So I downloaded MtG's puzzle quest, it's FB gem swap for mana meets MtG with a constant Planeswalker out, and it got me thinking of a tabletop version that's more MtG than money scam. I'm calling it "Ten Card Walker" and since I'm too lazy to sign up for some MtG based forms I figured I'd pick your brain.
Deckbuilding
Choose ten non-duplicate, none-land, cards that are not on the ban list and one Planeswalker.
Colorless, artifacts, gold, and dual colored cards may be freely used but all colors used must match your walker.
You can use forms of mana generation provided it comes from a non-land card.
Play
* You start the game with two cards and 20 hp.
* On your turn draw a card, max hand size is three.
* After drawing roll a spindown counter (1d20) and divide by five, add the result to your mana pool (eg +1~4 mana/turn).
* Handle the main, attack, secondary phases as normal.
* At the end of your turn your mana pool isn't emptied, you can build it up over multiple turns.
Unique Rules
* You use your Planeswalker as your Commander and can choose to attack your opponent's as normal.
* If you would draw a card and have no library to draw from you do not lose the game.
* If you have no library to draw from, try to shuffle your graveyard and use it as your library if possible.
* If a card would be removed from the game it instead is placed in the graveyard.
Ban List
* All forms of counter spelling is banned because that'd be a dick move. 2 mana to wipe three turns of mana generation >.>
* Protection from a color is banned due to color lock.
* Cards cannot be played out of the graveyard (eg flashback) but permanents can be returned to to play (eg raise dead), see recycling the same ten cards over and over again.
Expectations
So I imagine play would center around a few creatures you like, or token swarm, and a lot of repetition from your favorite Spells. Themed decks will be very easy to build with very little cost (dude it's ten cards). But even through it's a small card list it's just as diverse as a full 60 card x4 copy deck without the need to pile in twenty lands plus you have the random factor of mana still as well as long term and short term planning of how you spend it. Tracking mana will basically boil down you needing three spindowns, hp, to-roll, and available. Cheap, quick, half the attraction of Commander in that you get to use all for favorite cards but without the 100 card random draw.
Thoughts? Tweaks? Suggestions? Did someone beat me to it?