Author Topic: Runecarving Index & General Discussion  (Read 58655 times)

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #60 on: October 17, 2015, 03:12:55 PM »
I'll take a look at the when you're done.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #61 on: October 17, 2015, 03:17:02 PM »
I'll take a look at the when you're done.

They're going to need a fair bit of work, but just help in catching all of the errors will be handy. As well as figuring out just how brutally a min-maxed runecarver can clobber the combat curve - right now I think they're in "huge damage numbers, not enough versatility" territory. So a Frenzied Berserker without the teamkilling.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #62 on: October 18, 2015, 02:22:13 PM »
Inxat renamed Xorsha, finished.

7 to go.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #63 on: October 19, 2015, 01:05:50 PM »
Mita finished, 6 to go.

Also got a few ideas for the last Runes from SirP. Hatred and Story/Lore are probably the next two.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #64 on: October 23, 2015, 03:21:43 PM »
Exhu finished, 5 to go.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #65 on: October 23, 2015, 04:47:41 PM »
Ingan finished, 4 to go.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #66 on: October 25, 2015, 10:06:23 AM »
Aum finished, 3 to go.

Belxa finished, 2 to go.
« Last Edit: October 25, 2015, 10:52:25 AM by Stratovarius »

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #67 on: October 25, 2015, 02:50:07 PM »
DONE DONE DONE! :clap :clap :clap

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #68 on: October 26, 2015, 09:06:56 AM »
Added three new abilities to the Runecarver base class. It's almost playable at this point, but definitely needs more material.

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #69 on: October 26, 2015, 12:11:30 PM »
Added three new abilities to the Runecarver base class. It's almost playable at this point, but definitely needs more material.

Yes it does.   :p

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #70 on: October 26, 2015, 12:32:04 PM »
Added three new abilities to the Runecarver base class. It's almost playable at this point, but definitely needs more material.

Yes it does.   :p

Planning on bringing it into a game? :D

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #71 on: October 26, 2015, 02:46:30 PM »
Added about 6 more runecarver abilities and 2 more feats.

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #72 on: October 26, 2015, 05:09:59 PM »
Added three new abilities to the Runecarver base class. It's almost playable at this point, but definitely needs more material.

Yes it does.   :p

Planning on bringing it into a game? :D

I already did that once, remember?   :P

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #73 on: October 26, 2015, 05:19:01 PM »
I already did that once, remember?   :P

I had sort of forgotten the Burning Plague campaign. Arhosa Ascending, Pybyrian Machination, and Cities in the Sky are always what come to mind, but that's not that surprising since I had to write all the campaign plots and background for them, unlike the Burning Plague. Which reminds me that I need to finish up formalizing the encounters for Arhosa Ascending...

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #74 on: October 26, 2015, 05:57:53 PM »
I already did that once, remember?   :P

I had sort of forgotten the Burning Plague campaign. Arhosa Ascending, Pybyrian Machination, and Cities in the Sky are always what come to mind, but that's not that surprising since I had to write all the campaign plots and background for them, unlike the Burning Plague. Which reminds me that I need to finish up formalizing the encounters for Arhosa Ascending...

It's okay, we didn't get particularly far in that game if I remember correctly.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #75 on: October 26, 2015, 05:59:32 PM »
I already did that once, remember?   :P

I had sort of forgotten the Burning Plague campaign. Arhosa Ascending, Pybyrian Machination, and Cities in the Sky are always what come to mind, but that's not that surprising since I had to write all the campaign plots and background for them, unlike the Burning Plague. Which reminds me that I need to finish up formalizing the encounters for Arhosa Ascending...

It's okay, we didn't get particularly far in that game if I remember correctly.

Got stuck at a pit trap heading towards the goblin's main cave, more or less. Going that way did actually cut out about half the adventure, but that's how WotC designed it.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #76 on: October 27, 2015, 09:50:22 AM »
Added a number of new abilities to the Runecarver, and another couple of feats to the list as well. Still somewhat unsure exactly how I want the runecarver to go (pulled a few abilities off of it as well).

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #77 on: October 27, 2015, 02:55:46 PM »
Added in about 12 new feats - a large number of them are generic, and designed around replacing the craptastic Style/Tactical feats that WotC saddled melee characters with.

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #78 on: October 27, 2015, 04:33:48 PM »
Runecarver has an ability called Reengrave.   :p

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #79 on: October 27, 2015, 04:37:15 PM »
Runecarver has an ability called Reengrave.   :p

Yes? It's a proper word, although it's more often written as Re-engrave.