've been nice to them.  Prerequisites:

Ninja stats +1 Str, +2 Dex, +0 Con, +2 Int, +1 Wis, -1 Cha You are a sword for hire paid to do things the local military can't be seen doing.  You also act as bodyguards, scouts, etc.  Prerequisites:

Pioneer stats -1 Str, +2 Dex, +1 Con, +1 Int, +2 Wis, +0 Cha Pioneers specialize in arson, demolitions and sapping.  They bring down walls and fortifications.  Prerequisites:

Savage stats +2 Str, +1 Dex, +1 Con, +0 Int, +2 Wis, -1 Cha You are a primitive tribal warrior of some kind.  Prerequisites:

Special Forces stats +2 Str, +1 Dex, +2 Con, +0 Int, +1 Wis, -1 Cha Small groups trained in unconventional warfare against unusual targets.

Stalker stats +1 Str, +2 Dex, +0 Con, +1 Int, +2 Wis, -1 Cha You specialize in killing a specific type of opponent, such as a racial enemy by learning their weaknesses.  As you grow in experience you expand your repertoire of knowledge and can exploit the vulnerabilities of a wider range of opponents.

Swashbuckler stats +1 Str, +2 Dex, +1 Con, +0 Int, -1 Wis, +2 Cha Fighters who use wit and charisma to fight opponents almost as much as their swords.

Thug stats +2 Str, +0 Dex, +1 Con, -1 Int, +1 Wis, +2 Cha You are an urban brute, cheap hired muscle.  Prerequisites:

Tracker stats +1 Str, +0 Dex, +1 Con, +2 Int, +2 Wis, -1 Cha You are a bounty hunter that specializes in tracking people down and bringing them back for trial (or killing them if necessary).  Prerequisites:


« Last Edit: February 19, 2013, 12:41:10 AM by bhu »

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Re: 3.75 PC Creation
« Reply #5 on: December 27, 2012, 01:40:18 AM »
The Trickster: You are much like the Rogue but have dabbled in some sort of magical power as well.  You may be able to increase your physical abilities or cloud minds to better get your job done. 
Alignment Cannot be Lawful.
Hit Dice 6 plus Con at 1st Level, 3 plus Con each additional Level
Base Attack Bonus +1
Good Saves Reflex or Willpower (choose during Character Creation this may not be changed later).
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 6
Class Powers 4 at 1st Level plus 1 per Level.
Beginning Attributes -1 Str, +1 Dex, +0 Con, +1 Int, +2 Wis, +2 Cha*, +2 distributable
Class Bonuses Every 8th Level

Assassin Stats +1 Str, +1 Dex, +0 Con, +2 Int, +2 Wis, -1 Cha  You are a hired murderer who studies arcane magic on the side as a way of getting to your targets who are mages.  Prerequisites:

Bard Stats -1 Str, +1 Dex, +0 Con, +2 Int, +1 Wis, +2 Cha  Bards are musicians and information gatherers.  As entertainers they get invited to many places they otherwise wouldn't have access to.  Prerequisites:

Beguiler Stats -1 Str, +1 Dex, +0 Con, +1 Int, +2 Wis, +2 Cha The Beguiler uses charms and illusions to fool opponents.  Prerequisites:

Changeling Stats  -1 Str, +1 Dex, +0 Con, +1 Int, +2 Wis, +2 Cha You use illusion and minor transformations to impersonate other species or individuals.  This lets you walk about freely, possibly escape from jails, impersonate individuals,etc.  You are not a combat metamorph, rather you are a con man or rogue who has some minor magical abilities.

Factotum Stats  -1 Str, +1 Dex, +0 Con, +2 Int, +2 Wis, +1 Cha Jack of all trades.

Lurker Stats -1 Str, +1 Dex, +1 Con, +2 Int, +2 Wis, +0 Cha The Lurker backs up their criminal tendencies with psychic powers.  Prerequisites:

Mindspy Stats -1 Str, +1 Dex, +1 Con, +2 Int, +2 Wis, +0 Cha Telepath who steals others secrets psionically.

Parasite stats +0 Str, +2 Dex, -1 Con, +1 Int, +1 Wis, +2 Cha You magically steal the abilities of others, usually to prevent their use, but sometimes to use them yourself.  Prerequisites:

Ranger Stats +1 Str, +2 Dex, +1 Con, +0 Int, +2 Wis, -1 Cha The Ranger is a wilderness scout with abilities gained by making the appropriate sacrifices to the powers of nature.  Prerequisites:


« Last Edit: February 19, 2013, 12:41:22 AM by bhu »

Offline bhu

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Re: 3.75 PC Creation
« Reply #6 on: December 27, 2012, 01:40:53 AM »
The Warmage: Primarily a trained soldier you have begun training in magic far earlier than the warrior and actively incorporate it into your fighting style.  You also provide combat help but you back it up with the occasional spell or psionic power.
Alignment Unrestricted.
Hit Dice 8 plus Con at 1st Level, 4 plus Con each additional Level
Base Attack Bonus +2
Good Saves Fortitude
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 6
Class Powers 4 at 1st Level plus 1 per Level.
Beginning Attributes +2 Str*, +1 Dex, +2 Con, +1 Int, +0 Wis, -1 Cha, +2 Distributable
Class Bonuses Every 8th Level

Arcane Stats +1 Str, +2 Dex, +0 Con, +2 Int, +1 Wis, -1 Cha You are a ranged specialist who backs up your abilities with Arcane powers.  Prerequisites:

Berserker Stats +2 Str, +1 Dex, +2 Con, +1 Int, -1 Wis, +0 Cha You are a warrior possessed by Gods, Fiends, Spirits or some other entity that causes  you to become enraged in battle.  Prerequisites:

Channeler Stats +2 Str, +1 Dex, +1 Con, -1 Int, +2 Wis, +0 Cha Buff spells cast on you are more effective than normal, or you gain extra abilities when exposed to magical energies.

Crusader Stats +2 Str, +0 Dex, +1 Con, -1 Int, +2 Wis, +1 Cha You are the holy warrior of a specific sect in a religion.  Prerequisites:

Hexblade Stats +1 Str, +2 Dex, +1 Con, +0 Int, -1 Wis, +2 Cha You are cursed from birth by some dark power that turns out to be pretty handy in fights.  Prerequisites:

Mageblade Stats +1 Str, +2 Dex, +1 Con, +0 Int, -1 Wis, +2 Cha You are a warrior who backs up your abilities with Arcane powers.  Prerequisites:

Psychic Warrior Stats +1 Str, +2 Dex, +1 Con, +0 Int, +2 Wis, -1 Cha You are a warrior who backs up your abilities with Psychic powers.  Prerequisites:

Soulknife Stats -1 Str, +1 Dex, +2 Con, +0 Int, +1 Wis, +2 Cha You form weapons and possibly armor from your mind.

Zoanthrope Stats +2 Str, +1 Dex, +2 Con, +1 Int, +0 Wis, -1 Cha You change into a beast in combat.  More like a lycanthrope than a warshaper.  Prerequisites:
« Last Edit: February 19, 2013, 12:41:37 AM by bhu »

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Re: 3.75 PC Creation
« Reply #7 on: December 27, 2012, 01:41:13 AM »
The Warrior: You are a mercenary, or a soldier, or a martial artist of some kind.  You contribute to the party by being a skilled physical combatant who does damage primarily through martial skill.  At higher levels you may get some magical enhancements or have been taught a few skills to help you keep up but you're mostly a mundane warrior.
Alignment Unrestricted
Hit Dice 10 plus Con at 1st Level, 5 plus Con each additional Level
Base Attack Bonus +2
Good Saves Fortitude
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 6
Class Powers 2 at 1st Level plus 1 per Level.
Beginning Attributes +2 Str*, +1 Dex, +2 Con, +0 Int, +1 Wis, -1 Cha, +2 distributable
Class Bonuses Every 6th Level

Archer Stats +1 Str, +2 Dex, +1 Con, +0 Int, +2 Wis, -1 Cha Warrior specializing in some form of ranged combat.  Prerequisites:

Armor Stats +1 Str, +2 Dex, +1 Con, +0 Int, +2 Wis, -1 Cha You fight from chariots, armored coaches, or other primitive armored vehicles.

Cavalry Stats +2 Str, +1 Dex, +2 Con, +0 Int, -1 Wis, +1 Cha Warrior who specializes in fighting from horseback.  Prerequisites:

Commander Stats +2 Str, -1 Dex, +1 Con, +0 Int, +1 Wis, +2 Cha Warrior who specializes in tactics (and strategy if he lives long enough) and is often the leader of small groups of mercenaries.  Prerequisites:

Gladiator Stats +2 Str, +1 Dex, +1 Con, -1 Int, +0 Wis, +2 Cha You fight in pits or arenas with odd weapons for the amusement of others.

Infantry Stats +2 Str, +1 Dex, +2 Con, +0 Int, +1 Wis, -1 Cha Warrior who does the tough job of fighting it out hand to hand.  Prerequisites:

Martial Adept Stats +1 Str, +2 Dex, +2 Con, -1 Int, +0 Wis, +1 Cha Warrior who studies some form of fighting at a school.  Prerequisites:

Musketeer stats +0 Str, +2 Dex, +1 Con, +1 Int, +2 Wis, -1 Cha You have been trained in the use of experimental weaponry such as guns.  Prerequisites:

Pikeman Stats +2 Str, +1 Dex, +2 Con, +0 Int, +1 Wis, -1 Cha Infantry who specializes in using a Reach weapon.
« Last Edit: February 19, 2013, 12:41:52 AM by bhu »

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Re: 3.75 PC Creation
« Reply #8 on: December 27, 2012, 01:41:22 AM »
The Wizard: You are an arcane caster of some kind, providing the party with access to magic.
Alignment Unrestricted.
Hit Dice 6 plus Con at 1st Level, 3 plus Con each additional Level
Base Attack Bonus +0
Good Saves Willpower
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 8
Class Powers 4 at 1st Level plus 1 per Level
Beginning Attributes -1 Str, +2 Dex, +1 Con, +2 Int*, +1 Wis, +0 Cha, +3 distributable
Class Bonuses Every 6th Level

Artificer stats +0 Str, -1 Dex, +2 Con, +1 Int, +1 Wis, +2 Cha Artificers create magical effects through the use of magical items, or create items for others to use.  Prerequisites:

Magician Stats -1 Str, +2 Dex, +1 Con, +2 Int, +1 Wis, +0 Cha  A Magician gains access to arcane powers through study and ritual.  Prerequisites:

Necromancer Stats -1 Str, +1 Dex, +2 Con, +2 Int, +1 Wis, +0 Cha You gain magic via stealing/learning it from the dead.

Nephilim Stats +1 Str, +2 Dex, +1 Con, +0 Int, -1 Wis, +2 Cha  A Nephilim gains access to arcane powers due to their parent having mated outside their species.  Prerequisites:

Psion Stats -1 Str, +2 Dex, +1 Con, +2 Int, +1 Wis, +0 Cha  A Psion is born with the ability to manipulate the world with the power of his mind.  Prerequisites:

Summoner Stats -1 Str, +1 Dex, +0 Con, +2 Int, +1 Wis, +2 Cha You summon one or more critters and buff, buff, buff away.

Tapper Stats -1 Str, +2 Dex, +1 Con, +0 Int, +1 Wis, +2 Cha  A Tapper gains access to arcane power by calling on existing powers such as certain Planes, elemental forces, or the secrets of Creation (or stealing them from others).  Prerequisites:

Transmogrifist Stats  -1 Str, +1 Dex, +2 Con, +2 Int, +1 Wis, +0 Cha You specialize in polymorph magic.

Witch Stats -1 Str, +2 Dex, +1 Con, +0 Int, +1 Wis, +2 Cha  A Witch gains access to arcane powers via pacts made with powerful beings.  Less like worship, and more like a contract.  Prerequisites:



« Last Edit: February 19, 2013, 12:42:11 AM by bhu »

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Re: 3.75 PC Creation
« Reply #9 on: February 10, 2013, 12:35:47 AM »
Ambush Predator: You kill opponents by lying in wait, or being able to camouflage, change shape, or turn invisible.
Alignment Unrestricted.
Hit Dice 8 plus Con at 1st Level, 4 plus Con each additional Level
Base Attack Bonus +1
Good Saves Reflex
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 8
Class Powers 4 at 1st Level plus 1 per Level
Beginning Attributes +1 Str, +2 Dex*, +1 Con, +0 Int, +2 Wis, -1 Cha, +2 distributable
Class Bonuses Every 8th Level

« Last Edit: February 19, 2013, 12:42:27 AM by bhu »

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Re: 3.75 PC Creation
« Reply #10 on: February 17, 2013, 06:34:18 PM »
Apex Predator: You have a great advantage on your home terrain, or perhaps you have an unusual form of movement.
Alignment Unrestricted.
Hit Dice 8 plus Con at 1st Level, 4 plus Con each additional Level
Base Attack Bonus +1
Good Saves Choose Fortitude or Reflex
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 8
Class Powers 3 at 1st Level plus 1 per Level
Beginning Attributes +1 Str, +2 Dex*, +1 Con, +0 Int, +2 Wis, -1 Cha, +2 distributable
Class Bonuses Every 8th Level
« Last Edit: February 19, 2013, 12:42:45 AM by bhu »

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Re: 3.75 PC Creation
« Reply #11 on: February 17, 2013, 06:34:57 PM »
Brute: You kill opponents via size or strength, and are fairly tough. 
Alignment Unrestricted.
Hit Dice 10 plus Con at 1st Level, 5 plus Con each additional Level
Base Attack Bonus +2
Good Saves Fortitude
Skill Points 4 plus Int at each Level
Beginning Class Skills Choose any 6
Class Powers 3 at 1st Level plus 1 per Level
Beginning Attributes +2 Str*, +1 Dex, +2 Con, +0 Int, +1 Wis, -1 Cha, +3 distributable
Class Bonuses Every 8th Level

Cursed Brute Stats
+2 Str, +0 Dex, +2 Con, -1 Int, +1 Wis, +1 Cha  You are a Brute as a result of a curse, examples being Minotaurs or the Ravenloft Goblyns.  Prerequisites:

Giant Brute Stats +2 Str, +0 Dex, +2 Con, -1 Int, +1 Wis, +1 Cha  The power from Giant Brutes comes from their size.  Examples include Giants and other monsters Large Size Class or Larger.  Prerequisites:
« Last Edit: March 06, 2013, 01:28:09 AM by bhu »

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Re: 3.75 PC Creation
« Reply #12 on: February 17, 2013, 06:36:32 PM »
Immortal: You are a minor (or not so minor) power such as Angels, Demons, Fairies, Elementals, etc.
Alignment Unrestricted.
Hit Dice 8 plus Con at 1st Level, 4 plus Con each additional Level
Base Attack Bonus +2
Good Saves Choose any 2
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 6
Class Powers 4 at 1st Level plus 1 per Level
Beginning Attributes -1 Str, +1 Dex, +2 Con, +0 Int, +1 Wis, +2 Cha*, +1 distributable
Class Bonuses Every 10th Level
« Last Edit: February 19, 2013, 12:47:19 AM by bhu »

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Re: 3.75 PC Creation
« Reply #13 on: February 17, 2013, 06:37:13 PM »
Invulnerable: You are very difficult to hit or hurt, or have many immunities.  Usually you are either incorporeal, a swarm, or have no vital organs.
Alignment Unrestricted.
Hit Dice x plus Con at 1st Level, x plus Con each additional Level
Base Attack Bonus +x
Good Saves
Skill Points x plus Int at each Level
Beginning Class Skills Choose any x
Class Powers x at 1st Level plus 1 per Level
Beginning Attributes -x Str, +x Dex, +x Con, +x Int*, +x Wis, +x Cha, +x distributable
Class Bonuses Every xth Level
« Last Edit: February 19, 2013, 12:43:29 AM by bhu »

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Re: 3.75 PC Creation
« Reply #14 on: February 17, 2013, 06:38:06 PM »
Living Weapon: You have some form of disease or poison or magical attack you rely on to kill foes.
Alignment Unrestricted.
Hit Dice 8 plus Con at 1st Level, 4 plus Con each additional Level
Base Attack Bonus +1
Good Saves Choose any 1
Skill Points 6 plus Int at each Level
Beginning Class Skills Choose any 8
Class Powers 4 at 1st Level plus 1 per Level
Beginning Attributes -1 Str, +1 Dex, +1 Con, +0 Int, +2 Wis, +2 Cha*, +2 distributable
Class Bonuses Every 10th Level
« Last Edit: February 19, 2013, 12:48:50 AM by bhu »

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Re: 3.75 PC Creation
« Reply #15 on: February 17, 2013, 06:45:15 PM »
Primal Mage: You have natural abilities that mimic spells.
Alignment Unrestricted.
Hit Dice 6 plus Con at 1st Level, 3 plus Con each additional Level
Base Attack Bonus +1
Good Saves Willpower
Skill Points 8 plus Int at each Level
Beginning Class Skills Choose any 8
Class Powers 4 at 1st Level plus 1 per Level
Beginning Attributes -1 Str, +1 Dex, +0 Con, +1 Int, +2 Wis, +2 Cha*, +2 distributable
Class Bonuses Every 6th Level
« Last Edit: February 19, 2013, 12:50:11 AM by bhu »