Author Topic: Great General Discussion and Suggestions II-Z  (Read 80076 times)

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #320 on: January 01, 2019, 09:15:50 AM »
Happy 2019!

If I TOUHOU'd Lunatic Princess, and I make an Impossible Request, old or New, what happens?

Is it fine if I just have the treasure with me in the cockpit?

Does my ship manifest a Mecha-scale version of my Treasure?

Yes and yes.


Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #321 on: January 01, 2019, 09:22:36 AM »
Presumably, a figurehead is added in the case of the Impossible Request being made by a battleship, but what happens if it's a mecha in an alternate form? Or a module?

Actually, how do Forbidden Signs manifest on, say, tanks or planes? I mean, super robots can be built to always be in tank/plane mode.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #322 on: January 03, 2019, 05:44:24 AM »
Check out the Grungust tank and plane forms from the super upgrades:



As you can see the head is still there in plane and tank forms and would take any head-related forbidden signs.

Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #323 on: January 03, 2019, 08:59:22 AM »
Great!

Now what happens if I take on one that affects, say, my limbs.

I mean, if I decide that U N Owen Is Me (I AM AWARE IT IS NOT CALLED THAT) , "two of my limbs partially transform into floating crystals of multiple colors that otherwise work normally."

Although I guess I possibly should have specified that that I was questioning what the limbs of a vehicle were.
« Last Edit: January 03, 2019, 09:01:35 AM by Sweetiebot »

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #324 on: January 05, 2019, 03:06:42 AM »
U.N. Owen was Diabolic Wave!

A plane has wings which would count as limbs.

As for a tank I could see the treads counting as limbs, although again the grungust still has its arms visible in tank form, they're just not doing anything.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #325 on: January 06, 2019, 06:56:09 PM »
Os, your problems should all be fixed now.  Out of curiosity, do you have a non English based keyboard?


I have no idea where I left off on reviewing due to the eaten posts but I'm ready to pick things back up.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #326 on: January 06, 2019, 07:16:59 PM »
Os, your problems should all be fixed now.  Out of curiosity, do you have a non English based keyboard?

Yes.

I have no idea where I left off on reviewing due to the eaten posts but I'm ready to pick things back up.

More good news! Seems like you had just finished checking out the Monado classes but skipped the Magic Knight by alphabetical order.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #327 on: January 06, 2019, 07:57:35 PM »
I'll try to get to that asap.

Offline YuweaCurtis

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Re: Great General Discussion and Suggestions II-Z
« Reply #328 on: January 09, 2019, 11:10:41 PM »
And what I meant about the Favored Feat is it seems you have to already have the feat in order to make it a favored feat. Meaning you either have to make all your Real Pilot choices feats which can be taken multiple times or you have to fill up normal feats slots....

Does the Aura Manakete's ability count as one that can be affected by Favored Feat?

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #329 on: January 10, 2019, 01:54:25 AM »
And what I meant about the Favored Feat is it seems you have to already have the feat in order to make it a favored feat. Meaning you either have to make all your Real Pilot choices feats which can be taken multiple times or you have to fill up normal feats slots....

Changed it so you can choose a multi-pick feat to be gained as a simple bonus feat.

Was considering specific benefits to other [pilot] feats, but maybe that would work better as a  feat that improves other feats scaling off Real Pilot levels, what do you think?

Does the Aura Manakete's ability count as one that can be affected by Favored Feat?

Aura Arcana has the [Pilot] tag so yes.

Offline YuweaCurtis

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Re: Great General Discussion and Suggestions II-Z
« Reply #330 on: January 10, 2019, 10:05:55 PM »
Specific benefits sounds good. I'm thinking the feat sounds better, bit maybe it's more appropriate as a class feature because there's already a specific Real Feat... I dunno.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #331 on: January 11, 2019, 08:27:18 PM »
Yeah, plus making it a separate feat helps keep the base class more simple.

Offline Sweetiebot

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Re: Great General Discussion and Suggestions II-Z
« Reply #332 on: January 12, 2019, 03:26:16 AM »
Where would the treasures from a Lunatic Princess's Impossible Requests manifest on a plane, tank or battleship?
« Last Edit: January 14, 2019, 05:01:22 AM by Sweetiebot »

Offline YuweaCurtis

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Re: Great General Discussion and Suggestions II-Z
« Reply #333 on: January 14, 2019, 10:09:28 AM »
Do accessories work on mechs in vehicle form?
Does movement from Area Melee weapons cost energy.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #334 on: January 15, 2019, 02:42:07 AM »
Where would the treasures from a Lunatic Princess's Impossible Requests manifest on a plane, tank or battleship?

Floating around.

Do accessories work on mechs in vehicle form?
Does movement from Area Melee weapons cost energy.

Yes and yes if relevant (basic ground movement doesn't cost energy for example).

Offline ketaro

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Re: Great General Discussion and Suggestions II-Z
« Reply #335 on: January 15, 2019, 06:10:51 AM »
Question!

Born to Fight overcharging accessories function:

You can overcharge an accessory as a free action even when it is not your turn.
What if you overcharge an accessory and then get your mecha with that accessory blown up before the overcharge effect expires? Does the effect end early or does the effect persist still for the full 1 round?

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #336 on: January 15, 2019, 09:44:00 PM »
If the effect applies to the mecha specifically, ends early, otherwise would last 1 round.

Offline ketaro

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Re: Great General Discussion and Suggestions II-Z
« Reply #337 on: January 16, 2019, 02:24:21 AM »
But how do you know if it applies to the mecha or not?

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #338 on: January 16, 2019, 08:26:45 AM »
If it mentions 'mecha' or not. So basically Booster, Nacht System, Mega Booster, Enancher and TROMBE!.

Offline ketaro

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Re: Great General Discussion and Suggestions II-Z
« Reply #339 on: January 18, 2019, 03:44:17 PM »
So with overcharging the Mark of the Hero with born to fight, does reroll all nat 1s only apply to d20s or literally all 1s on any dice?