http://en.wikipedia.org/wiki/Tatzelwurmhttps://cryptidz.fandom.com/wiki/Tatzelwurmhttp://www.newanimal.org/tatzel.htmhttps://hauntedpalaceblog.wordpress.com/tag/dragon-slayers/TatzelwurmSmall Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Size, +2 Dex, +2 Natural), touch 13 , flat-footed 13
Base Attack/Grapple: +1/-3
Attack: Bite +4 melee (1d4 plus poison)
Full Attack: Bite +4 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Low Light Vision
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 12, Cha 2
Skills: Hide +7, Jump +4, Listen +3, Spot +3
Feats: Weapon Finesse
Environment: Temperate Mountains
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 3-4 HD (Medium)
Level Adjustment: ----
"My fathers leg was lost to the Wurms in the hills. We had to amputate it to keep their poison from claiming him."This is the cryptozoological version of a poisonous lizard as opposed to the mythological cat faced reptile. While the Tatzelwurm is described as being a lizard or dragon 1-7 ft. long, with 2-6 legs, a row of bristles down it's spine, and a cat's face, most drawings are of a short, stubby reptile with 4 legs. It's thought it could be a snake, lizard or salamander.
Poison (Ex): Injury, Fort Save DC 12, Initial and Secondary Damage 1d6 Con. Save DC is Constitution Based.
Skills: The Tatzelwurm has a +4 Racial Bonus with Jump Checks.
Combat: Tatzelwurms charge and bite. After that they trust to their venom to bring down most opponents.
Tatzelwurm (mythic version)
Medium Dragon
Hit Dice: 6d12+12 (51 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 15 (+5 Natural), touch 10, flat-footed 15
Base Attack/Grapple: +6/+8
Attack: Bite +8 melee (1d6+2 plus 1d4 Fire plus Poison)
Full Attack: 1 Bite +8 melee (1d6+2 plus 1d4 Fire plus Poison) and 2 Claws +3 melee (1d4+1 plus 1d4 Fire )
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Breath Weapon, Hot Blooded
Special Qualities: Darkvision 60 ft., Scent, Immune to Fire Damage
Saves: Fort +7, Ref +5, Will +6
Abilities: Str 15, Dex 10, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Hide +5, Listen +4, Move Silently +5, Spot +4
Feats: Ability Focus (Poison, Breath Weapon, Hot Blooded)
Environment: Cold or Temperate Mountains
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 7-12 HD (Large)
Level Adjustment: ---
This is the 7 foot long Swedish dragon with a cat's face and boar's bristles down it's back. Said to be so hot, it melts sand into glass with it's passing.
Poison (Ex): Injury, Fort Save DC 17, Initial and Secondary Damage 1d6 Con. Save DC is Constitution Based.
Breath Weapon (Su): Once every 1d4 rounds the Tatzelwurm can exhale poison in a 15 foot Cone. Inhaled, Fort Save DC 17, Initial damage is Stunned 1 round, Secondary is Sickened for 1 Minute.
Hot Blooded (Su): The Tatzelwurms attacks do an extra 1d4 Fire damage, and anything striking it in melee or grappling it takes 1d4 Fire damage as well. It's blood is quite hot, and opponents who are adjacent that do piercing or slashing damage must make a DC 17 Reflex Save or get splashed with the blood taking 1d4 Fire damage.
Combat: Tatzelwurms charge into the fray, spitting poison at stubborn opponents.
Stollenwurm Small Dragon
Hit Dice: 2d12+2 (15 hp)
Initiative: +0
Speed: 20 ft. (4 squares), Burrow 10 ft.
Armor Class: 14 (+1 Size, +3 Natural), touch 11, flat-footed 14
Base Attack/Grapple: +2/+3
Attack: Bite +4 melee (1d3+1)
Full Attack: Bite +4 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Favored Enemy: Fey, Improved Grab, Constrict, Grappler
Special Qualities: Low-light Vision, Darkvision 60 ft.
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 13, Dex 10, Con 13, Int 4, Wis 11, Cha 8
Skills: Hide +5, Jump +5, Listen +4, Spot +4, Survival +2
Feats: Ability Focus (Poison)
Environment: Temperate Mountains
Organization: Solitary or Family (2-10)
Challenge Rating: 2
Treasure: None
Alignment: Usually Neutral
Advancement: 3-4 HD (Medium)
Level Adjustment: ----
Stollenwurms have 2-6 stubby legs and a thick, catlike head. They are quite aggressive, jumping on humans and animals alike, attempting to strangle them. They are especially dangerous to Fey, whom they attack on sight. There is a common, black version, and a rarer white version with a gold crown. They have 'poison in their throats', which I think means they breath it out.
Poison (Ex): Once every 1d4 rounds, the Stollenwurm can exhale Poison in one adjacent square. Inhaled, Fort Save DC 14, Initial damage is Stunned 1 round, Secondary is Sickened for 1 Minute.
Favored Enemy: Fey (Ex): The Stollenwurn gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Fey. Likewise, they get a +2 bonus on weapon damage rolls against such creatures.
Improved Grab (Ex): To use this ability, a Stollenwurn must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Constrict (Ex): On a successful grapple check, a Stollenwurn deals 1d3+1 points of damage.
Grappler (Ex): the Stollenwurm does not take Size Penalties to Grapple Checks.
Combat: The Stollenwurm usually bites, and then goes for the grapple.
Much thanks to Jurgen Hubert who is assisting me with the German folklore (and whom I am hoping will correct me if I get things wrong lol).