Author Topic: [D&D 3.5 + Homebrew] The Eye of the Sun  (Read 20135 times)

Offline sirpercival

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #40 on: July 09, 2017, 06:14:27 PM »
@sirp

You make classes/systems that are too complicated.  :P
I just like them. The published stuff is all way too simple, is that my fault?

Anyway, I have a new request. Rock a Thaumurai, Nans!
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Offline Nanshork

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #41 on: July 09, 2017, 06:21:54 PM »
@sirp

You make classes/systems that are too complicated.  :P
I just like them. The published stuff is all way too simple, is that my fault?

You make classes like the Cycle Warden and Ley Engineer.  Classes that are by themselves more complicated than other people's entire systems.  That's your fault.  :P

Quote
Anyway, I have a new request. Rock a Thaumurai, Nans!

Okay, I'm actually going to start taking you guys seriously.

Do you have a homebrew class or system of yours that you actually want someone (aka ME) to play (that doesn't use traditional spellcasting/psions/meldshaping because I am bad at spellcasting/psionics and Garryl has ruined me for normal meldshaping with how much easier his Power of Cybernetics system is to use)?

Tell me.  I'll add it to my list of stuff to play.  I'm apparently the board's dedicated reviewer, I might as well playtest your stuff that you actually want playtested.  I'll use my "Things I Really Want To Play (But Haven't)" list and actually choose things from that list at every opportunity so your stuff will get done eventually.  If nothing else it will give me limited choices to figure out what I'm doing. 

Offline Stratovarius

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #42 on: July 09, 2017, 06:32:06 PM »
I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.

Actually, I could probably pick favorites pretty easily if we're talking major systems....

Go ahead and pick, one from each of us. I'm curious what comes back :D

As for playing as - go with what sounds interesting. Most of what I listed I roughly know where the balance is, so I'm not too concerned.

Offline Nanshork

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #43 on: July 09, 2017, 06:59:57 PM »
I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.

Actually, I could probably pick favorites pretty easily if we're talking major systems....

Go ahead and pick, one from each of us. I'm curious what comes back :D

As for playing as - go with what sounds interesting. Most of what I listed I roughly know where the balance is, so I'm not too concerned.

For playing, I meant things you want playtested in general, not just stuff you might want me to play for this game specifically.





My favorite systems:
Strat: The revised Osteomancy that we were working on and never finished.  Havesting things from people as a prepared spell mechanism is just cool.
Garryl: Power of Cybernetics, hands down.  So much better than standard meldshaping.
sirp:  This one is harder.  Magipunk is a cool setting, but it isn't really a system, just a bunch of connected classes.  Ethos of the Wyrm is probably my favorite actual system.


Combined I'm imaging a futuristic setting with Dragon overlords (Garryl has a Cybernetic Dragon template which replaces spellcasting with PoC activating).  The favored of the dragons gain abilities granted from the dragons themselves (sirp's EotW system).  This setting is actually pretty okay, no gritty grimdark Shadowrun dragons or anything inherently bad going on.  But there are always people who aren't happy, people who believe that the dragon's attempt to supplant magic with technology is wrong.  Of course, those freedom fighters/terrorists/whathaveyou don't have the ability to tap into magic themselves, the weave has become too difficult to tap into (the Faerun terminology just fits) because of the stereotypical issues with magic and technology coexisting (no Eberron here).  The answer?  Kill dragons, harvest their parts, and tap into the magic inherent in the dragon's themselves!

Okay, that might make a pretty cool book actually...

Offline Stratovarius

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #44 on: July 09, 2017, 07:04:57 PM »
For playing, I meant things you want playtested in general, not just stuff you might want me to play for this game specifically.

I think we've actually been through all of my major systems mechanically, but from my end... it'd be Spellsong at the top of the list, I think.


My favorite systems:
Strat: The revised Osteomancy that we were working on and never finished.  Havesting things from people as a prepared spell mechanism is just cool.
Garryl: Power of Cybernetics, hands down.  So much better than standard meldshaping.
sirp:  This one is harder.  Magipunk is a cool setting, but it isn't really a system, just a bunch of connected classes.  Ethos of the Wyrm is probably my favorite actual system.


Combined I'm imaging a futuristic setting with Dragon overlords (Garryl has a Cybernetic Dragon template which replaces spellcasting with PoC activating).  The favored of the dragons gain abilities granted from the dragons themselves (sirp's EotW system).  This setting is actually pretty okay, no gritty grimdark Shadowrun dragons or anything inherently bad going on.  But there are always people who aren't happy, people who believe that the dragon's attempt to supplant magic with technology is wrong.  Of course, those freedom fighters/terrorists/whathaveyou don't have the ability to tap into magic themselves, the weave has become too difficult to tap into (the Faerun terminology just fits) because of the stereotypical issues with magic and technology coexisting (no Eberron here).  The answer?  Kill dragons, harvest their parts, and tap into the magic inherent in the dragon's themselves!

Okay, that might make a pretty cool book actually...

Oh hell, I do not need another setting to write novels in. I've got enough! I've already got 4 novels to go to finish my existing material. But this sounds cool...

Offline Nanshork

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #45 on: July 09, 2017, 07:08:05 PM »
Spellsong is already on my list!


I can write books to you know.  :P

I just never finish them....

Offline sirpercival

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #46 on: July 09, 2017, 08:04:15 PM »
I write stuff too! But I haven't finished anything either. Sigh. (Though my wife's poetry book is on amazon...)

Anyway, in all seriousness, we have melee combat via Venn's monk, ranged combat via Garryl's spellshaper, and limited buffs & casting via my Ætherforge... so we need a skill monkey. Panphobic is probably the best non-incarnum skill monkey among my standalone stuff... though Nullblade can do it very well too.
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Offline Nanshork

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #47 on: July 09, 2017, 08:19:48 PM »
I'm not sure how to feel about the Panphobic honestly.  It's...odd.

Strat, does core + homebrew mean no maneuvers?

Offline Stratovarius

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #48 on: July 09, 2017, 09:27:35 PM »
There's... 19 bits and pieces of mine on amazon...  :blush

So, we are apparently doing a three way collaborative writing effort about fantasy cybernetic dragons being ripped apart for their components by rebellious magic users...

No maneuvers. Kinda pushing this campaign in the direction of homebrew really than anything else.

Offline Nanshork

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #49 on: July 09, 2017, 09:32:06 PM »
All the skill based classes are either off the wall (like Panphobic) or are maneuver users.

I'll dig more.


Offline phaedrusxy

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #51 on: July 09, 2017, 09:48:24 PM »
Hey Venn, look what I found.
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Offline Nanshork

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #52 on: July 09, 2017, 10:33:00 PM »
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.

Offline sirpercival

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #53 on: July 09, 2017, 10:36:00 PM »
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
Yes I know, lol. I was going to be more organized on the storm shelter board.
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Offline Nanshork

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #54 on: July 09, 2017, 10:50:52 PM »
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
Yes I know, lol. I was going to be more organized on the storm shelter board.

Nag Strat and make him organize your stuff better!  I honestly think the homebrew organization was better on the storm shelter board anyway, just giving people their own sub-boards instead of trying to decide what to categorize a specific project as.

Offline sirpercival

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #55 on: July 09, 2017, 11:06:33 PM »
I started to, actually. Look at my post in the Homebrew requests thread. :)
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Offline VennDygrem

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #56 on: July 09, 2017, 11:30:31 PM »
Hey Venn, look what I found.

Oh, I knew where it was. I've got a v2.0 I'm working on offline though to make it a bit more versatile and hopefully more balanced. I'd like to replace In Like Flynn with something slightly less goofy, though I'm not sure what is adequate or appropriate. I think it should be a bit more of a skillmonkey, and capable of dismantling more things and improving its subterfuge and infiltration capabilities, at the very least.

Offline Nanshork

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #57 on: July 10, 2017, 12:01:27 AM »
Hey Venn, look what I found.

Oh, I knew where it was. I've got a v2.0 I'm working on offline though to make it a bit more versatile and hopefully more balanced. I'd like to replace In Like Flynn with something slightly less goofy, though I'm not sure what is adequate or appropriate. I think it should be a bit more of a skillmonkey, and capable of dismantling more things and improving its subterfuge and infiltration capabilities, at the very least.

I'd like to see it when it's ready for review.

Offline Stratovarius

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #58 on: July 10, 2017, 06:44:09 AM »
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.

That is some insane dedication. Going with the partnering Chanwyr race or something a little less gnomish?

Quote
Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.

Apparently, what the world needed was even more SirP homebrew than it thought.

Oh, I knew where it was. I've got a v2.0 I'm working on offline though to make it a bit more versatile and hopefully more balanced. I'd like to replace In Like Flynn with something slightly less goofy, though I'm not sure what is adequate or appropriate. I think it should be a bit more of a skillmonkey, and capable of dismantling more things and improving its subterfuge and infiltration capabilities, at the very least.

I'd like to see it when it's ready for review.

Toss it up here, we can sling a few suggestions at it.

Offline Garryl

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Re: [D&D 3.5 + Homebrew] The Eye of the Sun
« Reply #59 on: July 10, 2017, 08:08:05 AM »
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.

If you want to wait another few weeks/months/years, I've got a ranger rework in the pipe that might scratch your itch for a skill class. Check back in 2019, I'll let you know how it's coming.