Dragonborn Wyrm Warrior Racial Substitution LevelsThe martial bent of the Dragonborn draws them strongly to the path of the Wyrm Warrior. They have dedicated their life to the Draconic Ideal already, and the Wyrm Warrior simply allows them to express it.
Hit Die: d12
RequirementsTo take a dragonborn wyrm warrior substitution level, a character must be a dragonborn about to take his 3rd, 6th, or 14th level of wyrm warrior.
Class SkillsDragonborn wyrm warrior substitution levels have the class skills of the standard wyrm warrior class (including additional class skills from the Primary Ideals).
Skill Points at Each Level: 4 + Int modifier
| Base Attack | Fort | Reflex | Will | | |
Level | Bonus | Save | Save | Save | Special | Initiating |
3 | +3 | +3 | +1 | +3 | Breath of the heart d6 | Same as wyrm warrior |
6 | +6/+1 | +5 | +2 | +5 | Dragonborn wings | Same as wyrm warrior |
14 | +14/+9/+4 | +9 | +4 | +9 | Presence of mind | Same as wyrm warrior |
Class FeaturesAll of the following are features of the dragonborn wyrm warrior racial substitution levels.
Breath of the Heart (Su): A dragonborn wyrm warrior unlocks the heart of a dragon deep within him, letting it burst forth with flame. At 3rd level, he may expend a readied (and unexpended) maneuver as a free action, to add energy damage equal to 1d6 per level of the expended maneuver (the type of energy is given by his expressed Ideal) to the breath weapon he gained from the Heart aspect. If the wyrm warrior is expressing more than one ideal (see Dual Ideal or Ideal Triad, below), he chooses one type of energy associated with one of his Ideals at the time he expends the maneuver. At 7th level, and every 4 levels after, the damage die size increases as shown on the table above.
If the dragonborn wyrm warrior did not have the Heart aspect already, he gains that ability instead, and the extra damage from this ability is delayed until 7th level (with each Breath entry on the Wyrm Warrior table granting the die size of damage of the previous entry).
This substitution class feature replaces a standard wyrm warrior's Breath class feature.
Dragonborn wings (Ex): A 6th-level dragonborn wyrm warrior gains the Wings aspect. If he already had that aspect, instead his flight speed increases by 10 feet, and his maneuverability increases by 1 step (to a maximum of perfect). These benefits apply only to the flight he gained from his Wings aspect.
This substitution class feature replaces a standard wyrm warrior's Wings class feature.
Presence of Mind (Su): Upon reaching 16th level, a dragonborn wyrm warrior gains the Mind aspect. If he already had that aspect, he instead gains the ability to expend a readied (and unexpended) maneuver to gain blindsight out to a range of 10 feet times the level of the expended maneuver. This blindsight lasts for a number of rounds equal to his Charisma modifier.
This substitution class feature replaces a standard wyrm warrior's Presence class feature.