Lesser-Unseelie-Fey Magic-Blooded Lesser-Cansin
Size/Type: Medium Humanoid [Augmented]
Hit Dice: 1d4+0 (4 HP)
Initiative: +2
Speed: 30 ft. 20ft (medium load)
Armor Class: 17 (+2 dex, -1 flaw, +4 armor, +2 shield), touch 11, flat-footed 15.
Base Attack/Grapple: +0/-1
Attack:Space/Reach: 5ft/5ft
Special Attacks:Special Qualities: Lesser-Unseelie-Fey
Winter Chill: none-fey within 5ft has -2 moral to saves.
Iron Vulnerability: 1 dmg per round, +1d6 from weapons.
Low-Light Vision.
Magic-Blooded
+2 Knowledge(arcane) & Spellcraft.
SLAs-1/day, magical aura, undetectable aura, read magic.
Cansin
Resistance: Acid & Fire 5
SLAs-1/day, entropic shield
Saves: Fort: +0 = 0 (eru) + 0 (fort)
Refl: -1 = 0 (eru) + -3 (flaw)
Will: +0 = 2 (eru) + -2 (wis)
Abilities (pb28): Str: 8 (-1) = 10 (base) + -2 (fey)
Dex: 14 (+2) = 12 (base) + 2 (fey)
Con: 10 (+0) = 12 (base) + -2 (fey)
Int: 16 (+3) = 14 (base) + 2 (cansin)
Wis: 6 (-2) = 8 (base) + -2 (magic)
Cha: 24 (+7) = 18 (base) + 2 (fey) + 2 (magic) + 2 (cansin)
Skills (2): Concentration (4+0+2), Psicraft (4+3+2), Spellcraft (4+3+2), Bluff (2+7+2+1), Speak Language(x1), Use Magic Device (1+7+2) *-4 ACP*
Flaws: Vulnerable, Poor Reflexes.
Traits: Socialist(+1 cha-skills, excluding umd, & -1 knowledge skills)
Feats: Psicrystal Affinity, Hidden Talent(psionic minor creation), Inner Strength, Trigger Power(mind thrust).
Powers: Attraction, Mind Thrust.
Equipment: Masterwork Tools x7 (350gp), Chain Shirt (100, 25), Heavy Wooden Shield (7, 10), Backpack (2gp, 2). *Still WIP*
Healing
100 = Antitoxin (50gp, -, x2): +5 alchemcial vs poison.
200 = Healing Salve (50gp, -, x4): heal 1d8.
Spellcasting
0.2 = Flour Pouch (1sp, -, x2): outlines invisible creatures.
1 = Marbles (2sp, 2, x4): 5x5 dc 10 balance.
0.5 = Insectbane Candle (1sp, -, x5): anti-vermin 5ft aura.
20 = Defoliator (20gp, 1): 2d4 vs plants, auto kills non-creature.
100 = Ghostblight( 100gp, -): standard action, lasts 3 rounds, ignore incorp.
Tools
5 = Expandable Pole (5gp, 1): 5', 7', 9', 11' lengths.
10 = Silk Rope(10gp, 5): 50' per.
0.5 = Hammer (5sp, -)
0.1 = Piton(1sp, 1/2, x10)
2 = Magnet (20gp, 2): 2lb limit.
0.01 = Candle (1cp, -, x5)
0.01 = Chalk (1cp, -)
0.5 = Parchment (2sp, -, x5)
String
Survival
0.1 = Bedroll (1sp, 5)
40 = Honey Leather Tarpaulin (40gp, 1): 6' square
0.5 = Sewing Needle (5sp, -)
1 = Flint & Steel (1gp, -)
1 = Whetstone (1gp, 1)
0.1 = Fishhook (1sp, -)
1 = Clearwater Tablet (1gp, -)
4 = Waterskin (1gp, 4)
35 = Trail Rations (5sp, 1, x7)
Languages: Common, Dwarf, Elven, Gnome, Halfing.
Alignment: Lawful Evil
Level Adjustment: +0
Concept: Corruption.