Sublime Adept NPC class
A simple NPC martial adept class. Uses the maneuvers from a single discipline moderately well.
Hit Die: d8
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save |
Special | Maneuvers Known | Maneuvers Readied | Stances Known |
1 | +0 | +0 | +2 | +0 | Chosen Discipline | 2 | 2 | 0 |
2 | +1 | +0 | +3 | +0 | -- | 2 | 2 | 1 |
3 | +2 | +1 | +3 | +1 | -- | 2 | 2 | 1 |
4 | +3 | +1 | +4 | +1 | -- | 3 | 2 | 1 |
5 | +3 | +1 | +4 | +1 | -- | 3 | 2 | 1 |
6 | +4 | +2 | +5 | +2 | -- | 3 | 2 | 1 |
7 | +5 | +2 | +5 | +2 | -- | 4 | 2 | 1 |
8 | +6/+1 | +2 | +6 | +2 | -- | 4 | 3 | 1 |
9 | +6/+1 | +3 | +6 | +3 | -- | 4 | 3 | 1 |
10 | +7/+2 | +3 | +7 | +3 | -- | 5 | 3 | 1 |
11 | +8/+3 | +3 | +7 | +3 | -- | 5 | 3 | 2 |
12 | +9/+4 | +4 | +8 | +4 | -- | 5 | 3 | 2 |
13 | +9/+4 | +4 | +8 | +4 | -- | 6 | 3 | 2 |
14 | +10/+5 | +4 | +9 | +4 | -- | 6 | 4 | 2 |
15 | +11/+6/+1 | +5 | +9 | +5 | -- | 6 | 4 | 2 |
16 | +12/+7/+2 | +5 | +10 | +5 | -- | 7 | 4 | 2 |
17 | +12/+7/+2 | +5 | +10 | +5 | -- | 7 | 4 | 2 |
18 | +13/+8/+3 | +6 | +11 | +6 | -- | 7 | 4 | 2 |
19 | +14/+9/+4 | +6 | +11 | +6 | -- | 8 | 4 | 2 |
20 | +15/+10/+5 | +6 | +12 | +6 | -- | 8 | 5 | 3 |
Class skills (2 + Int modifier per level): Climb, Concentration, Craft, Intimidate, Jump, Knowledge (local), Martial Lore, Profession, and Swim. A sublime adept also adds the key skill of his chosen discipline to his class skill.
Weapon and Armor Proficiency: Sublime adepts are proficient with all simple weapons and with all martial weapons from among his chosen discipline's associated weapons. Sublime adepts are also proficient with light armor and with shields (other than tower shields).
Chosen Discipline: A sublime adept chooses a single martial discipline from among all of the martial disciplines. He studies this martial discipline alone, learning its maneuvers and training with its favored weapons and key skill.
Initiator Level: Unlike other martial adepts, a sublime adept does not always count full class level towards his sublime adept initiator level. A sublime adept's initiator level equal to 2/3 his class level, rounded up, rather than his full class level. As with all characters, he still adds 1/2 his total level in other classes to his sublime adept initiator level. Consequently, a single-classed sublime adept's maximum maneuver level learned is 1st at 1st level, increasing by 1 maneuver level every 3 class levels thereafter.
Maneuvers: A sublime adept begins his career with knowledge of two martial maneuvers. Only his single chosen martial discipline is available to him.
Once a sublime adept knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). A maneuver usable by a sublime adept is considered an extraordinary ability unless otherwise noted in its description. His maneuvers are not affected by spell resistance, and he does not provoke attacks of opportunity when he initiates one.
A sublime adept learns additional maneuvers at higher levels, as shown on the table above. He must meet a maneuver's prerequisite to learn it. See Table 3-1: Highest-Level Maneuvers Known (TOB 39), to determine the highest-level maneuvers he can learn.
Maneuvers Readied: A sublime adept can ready both of the maneuvers he knows at 1st level, and as he advances in level and learns more maneuvers, he is able to ready more, but he must choose which maneuvers to ready. The sublime adept readies his maneuvers by exercising, practicing, or meditating for 5 minutes. The maneuvers he chooses remain readied until he decides to exercise again and change them. He need not sleep or rest for any long period of time to ready his maneuvers; any time he spends 5 minutes in practice, he can change his readied maneuvers.
The sublime adept begins an encounter with all his readied maneuvers unexpended, regardless of how many times he might have already used them since he chose them. When he initiates a maneuver, he expends it for the current encounter, so each of his readied maneuvers can be used once per encounter.
Stances Known: At 2nd level, the sublime adept acquires knowledge of one stance from his chosen discipline. At 11th and 20th level, he can choose additional stances. Unlike maneuvers, stances are not expended, and he does not have to ready them. All the stances the sublime adept knows are available to him at all times, and he can change the stance he is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description.
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