Optimization: Spellcasting ClassesRecharge Magic changes the strategy for how one might optimize prepared & spontaneous spellcasters. Prepared casters gain a lot of versatility through expanding their number of spell slots, while spontaneous casters benefit from expanding their spells known.
Prepared SpellcastersPros: Spell access
Cons: Slow general spell recharge
Unique spells available per day equal to number of spell slots
Unique spells available per day dependent of primary casting stat
WizardSpecialization to expand spell slots per day
Elven Generalist to gain an extra highest level spell slot
DruidSpontaneous SNA becomes a poor class features. ACFs that trade out the class feature:
Druidic Avenger (UA): Gain Rage X/day
Wind Walker (DR311): X/day air domain SLAs
Spontaneous Rejuvination (PHII): Fast Healing X for 3 rounds
Continually buffed animal companion
ClericSpontaneous Cure/Inflict becomes a poor class features. ACFs that trade out the class feature:
Ancestral Speaker (DR311): Social skill bonuses, Improved XP recover on Raise Dead, 1/day Commune
Arcane Disciple (DR311): Add spells from sorc/wiz list to your spell list
Aspirant (DR311): Spontaneous any spell X/day, Divine Counterspell
Benevolent (DR311): Luck X/day
Crusader (DR311): Deific Foe, Turn Deific Foe followers, Bonus Feats, X/day Smite
Evangelist (DR311): Bonus Domain
Domain Focus (DR347): Double effect of domain
ArchivistPotentially all arcane & divine spells available.
Between Cleric & Generalist Wizard on number of unique spells per day
Still must split between two mental scores for spellcasting
RangerMystic Ranger:
http://www.minmaxboards.com/index.php?topic=1543PaladinBattle Blessing
Spontaenous SpellcastersPros: Spontaenous metamagic, Fast general spell recharge
Cons: Less flexibility in spell access
Unique spells available per day equal to number of spells known
Unique spells available per day independent of primary casting stat
Since spontaneous spellcasters can modify the spell level of the spell with metamagic on the fly, it affords them far more flexibility in what spell levels they lock out.
Ways to Expand a Spell List (and Spells Known)::
http://brilliantgameologists.com/boards/index.php?topic=2777Feats: Bloodlines (DR311, DR325, DR335), Draconic Legacy, Mother Cyst
Items: Knowstones, Drake Helm, Runestaves
SorcererCelestial Sorcerer Heritage: Adds protection from evil to spells known
Celestial Sorcerer Lore: Adds magic circle against evil, tongus & teleport
Sha’irCan access sorcerer/wizard & elemental divine domain spells all day long.
Favored SoulDeities Favor: Keep allies continually buffed with temp HP
Shugenja1 additional spell known over sorcerer, but restricted choices
Spirit ShamanLimited spells known makes this class even weaker with Recharge Magic
WarmageAdvanced Learning at specific levels can add wiz/sorc invocation/evocation spell to the list
Eclectic Learning option (replaces Advanced Learning) can add ANY wiz/sorc sepll to the list; treated as one level higher (so a cantrip would be added as 1st level
BeguilerAdvanced Learning class feature at levels adds wiz/sorc enchantment or illusion spell to the list
Dread Necromancer, Warmage, BeguilerThese fixed list spontaneous casters need only add spells to their list to expand their spells known.