Right. The way I figure it, the best way to flesh out the setting is to have people adventure in it to build some history. I'm not very experienced as a DM, but I figure I should give this a go.
It is said:
"There is a kind of dragon in the mountains of the continent, each succulent bite marbled to perfection and melting in your mouth... There are springs deep within the forests which pour forth fine wines made from the succulent juices of the finest jungle fruits, in which bubble infinitely sweet and tart bubbles... That tremendous creatures made of slime continue building sweetness as they eat, and that there are crabs the size of cities with the most succulent meat imaginable..."
The world has entered a gourmet age. People are enchanted by countless dishes, growing stronger by eating the life energy of all creatures granted by the gods. For by eating the flesh of powerful creatures, they hope to gain a bit of their power.
The world is in the Gourmet Age, in which people quest for yet unknown culinary delights! Those who seek out these delights, be they in deepest dungeons, coldest tundras, or blazing volcanic plains are known as... Gourmet Hunters!
Right. The idea is that the group of players (starting level 10) is a team of gourmet hunters with some history together- that's to be worked out by the players. They travel the world in search of fine cuisine, and the tremendous profits it brings them. Wherever they search, adventure awaits. So... anyone interested?