Added all of these feats into the PDF, removed Opened Soul, update requirements for Immolator Apostate and Panegyric.
BLESSINGS OF THE SOUL [RITUAL]
Those who sacrifice are in turn rewarded for what they do for others
Prerequisites: Healing Touch class feature
Benefits: The ritual-wielder finds strength to carry on in the strangest of places. Each morning at dawn, he receives a pool of blessings equal to one third the total sacrificial hit dice of rituals he has created. At any time, he may expend one or more blessings to gain a bonus on one saving throw equal to the number of blessings expended. He must choose how many blessings to apply before he knows the result of any roll.
BURST OF PURITY [RITUAL]
Those who are impure must be cleansed
Prerequisites: Radiance of Purity
Benefits: A burst of holy light spills forth from the ritual-wielder, washing away those who should not be. By expending a ritual currently affecting him, the ritual-wielder converts its energy into a cleansing burst covering 10 ft per sacrificial hit dice, centered on the ritual-wielder. Neutral creatures take 1d6 damage per sacrificial hit dice. Evil creatures take 2d6 damage per sacrificial hit dice, and are blinded for one round per sacrificial hit dice unless they succeed at a Fortitude save (as per normal for a ritual of its level and sacrificial hit dice). This can affect undead, constructs, oozes, and other creatures normally immune to Fortitude saves.
HOLY PROTECTION [RITUAL]
A moment's notice is sometimes all that the world gives a protector to act
Prerequisites: Healing Touch class feature
Benefits: Once per encounter, the ritual-wielder can activate a ritual with uses as an immediate action. The target must either be an ally (not the ritual-wielder himself), or a creature attacking an ally.
IN HOLY FIRE BURNT [RITUAL]
Evil is cleansed, as it should always be
Prerequisites: Through Fire Cleansed, 2nd level rituals
Benefits: Whenever the ritual-wielder affects an enemy with a ritual, he may choose to forgo the normal effects of the ritual. If he does, creatures of neutral alignment take 1d6 fire damage per sacrificial hit dice. Creatures of evil alignment take 2d6 fire damage per sacrificial hit dice. They recieve a Reflex saving throw against the normal DC of the ritual to take half damage. Through Fire Cleansed applies its damage separately to these targets, and ignores tha result of the saving throw.
MENTAL FORTITUDE
The pain of the real world is hardly equal to that of the pain in his soul
Prerequisites: Healing Touch class feature
Benefits: Once per encounter, when the ritual-wielder is struck by a spell, attack, or effect that deals hit point damage, the ritual-wielder can attempt to resist some of the damage. The ritual-wielder must make a Will save against a DC of the damage dealt. Success means the ritual-wielder takes half damage, failure means the ritual-wielder takes full damage. The ritual-wielder can use this after knowing the damage total rolled.
NURTURE
All creatures need the benefit of a ritual-wielder's touch
Prerequisites: Healing Touch class feature
Benefits: The ritual-wielder gains a +1 bonus per class level to the Heal skill, and can use his healing touch ability every 1d4 rounds, instead of once every five rounds.
PASTORAL GRACE [RITUAL]
Others are as much in need of assistance as oneself
Prerequisites: Blessings of the Soul
Benefits: When using his blessings pool or any feats or abilities that utilize it, the ritual-wielder may now affect a single ally within 60 ft. instead of himself. He gains two additional blessings when he receives his blessings.
PRAYED-FOR RESILIENCE [RITUAL]
There are resources granted to you that are of strange and bounteous profusion.
Prerequisites: Blessings of the Soul
Benefits: The ritual-wielder has learned that sometimes, a blow is simply not as it once was. In reaction to being attacked, but before knowing the result of the attack roll, the ritual-wielder can expend one or more blessings in order to grant himself damage reduction 3/- per blessing expended. This benefit lasts for one round, stacks with itself, and with other forms of damage reduction. He gains two additional blessings when he receives his blessings.
RADIANCE OF PURITY
The blessings of the righteous spill out from the ritual-wielder, despoiling those who would despoil others
Prerequisites: Healing Touch class feature
Benefits: The ritual-wielder is surrounded by a glow 5 feet in radius per three sacrificial hit dice of rituals he has created. Creatures of neutral alignment in that area take a -1 penalty on attack rolls, damage rolls, and saves. Creatures of evil alignment take a -2 penalty on attack rolls, damage rolls, and saves.
SINNER'S REPENTENCE [RITUAL]
Those who have done harm must know that such harm is not acceptable.
Prerequisites: Blessings of the Soul
Benefits: In reaction to being struck by an attack, the ritual-wielder can expend one or more blessings. The creature that struck the ritual-wielder must make a Fortitude save against 10 + 1/2 character level + wisdom modifier or be nauseated for a number of rounds equal to the number of blessings expended. This can affect creatures normally immune to Fortitude saves, such as undead and constructs. He gains two additional blessings when he receives his blessings.
SOULS AFIRE [RITUAL]
Those who would still resist must be shown the error of their ways
Prerequisites: Through Fire Cleansed, Wash the Sins class feature
Benefits: Any creature who takes fire damage from Through Fire Cleansed is affected by the Wash the Sins class feature, and must make the save. The ritual-wielder need not sacrifice hit dice for this use of Wash the Sins.
STUMBLE AND FALL
There are those in the world who refuse the light, no matter its source
Prerequisites: Healing Touch class feature
Benefits: The ritual-wielder gains the ability to make a melee touch attack against a foe as an alternate use of his healing touch. If he succeeds, the target becomes fatigued. This cannot stack to exhausted.
THE MEEK SHALL RISE
Those who would be weak are now made strong
Prerequisites: Radiance of Purity
Benefits: When the ritual-wielder targets a good or neutral aligned creature who is within the radius of radiance of purity with a ritual, treat that ritual as if it had one additional sacrificial hit dice.
THROUGH FIRE CLEANSED [RITUAL]
Nothing removes the taint from a soul like the blessing of fire
Prerequisites: Healing Touch class feature
Benefits: Whenever the ritual-wielder affects an enemy with a ritual, if they are of Neutral alignment they take fire damage equal to the sacrificial hit dice of the ritual. If they are of Evil alignment they take twice that. This is unaffected by success or failure on a saving throw.
TRANSLOCATION OF SIN [RITUAL]
There is much that can be done to save oneself
Prerequisites: Blessings of the Soul
Benefits: In reaction to being the sole target of a spell, the ritual-wielder can expend a number of blessings equal to the spell's level in order to change the target of the spell into one other legal creature within range. He gains two additional blessings when he receives his blessings.
WAVES OF PRAYER
Thus must the light be made brighter
Prerequisites: Stumble and Fall
Benefits: As an alternate use of his healing touch, the ritual-wielder can affect all creatures within 5 feet per class level with fatigue. He can choose to have it affect only evil-aligned creatures. This cannot stack to exhausted.