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Messages - Forumowicz

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1
Min/Max 3.x / Re: Help mend my Psion/Incarnate
« on: December 19, 2013, 06:32:25 PM »
Does it actually work for early entry, though? It seems that it just duplicates the effect of a 3rd level power (spell), not "manifesting" anything.

2
You Break it You Buy it / Re: Dragonscale Husk Optimization
« on: August 11, 2013, 02:42:30 AM »
I am not sure if that binding Sanvok and Eligor works... Could you try to convince me  :)?
Nice sample, even if its a swan. I kinda thought this might end up being a binder trick, if slightly underpowered for them.

Both give heavy armor proficiency, quite specifically. I'll admit to having no argument for using BL (or CL for wieldskill), but I also have no other way to quantify it. If that helps. Tricks like that is why I put this in the more TO section. Now I can just say, who cares?

Should I put in the numbers from just class as a subtotal and then the other stuff? Done

Now that I reread the text of the ability, it quite clearly states that armor bonus is calculated by the class levels that grant heavy armor proficiency. So I am afraid that binder etc. won't work.
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Math oops. 17*3 no 4, sir.
Forgot to count the actual classes  :P

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Min/Max 3.x / Re: Feat to aoo swift action spells
« on: August 10, 2013, 01:23:25 PM »
Dragon #340, Occult Opportunist. I believe that is what you are looking for.

4
Min/Max 3.x / Re: Varoot Mage Slayer
« on: August 09, 2013, 01:24:15 AM »
I would love to use paladin 2, but my alignment restricts it. Varoots are "always neutral". Witch Hunter from OrAdventures is another option to get Cha to Saves but I was having a hard time filling the prerequisite of being able to cast "Magic Circle Against Evil". I think my best option is going with a 2 level dip in Crusader for Charisma to will saves only.
You should look at the X stat to Y bonus thread and see if any of the charisma to saves classes would fit you. Maybe Blackguard?
Isn't there a cleric domain that protects against natural 1s? Maybe luck? That might go well with your suggestion of divine defiance. I was trying to keep this build casting free, but I might have to make an exception for that. Also, I didn't know Divine Defiance could use turning pools other than turn and rebuke undead. I always assumed it was like DMM where it called specifically for undead. That makes it a lot easier to boost the pools I guess.
Good catch. It was Pride domain. You still have a chance 1 in 400, but you can still add some reroll items.

You are right - the divine feats can only be fueled by the turn undead uses, but Rebuke Dragon variant specifically mentions that you can use these attempts for divine feats.
Vecna-blooded is a no-go because I already have LA +3. I know the race doesn't justify the LA but the point of this build was to make something out of a varoot. I will probably just end up buying a third eye: conceal, which unfortunately probably doesn't kick in till later due to the price.
The trick is that once you lose Vecna-blooded (and the LA), you still keep the best ability. But maybe you should look into other ways. I am sure there was something that let you disguise yourself to scrying without allowing a save...
I would love to see this if you can find it! Sounds intriguing.
I saw it in one of the anti-mage threads on GitP, so I quickly moved through some now. But it gets tiering. Some stuff you can read there...
So I get the caster to use astral projection and I have my githyanki cohort who's stationed on the astral plane sever the caster's astral chord with his Silver Sword   :lmao
I believe that it was not that simple. It required a few hits or something. Additionally, once you severe the cord, his revivify contigency goes off and he is alive and well on his genesis plane with a floor made out of jacinth  ;)
I don't know this. How easy would it be to fit in?
Touchsight is a 3rd level power and Trnsdimensional is a metapsionic feat. Rather hard. Most of the options added in splat books applies to vancian casting, so I the only way might be custom items or taking some actual levels in a psionic class. It might actually be a good idea. Psionics have some fun things like Sense Danger (Magic of Eberron)  :D

PS Something I remembered about the "always neutral" problem. Savage Species (IIRC) states that "always X" means that nearly all of race's members are of this character. However, outcasts exist... Not to elegant, tough.

5
You Break it You Buy it / Re: Dragonscale Husk Optimization
« on: August 08, 2013, 02:16:48 AM »
I am not sure if that binding Sanvok and Eligor works... Could you try to convince me  :)?

Anyway:
Human
1. Binder 1 [Feats: Improved Binding, Magical Training, Extend Spell, Eldritch Corruption]
2. Anima Mage 1
3. Bloodline 1
4. Bloodline 2
5. Bloodline 3 [if you RAWtard bloodline text this should be possible]
6. Scion of Dantalion 1 (Barely qualifying! yay!) [Weapon Focus]
7. Binder 2 (disappointment, no better idea to use pre KotSS levels...)
8. KotSS 1 (Qualify with Divine Power...)
9. Uncanny Trickster [Southern Magician]
10. Tenebrous Apostate 1 (Qualify with the item, Shroud of something or by arguing that Tenebrous grants you rebuking; use Southern Magician for the divine casting)
11. KotSS 2
12. KotSS 3 [Least Legacy]
13. KotSS 4
14. Legacy Champion 1
15. KotSS 5
16. Binder 3
17. Binder 4
18. Binder 5
19. Binder 6
20. Binder 7 (Ye, I am disappointed with these levels too)

So we have Binder 7/Bloodline 3/KotSS 5/Anima Mage 1/Tenebrous Apostate 1/Scion of Dantalion 1/Legacy Champion 1/Uncanny Trickster 1

We add Legacy Champion and Uncanny Trickster to KotSS.

Effective KotSS level is KotSS (5+3 bloodline) + Legacy Champion (0+3 bloodline) + Uncanny Trickster (0+3 bloodline) = 14

Effective Binder level is Binder (7+3) + KotSS 14 + Anima Mage (1+3) + Tenebrous Apostate (0+3) + Scion of Dantalion (1+3) = 35

With your eqaution: 35*2 + 14 = EL 84

17 dips + 3 bloodlines give us an EL base of 51, so we have an improvement of 33.

Now employ further trickery  :plotting

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Min/Max 3.x / Re: Varoot Mage Slayer
« on: August 08, 2013, 01:10:34 AM »
I don't really think that spell resistance is all that impressive. There are ways around it and there is a whole lot of spells that are simply SR: No.

You need way more defenses to be a mage slayer:
- Boosting your touch AC is quite easy opposed to boosting to-hit as a caster (btw, enervation is getting so much love, but IMO spell requiring a touch attack just can't happen in high CO games). The spellcaster can always pull Surge of Fortune out. The easiest way around all spells requiring ranged touch attack is spell Friendly Fire (a continous item?). That may be considered cheesy, but fighting against casters, you should be able to use the big guns.
- You need high saves too, but this might even be easier. Hexblade 2 is a great choice, but a paladin of X 2 should also be considered. With Charisma at 30 (which isn't hard to get as a Cha focused char), you get auto +20 to saves vs spells. Add base saves and ability modifiers on top of that and your saves could be somwhere near +40.
Now let's analyze DCs coming from casters who actually optimize them. Either I am missing something or they will be pathetically low. 10 base + 10 irresistible spell + 9 spell level + 1 SF (evil or the like) + 1 GSF (evil or the like) +1 SF (school of magic) +1 GSF (school of magic) +2 ability focus [Spellcasting] (if allowed...) +15 Int +4 vow of nonviolence +1 SF (cold or the like) +1 GSF (cold or the like) +2 (armor which gives +2 to cold spells) = 58 DC. Now that is someone who used nearly all his resources to boost spell DC, so other defenses should beat him. But seriously, without even trying you can get +40 to saves, so 58 at this level of effort is nothing.
Something that should be also taken care of are natural 1s. Sometimes it is better for caster to nova you with a save-or-dies, so you eventually roll a 1. Steadfast Determination is for Fort, any other ideas?
- I agree that once touch attacks and spells targeting saves are not a problem, SR is a nice addition. You got a 49 at level 20 which is very nice. I believe I saw a compilation of items boosting SR in Dictum Mortuum's item handbook, so that can also be looked into.

When a caster has to use Supernatural Holy Word to kill you, it means you do very good. That can be stopped by an antimagic field which any mage slayer should have at his disposal (in an item or whatever).

Than you can start counterspelling. Dipping Cleric and picking Divine Defiance and Divine Countermagic is a good start. Maybe go Rebuke Dragon variant cleric dip + Dread Necromancer dip for two pools for fueling divine feats.

Finally, Vecna-Blooded or some other scrying immunity would be nice.

There are still some uncounterable combos, but when your DM uses Initiate of Mystra + Supernatural Holy Word cleric, kills your character by going back in time, uses Tainted Scholar or spams you with Morderkainen Disjunction's it pretty much means he is trying to say Rocks Fall, Everyone Dies.

Finally you have to decide wether you want to hunt, kill or defeat mages. Hunting means, you have to first find them (don't know if actually possible), than kill them (rather impossible). Killing leaves you with the "rather impossible" part. Defeating, however, might happen if you use enough defensive tactics and figure out an effective offensive tactic. To kill some of the most paranoid, you would have to counter all of the celerity and contigency chains. Even if you manage to do that, he might still be astral projecting etc. Yea, forcing him to retreat is way more probable to happen.

I don't know if I can help with the offensive tactic. It should probably be an archer who has a way of overcoming quite a few anti-archer spells like Wind Wall. Shooting at sniper range with Pierce Magical Concealment and Pierce Magical Protection should be your best bet.

Or maybe some lock-down build variation with a way to get close (can be very hard).

I recall a class ability which allowed to follow a teleporting caster as an immediate action. Where was it...

The detection "I-win" tactic is touchsight + transdimensional touchsight. I believe, that the only thing you would't notice is an incorporeal caster flying through the ground.

Pick and choose what suits you best and casters WILL have a hard time  :)

7
Min/Max 3.x / Re: [3.5]Questions for medium opt Mystic Theurge
« on: August 01, 2013, 02:03:47 PM »
Sublime Chord seems to be your best bet as someone already suggested. I would also recommend Shadowcraft Mage. It gives you access to certain numer of arcane spells and once you reach 9th level divine spells, you can cast Silent Image Miracles, which is a great help for spontaneous caster's limited spell list. Using Eldritch Corrpution and Sanctum Spell or similar early entry tricks, you could be:

Favoured Soul 4/Shadowcraft Mage 5/Bard 1/Sublime Chord 1/Mystic Theurge 9

Required feats:
1. Extend Spell
Flaw. Sanctum Spell
Flaw. Eldritch Corruption
3. Spell Focus (Illusion)

You get 9th arcane and divine casting, both charisma based. Additionally you get all the Shadowcraft Mage goodies.

If that's too much for your DM, you could just be a Favoured Soul/Shadowcraft Mage, which at first lets you cast Conjuration (Creation), Conjuration (Summoning) and Evocation sorcerer/wizard spells. At 18th level you will be able to mimic all cleric spells of 8th level or lower and all other spells of 7th level or lower. That would make you a semi-theurge.

Ah, and with your free LA, there's always Sharn! Drow could be one of the three personalities... or all could be drow...
With LA lowered down to +3, you get 6th level sorcerer and favoured soul casting for the cost of 7 ECL. You can than grab a Favoured Soul level to meet your campaign's requirements, go into theurge and start breaking the action ecomony with ease. You also get a ton of other cool things.

8
Min/Max 3.x / Re: [CO Discussion] Tank Archetype
« on: July 30, 2013, 01:07:38 PM »
Aye, stopping casters is the hardest part. Melee is easy, ranged a tad hard but they still provoke an AoO every time they attack. But casters demand, at minimum, Mage Killer and a weapon with Binding (or similar) just to keep them from ignoring you outright.
Against mages, I think it's a losing battle to try and limit their actions. I'd rather force them to target the tank by minimizing the impact the mage can have. If you Damp Power all of his spells, or share your Divine Grace bonus with his targets, etc. he can't just ignore you. He's forced to remove you or be ineffectual.

If counterspelling was actually useful I imagine it would figure heavily into tanking against casters.
Battlemagic Perception makes it kind of worthwhile. I mean you can counterspell without even using a swift action. All you have to do is reserve some spell slots just for dispel magic.

9
You Break it You Buy it / Re: Epic game restart
« on: July 11, 2013, 04:35:38 PM »
Ability Rip?

10
I will be out of home till monday evening, so I will be able to join than.

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Min/Max 3.x / Re: choosing a broken race
« on: July 06, 2013, 06:27:01 PM »
Sharn --> Amazing
Sylph --> CL = HD + 4
Steel Dragon (Dragons of Faerun) --> Alter self, stats, CL, dragon goodness

Best,
David
+1

Those are the three best races I can think of. The fun thing about Slyph is that it was errata'd and they still didn't remove the CL = HD+4 clause. With free LA, this one is basically a free sorcerer gestalt.

12
Done.

(click to show/hide)

13
I feel stupid, beacuse I pushed forward the idea of the deadline and now I need one more day. Is that acceptable?

14
Quote
6-Enervation does many things. Changing your number of HD(that's not your level) isn't one of them.
Quote from: SRD
An affected opponent takes a –1 penalty on all skill checks and ability checks, attack rolls, and saving throws, and loses 5 hit points and one effective level or Hit Die (whenever level is used in a die roll or calculation) for each negative level.
I think you can consider HD-3 limit as calculation...
Quote
5-Yes, it doesn't have that clause since it actually demands a lot more levels of investment is a somewhat weaker copy to boot. However in City of the Spider Queen you're running against the clock, so chances you get to planar bind anything aren't too famous.
If we will be short on time, could I have some forms at the start? Just pick anything you want for me and I will make the character today  :)

15
I intend to play a Doppelganger/Greater Doppelganger/Etheral Doppelganger and I have a few question regarding its monster class.

1. The way I read it Assume Identity allows you to turn into any creature. Is that correct?
2. If so, how does it interact with Doppelganger's Copycat ability as there is no mention of it under Assume Identity. Does it consume Copycat uses? Does this let me turn into any creature with Copycat or only for the purposes of Assume Identity?
3. Assume Identity, Mind Wipe and Brain Lock are not listed as Mind-affecting. Is this the intent? That would be great as at 12th level nearly everythign is immune to mind-affecting.
4. Can Mind Wipe be used in conjuction with natural attacks? As a general rule touch attacks can be used with natural weapons, but Mind Wipe's wording seems to be forbidding it ("as a standard action make a touch attack").
5. In contrary to the Mindstealer Drone, Doppelgangers lack the clause about summoned creatures etc. Is this the intent? Would be cool to planar bind something...  :plotting
6. Can I enervate my willing teammates to make them eligible for my Assume Identity or would this be considered abuse (of course I would get their abilities as 3 levels earlier)?
7. If I Assume Identity of two casters and rest twice (for example with the use of Heward's Fortifying Bedroll) can I switch forms freely while keeping the prepared spells?

16
I don't think that +16 BaB is something that anyone should worry about on a caster. Melee classes aren't strong because of their BaB, so I don't think they would feel outclassed by a gish more than they would now. I like this houserule because it allows all those flavorful classes with partial casting increase come into play. I mean noone could find anything really broken and it just opens a lot of options for people who want their class to match thier character better, even if it is not the strongest choice. All those full casting PrCs are still the best, but now you can play things like Havoc Mage or Yathrinshee.

17
Deadlines help to motivate yourself  :)

I second the question about the team composition.

Also, do you allow using any of the monster classes in your homebrew section? I have been looking through the index and I have to admit that some look really interesting. I haven't got any particular idea yet, though.

18
Min/Max 3.x / Re: Fun Finds v4.0
« on: June 29, 2013, 04:29:06 PM »
However, one could argue that since the duration is intsantaneous, the effect itself stops being magical. The act is magical, as it is a spell, but than the effect is nonmagical. It cannot be targeted with dispel magic or detected with detect magic. For example Wall of Stone is created with magic, but the effect (which the text of Reduce Person refers to) is a simple wall. Supposing the spell worked by checking if there are any magial effects reducing size before affecting its target, it would not be able to diffrentiate between a giant affected by the spell Return to Nature and not. Return to Nature leaves no traces of its existance on the giant in question. There is no mehcanical difference between a giant reduced this way in size or a giant that was born exceptionally small. TL;DR version: Return to Nature does not produce a magical effect.

I am not actually supporting this interpretation. I am just unconviced by either of the sides. Is there anything I am not aware of which proves one interpretation/invalidates the other?

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Min/Max 3.x / Re: Fun Finds v4.0
« on: June 29, 2013, 12:38:37 PM »
I read a very old thread on some other forum (can't remember where), in which a person claimed that using Return to Nature (7th level Druid spell; Eberron Campaign Setting), you make any willing giant fine sized. Is that true? Does it stack because the duration is instantaneous? It would be awesome to play a half-giant and be fine sized (+1 LA and a bit gold).

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Min/Max 3.x / Re: Fun Finds v4.0
« on: June 28, 2013, 08:21:52 AM »
Animate Dead as a 2nd level spell?
Enter the PrC as a Death Master and make it a 1st level spell!

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