Author Topic: Desiccated One [Template]  (Read 955 times)

Offline Stratovarius

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Desiccated One [Template]
« on: December 05, 2015, 06:47:04 AM »
Desiccated One

The dust of the waste is not all arid dirt and fine sand. Creatures long-dead eventually become dust, and as dust they can return. Desiccated Ones appear more or less as they did in life, though in form only: Even casual observation reveals that they are composed entirely of compacted dust, like realistic but not quite finished statues.

Creating a Desiccated One

“Desiccated One” is an acquired template that can be added to any living creature (referred to hereafter as the base creature).

A Desiccated One uses all the base creature’s statistics and special abilities except as noted here.

Size and Type: The creature's type changes to construct. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Change all current and future Hit Dice to d10s.
Armor Class: The base creature's natural armor bonus increases by 5.
Attack: A Desiccated One retains all the attacks of the base creature.
Full Attack: A Desiccated One fighting without weapons uses its natural weapons (if it has any).
Special Attacks: A Desiccated One retains all the special attacks of the base creature, and gains those described below. Saves have a DC of 10 + 1/2 Desiccated One's HD + Desiccated One's Cha modifier unless noted otherwise.
    • Breath Weapon (Su): As a standard action every 1d4 rounds, a Desiccated One can spew out a 30-foot cone of salt. The cone deals 1d6 points of desiccation damage per Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. The save DC is Charisma-based. If the base creature already has a breath weapon, that breath weapon changes to salt. Otherwise, all details remain the same.
Special Qualities: A Desiccated One retains all the special qualities of the base creature and gains the following abilities:
    • Blindsight (Ex): Desiccated Ones are blind, but they can sense all creatures within 120 feet as a sighted creature would by defecting subtle vibrations in the air around them. Beyond that range, they treat all targets as having total concealment.
    • Construct Traits: Constructs have immunity to poison, sleep, paralysis, stunning, and mind-affecting spells and abilities. They are not subject to extra damage from critical hits or flanking. In addition, a Desiccated One cannot be polymorphed.
    • Desiccated Healing (Ex): A Desiccated One heals 2 hit points for every 5 hit points of desiccation damage it deals.
    • Wasteland Toughness (Ex): A Desiccated One gains a bonus to its hit points equal to its Charisma bonus (minimum +1) times its Hit Dice.
    • Desert Shroud (Ex): A Desiccated One gains the ability to come back to life under certain consitions. If the remains of its deceased body lie in the soil of the waste (silt, sand, dust, snow, or ice) for 10 minutes, its is restored to life as though a resurrection spell had been cast upon it, provided it has not been dead for more than one hundred years. The soil must be deep enough, and occupy a large enough area, to cover its entire body (based on its size when the effect is complete).
    • Damage Reduction (Su): Desiccated Ones have damage reduction 10/bludgeoning and magic. A Desiccated One's own natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Abilities:  Increase from the base creature as follows: Str +2, Wis +2, Cha +4. As a construct creature, a desiccated one has no Constitution score. Unlike most constructs, it retains its Intelligence score.
Skills: Desiccated Ones have a +8 racial bonus on Hide and Move Silently checks made in a wasteland environment. Otherwise same as the base creature.
Environment: Desiccated Ones are found exclusively in wastelands.
Challenge Rating: Same as the base creature +3.
Treasure: None.
Alignment: Always neutral.
Advancement: None.
Level Adjustment: Same as the base creature +3.