1
Min/Max 3.x / Re: Help mend my Psion/Incarnate
« on: December 19, 2013, 06:32:25 PM »
Does it actually work for early entry, though? It seems that it just duplicates the effect of a 3rd level power (spell), not "manifesting" anything.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I am not sure if that binding Sanvok and Eligor works... Could you try to convince me ?Nice sample, even if its a swan. I kinda thought this might end up being a binder trick, if slightly underpowered for them.
Both give heavy armor proficiency, quite specifically. I'll admit to having no argument for using BL (or CL for wieldskill), but I also have no other way to quantify it. If that helps. Tricks like that is why I put this in the more TO section. Now I can just say, who cares?Should I put in the numbers from just class as a subtotal and then the other stuff?Done
Math oops. 17*3 no 4, sir.Forgot to count the actual classes
I would love to use paladin 2, but my alignment restricts it. Varoots are "always neutral". Witch Hunter from OrAdventures is another option to get Cha to Saves but I was having a hard time filling the prerequisite of being able to cast "Magic Circle Against Evil". I think my best option is going with a 2 level dip in Crusader for Charisma to will saves only.You should look at the X stat to Y bonus thread and see if any of the charisma to saves classes would fit you. Maybe Blackguard?
Isn't there a cleric domain that protects against natural 1s? Maybe luck? That might go well with your suggestion of divine defiance. I was trying to keep this build casting free, but I might have to make an exception for that. Also, I didn't know Divine Defiance could use turning pools other than turn and rebuke undead. I always assumed it was like DMM where it called specifically for undead. That makes it a lot easier to boost the pools I guess.Good catch. It was Pride domain. You still have a chance 1 in 400, but you can still add some reroll items.
Vecna-blooded is a no-go because I already have LA +3. I know the race doesn't justify the LA but the point of this build was to make something out of a varoot. I will probably just end up buying a third eye: conceal, which unfortunately probably doesn't kick in till later due to the price.The trick is that once you lose Vecna-blooded (and the LA), you still keep the best ability. But maybe you should look into other ways. I am sure there was something that let you disguise yourself to scrying without allowing a save...
I would love to see this if you can find it! Sounds intriguing.I saw it in one of the anti-mage threads on GitP, so I quickly moved through some now. But it gets tiering. Some stuff you can read there...
So I get the caster to use astral projection and I have my githyanki cohort who's stationed on the astral plane sever the caster's astral chord with his Silver SwordI believe that it was not that simple. It required a few hits or something. Additionally, once you severe the cord, his revivify contigency goes off and he is alive and well on his genesis plane with a floor made out of jacinth
I don't know this. How easy would it be to fit in?Touchsight is a 3rd level power and Trnsdimensional is a metapsionic feat. Rather hard. Most of the options added in splat books applies to vancian casting, so I the only way might be custom items or taking some actual levels in a psionic class. It might actually be a good idea. Psionics have some fun things like Sense Danger (Magic of Eberron)
Battlemagic Perception makes it kind of worthwhile. I mean you can counterspell without even using a swift action. All you have to do is reserve some spell slots just for dispel magic.Aye, stopping casters is the hardest part. Melee is easy, ranged a tad hard but they still provoke an AoO every time they attack. But casters demand, at minimum, Mage Killer and a weapon with Binding (or similar) just to keep them from ignoring you outright.
Against mages, I think it's a losing battle to try and limit their actions. I'd rather force them to target the tank by minimizing the impact the mage can have. If you Damp Power all of his spells, or share your Divine Grace bonus with his targets, etc. he can't just ignore you. He's forced to remove you or be ineffectual.
If counterspelling was actually useful I imagine it would figure heavily into tanking against casters.
Sharn --> Amazing+1
Sylph --> CL = HD + 4
Steel Dragon (Dragons of Faerun) --> Alter self, stats, CL, dragon goodness
Best,
David
6-Enervation does many things. Changing your number of HD(that's not your level) isn't one of them.
An affected opponent takes a –1 penalty on all skill checks and ability checks, attack rolls, and saving throws, and loses 5 hit points and one effective level or Hit Die (whenever level is used in a die roll or calculation) for each negative level.I think you can consider HD-3 limit as calculation...
5-Yes, it doesn't have that clause since it actually demands a lot more levels of investment is a somewhat weaker copy to boot. However in City of the Spider Queen you're running against the clock, so chances you get to planar bind anything aren't too famous.If we will be short on time, could I have some forms at the start? Just pick anything you want for me and I will make the character today
Animate Dead as a 2nd level spell?Enter the PrC as a Death Master and make it a 1st level spell!