Unfeeling Brute TemplateUnfeeling Brute is an Acquired or Inherited Template that can be added to any living, corporeal creature that is medium or larger, and doesn't have an Int score higher than 15. Unfeeling Brutes are twisted mistakes of nature who are all brawn and little or no brain. What causes this is unknown, but pollution by mages or alchemists (or the interference of drunken gods) is often blamed. They make pretty good cheap muscle. Just keep them fed and happy. Or bad times is a'comin'.
Size and Type: Unchanged
Hit Dice: Unchanged, remember to add new Con bonus.
Speed: Lower base speed of all movement types by 5 feet, to a minimum of 5 feet.
Armor Class: Natural Armor Class increases by an amount that depends on it's Size: Medium +2, Large +3, Huge +4, Gargantuan +7, and Colossal +11.
Attacks: All natural attacks increase their damage die as if you were one Size Class larger (see MM page 291). If you have no attacks but unarmed strikes, your unarmed strikes become Slam attacks doing lethal damage. Unarmed strikes also increase to the next highest die.
Special Attacks: The Brute retains the special attacks of the base creature.
Special Qualities: The Brute retains the special qualities of the base creature, plus gains the following:
Powerful Build (Ex): Whenever a Brute is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Brute is treated as one size larger if doing so is advantageous to him.
A Brute is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Brute can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Immunities (Ex): The Brute is immune to all mind affecting effects.
Damage Reduction (Ex): The Brute also gains DR x/-, the number depending on its Size:Medium: DR 3, Large: DR 5, Huge: DR 8, Gargantuan: DR 10, Colossal: DR 12.
Saves: Fortitude Saving Throws gain a +2 Racial Bonus
Abilities: Bonuses for Str, Dex, and Con depend on Size. Int becomes a 3 if it is 4 or higher, a 1 if it's a 2 or 3, and - if it's a 1 (the Base Creature also becomes Mindless in this instance). Wis and Cha are unchanged.
[B]Size[/B] [B]Str[/B] [B]Dex[/B] [B]Con[/B]
Medium +4 -2 +4
Large +10 -2 +4
Huge +14 -4 +8
Gargantuan +20 -4 +8
Colossal +24 -8 +12
Skills: Gains a +8 Racial bonus to Intimidate checks. Adjust skills due to new Int. It loses all skills other than Racial Bonuses if it becomes Mindless.
Feats: Gains 1 bonus Feat from the following list for every 4 Hit Dice if it meets the prerequisites: Area Attack, Awesome Blow, Brutal Strike, Brutal Throw, Combat Brute, Cometary Collision, Crush, Cumbrous Fortitude, Diehard, Endurance, Fling Enemy, Great Fortitude, Greater Powerful Charge, Improved Bull Rush, Improved Critical, Improved Natural Armor, Improved Overrun, Improved Sunder, Involuntary Rage, Large and in Charge, Mighty Leaping, Pain Mastery, Power Attack, Powerful Charge, Power Critical, Power Throw, Pushback, Roll With It, shock Trooper, Stomp, Toughness, and Improved Toughness. It loses all Feats except the Bonus Feats if it becomes Mindless. If it would have access to Epic Feats it may also choose Armor Skin, Damage Reduction, Devastating Critical, Epic Endurance, Epic Fortitude, Epic Prowess, Epic Toughness, Fast Healing, Great Constitution, Great Strength, Legendary Leaper, Overwhelming Critical, Penetrate Damage Reduction, or Perfect Health. Feats are from Savage Species, Epic Level Handbook, Monster Manual, Complete Adventurer, Miniature's Handbook, Complete Warrior, and PHB II.
Environment: Unchanged
Organization: Solitary
CR: Medium: +2, Large: +2, Huge: +3, Gargantuan: +3, Colossal: +4
Treasure: Unchanged
Alignment: Most Brutes become Neutral unless they are prevented (i.e. Outsiders that are restricted in alignment)
Advancement: Unchanged
Level Adjustment: Medium: +4, Large: +5, Huge: +6, Gargantuan: +7, Colossal: +8
"So whaddya call this guy?""HE!...IS!...BISOOON MAAAAAAAAAAAAAAAAAAAAAANNNNNN!!""Ooookaaayyy...well if'n you want him to be a wrassler, yew need ta git him in the ring." Bison Man Minotaur, Unfeeling Brute
Large Monstrous Humanoid
Hit Dice: 6d8+24 (51 hp)
Initiative: -1
Speed: 25 ft. (5 squares)
Armor Class: 16 (-1 Size, -1 Dex, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +6/+23
Attack: Greatclub +14 melee (4d6+9) or Gore +14 melee (2d6+9)
Full Attack: Greatclub +14/+9 melee (4d6+9) and Gore +9 melee (2d6+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Powerful Charge 7d6+13
Special Qualities: Darkvision 60 ft., Natural Cunning, Scent, DR 5/-, Powerful Build, Immune to Mind-Affecting Effects
Saves: Fort +10, Ref +4, Will +5
Abilities: Str 29, Dex 8, Con 19, Int 3, Wis 10, Cha 8
Skills: Intimidate +10, Listen +6, Search +2, Spot +6
Feats: Great Fortitude, Power Attack, Track, Greater Powerful Charge (B), Powerful Charge (B)
Environment: Underground
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Neutral
Advancement: By Character Class
Level Adjustment: +7
Bison Man was doubly cursed by the Gods for the actions of his
parents. Not only did he become a Minotaur, but he's incredibly dumb. But to give him a fighting chance, they did make him a bit tougher than usual. Eventually he was adopted by a kindly old spinster woman at the edge of town named Granny Moses. And by kindly old spinster, we mean lunatic hermit well into insanity. She believes that the Bison Man is a superhero who will save the villagers from evil and lead them into a new golden age. Of course she also sometimes think the local cabbage crops are demons in disguise, and that the local villagers eat cabbage because they are mind controlled into doing so...
Unfeeling Brute"There's a coliseum here?""They use it for the wrasslin' matches mostly."
"Wrestling is a popular sport among Gnomes?""Not wrestling. Wrasslin'. There's a difference."
Not So Much A Curse As It Usually Is"What kind of difference?""LORDY BE LADIES AND GENTLEMEN! BISON MAN AND CHUNKY VERSUS THE MASKED SHENANIGANS MAY BE THE GREATEST MATCH OF ALL TIME!OF ALL TIME!""Ah."Too Strong To Live, Too Stupid To Die"It can be an acquired taste."
"I imagine it's quite profitable for the larcenous as well.""Why Jim, I have no idea what you mean."